PC Invasion's Scores

  • Games
For 1,179 reviews, this publication has graded:
  • 44% higher than the average critic
  • 9% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.3 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Knuckle Sandwich
Lowest review score: 20 Super Street: The Game
Score distribution:
1197 game reviews
    • 70 Metascore
    • 70 Critic Score
    Starship Troopers does a lot of interesting things with the material from the movie franchise, but that creativity does not extend to mission objectives.
    • 62 Metascore
    • 70 Critic Score
    Airheart is a satisfying game to play despite the occasional annoyance of grinding. With a fun world to explore and lots of planes and weapons to use, there’s plenty to enjoy here. If you can overlook some of the annoyances that come with the rogue-lite genre, then you’ll likely have a good time as you grow in power to finally make that catch of a lifetime.
    • 73 Metascore
    • 70 Critic Score
    Problems with the game’s performance and lackluster AI, along with matchmaking issues which I’ve personally experienced mar an otherwise promising outing. In the grim darkness of the far future, there is only war and a Tyra-need to polish Space Hulk: Tactics further.
    • 72 Metascore
    • 70 Critic Score
    Daemon X Machina doesn't break much new ground, but the gameplay is entertaining and anyone looking for an enjoyable piece of Japanese mecha will find plenty to like here. As long as they don't get completely turned off by the subpar story and dated graphics, at least.
    • 83 Metascore
    • 70 Critic Score
    Lies of P plays well enough with a world that's reasonably captivating but it struggles to find an identity for itself and follows in the footsteps of Dark Souls and Bloodborne without managing to step out from their shadow.
    • 59 Metascore
    • 70 Critic Score
    Warlander's visuals and story are generic and it's a bit short on content, not to mention the irksome bug that removes your permanent upgrades. But the combat and cutting mechanics are extremely entertaining breaths of fresh air that make the game very much worth playing.
    • 78 Metascore
    • 70 Critic Score
    Revita may turn off or encourage players with its main gameplay mechanic, which is an interesting take on the genre. However, some of the game's poor pacing and progression might shut out your heart from this beautiful-looking game.
    • 72 Metascore
    • 70 Critic Score
    Delightful, fun, quirky -- Book of Demons keeps you entertained as it provides a unique take on what Diablo and the ARPG genre provides. Unfortunately, it also becomes repetitive and aimless towards the end.
    • 73 Metascore
    • 70 Critic Score
    Dead or Alive 6 uses reliable mechanics while adding new twists to freshen up the gameplay. Combat is fluid, fun, and exciting, yet, overall, it's not without glaring flaws.
    • tbd Metascore
    • 70 Critic Score
    If you’re managing huge fields, the Bourgault pack will definitely be right up your alley. But, if you’re someone that likes to play on a map with either small fields or ones that aren’t square/rectangular, then you may want to rethink picking this DLC up. These machines are definitely best suited for flat, open environments due to their massive size. Believe me, if you intend to use AI helpers, or even if you try to maneuver these monoliths yourself—hills and curves will not be your friends at all.
    • 51 Metascore
    • 70 Critic Score
    Wonderful presentation, fun abilities, and a good sense of humor help buoy Away along, but it's disappointingly light on content and has no real replay value.
    • 74 Metascore
    • 70 Critic Score
    It'll do nothing to shake the series' reputation for check-box collectibles and all-too-familiar mission types, but Assassin's Creed: Syndicate plays to the structural strengths of a terrific Victorian London setting, enjoyable characters, and a few smart, iterative design changes.
    • 79 Metascore
    • 70 Critic Score
    Deserts of Kharak is a worthy addition to the Homeworld series, but as a unit-focused RTS it can feel a little flat and predictable until about three quarters of the way through the thirteen missions. It’s really not until late in the game that the missions become more challenging and interesting.
    • tbd Metascore
    • 70 Critic Score
    This gorgeous anime-style fantasy fighter is great for beginners and fans of 2D brawlers. It's fun, and flashy with genuinely endearing characters. However, a somewhat underdeveloped single-player experience and dated netcode hold it back from being truly top-tier.
    • 81 Metascore
    • 70 Critic Score
    There’s a fairly familiar (albeit shorter) list of things in FIFA 18 to sigh about and wish EA would use some of their ample resources to fix, even if you ignore my paranoid suspicions about bouts of idiocy from otherwise competent virtual footballers. But I must admit that this installment’s renewed emphasis on tricky defending and darting midfielders getting on the end of crosses makes it a fair bit more engaging than FIFA 17 felt on launch. It’s building on where that game left off at the end of its life-span, so if you’re already appreciative of the FIFA ‘feel’, and can cope with more involved defensive duties, you’ll find it suitably inviting. I complain, but another several hundred hours in FIFA 18 inevitably await.
