PC Gamer's Scores

  • Games
For 3,862 reviews, this publication has graded:
  • 50% higher than the average critic
  • 5% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 2.7 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 98 Crysis
Lowest review score: 7 NRA Varmint Hunter
Score distribution:
3876 game reviews
    • 80 Metascore
    • 93 Critic Score
    Hands down the best tactical shooter this veteran gamer has seen in his entire ass-kicking, name-taking, tango-stalking life. Get it? [Holiday 2001, p.54]
    • PC Gamer
    • 80 Metascore
    • 76 Critic Score
    Mixing a mostly tried-and-true formula with some interesting new ideas, Conquest succeeds as a competent new entry in the genre.
    • 80 Metascore
    • 71 Critic Score
    The fact is, Syberia 2 doesn't top the first game. It starts out strong - Kate second-guesses her leap of faitih, yet perseveres to outwit a misogynistic monk - but there's just not enough narrative thrust to support a compelling second chapter in the story. [Apr 2004, p.71]
    • PC Gamer
    • 80 Metascore
    • 80 Critic Score
    The gameplay is quite excellent, but Tim Curry is so off-putting that it almost makes this one a tough call. [Mar 2000, p.90]
    • PC Gamer
    • 80 Metascore
    • 86 Critic Score
    With its visuals, music and play all working in lockstep, this is the kind of game you can get completely immersed in.
    • 80 Metascore
    • 85 Critic Score
    Fusion's thrill isn't in leaping a yawning chasm as a jet screams below, but in simply clearing an overhanging ledge.
    • 80 Metascore
    • 87 Critic Score
    A deep, entertaining stealth sandbox with endless scope for mastery. You kept us waiting, Kojima, but it was worth it.
    • 80 Metascore
    • 76 Critic Score
    It's good, but yet another dramatic tale of intrigue in a game already packed with them. [Feb 2015, p.77]
    • PC Gamer
    • 80 Metascore
    • 61 Critic Score
    Occasionally fun but often unconscientious, Detroit: Beyond Human takes steps in the right direction but retains too much of the old Quantic Dream formula.
    • 80 Metascore
    • 76 Critic Score
    Void Crew lacks long-term depth, but it's already the best misfits-in-space game in the whole universe.
    • 80 Metascore
    • 75 Critic Score
    Repetitive combat and an abrupt ending spoil what is otherwise a remarkable feat of worldbuilding.
    • 80 Metascore
    • 85 Critic Score
    It’s far from revolutionary, but it is a very well refined version of Football Manager that empowers the player by putting all the information you need at your fingertips.
    • 80 Metascore
    • 77 Critic Score
    A fighter with a great roster and exciting brawls, let down by an undercooked singleplayer component.
    • 80 Metascore
    • 69 Critic Score
    While its overbearing narrator robs Season of the wonder and meditation it so clearly aspires to, I still managed to find a little of my own. I just wish its letter to the future was one I got to write, rather than one I only got to carry.
    • 80 Metascore
    • 84 Critic Score
    The TD genre needs more like this. [July 2011, p.77]
    • PC Gamer
    • 80 Metascore
    • 83 Critic Score
    It's well written, the pixel art and animation are nicely done, and the fact that you can draw your gun whenever you want, and that you can shoot key characters dead and just keep on playing, gives it a great sense of freedom.
    • 80 Metascore
    • 85 Critic Score
    Unashamedly retro in spirit yet modern where it counts, Tempest Rising is a riveting flashback to the halcyon days of the RTS.
    • 80 Metascore
    • 82 Critic Score
    Grid 2 is an accomplished and visually strong racer let down only by a bafflingly lame Career mode narrative.
    • 80 Metascore
    • 72 Critic Score
    Fun, not-too-hard stealth puzzles that look great, wrapped up in a humdrum story with a boring protagonist.
    • 80 Metascore
    • 89 Critic Score
    Dredge is a fantastically twisted fishing horror full of charm. It snags in parts but still successfully reeled me in from start to finish. A beautifully dreary bite-sized mystery.
    • 80 Metascore
    • 80 Critic Score
    An intense and thrilling psychological survival horror sequel that improves on its forerunner in almost every way.
    • 80 Metascore
    • 82 Critic Score
    Once it finds its footing, Rune Factory: Guardians of Azuma is an engaging romp through a charming and dynamic world.
    • 80 Metascore
    • 91 Critic Score
    A brilliant tale of terror, even if the ride is a little old and clunky.
    • 80 Metascore
    • 82 Critic Score
    There are deeper strategy games, but few where you'll feel quite so invested in the outcome. Recommended.
    • 80 Metascore
    • 78 Critic Score
    The imaginative setup is deliciously inspired, yet Moai Better Blues stands as one of the weaker entries in the Sam & Max series. [Apr 2008, p.62]
    • PC Gamer
    • 80 Metascore
    • 65 Critic Score
    The latest iteration of Konami's football game is fine, but inorganic, stolid, and a little dull. Pick FIFA over this on PC.
    • 80 Metascore
    • 74 Critic Score
    Reanimal doesn't meaningfully develop Tarsier's approach to gameplay in the Little Nightmares games, but it's a grim sight to behold, and a worthwhile horror adventure.
    • 80 Metascore
    • 80 Critic Score
    Another charming indie. [Dec 2009, p.83]
    • PC Gamer
    • 80 Metascore
    • 86 Critic Score
    A fresh, high stakes take on card-based videogames, sure to appeal to more than just deck-builders.
    • 80 Metascore
    • 82 Critic Score
    Hand of Fate 2 is a satisfying sequel and a meatier dungeon crawler, but still somewhat hampered by limited combat.

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