PC PowerPlay's Scores

  • Games
For 976 reviews, this publication has graded:
  • 40% higher than the average critic
  • 5% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 4.7 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 The Witcher: Enhanced Edition
Lowest review score: 0 Infestation: Survivor Stories (The War Z)
Score distribution:
  1. Negative: 74 out of 976
977 game reviews
    • 69 Metascore
    • 60 Critic Score
    A great fighting game with horrible presentation, a crappy story mode, limited roster, expensive DLC, and forgettable music. [Issue#267, p.68]
    • 68 Metascore
    • 60 Critic Score
    Don't let the name fool you: Unepic is huge, but whether players will want to see the quest to its ends is another matter. [Apr 2012, p.66]
    • 55 Metascore
    • 60 Critic Score
    A surreal musical adventure that ultimately fails to capture the spirit and essence of the specific style of house music it clearly loves. [Issue#267, p.70]
    • 67 Metascore
    • 60 Critic Score
    The puzzles don't hold up against Wadjet Eye titles, but the writing remains strong. [Feb 2014, p.85]
    • PC PowerPlay
    • 70 Metascore
    • 60 Critic Score
    Evochron gives you the tools and the universe, but it's up to you to find a purpose. [Issue#185, p.66]
    • PC PowerPlay
    • 66 Metascore
    • 60 Critic Score
    A competent, niche title that never fully realises its potential. Fills a gap in the modern game library but little more than that. [Feb 2014, p.88]
    • PC PowerPlay
    • 48 Metascore
    • 60 Critic Score
    In the end, PCM will be of little interest to most people. It has a few reasonable, sometimes even interesting ideas, but manages to execute very few to the level of similar games on the market. [Oct 2008, p.65]
    • PC PowerPlay
    • 63 Metascore
    • 60 Critic Score
    A relatively poor interface and the ongoing need for micromanagement mask the game’s many strengths and risks discouraging both casual players and bored veterans. [Mar 2008, p.59]
    • PC PowerPlay
    • 59 Metascore
    • 60 Critic Score
    The skeleton of Auto Age is solid, but there just isn't enough meat on the bones. [Issue#267, p.75]
    • PC PowerPlay
    • 75 Metascore
    • 60 Critic Score
    Slow and meandering but gently enjoyable. [Sept 2012, p.54]
    • PC PowerPlay
    • 69 Metascore
    • 60 Critic Score
    Intriguing idea but in terms of execution: this ain't no SimCity! [Christmas 2009, p.60]
    • PC PowerPlay
    • 81 Metascore
    • 60 Critic Score
    A deeply flawed yet passably entertaining co-op genre mash-up. [Christmas 2009, p.52]
    • PC PowerPlay
    • 53 Metascore
    • 60 Critic Score
    A solid enough effort, but pacing issues and a sense of obsolescence leave it firmly in 'if you like that sort of thing' camp. [Sept 2012, p.63]
    • PC PowerPlay
    • 73 Metascore
    • 60 Critic Score
    Not bad as an exercise in softcore shooting, but why wasn't this Alan Wake spin-off more, you know, Alan Wake? [July 2012, p.59]
    • PC PowerPlay
    • 81 Metascore
    • 60 Critic Score
    Revenant Kingdom is one of those games that suffers for being a sequel to something that was a bit special. It's a good oddball JRPG. But Wrath of the White Witch had great storytelling, compelling characters, and epic boss fights. Revenant Kingdom just feels... smaller.
