PC Format's Scores
- Games
For 967 reviews, this publication has graded:
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52% higher than the average critic
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5% same as the average critic
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43% lower than the average critic
On average, this publication grades 3 points lower than other critics.
(0-100 point scale)
Average Game review score: 72
| Highest review score: | Half-Life 2 | |
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| Lowest review score: | Legacy: Dark Shadows |
Score distribution:
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Positive: 509 out of 967
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Mixed: 358 out of 967
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Negative: 100 out of 967
967
game
reviews
- By Date
- By Critic Score
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- Critic Score
It's not all bad - a few neat touches will bring a tear to old-skoolers' eyes, such as the random random generator for invasion battle odds. It's not enough to wow those spoilt by "Civ IV," though. [Apr 2006, p.95]- PC Format
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Looks great, but not quite as full of variety as you might expect from NYC. [Mar 2006, p.92]- PC Format
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If there is an intriguing idea buried within RF Online, it's suffocating. [Apr 2006, p.94]- PC Format
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It's managed to create a whole new genre: the untactical shooter. [Mar 2006, p.104]- PC Format
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Visual splendour, but we find its lack of (3D) space disturbing. [Apr 2006, p.92]- PC Format
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Deserves to be banned over here as well. This is wack, even for toys. [Apr 2006, p.91]- PC Format
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Accurate rugby, but re-mapping controllers requires fiendish text file editing. [Mar 2006, p.101]- PC Format
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A reasonable amount of content, but lacking in genuinely new features. [Mar 2006, p.96]- PC Format
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You're better off tracking down a copy of "Red Alert 2" on its own. [Sept 2006, p.101]- PC Format
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Essentially just "THUG 2" with corridors, and Elephant Man-ugly, too. [Apr 2006, p.89]- PC Format
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Not so much heroic as the world's most violent way of developing RSI. [Christmas 2005, p.97]- PC Format
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Much improvement, but still a little lacking. [Aug 2005, p.97]- PC Format
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There is amusement to be found here, for those with low expectations. [Oct 2005, p.91]- PC Format
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"Black & White" without the creature, the plot or the bugs. [Dec 2004, p.102]- PC Format
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It's plagued by page after page of 'I don't daren't [sic] skip this' tutorial help, but there are rewards for those who persevere. [Dec 2005 p.89]- PC Format
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Great premise, but as fun to spend spend time with as a freshly exhumed corpse. [Mar 2006, p.102]- PC Format
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It's the sci-fi game for RTS fans who found "Dawn of War" a little too streamlined. A game by fans for fans, but few others. [Sept 2005, p.90]- PC Format
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All the freedom in the universe and nothing much to do with it. Prepare for a slog. [Christmas 2005, p.88]- PC Format
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A must-see blockbuster with that ineffable star quality. [Christmas 2005, p.94]- PC Format
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All the joy of "Heroes", with sinister eyebrows and crooked hats. [Christmas 2005, p.100]- PC Format
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If you're looking for a fine-tuned, accurate representation of air-sea combat, you'll have to look elsewhere; If you fancy classic arcade dogfights where every battle is against the odds, Heroes is for you. [Oct 2005, p.93]- PC Format
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Unbelievably intense and absolutely beautiful on a high-end PC. [Christmas 2005, p.93]- PC Format
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It's the best strategy game released this year, and if you don't like it, there's something wrong with you. [Dec 2005 p.87]- PC Format
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Good ideas buried under several layers of below par execution. [Christmas 2005, p.101]- PC Format
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Unfortunately, sheer numbers alone are just not enough to set this apart from the competition. [Nov 2005, p.90]- PC Format
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Hardcore RTS fans are well catered for. Casual players should look elsewhere. [Christmas 2005, p.98]- PC Format
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Running sideways in slow motion, blasting the head off a commando provides absurd visceral splendour, especially when you've just shatter his legs wtih a sliding kick. Some people worry about violence in games. We do too: we worry that it usually isn't this good. [Nov 2005, p.84]- PC Format
