PC Invasion's Scores

  • Games
For 1,179 reviews, this publication has graded:
  • 44% higher than the average critic
  • 9% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.3 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Knuckle Sandwich
Lowest review score: 20 Super Street: The Game
Score distribution:
1197 game reviews
    • 67 Metascore
    • 80 Critic Score
    Jett: The Far Shore deftly blends exploration and narrative elements, telling a story of struggle and hope against the odds. Small issues aside, the game shines with great writing and believable characters who press on even as challenges arise.
    • 67 Metascore
    • 75 Critic Score
    Ambitious in size, scale, and scope, Edge of Eternity offers a somewhat enjoyable romp that could last you over 40 hours. Sadly, it's also very rough around the edges, and poor pacing can be detrimental to your experience.
    • 67 Metascore
    • 70 Critic Score
    Re:Turn - One Way Trip is enjoyable most of the time. It has a strong presentation and enjoyable puzzles, even if the game world's a bit too small for its own good and there are a few issues here and there.
    • 67 Metascore
    • 50 Critic Score
    Not a good reason for seasoned explorers to head back to the Commonwealth, but it adds a fair bit for anyone who's still got an active game going. Pricey for what it is, though.
    • 67 Metascore
    • 70 Critic Score
    The Almost Gone is like a fleeting memory; it's the tragic tale of abuse and loss, captured in a series of blurry vignettes. Its puzzle mechanics, although fairly simple, are refined, even if they aren't explored to their fullest. The two-hour story sits at the forefront of the experience and never overstays its welcome. In fact, The Almost Gone would likely benefit from an extra hour, but what we got is plenty good on its own.
    • 67 Metascore
    • 80 Critic Score
    Look, it's more of an experimental comedy movie than anything else. Unless you just want to mess around and interrupt digital co-workers with laughter for however long you feel like.
    • 67 Metascore
    • 70 Critic Score
    Corpse Party 2 has a strong first chapter, but it's hard to really recommend since the others have been missing in action for so long. Fans will want to support the localization, but other people would be better off waiting to see if the game is ever finished.
    • 67 Metascore
    • 55 Critic Score
    Though it has all of the hallmarks of a solid remake, Alex Kidd in Miracle World DX likely sticks a bit too close to the subject matter to resonate with a modern audience. Don't let the lush visuals fool you. It's unapologetically brutal design, combined with control issues and unexplained mechanics galore, all make for an uneven and unrecommendable experience.
    • 67 Metascore
    • 60 Critic Score
    Outward is simultaneously mesmerizing and full of missteps. What could have been a truly special game is damaged by how tedious and ill-advised so many of its design decisions are.
    • 67 Metascore
    • 70 Critic Score
    Industria lacks polish and isn't very long, but it's a well-made, interesting first-person shooter created with some clear talent.
    • 67 Metascore
    • 70 Critic Score
    Total War: Three Kingdoms - Eight Princes feels familiar, although, sadly, also a repeat of what you've already gone through in the past. Although you can choose from eight princes, your overall experience (especially if you've put in hundreds of hours into the base game) would be more like a "7" instead.
    • 67 Metascore
    • 70 Critic Score
    Overall, I liked Call of Cthulhu a fair amount. I enjoyed the story, the atmosphere, and the environments. It’s a walking simulator for the most part, sure, but it’s a solid one. Although I can’t recommend it at launch due to price, fans of story-based gaming experiences will likely find a lot to like about Call of Cthulhu. Just don’t go in thinking it’s a stealth RPG and keep your expectations in check. If you can do that, you’ll likely have a good time.
    • 67 Metascore
    • 80 Critic Score
    The graphics are good, if a little bland, and even though the movement feels too fast for my taste, it also succeeds at being a solid shooter. I think it’s safe to say that the three-man team behind Genesis Alpha One has done an excellent job of succeeding at pretty much everything they set out to do. It’s no small feat to make a game that does so many things this well, so the game is assuredly worth checking out.
    • 67 Metascore
    • 30 Critic Score
    A recycled mess that features the same bugs, financial exploits, and cheats that PC players have had to suffer through for years. MyTeam has seen some great innovations but they are completely overshadowed by NBA 2K21's shortcomings.
    • 67 Metascore
    • 65 Critic Score
    Buoyed by beautiful visuals, great performance, and entertaining exposition, Bright Memory: Infinite still feels like a small part of a complete game.