    • 63 Metascore
    • 60 Critic Score
    It is not going to set the world afire with a wild reimagining of the format, but Imperium Romanum is a solid and enjoyable city management simulation, with some gorgeous graphics, an evocative soundtrack, and very confident execution. [May 2008, p.64]
    • PC PowerPlay
    • 68 Metascore
    • 60 Critic Score
    A competent take on precision platforming with creative use of stealth elements, but one that offers little reward for taking its punishment. [Oct 2015, p.60]
    • PC PowerPlay
    • 62 Metascore
    • 60 Critic Score
    Dex
    Dex has a lot of ideas and mechanics, but ultimately feels unfocussed as a result. [Oct 2015, p.64]
    • PC PowerPlay
    • 71 Metascore
    • 60 Critic Score
    A solid strategic base brought low by cheap AI and some shonky net code. [March 2014, p.56]
    • PC PowerPlay
    • 65 Metascore
    • 60 Critic Score
    It took me some time to reach the conclusion that Turok isn’t necessarily a bad game. The biggest problem is that everything Turok does, some other FPS does it bigger and better. [Aug 2008, p.63]
    • PC PowerPlay
    • 59 Metascore
    • 60 Critic Score
    It's difficult to tell where genius ends and incompetence begins, but either way, it's astoundingly entertaining. [March 2014, p.62]
    • PC PowerPlay
    • 65 Metascore
    • 60 Critic Score
    Clunky and unwieldy, ultimately its redeeming feature is a different subject matter to the majority of titles. [Oct 2014, p.64]
    • PC PowerPlay
    • 71 Metascore
    • 60 Critic Score
    Okay, so there's plenty of irritating stuff but we're here for the clicking, and there's plenty of clicking to be had. This is no challenge to Diablo or even Dungeon Siege, but the world is big and there's plenty of stuff in it to murder. And isn't that, at its heart, the essence of the action RPG? [Christmas 2008, p.79]
    • PC PowerPlay
    • 70 Metascore
    • 60 Critic Score
    An astounding story wrapped in frustrating, illogical adventure gameplay. [July 2010, p.59]
    • PC PowerPlay
    • 75 Metascore
    • 60 Critic Score
    At times entertaining, but for the most part Shadow of War is an exercise in frustration and exploitation. [Issue#268, p.62]
    • PC PowerPlay
    • 71 Metascore
    • 60 Critic Score
    It was a nice idea, no doubt about it. It just wasn’t presented in a way that it deserved. PC shooters have done some amazing things, but Timeshift, ironically, seems like a bit of a step backwards. [Jan 2008, p.51]
    • PC PowerPlay
    • 83 Metascore
    • 60 Critic Score
    In trading substance for style, Conviction winds up hollow and unsatisfying. Co-op is the only saving grace. [July 2010, p.52]
    • PC PowerPlay
    • 70 Metascore
    • 60 Critic Score
    Dracula: Origin is an average point-and-click Adventure game with a few cool new features. The Dracula theme is the game’s biggest plus, and starved adventure fans may have fun with it as long as they think outside the square. [Jul 2008, p.56]
    • PC PowerPlay
    • 71 Metascore
    • 60 Critic Score
    It has a good crafting system and some interesting ideas, but it's not as exciting as a series of prison breaks should be. [March 2015, p.60]
    • PC PowerPlay
    • 81 Metascore
    • 60 Critic Score
    A potential classic, hamstrung by unkept promises made during 2.5 years of Early Access. [Issue#254, p.64]
    • PC PowerPlay
    • 56 Metascore
    • 60 Critic Score
    Clever, endearing and fun to play, probably slightly overpriced. Beware of the ending, though. [Apr 2011, p.57]
    • PC PowerPlay
    • 67 Metascore
    • 60 Critic Score
    A gorgeous game in looks, but repetitive and miserly in its gameplay. And that voice acting - UGH!