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Achingly mediocre and its lack of innovation is frustrating. [Christmas 2005, p.96]- PC Format
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Pretty funky and fun - but only for a short while. [Christmas 2005, p.96]- PC Format
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Games this good are extremely rare things, and as such they should be applauded. [Dec 2005 p.80]- PC Format
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Remarkably polished for something so infant-friendly. [Aug 2004, p.91]- PC Format
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Not the advance you may have hoped, but the co-op mode deserves medals. [Dec 2005, p.98]- PC Format
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To all intents and purposes, this game is identical to "Football Manager." The difference is while Brits understand the beautiful game, we haven't a clue about ice hockey. [Aug 2005, p.95]- PC Format
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Unquestionably the most impressive thoroughly mediocre game you'll play this year - but hardly a religious experience. [Nov 2005, p.98]- PC Format
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The franchise is improving, but gameplay niggles keep it from taking the title. [Nov 2005, p.92]- PC Format
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Tightly designed macho action strategy. The best Conflict game yet. [Nov 2005, p.97]- PC Format
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Not spectacular, but solid - a nice surprise for at least short-order strategy. [Dec 2005, p.93]- PC Format
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Fun for video nasty fans, but move along gamers, there's nothing to see here. [Christmas 2005, p.92]- PC Format
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Lead by a strong storyline, cinematically presented and punctuated with countless chunky explosions, it's only held back by the fact that it's over quite quickly. [Nov 2005, p.89]- PC Format
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Barbarian Invasion doesn't devalue the achievements of its precursor. This isn't a great triumph or a fall, just a gentle decline. [Nov 2005, p.95]- PC Format
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Nice ideas, poorly executed in the main. Shows some promise online. [Dec 2005, p.96]- PC Format
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Leader of the field of one, until some credible opposition appears. [Dec 2005, p.92]- PC Format
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It's firmly a team game, rocketing from tense action to a tedious slog, based entirely on how the rest of your team plays. [Dec 2005 p.91]- PC Format
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So, there are short bursts of charm, interspersed with long sections of tedium. [Dec 2005 p.89]- PC Format
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Weary-feeling zoo sim with little new on offer. [Christmas 2005, p.102]- PC Format
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A super expansion, bringing great new toys to Dawn of War's broiling funbox. [Dec 2005, p.94]- PC Format
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Flawed genius - but so captivating while it lasts that you won't really care. [Oct 2005, p.94]- PC Format
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Flawed but irresistable - Fable is lifted by the weight of its ideas. [Nov 2005, p.93]- PC Format
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The adamantium claws sure are sharp, but are they really all you have? [Christmas 2005, p.96]- PC Format
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Evolution doesn't happen, according to this particular history book. [Dec 2005, p.98]- PC Format
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it is more a final sad swansong then a 21-gun salute. [Dec 2005 p.88]- PC Format
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A pleasant little game, but far, far too little of it released at this price. [Christmas 2005, p.62]- PC Format
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Exactly what you'd expect, and full of good ideas. [Nov 2005, p.92]- PC Format
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Mediocre "Close Combat" update, two years old already. [Christmas 2005, p.102]- PC Format
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Crisp, sharp, bike-racing fun. Could use more real-world marques though. [Oct 2005, p.96]- PC Format
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Exhilarating stripped down action-RPG. Repetitive, but compulsive. [Oct 2005, p.86]- PC Format
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As before, there's nothing here that's massively wrong, but nothing exactly right either, and in particular, nothing that "Diablo" didn't do just as well. [July 2005, p.99]- PC Format
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Misses a few crucial tricks which could have given it greater mass appeal. [Mar 2006, p.97]- PC Format
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Ultimately, the lack of a convincing "feel," combined with a predictable and rather uninspired selection of weapons mean War World is never going to grasp you by the imagination and shake you with a hydraulic arm until you lie limp and broken. [Oct 2005, p.98]- PC Format
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Our favourite is the A-10 Warthog – cruising at 50 feet, on the prowl for enemy tanks, it’s one of the most exhilarating missions available in any recent simulator.- PC Format