    • 67 Metascore
    • 40 Critic Score
    Ministry of Broadcast is very much like the games it takes inspiration from. But the insanely unreliable controls and the obnoxious slog of the game's tedious, trial-and-error platforming sections will likely try the patience of anyone who isn't looking for a blast from the past.
    • 67 Metascore
    • 50 Critic Score
    Ridiculously lacking in new content and with a Weave game mode that feels like a parlor trick you've seen before, Warhammer: Vermintide 2 - Winds of Magic's only saving grace is the introduction of the Beastmen. Even then, it's still a mediocre expansion for a once-promising game.
    • 67 Metascore
    • 65 Critic Score
    Although it shows promise early on, Into the Pit runs out of new tricks astoundingly quickly, leading to endless repetition and a total lack of challenge.
    • 67 Metascore
    • 40 Critic Score
    Unfinished, buggy, and broken, Icarus should not have released at this stage. With mind-numbing repetition and baffling design decisions, it's a survival game that's more frustrating than challenging.
    • 67 Metascore
    • 80 Critic Score
    Swery does Telltale, by way of an obsessed, time-travelling detective and lots of references to Boston. D4 is as unique and strange as you’d hope; and (unlike Deadly Premonition,) a decent enough PC version.
    • 67 Metascore
    • 50 Critic Score
    Light and simple isn't a bad thing, but Rogue Wizards is too light and too simple, and a tad too slow for its scaled-down design to feel deliciously more-ish. While it's not bad, it didn't leave any real lasting impression barring a mental sigh at what could've been.
    • 67 Metascore
    • 40 Critic Score
    Alone in the Dark tempts you with some great ideas but inevitably provides no substance. Couple that with less than stellar gameplay and a hunger to tell a better story, I left Derceto Manor feeling unimpressed, frustrated, and ultimately dejected by the sum of its parts.
    • 67 Metascore
    • 70 Critic Score
    While control issues still hamper Onimusha: Warlords Remastered, the game looks and runs better than ever, and the hard-hitting combat keep it fun and exciting throughout.
    • 67 Metascore
    • 80 Critic Score
    Interrogation: You will be deceived uses its detective story and a compelling cast of characters as a jumping-off point to explore morality and social issues. Even if it sometimes gets a bit lost in the philosophical weeds at the expense of its narrative, the core gameplay of conversation puzzles and resource management is solid and the noir atmosphere absorbing.
    • 67 Metascore
    • 60 Critic Score
    We Are Football lays the foundations for future titles to prosper. But as a game, it isn't all that great. The primitive match engine in particular is just not good enough in this day and age. Regardless, there are some good ideas present and it looks far more promising than most of the Football Manager clones that have come and gone. Even if you don't want to wait, it's not like We Are Football is necessarily bad. Some may find the streamlined, faster experience a refreshing change from Football Manager's more complex offerings.
    • 67 Metascore
    • 60 Critic Score
    Those who come across Bastard’s Wound as new players, people who’ve perhaps picked up the game and DLC as a bundle, should find it to be of similar quality to the other distinct areas in the Tiers. It was also released alongside a free update that expands the ending with a new path of alignment, which people coming to the game late will benefit from as well. Judged in a vacuum though, especially taking the $15 price tag into account, this expansion feels a bit too conservative. Coming to it as a new player, the similarity to the rest of the game will be a boon. For someone returning just for the DLC, the familiarity is welcome, but tinged with some disappointment.
    • 66 Metascore
    • 75 Critic Score
    Relaxing and lovely, Submerged: Hidden Depth doesn't have much in the way of gameplay, but it's still a nice experience for anyone who wants to explore its sunken world.
    • 66 Metascore
    • 70 Critic Score
    Broken Pieces has strong world design and interesting mechanics, even if the action feels needlessly shoehorned in.
    • 66 Metascore
    • 60 Critic Score
    Overall, I had a decent time with The Shapeshifting Detective. The story and much of the acting is underwhelming, but the core idea is fun and the game is engaging enough. Anyone who enjoys FMV games will probably find some things to like about the game, but it’s a mixed bag that could have been better with some more polished writing and a better cast.
    • 66 Metascore
    • 65 Critic Score
    Despite its dated aesthetics, RetroMania Wrestling can still bring the pain. Unfortunately that struggle translates to issues both in and out of the ring. Sometimes, it's important to consider why design decisions were abandoned in the past, rather than meticulously recreating frustrating mechanics for modern audiences in the name of authenticity.

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