    • 72 Metascore
    • 60 Critic Score
    Jensen can weave a fine tale, but she's forgotten what it takes to craft an enjoyable point-and-click puzzle. [Apr 2011, p.67]
    • PC PowerPlay
    • 67 Metascore
    • 60 Critic Score
    Yeah, it all looks really good when it works, but that doesn't help the problems of the base game. [Issue#272, p.59]
    • PC PowerPlay
    • 72 Metascore
    • 60 Critic Score
    Brings innovation to a stagnant genre, but not perfection. [Apr 2011, p.69]
    • PC PowerPlay
    • 75 Metascore
    • 60 Critic Score
    A fun, light-hearted romp, but one that pales in light of its predecessors. [Aug 2011, p.68]
    • PC PowerPlay
    • 69 Metascore
    • 60 Critic Score
    Utilises the amazing PC technology of today to be, eh, okay. [Issue#261, p.68]
    • 71 Metascore
    • 60 Critic Score
    It was clearly all utter gibberish so I forgot it immediately. [Issue#261, p.69]
    • 79 Metascore
    • 60 Critic Score
    While technically a great expansion, the core game simply can't compete with its recent peers. [Jan 2013, p.74]
    • PC PowerPlay
    • 69 Metascore
    • 60 Critic Score
    World of Warplanes is a P-51B Mustang; out-turned, out climbed and outdived by the superior P-51D that is War Thunder. [Nov 2013, p.82]
    • PC PowerPlay
    • 77 Metascore
    • 60 Critic Score
    An enjoyable puzzle platformer wrapped in boundless charm. [Jan 2013, p.76]
    • PC PowerPlay
    • 71 Metascore
    • 60 Critic Score
    A great wargame to play with friends, and a very dull one to play by yourself. [Apr 2013, p.90]
    • PC PowerPlay
    • 74 Metascore
    • 60 Critic Score
    Not bad, but far more likely to be remembered for its stunning artwork than for its plot or puzzles. [Oct 2012, p.74]
    • PC PowerPlay
    • 77 Metascore
    • 60 Critic Score
    Such well-executed atmosphere and level design could greatly improve with just a few tweaks to the items and systems. [Nov 2013, p.86]
    • PC PowerPlay
    • 75 Metascore
    • 60 Critic Score
    Busy and discordant. [Oct 2012, p.76]
    • PC PowerPlay
    • 74 Metascore
    • 60 Critic Score
    The Corn Flakes of multiplayer first-person shooters. We've been sick of eating it for some time, now. [Jan 2013, p.80, 81]
    • PC PowerPlay
    • 66 Metascore
    • 60 Critic Score
    Some fun twin stick shooting but the bird's eye view removes any Halo nuance. [June 2015, p.65]
    • PC PowerPlay
    • 80 Metascore
    • 60 Critic Score
    A solid GTA clone that ticks all the boxes but forgets to add the magic ingredient of improvisation. [Oct 2012, p.77]
    • PC PowerPlay
    • 78 Metascore
    • 60 Critic Score
    Not bad, but certainly not essential. [Jan 2013, p.82]
    • PC PowerPlay
    • 73 Metascore
    • 60 Critic Score
    An incredibly unique and atmospheric game about discovery. If only the discoveries didn't feel so far apart. [Nov 2013, p.90]
    • PC PowerPlay
    • tbd Metascore
    • 60 Critic Score
    Has its pieces of heart in the right place, but its unholy retro-modern mechanics will leave you unsatisfied. [Oct 2012, p.79]
    • PC PowerPlay
    • 60 Metascore
    • 60 Critic Score
    Some great puzzles and interesting situations can't entirely make up for Black Mirror's shortcomings. [Issue#269, p.59]
    • PC PowerPlay
    • 78 Metascore
    • 60 Critic Score
    There is a great game under all the bugs, but for now my experience of the game makes it hard to recommend.
