PC Gamer's Scores

  • Games
For 3,864 reviews, this publication has graded:
  • 50% higher than the average critic
  • 5% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 2.7 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 98 Crysis
Lowest review score: 7 NRA Varmint Hunter
Score distribution:
3878 game reviews
    • 46 Metascore
    • 62 Critic Score
    You get what you pay for, though, and for a $20 title, WWII TC delivers a modicum of modest, albeit fleeting, big-gun thrills. [May 2006, p.54]
    • PC Gamer
    • 70 Metascore
    • 62 Critic Score
    Innovative features lift this game above mediocrity - but not by much. [Oct 2003, p.108]
    • PC Gamer
    • 55 Metascore
    • 62 Critic Score
    Despite some memorable imagery, Monochroma plays like a budget-price Limbo. [Sept. 2014, p.69]
    • PC Gamer
    • 71 Metascore
    • 62 Critic Score
    Though not the game "Freelancer" fans have been waiting for, space-adventurers will still find plenty of targets to blow up here. And we'll take what we can get. [Oct. 2006, p.105]
    • PC Gamer
    • 62 Metascore
    • 62 Critic Score
    It starts promising and gets better in the final act, but the bulk of Betrayer's journey is let down by inconsistent quality, repeat enemies, and investigative drudgery.
    • 70 Metascore
    • 62 Critic Score
    There are some good ideas in Rue Valley's depressioncore time loop, but the execution makes it feel more like a chore than a charm.
    • 54 Metascore
    • 62 Critic Score
    The contrived plot gets spiced up with convincing voice acting and smooth cinematic animations, but slick style doesn't hold up against bland levels and repetitive missions, making this just another GTA clone, but with even more f-bombs and bloodshed. [July 2006, p.55]
    • PC Gamer
    • 77 Metascore
    • 62 Critic Score
    A fine combat system soured by poorly explained complexity, and a lovely looking game let down by a lack of graphics options.
    • 73 Metascore
    • 62 Critic Score
    An over-ambitious and technically flawed tactics game that can't live up to its more accomplished influences.
    • 74 Metascore
    • 62 Critic Score
    This is yesterday’s MMO by the merits of its own content, but compensates by potentially ushering in a DIY revolution.
    • 54 Metascore
    • 62 Critic Score
    A significant upgrade, supported by a clever eye for tactical diversity. An eye that is sadly poked by uneven execution. [Oct 2013, p.74]
    • PC Gamer
    • 58 Metascore
    • 62 Critic Score
    Confused and weightless, APB doesn't satisfy on any front: the shooting, driving, story and objectives are all average at best. [Sept 2010, p.65]
    • PC Gamer
    • 77 Metascore
    • 62 Critic Score
    The combo of roguelikes and gambling should probably be more addictive than this.
    • 78 Metascore
    • 62 Critic Score
    Unfortunately, there's so much frantic micromanagement involved in keeping your biz going that you scarcely have any time to do anything that feels like play. [May 2006, p.102]
    • PC Gamer
    • 72 Metascore
    • 62 Critic Score
    Atomfall can be a fun diversion, but it really needs to take a gap year so it can find itself.
    • 74 Metascore
    • 62 Critic Score
    A promising setting and clever systems are let down by simple enemies, simpler characters, and strange balancing.
    • 66 Metascore
    • 62 Critic Score
    The Bureau: XCOM Declassified feels confused and half-finished, a hollow but beautiful slog through XCOM’s early years.
    • 63 Metascore
    • 62 Critic Score
    Do be advised that the game is shockingly short: If you were to pay it and watch the movie side-by-side, it'd be a toss-up as to which you'd finish first. [Holiday 2004, p.93]
    • PC Gamer
    • 64 Metascore
    • 62 Critic Score
    A competent MMO shooter marred by a lack of polish, whose TV tie-in ambitions only seem set to cause problems.
    • 68 Metascore
    • 62 Critic Score
    Newcomers to Bone are better off putting their money toward the collection graphic novel. [Mar 2006, p.102]
    • PC Gamer
    • 70 Metascore
    • 62 Critic Score
    It's strong on setup but extraordinarily weak on payoff. [Jan 2003, p.101]
    • PC Gamer
    • 59 Metascore
    • 62 Critic Score
    Little more than a rudimentary console port replete with dated graphics and sub-par vehicle physics. [Nov 2002, p.134]
    • PC Gamer
    • 66 Metascore
    • 62 Critic Score
    Between muddled gameplay and conflicted writing, Mineko’s Night Market can’t decide on an identity to fully embrace.
    • 59 Metascore
    • 62 Critic Score
    If you approach Ship Simulator as educational software(albeit flawed)rather than a game, then there's definite value on tap. Those too cool for school, however, will likely want to give it a wide berth. [Dec. 2006, p.128]
    • PC Gamer
    • 54 Metascore
    • 62 Critic Score
    Ubisoft's true crime is in trotting out lame production values... again, for the third time. [March 2005, p.74]
    • PC Gamer
    • 77 Metascore
    • 62 Critic Score
    True multiplayer support could've nudged this expansion over the top, but as it is, it's mostly a tinker tool and not for those seeking substantial new content. [March 2005, p.71]
    • PC Gamer
    • 72 Metascore
    • 62 Critic Score
    Soviet Assault doesn't expand on World in Conflict enough to make it an automatic purchase. New players will get the best experience here. [Apr 2009, p.84]
    • PC Gamer
    • 57 Metascore
    • 62 Critic Score
    It'll occasionally crash to the desktop, and has an extremely annoying bug that sometimes kills you when you start lobbing grenades. [July 2002, p.75]
    • PC Gamer
    • 56 Metascore
    • 61 Critic Score
    If converted to a turn-based game, many of D-Day's concepts, graphics, and missions would work well. In their current form, however, they don't. [Apr 2005, p.73]
    • PC Gamer
    • 70 Metascore
    • 61 Critic Score
    A game about breaking free from monotony that gets, perhaps inevitably, a little monotonous.

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