PC Gamer's Scores

  • Games
For 3,862 reviews, this publication has graded:
  • 50% higher than the average critic
  • 5% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 2.7 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 98 Crysis
Lowest review score: 7 NRA Varmint Hunter
Score distribution:
3877 game reviews
    • 91 Metascore
    • 70 Critic Score
    Clair Obscur: Expedition 33's gorgeously realized world is let down by its emphasis on combat, marred by a few fatal stumbles.
    • 90 Metascore
    • 68 Critic Score
    Being so devoted to Final Fantasy 7 means that there’s a lot of love to be found in Rebirth. And as a fan of that original game, it was so easy, for a while at least, to be swept up in the dazzling sights of Gaia, in the vibrant amusement park of games and sidequests at my fingertips, to hop on this rollercoaster journey with many of my all-time favorite characters and give myself to the joy of being able to spend more time with them. But all the charm and pageantry in the world can only distract me for so long before I realize: nothing has happened this whole vacation. The ship hasn’t even left the dock.
    • 90 Metascore
    • 69 Critic Score
    Despite it's killer opening act, Hi-Fi Rush fails to sustain its blend of rhythm and action all the way until the end.
    • 90 Metascore
    • 60 Critic Score
    A rough port and bungled narrative make The Last of Us Part 2 hard to recommend, though the remaster's additions and moment-to-moment action satisfy.
    • 89 Metascore
    • 70 Critic Score
    Technically impressive but just not as fun or innovative as its predecessor.
    • 89 Metascore
    • 74 Critic Score
    It still feels like PC gamers are getting short-changed, especially since the multiplayer game is still so weak. [Nov 2002, p.114]
    • PC Gamer
    • 88 Metascore
    • 74 Critic Score
    Lovely, beautiful, heartwarming, and unable to convince me it needed my input as a player at all.
    • 87 Metascore
    • 74 Critic Score
    An imaginative management game but a weak story generator.
    • 87 Metascore
    • 71 Critic Score
    Monster Hunter Stories 3 delivers deep build crafting and battle systems, but they're wasted on a war story that's barely there.
    • 87 Metascore
    • 68 Critic Score
    More ambitious than its predecessors, but ultimately less balanced. [Jan 2001, p.148]
    • PC Gamer
    • 87 Metascore
    • 67 Critic Score
    All of the money management amounts to nothing, because the ongoing saga of a single-player dynansty is built on a foundation of unrealistic and unsatisfying gameplay. [Holiday 2003, p.97a]
    • PC Gamer
    • 86 Metascore
    • 74 Critic Score
    Demanding but excellent combat and gorgeous visuals sit awkwardly in a half-baked roguelike structure.
    • 86 Metascore
    • 70 Critic Score
    Still, Bionic Commando is packed with enough challenges and modes to woo even the most suicidal Spencer back into battle. [Dec 2008, p.58]
    • PC Gamer
    • 85 Metascore
    • 69 Critic Score
    At its best when it's strangest, Inscryption doesn't know when to hold 'em and when to fold 'em.
    • 85 Metascore
    • 74 Critic Score
    Titanium Court is a brilliantly singular roguelite with a surplus of style, but you're going to need to love match-three to want to stick around.
    • 85 Metascore
    • 70 Critic Score
    True, few games let you play as a soldier, tank commander, and pilot in the same sitting, but in order to enjoy yourself you must be able to feel comfortable with your controls and navigate the in-game menus intuitively.
    • 85 Metascore
    • 73 Critic Score
    Two Princes may not double your fun, but they will satisfy fans of the series. [Mar 2006, p.98]
    • PC Gamer
    • 85 Metascore
    • 74 Critic Score
    Not everything it should've been, but sporadically brilliant and usually fun. [July 2004, p.56]
    • PC Gamer
    • 85 Metascore
    • 72 Critic Score
    A palatable metroidvania with a mediocre story, my biggest frustration with The Lost Crown is how long it takes to get to the good stuff.
    • 84 Metascore
    • 73 Critic Score
    No FPS diehard should miss it, but I say that more for the Team Instant Action multiplayer than the enjoyable but forgettable single-player campaign. [Dec 2008, p.54]
    • PC Gamer
    • 84 Metascore
    • 68 Critic Score
    Exciting combat and a plethora of sexy costumes can't totally save Stellar Blade's middling story and occasionally questionable level design.
    • 84 Metascore
    • 70 Critic Score
    Toca Race Driver 3 offers advancement over its predecessors, but until Codemasters recognizes and repairs the game's physics and AI weaknesses, this franchise will continue losing track position to the superior offerings from either side of the Atlantic that currently steer this game. [Apr 2006, p.98]
    • PC Gamer
    • 84 Metascore
    • 70 Critic Score
    The Drifter is a gorgeous and moody point 'n' click adventure with impeccable art, but its pulp leanings undermine its best qualities.