    • PC PowerPlay
    • 80 Metascore
    • 60 Critic Score
    Sleek and competent and detailed and not really very exciting. [Issue#263, p.62]
    • 65 Metascore
    • 60 Critic Score
    Like trying to solve a cryptic crossword whilst blind and being repeatedly stung by mosquitoes. [Oct 2012, p.82]
    • PC PowerPlay
    • tbd Metascore
    • 60 Critic Score
    A fresh take on an age old formula, beautifully crafted for its VR approach, but the labour required detracts a bit from the fun. [Issue#263, p.72]
    • PC PowerPlay
    • 63 Metascore
    • 60 Critic Score
    With some serious control patching, Impact Winter will be great. As it stands, it's almost unplayable. [Issue#263, p.73]
    • PC PowerPlay
    • 60 Metascore
    • 60 Critic Score
    Shaun White Snowboarding is at once the unfortunate victim of our towering expectations and the hapless result of a sloppy port. We've been waiting so long now for some decent snow, hopefully a more polished sequel will see us back on the slopes next season. [February 2009, p.60]
    • PC PowerPlay
    • 72 Metascore
    • 60 Critic Score
    Another agreeable indie diversion. [Dec 2011, p.66]
    • PC PowerPlay
    • 80 Metascore
    • 60 Critic Score
    Family-friendly smash-ups and a goofy concept. There's something refreshing in this game's profanity-free self-confidence. [Christmas 2011, p.64]
    • PC PowerPlay
    • 56 Metascore
    • 60 Critic Score
    This isn't a total disaster, but it does not feel like much love or effort has gone into it either. [Dec 2010, p.64]
    • PC PowerPlay
    • 66 Metascore
    • 60 Critic Score
    Fun without the fundamentals, a simpering sim with irritating copy protection. [Feb 2011, p.58]
    • PC PowerPlay
    • 72 Metascore
    • 60 Critic Score
    The type of player that will enjoy the gratuitous space battles might well be put off by al the number crunching and preparation involved in just getting an effective fleet together. [Feb 2010, p.63]
    • PC PowerPlay
    • 77 Metascore
    • 60 Critic Score
    Where it all falls down is in the core game. The reality is that this is more or less the same FIFA we've had for the last couple of years. While all of PC FIFA's console brethren have married and moved into nice engines, our favourite platform is left with the gaming equivalent of a washed out, beaten up trailer. [Christmas 2008, p.81]
    • PC PowerPlay
    • 70 Metascore
    • 60 Critic Score
    Thematically undercooked, but this clever puzzler does feature progressively exciting level design. [Oct 2013, p.85]
    • PC PowerPlay
    • 69 Metascore
    • 60 Critic Score
    A brilliant idea brought down by its visual style. Fun for its adventure mode, but otherwise buy a Wii and stick to Smash Bros. [Oct 2013, p.87]
    • PC PowerPlay
    • 86 Metascore
    • 60 Critic Score
    While Gone Home must be applauded for the excellence with which its story is delivered, the central thread itself feels unsatisfying and underwhelming, a wannabe-revolutionary call to arms acknowledgeable with little more than a shrug. [Oct 2013, p.88]
    • PC PowerPlay
    • 70 Metascore
    • 60 Critic Score
    The question is, will user created content be enough to keep the less hardcore Spore fan interested? [Sept 2009, p.66]
    • PC PowerPlay
    • 58 Metascore
    • 60 Critic Score
    An intriguing, if routine, adventure game where opera-singing cats and the ghosts of WWII soldiers are commonplace. [Issue#259, p.63]
    • 78 Metascore
    • 60 Critic Score
    Investing in this quirky take on RTS risks a return of buyer's remorse. [Issue#251, p.58]
    • PC PowerPlay
    • 65 Metascore
    • 60 Critic Score
    An original concept and deceptively complex time-waster. [June 2011, p.73]
    • PC PowerPlay
    • 75 Metascore
    • 60 Critic Score
    A few poignant moments make this worth checking out, but what you'll truly feel is the emptiness of unfulfilled potential. [March 2012, p.48]
    • 70 Metascore
    • 60 Critic Score
    A little too ambitious for its own good, Aurio still shows serious promise for Cameroonian game development. [Issue#251, p.62]
    • PC PowerPlay
    • 72 Metascore
    • 60 Critic Score
    A fun distraction buck lacks enough depth to keep your attention for too long. [Aug 2015, p.65]
    • PC PowerPlay
    • 64 Metascore
