PC Gamer's Scores

  • Games
For 3,864 reviews, this publication has graded:
  • 50% higher than the average critic
  • 5% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 2.7 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 98 Crysis
Lowest review score: 7 NRA Varmint Hunter
Score distribution:
3878 game reviews
    • 73 Metascore
    • 76 Critic Score
    Performance and pacing problems mar an otherwise novel and comprehensive survival city builder.
    • 73 Metascore
    • 67 Critic Score
    Even novice gamers are likely to be dismayed at the hold-your-hand gameplay. [Jan 2003, p.103]
    • PC Gamer
    • 73 Metascore
    • 79 Critic Score
    Definitely not a classic, but it's a fun way to kill time - and sheep. [Feb 2001, p.54]
    • PC Gamer
    • 73 Metascore
    • 82 Critic Score
    Much thought has obviously gone into the mechanics of translating the film into an interactive experience. [Jan. 2007, p.64]
    • PC Gamer
    • 73 Metascore
    • 53 Critic Score
    The game starts explicitly telling you the answers to questions mere moments before asking the questions. [Oct 2009, p.79]
    • PC Gamer
    • 73 Metascore
    • 77 Critic Score
    War Front is a solid and entertaining game, though far less original than it purports to be. [May 2007, p.62]
    • PC Gamer
    • 73 Metascore
    • 70 Critic Score
    A decent enough expansion, but it doesn't reach the great heights of previous post-launch outings.
    • 73 Metascore
    • 85 Critic Score
    Oxenfree 2 is a more mature second run at the walk-and-talk formula.
    • 73 Metascore
    • 62 Critic Score
    An over-ambitious and technically flawed tactics game that can't live up to its more accomplished influences.
    • 73 Metascore
    • 64 Critic Score
    While <i>AGON</i> is deep, with subtle clues and intricate puzzles, the story often drags, and seems little more than a preamble to the board games--which aren't that scintillating themselves. [July 2006, p.99]
    • PC Gamer
    • 73 Metascore
    • 74 Critic Score
    Underworld doesn't fundamentally change Sacred, but it provides worthwhile value to an already solid product. [Jan 2005, p.82]
    • PC Gamer
    • 73 Metascore
    • 83 Critic Score
    Despite these issues, the game mechanics and Warhammer atmosphere make Mark of Chaos a must for fans of tactical wargaming, and unlike the tabletop game, it doesn't cost a fortune. [Jan. 2007, p.78]
    • PC Gamer
    • 73 Metascore
    • 60 Critic Score
    Hack 'n' Slash starts as a clever game about game design, but ends up feeling like homework.
    • 73 Metascore
    • 76 Critic Score
    Dragon Ball Z: Kakarot is by no means perfect, but it’s a solid RPG that very efficiently covers the entire Dragon Ball Z saga. The game sometimes crumbles under the weight of its own systems, but Kakarot is still a fun way to revisit (or even experience for the first time) the Dragon Ball Z saga.
    • 73 Metascore
    • 69 Critic Score
    A rehash with a flawed engine, but its sense of battlefield tactics is appealing. [Feb 2005, p.53]
    • PC Gamer
    • 73 Metascore
    • 70 Critic Score
    A welcome diversion. [Jan 2003, p.106]
    • PC Gamer
    • 73 Metascore
    • 80 Critic Score
    Thin and familiar, but it offers some terrific hacking and slashing. [Feb 2004, p.72]
    • PC Gamer
    • 73 Metascore
    • 89 Critic Score
    A chilling sequel that improves on its forebear in almost every way. [Dec 2005, p.66]
    • PC Gamer
    • 73 Metascore
    • 72 Critic Score
    Challenging fun. [May 2010, p.82]
    • PC Gamer
    • 73 Metascore
    • 64 Critic Score
    It's worth buying if you're sick of getting shot by premium players' overpowered new weapons on regular servers and want to equip the new arsenal yourself, but Battlefield 3's hectic fighting fails at CoD's smaller scale. [Oct 2012, p.71]
    • PC Gamer
    • 73 Metascore
    • 79 Critic Score
    My main complaint is that there isn't enough of it—clever puzzles, shooting, and platforming have zero fat, and make its four hours fly by.
    • 73 Metascore
    • 58 Critic Score
    Confusingly good fun at first, Dragon Quest Heroes soon falls into a familiar, inane rhythm. Dynasty Warriors' audience will at least get something out of it.
    • 73 Metascore
    • 79 Critic Score
    A well-designed level that forces you out of your comfort zone and fills in some of Adam Jensen’s backstory.
    • 73 Metascore
    • 90 Critic Score
    Beautiful, horrifying, and impressively updated through the power of Unreal Engine 5, Layers of Fear is a deft upgrade for two horror gems.
    • 73 Metascore
    • 58 Critic Score
    If you have a capable rig—and don’t experience the crashes I did—I think it’s a worthwhile experience. Still, it’s less interesting than Dark Souls in terms of plot and setting, and full of wandering and grinding that first tested my patience, and finally made me as powerful as some of the bosses. If I could take its combat system, weapons, and enemies and put it in another more interesting game, I would.
    • 73 Metascore
    • 68 Critic Score
    AO addicts should buy this add-on - solo-ers and MMO noobs, not so much. [Jan 2005, p.97]
    • PC Gamer
    • 73 Metascore
    • 76 Critic Score
    Some well-judged bold calls in both mechanics and visual direction elevate a familiar arcade racer above NFS's previous monotony.
    • 73 Metascore
    • 48 Critic Score
    A beautiful action movie that punishes improvisation, with under-populated multiplayer that can’t compete with a nine-year-old game.
    • 73 Metascore
    • 64 Critic Score
    In fact, everything about SoTA feels done in a perfunctory and barely interested way. [July 2007, p.58]
    • PC Gamer
    • 73 Metascore
    • 74 Critic Score
    It may not be Best in Show, but it's slavering in the top dogs' general direction. [Aug 2007, p.66]
    • PC Gamer

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