    • 84 Metascore
    • 66 Critic Score
    Gris’s visual appeal hinders as much as it helps its exploration of grief.
    • 83 Metascore
    • 70 Critic Score
    Call of Duty's strongest multiplayer offering in years is dragged down by a tedious campaign.
    • 83 Metascore
    • 73 Critic Score
    The fighting is BG&E's weakest element, and there's a bit too much of it for the game's own good. [Mar 2004, p.71]
    • PC Gamer
    • 83 Metascore
    • 72 Critic Score
    Climb aboard if your system has the juice. [Mar 2002, p.58]
    • PC Gamer
    • 83 Metascore
    • 64 Critic Score
    Pretty visuals and fun multiplay aren't enough, though, and ultimately Zero Hour is cut off at the knees by a surprisingly long list of problems...There's simply no excuse for this expansion's bug-riddled state. [Holiday 2003, p.102]
    • PC Gamer
    • 83 Metascore
    • 65 Critic Score
    Looks better than it plays, but it's got a good heart.
    • 83 Metascore
    • 70 Critic Score
    Repetition and trial-and-error learning can be numbing. Only dedicated explorers will unearth its interesting gameplay. [Sept 2011, p.80]
    • PC Gamer
    • 83 Metascore
    • 68 Critic Score
    Starseed Pilgrim is composed of interesting elements and neat twists, but suffers from the assumption that you can encourage exploration simply by refusing to tell the player what to do. [Aug 2013, p.73]
    • PC Gamer
    • 83 Metascore
    • 72 Critic Score
    A fun, charming, and occasionally brilliant Yakuza game, let down by an overabundance of repetitive turn-based battles.
    • 83 Metascore
    • 73 Critic Score
    In fact, World at War is a deeply symmetrical reapplication of CoD4's brilliant design, though executed with noticeably less polish. [Jan 2009, p.44]
    • PC Gamer
    • 83 Metascore
    • 70 Critic Score
    A sensational audiovisual experience that starts to drag around halfway in.
    • 83 Metascore
    • 73 Critic Score
    The Great Ace Attorney Chronicles has the rush of excitement of the courtroom but chooses melodrama over mystery.
    • 83 Metascore
    • 73 Critic Score
    The crappy force-feedback effects and poor controller support (both my FF joysticks proved useless for playing the game) are sharp reminders of CMR 2005's console roots. [Holiday 2004, p.96]
    • PC Gamer
    • 83 Metascore
    • 70 Critic Score
    The new design focus has created a schizophrenic game in which neither single-play nor multiplay is successful. [Holiday 2004, p.90]
    • PC Gamer
    • 83 Metascore
    • 74 Critic Score
    Lies of P is a competent Soulslike if you can shrug off its flaws.
    • 83 Metascore
    • 71 Critic Score
    A mismatched mix of genres grafted onto a moving, beautifully presented story.
    • 83 Metascore
    • 70 Critic Score
    Sworcery is worth a look for the presentation and music, but despite the upgrade to HD the mobile version is still the one to go for. [Aug 2012, p.77]
    • PC Gamer
    • 83 Metascore
    • 64 Critic Score
    The Prince's royale style-makers may have done their job, but the programmers needed to take another run at it. [March 2005, p.64]
    • PC Gamer
    • 82 Metascore
    • 50 Critic Score
    There are moments of fun, especially towards the end, but too often I just wanted to ram a garlic-flavoured stake through Vampire Crawlers repetitive, grindy heart.
    • 82 Metascore
    • 73 Critic Score
    An excellent extension of "City of Heroes" with a too-mild mean streak. [Jan 2005, p.80]
    • PC Gamer
    • 82 Metascore
    • 70 Critic Score
    Wonky mission design and technical issues drag down a solid stealth game that still has enjoyable multiplayer.
    • 82 Metascore
    • 72 Critic Score
    Good but not great, it's sweetly bland adventure porridge. [Feb 2004, p.79]
    • PC Gamer
    • 82 Metascore
    • 71 Critic Score
    Raidou Remastered isn't the best Shin Megami Tensei game on PC, but its live-action take on a familiar turn-based combat system is as fun as it is fascinating.
    • 82 Metascore
    • 71 Critic Score
    A comfortable adventure on a noble path, but wearing spurs of a squire instead of the crown of a king.
