PC Gamer's Scores

  • Games
For 3,864 reviews, this publication has graded:
  • 50% higher than the average critic
  • 5% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 2.7 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 98 Crysis
Lowest review score: 7 NRA Varmint Hunter
Score distribution:
3878 game reviews
    • 76 Metascore
    • 70 Critic Score
    More of the same, but with an increased focus on combat and dungeons. If that appeals, The White March may be worth a visit.
    • 66 Metascore
    • 70 Critic Score
    A lot of fun in the short term. It's just a shame Namco didn't put more work into the graphics and more creativity into the mission design to give it some legs. [July 2004, p.73]
    • PC Gamer
    • 75 Metascore
    • 70 Critic Score
    Despite a clunky story and technical performance, there's a lot of fun to be found in dashing and dodging through a zombie-filled city.
    • tbd Metascore
    • 70 Critic Score
    Paper Beast's origami animals delight, but the resulting game is less than the sum of its parts.
    • 70 Metascore
    • 70 Critic Score
    Surgeon Simulator 2 is a clever, funny puzzle game that renders its "surgery" mechanics almost ancillary to the final product.
    • 60 Metascore
    • 70 Critic Score
    It's short and simple, which is just as well. [Mar 2010, p.83]
    • PC Gamer
    • 73 Metascore
    • 70 Critic Score
    Some of the best first-person shooting on PC, but the rest of the game struggles to keep up with it.
    • 78 Metascore
    • 70 Critic Score
    An accessible, customisable off-road racer let down by a half-hearted career mode.
    • 76 Metascore
    • 70 Critic Score
    Rewards long-term play with interesting PvP combat. [Jan 2010, p.82]
    • PC Gamer
    • 68 Metascore
    • 70 Critic Score
    Adorable, amusing, colorful and well-animated, but the combat is too simplistic and repetitive to remain interesting throughout the game.
    • 77 Metascore
    • 70 Critic Score
    Lack of depth and variety, and some platforming missteps, stain an otherwise great, oppressive experience.
    • 72 Metascore
    • 70 Critic Score
    Another beef: no tutorial levels, which would have been a good idea, given the cryptic story. [Holiday 2006, p.78]
    • PC Gamer
    • 71 Metascore
    • 70 Critic Score
    Poker Night is weak on the fundamentals of card playing, but it's worthwhile for several hours of comedy dialog. [Feb 2011, p.78]
    • PC Gamer
    • 66 Metascore
    • 70 Critic Score
    A good value-priced game saddled with a clumsy interface. [Mar 2002, p.72]
    • PC Gamer
    • 70 Metascore
    • 70 Critic Score
    Both land and space combat lack punch, but there's a fun if predictable 4X game waiting underneath.
    • 69 Metascore
    • 70 Critic Score
    Brevity is the main drawback here: you can beat the whole game in just a few hours. But it's funny while it lasts. [Nov 2003, p.126]
    • PC Gamer
    • 83 Metascore
    • 70 Critic Score
    Repetition and trial-and-error learning can be numbing. Only dedicated explorers will unearth its interesting gameplay. [Sept 2011, p.80]
    • PC Gamer
    • 74 Metascore
    • 70 Critic Score
    Even with these improvements, it's held back by n incredibly small game world that too frequently revisits its few sets, and makes being stuck in the '20's for a second episode monotonous. [July 2011, p.77]
    • PC Gamer
    • 79 Metascore
    • 70 Critic Score
    A solid game that feels like an add-on. This series needs a 3D overhaul. [Jan 2001, p.157]
    • PC Gamer
    • 62 Metascore
    • 70 Critic Score
    The whole thing feels a bit bland. [March 2013, p.73]
    • PC Gamer
    • 82 Metascore
    • 70 Critic Score
    There's the skeleton of a good Mortal Kombat here, but it's lacking in meat. Low on personality and half-baked in its attempt to reboot the story, it feels fated to be remembered as the least interesting of the modern MK games.
    • 71 Metascore
    • 70 Critic Score
    Heretic's innovative design deserves applause. [July 2005, p.73]
    • PC Gamer
    • tbd Metascore
    • 70 Critic Score
    Some flaws in design, but playing heroes with a limited lifespan provides interesting decisions and choices.
    • 82 Metascore
    • 70 Critic Score
    Offers some definite innovation in terms of unit creation and resource management, but the wretched unit AI and lackluster missions left me wondering what we were waiting all this time for. [Feb 2002, p.78]
    • PC Gamer
    • 80 Metascore
    • 70 Critic Score
    A clever yet frustratingly muddled follow-up to Monster Train.
    • 85 Metascore
    • 70 Critic Score
    True, few games let you play as a soldier, tank commander, and pilot in the same sitting, but in order to enjoy yourself you must be able to feel comfortable with your controls and navigate the in-game menus intuitively.
    • 77 Metascore
    • 70 Critic Score
    An otherwise strong season drops the ball at the death. Clementine deserved better.
    • 71 Metascore
    • 70 Critic Score
    It's a lot of fun. [August 2002, p.72]
    • PC Gamer
    • 75 Metascore
    • 70 Critic Score
    Mooncrash feels like it was never intended for everyone to enjoy—instead it reaches out to a certain type of Prey player that will appreciate its systems in a purer form. For me, the slow progression holds it back a bit, but this is an innovative expansion that still captures much of what I enjoyed about the base game.
    • 80 Metascore
    • 70 Critic Score
    While better than its predecessor on almost all counts, SOF II still does little to turn heads in the genre. Instead, it blows them clean off. [August 2002, p.66]
    • PC Gamer

Top Trailers