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A blast from the past, getting away with it this time, but possibly not a third. [Sept 2005, p.96]- PC Format
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To damn it with faint praise, this is the world's greatest fire-fighting RTS. [May 2005, p.99]- PC Format
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A new classic. It will change every gaming instinct you have. [March 2005, p.110]- PC Format
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Fast, fun, and tasteless, but too many misfires to make it a winner. [Christmas 2004, p.108]- PC Format
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Utterly standard adventure devoid of novelty. [Christmas 2005, p.102]- PC Format
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A victim of its own sneers, this is the world's first self-parodying game. [July 2005, p.90]- PC Format
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Lazy little film tie-in with some purely irritating features. [Oct 2005, p.99]- PC Format
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As exciting as a glass of water, but a whole bathtub more depth. [Sept 2005, p.95]- PC Format
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Exhilarating to the point of giddiness. This is a martial masterpiece. [Aug 2005, p.80]- PC Format
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A nice idea, but the respect system eventually begins to grate. [June 2005, p.97]- PC Format
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A jack of all trades and a master of some - San Andreas tries astonishingly hard to let you do anything. And so long as you don't crave any meaningful character interaction outside of mow down with a monster truck first, ask questions later, it very nearly manages to pull it off, too. [Aug 2005, p.88]- PC Format
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Strategically sound, with great replay value, but weak multiplayer. [Dec 2004, p.93]- PC Format
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Simultaneously fascinating and flawed, it's the definition of high maintenance. [July 2005, p.86]- PC Format
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Quickly gets as dull as a three-hour wait in A&E. With a saucepan on your head. [Sept 2005, p.95]- PC Format
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Here, kids get varied and frequently updated missions goals and plenty of welcome help. [Sept 2005, p.98]- PC Format
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Addictive, simple, and enormous fun, Fate's only flaw is that the endless dungeons get depressing as the decor incessantly repeats, and that the simple fishing mini-game often nets you ridiculously expensive top-level items. [Sept 2005, p.102]- PC Format
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It puts up a brave fight, but can't quite defeat the champion of war games ("Rome: Total War"). After all, Rome wasn't beat in a day. [July 2005, p.96]- PC Format
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Survival horror, that's as bland as bland can be. Cold, yes. Fear, no. [June 2005, p.92]- PC Format
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Despite clumsy menus, the game itself looks utterly beautiful, and as the community grows, the game will expand and become more involved. [May 2005, p.98]- PC Format
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It's almost as if not enough time has been spent on either this or the Combat Upgrade, making it impossible to accept RoTW as it stands. [July 2005, p.95]- PC Format
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A waste of time for all involved, go watch paint dry instead. [Aug 2005, p.97]- PC Format
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Futuristic first-person shooter with not-so futuristic game design. [June 2005, p.86]- PC Format
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A slightly confused combination of intimidating depth and unnerving shallowness: on the one hand, a monstrous physics engine that'll stir a petrol-head's soul, on the other some patchy graphics and a slightly home-made techno soundtrack that calls up wholly unflattering comparisons to EA. However, it does push the realism harder than the more entertaining "Live For Speed." [March 2005, p.102]- PC Format
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The frustration of RTS interrupting RPG is maddening beyond belief, but you won't understand what's going on anyway, so it's not worth the worry. [Christmas 2005, p.102]- PC Format
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It's designed to be more cerebral than current RTS war titles, and can't match the visceral thrill of "Rome" or even "Medieval Total War." [May 2005, p.102]- PC Format
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Nearly perfect drop-in, drop-out fantasy fun. Top-notch stuff. [July 2005, p.91]- PC Format
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What it does introduce is a level of pervasive professionalism, and in-depth statistical geekery that's been reserved for "Football Manager's" army of devotees until now. [June 2005, p.94]- PC Format
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An awful port of a dismal console game. Buying this would be a crime-in-itself. [July 2005, p.98]- PC Format
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Pointless in the xtreme, unless you're interested in war game archaeoogy. [July 2005, p.97]- PC Format