    • 82 Metascore
    • 68 Critic Score
    The Bergson's are charming but their quest is a bit too lifeless. A middling dungeon crawler elevated by its style.
    • 82 Metascore
    • 60 Critic Score
    Fans of Warhammer 40,000 will be delighted by the spectacle and authenticity—but ultimately disappointed by messy action and unengaging multiplayer.
    • 82 Metascore
    • 71 Critic Score
    Pyre's campaign is repetitive and its combat never quite clicks, but a touching and thoughtful story makes it worth sticking through to the end.
    • 82 Metascore
    • 73 Critic Score
    Expanding a fine franchise, FT is the king of tactical combat games. [June 2001, p.72]
    • PC Gamer
    • 82 Metascore
    • 70 Critic Score
    Offers some definite innovation in terms of unit creation and resource management, but the wretched unit AI and lackluster missions left me wondering what we were waiting all this time for. [Feb 2002, p.78]
    • PC Gamer
    • 82 Metascore
    • 70 Critic Score
    There's the skeleton of a good Mortal Kombat here, but it's lacking in meat. Low on personality and half-baked in its attempt to reboot the story, it feels fated to be remembered as the least interesting of the modern MK games.
    • 82 Metascore
    • 69 Critic Score
    Bloody good combat carries Ninja Gaiden 4 through its more granular and extraneous "modern" additions.
    • 82 Metascore
    • 68 Critic Score
    If you're already hooked, pick it up. Otherwise, the benefits aren't worth the investment. [Mar 2001, p.68]
    • PC Gamer
    • 82 Metascore
    • 72 Critic Score
    The one design flaw I can't forgive is the lack of in-mission saves. [May 2002, p.65]
    • PC Gamer
    • 82 Metascore
    • 70 Critic Score
    A charming meowtroidvania.
    • 81 Metascore
    • 70 Critic Score
    This old-school shooter suffers from a lack of 21st-century game design. [Nov 2005, p.72]
    • PC Gamer
    • 81 Metascore
    • 70 Critic Score
    The best Shadowrun to date, but the series is starting to go grey.
    • 81 Metascore
    • 73 Critic Score
    Technical issues marr an otherwise slick adventure. A must for Star Wars fans.
    • 81 Metascore
    • 70 Critic Score
    Flawed and overfamiliar, but still as joyously OTT and hilarious as ever.
    • 81 Metascore
    • 70 Critic Score
    ​Stunningly rendered close-ups of nature make Unravel’s somber fable and irritating death traps just worth surviving.
    • 81 Metascore
    • 55 Critic Score
    Fortnite suffocates what could be an incredible tower defense game beneath the some of the most tangential, egregious, impersonal progression systems we’ve seen.
    • 81 Metascore
    • 74 Critic Score
    Hunt: Showdown is a clever, hard-nosed FPS that doesn't have enough substance to be truly essential yet.
    • 81 Metascore
    • 65 Critic Score
    Ghostrunner deserved a sequel; specifically, a sequel better than this one.
    • 81 Metascore
    • 74 Critic Score
    Great combat and mountains of loot can't compensate for Amalur's generic world design and familiar story. [May 2012, p.72]
    • 81 Metascore
    • 72 Critic Score
    Perhaps the beat-'em-up genre's best ever roster of playable characters, let down by an inconsistent campaign that wears out too fast.
    • 81 Metascore
    • 71 Critic Score
    A killer puzzle game that tests your skill and your patience.
    • 81 Metascore
    • 74 Critic Score
    Ostfront offers just a single, limiting game mode. [Jun 2006, p.46]
    • PC Gamer
    • 81 Metascore
    • 63 Critic Score
    An endless font of bad jokes and cool guns in the series' most vapid story yet, Borderlands 3 skates by on watching numbers fly and goons explode.
    • 81 Metascore
    • 58 Critic Score
    You can probably find single-player games that are just as fun. [Jan 2005, p.84]
    • PC Gamer
    • 81 Metascore
    • 74 Critic Score
    Skip the tedious single-player campaign, jump into the great, fast-paced multiplayer fray--and hope it works on your PC. [Feb 2011, p.66]
    • PC Gamer
    • 81 Metascore
    • 65 Critic Score
    A slight and repetitive but cute farming game, Slime Rancher doesn't quite reach the heights of its sub-genre.
    • 81 Metascore
    • 72 Critic Score
    A must-buy for diehard "DS9" fans, and a decent game otherwise. [Feb 2001, p.87]
    • PC Gamer
    • 81 Metascore
    • 74 Critic Score
    Wonderfully authentic, but it's too familiar, cumbersome with a pad, and the career management is unusually tedious.