    • 60 Critic Score
    Better options available, but not a write-off. [Feb 2011, p.67]
    • PC PowerPlay
    • 67 Metascore
    • 60 Critic Score
    Shank - like the hero - is a pleasure to watch, but there's not much going on inside. [Jan 2010, p.64]
    • PC PowerPlay
    • 63 Metascore
    • 60 Critic Score
    Some will be fascinated by its near-impenetrable story, but it is incredibly backwards in puzzle design and interface. [Feb 2010, p.61]
    • PC PowerPlay
    • 63 Metascore
    • 60 Critic Score
    A surprisingly compelling indie gem. Flawed, but fun for the stalwart adventure fan. [Feb 2011, p.69]
    • PC PowerPlay
    • 60 Metascore
    • 60 Critic Score
    Too much effort required to get to the good stuff, for war-gaming aficionados only. [Sept 2011, p.67]
    • PC PowerPlay
    • 70 Metascore
    • 60 Critic Score
    Unique, arty, and ambitious, yet awkward. [Sept 2011, p.68]
    • PC PowerPlay
    • 70 Metascore
    • 60 Critic Score
    Minor gameplay changes mark this as one for fans only. [Sept 2011, p.69]
    • PC PowerPlay
    • 77 Metascore
    • 60 Critic Score
    Great card game, and dangerously addictive, but fails to realise the potential of both the Magic system and platform. [Sept 2011, p.70]
    • PC PowerPlay
    • 76 Metascore
    • 60 Critic Score
    Hard to see long-lasting appeal amongst the grind and lag. [Christmas 2009, p.48]
    • PC PowerPlay
    • tbd Metascore
    • 60 Critic Score
    This hallway feels a little narrow. [Nov 2011, p.48]
    • PC PowerPlay
    • 61 Metascore
    • 60 Critic Score
    It's partially broken, shallow, repetitive and aimless, but hang me, I still kind of love it. [Issue#255, p.56]
    • PC PowerPlay
    • 62 Metascore
    • 60 Critic Score
    The story and characters are excellent and the game is enjoyable, but the open world detracts from the experience rather than adding to it.
    • tbd Metascore
    • 60 Critic Score
    For rogue-like obsessives and robosexuals only. [Issue#255, p.62]
    • PC PowerPlay
    • 74 Metascore
    • 60 Critic Score
    A disjointed first episode that makes Bruce a monster and Batman a button mash. [Issue#255, p.64]
    • PC PowerPlay
    • 68 Metascore
    • 60 Critic Score
    Unfinished and unpolished, like a poor facsimile of what came before rather than a new game. [Issue#266, p.51]
    • 62 Metascore
    • 60 Critic Score
    Speedball 2 Tournament is not the second coming of Brutal Deluxe. It is an evolution that will provide entertainment for people who are yearning for simple, accessible arcade fun. [Apr 2008, p.67]
    • PC PowerPlay
    • 69 Metascore
    • 60 Critic Score
    An enjoyable, finely crafted puzzler that's over far too soon. [March 2012, p.66]
    • PC PowerPlay
    • 70 Metascore
    • 60 Critic Score
    Gone are the open environments. Gone are the police chases. Gone are the FMV cut-scenes. Prostreet probably excised so many features with a view of taking things in a fresh direction, but the result is a bewildering one. [Jan 2008, p.60]
    • PC PowerPlay
    • 65 Metascore
    • 60 Critic Score
    Tactical city-sim for the sub-menu-phobic. [Issue#265, p.58]
    • 64 Metascore
    • 60 Critic Score
    A slick and stylish stealth-action game that could do with some greater depth. [Issue#265, p.60]
    • 74 Metascore
    • 60 Critic Score
    Beautiful but flawed, Sundered is too frustrating early on to be fully satisfying. [Issue#265, p.62]
    • tbd Metascore
    • 60 Critic Score
    Addictive, but not necessarily rewarding. [December 2013, p.86]
    • PC PowerPlay
    • 61 Metascore
    • 60 Critic Score
    An interesting story brought low by rote combat and a rather uninspiring graphics engine. [December 2013, p.92]
    • PC PowerPlay
    • 79 Metascore
    • 60 Critic Score
    A curious relic, uncovered by a freak sandstorm, and soon to be reclaimed by the desert. [Issue#248, p.58]
    • PC PowerPlay
    • 77 Metascore
    • 60 Critic Score
    Arguably the best in the series, but also very much a retread of F1 2012. [December 2013, p.95]
    • PC PowerPlay
    • 61 Metascore
    • 50 Critic Score
    Worth more as a curiosity piece than as a complete and functioning game. This is what happens when you attempt too much. [June 2013, p.85]

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