    • 75 Metascore
    • 70 Critic Score
    Both well-designed in some spots and iffier in others, Tormented Souls can be highly frustrating, but is an overall enjoyable classic-style survival-horror experience that fans will be happy to have.
    • 70 Metascore
    • 70 Critic Score
    Cartoony and colorful, Tiny Metal: Full Metal Rumble offers an arcade-inspired twist on turn-based strategy gameplay, something that feels refreshing amidst a sea of realistic strategy warfare games.
    • 74 Metascore
    • 70 Critic Score
    Neptunia: Sisters VS Sisters is nothing more than a decent but unspectacular JRPG. However, for Neptunia fans, it's a blessing. Idea Factory has finally gotten back to continuing the main story and has delivered a product worth talking about. It isn't the mainline entry that fans really want, but it's still leagues ahead of the other Neptunia spin-off games that it succeeds.
    • tbd Metascore
    • 70 Critic Score
    MXGP 2021 is a realistic racing sim that will likely appeal to veteran players who are already familiar with the series. However, the game's steep learning curve and lack of innovative game modes make it difficult for newcomers to enjoy.
    • 78 Metascore
    • 70 Critic Score
    The same array of activities that has made past games in the series such a joy to play returns once more, but the effect isn't quite as impressive because the central story hasn't been given enough time to properly develop.
    • tbd Metascore
    • 70 Critic Score
    Escape Doodland could use some more content, but it's a really neat, little game. As long as I'm not playing level seven.
    • 80 Metascore
    • 70 Critic Score
    On one hand I really like a lot of what Fall Guys has to offer. It's bright, colorful, zany, and it controls well, but some of the round types are simply obnoxious and the RNG makes each game a crapshoot.
    • 83 Metascore
    • 70 Critic Score
    It demands dedication (unless you’re a series vet) and neither AI nor UI are exactly flawless, but once you’re entrenched Hearts of Iron IV reveals itself as a capable and absorbing alt-history WW2 generator.
    • 67 Metascore
    • 70 Critic Score
    Total War: Three Kingdoms - Eight Princes feels familiar, although, sadly, also a repeat of what you've already gone through in the past. Although you can choose from eight princes, your overall experience (especially if you've put in hundreds of hours into the base game) would be more like a "7" instead.
    • 70 Metascore
    • 70 Critic Score
    Vampire: the Masquerade - Coteries of New York is a well-written interactive story in the World of Darkness that fans of the franchise will enjoy. While mostly a good read, it's let down by repetitive visuals, bugs, and relatively shallow choices. Players used to approaching Vampire as an RPG should temper their expectations.
    • 74 Metascore
    • 70 Critic Score
    Nuclear Blaze could have been one of the best firefight games ever made. It has the mechanics, level design, and presentation down pat. But, it squanders its potential with a super short runtime and massive amounts of artificial difficulty.
    • 71 Metascore
    • 70 Critic Score
    Rad
    RAD has excellent gameplay and great visuals but is very, very difficult. Fans of extremely hard games will likely get a kick out of it, but people looking to slowly power up in order to make their rogue-lites easier should stay away.
    • 79 Metascore
    • 70 Critic Score
    A notable drop in depth compared to the Nioh games, Wo-Long still has some engaging additions inspired by Sekiro. I often enjoyed myself but repetition and a horribly uneven difficulty curve certainly don't help.
    • 78 Metascore
    • 70 Critic Score
    Overall, Sairento VR is a solid VR game, it may not have the polish of some AAA VR titles but that’s to be expected as Mixed Realms are a tiny indie studio which is probably why bugs have slipped through the net. This is a game that will challenge your VR skills, the weapons respond well and the movement is excellent which is a huge plus in VR. Despite its flaws, Sairento VR is definitely worth checking out if you’re looking for some fast-paced VR action.
    • 74 Metascore
    • 70 Critic Score
    Alone With You joins the ranks of others who have used the sci-fi lens to successfully scrutinise the human condition, but does stumble in some of its endeavours. The decision to include actual, puzzle-based gameplay rather than presenting the narrative as pure visual novel was, I think, a good one, but the pacing falls victim to its own intended sense of routine. Ultimately, I found the story of the colony’s fate took precedence over any romantic entanglement hologram pals, but that 5-6 hour tale is a compelling essay on the anxieties of extreme isolation.

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