    • 81 Metascore
    • 67 Critic Score
    A solid fighting game mired in its own questionable presentation. Superseded since its console launch.
    • 81 Metascore
    • 58 Critic Score
    Unfortunately, the platform physics are as bipolar as the hero, turning the game's excellent animation into a veneer for unpolished gameplay. [Sep 2006, p.96]
    • PC Gamer
    • 81 Metascore
    • 72 Critic Score
    Visually beautiful and emotionally affecting thanks to strong characters, A Plague Tale suffers from missing gameplay variety and tonal inconsistencies.
    • 81 Metascore
    • 58 Critic Score
    Despite its greater scale and visual splendour, this sequel fails to escape the shadow of its predecessor with a muddled tale that Senua herself feels out of place in.
    • 81 Metascore
    • 73 Critic Score
    Puzzle design does the heavy lifting for Trine 4, a fun but ultimately hollow experience.
    • 81 Metascore
    • 73 Critic Score
    CMBfN is a very good tactical wargame saddled with pre-alpha looks and controls. [Dec 2011, p.74]
    • PC Gamer
    • 81 Metascore
    • 71 Critic Score
    Fun and frantic, with plenty of challenge. GoNNER is weird and beautiful, despite its lack of depth.
    • 81 Metascore
    • 71 Critic Score
    A slightly messy first-person shooter lifted by some excellent weapons and a gorgeous art style.
    • 81 Metascore
    • 67 Critic Score
    Nails the look, the sound, and the speed, but Redout stalls on the sensation.
    • 81 Metascore
    • 74 Critic Score
    It's been an excellent year for the Freelance Police; it would be a shame for the series to end here, but it gives a fitting send-off. [Nov 2010, p.79]
    • PC Gamer
    • 80 Metascore
    • 70 Critic Score
    There's nothing in its new content that can be considered absolutely essential. [Holiday 2006, p.76]
    • PC Gamer
    • 80 Metascore
    • 74 Critic Score
    A messy story and horrible characters get in the way of decent, violent action in a scintillating open city.
    • 80 Metascore
    • 71 Critic Score
    The fact is, Syberia 2 doesn't top the first game. It starts out strong - Kate second-guesses her leap of faitih, yet perseveres to outwit a misogynistic monk - but there's just not enough narrative thrust to support a compelling second chapter in the story. [Apr 2004, p.71]
    • PC Gamer
    • 80 Metascore
    • 61 Critic Score
    Occasionally fun but often unconscientious, Detroit: Beyond Human takes steps in the right direction but retains too much of the old Quantic Dream formula.
    • 80 Metascore
    • 69 Critic Score
    While its overbearing narrator robs Season of the wonder and meditation it so clearly aspires to, I still managed to find a little of my own. I just wish its letter to the future was one I got to write, rather than one I only got to carry.
    • 80 Metascore
    • 72 Critic Score
    Fun, not-too-hard stealth puzzles that look great, wrapped up in a humdrum story with a boring protagonist.
    • 80 Metascore
    • 65 Critic Score
    The latest iteration of Konami's football game is fine, but inorganic, stolid, and a little dull. Pick FIFA over this on PC.
    • 80 Metascore
    • 74 Critic Score
    Reanimal doesn't meaningfully develop Tarsier's approach to gameplay in the Little Nightmares games, but it's a grim sight to behold, and a worthwhile horror adventure.
    • 80 Metascore
    • 68 Critic Score
    A tightly written story with multiple endings and difficult choices would make this the best "Splinter Cell" game to date...if it had been released in a finished state. [Feb. 2007, p.62]
    • PC Gamer
    • 80 Metascore
    • 72 Critic Score
    Entertaining storytelling and fantastic naval combat marred by terrible mission design and endemic feature creep.
    • 80 Metascore
    • 63 Critic Score
    It's certainly impressive in its own over-the-top way, but if you're looking for depth and strategy in a basketball game, you'll be thoroughly disappointed. [Feb 2003, p.76]
    • PC Gamer
    • 80 Metascore
    • 70 Critic Score
    There were time when I felt more like I was playing an amateur mod than a professional expansion pack. [Apr 2006, p.51]
    • PC Gamer
    • 80 Metascore
    • 73 Critic Score
    An uneven epic whose historical richness guides it through some awkward pacing.
    • 80 Metascore
    • 74 Critic Score
    As rough as the back of an old rocker’s throat, but gleeful whether you dream heavy metal nightmares or not.
    • 80 Metascore
    • 72 Critic Score
    As long as online play isn't a dealbreaker for you, it's one Marvel-ous action RPG. [Holiday 2005, p.58]
    • PC Gamer

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