Official Xbox Magazine's Scores

  • Games
For 2,495 reviews, this publication has graded:
  • 58% higher than the average critic
  • 5% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Fallout 3
Lowest review score: 10 Ride to Hell: Retribution
Score distribution:
2495 game reviews
    • 69 Metascore
    • 75 Critic Score
    If only Swarm played to its quirky strengths instead of working against them, its maddening obstacles would be much more enjoyable. [April 2011, p.80]
    • 75 Metascore
    • 75 Critic Score
    At the very least, the 360's first "Worms" game recalls the series' hearty roots--and for that, we're thankful. [Mar 2007, p.79]
    • Official Xbox Magazine
    • 77 Metascore
    • 75 Critic Score
    DB2's 2D-platforming segments evoke memories of Shadow Complex and Limbo at times, but unlike those(much cheaper)classics, this game can be too frustrating for its own good. [April 2011, p.83]
    • 53 Metascore
    • 75 Critic Score
    Still, you've got to be a real fanboy to want to mash your way through all two dozen or so of its missions. [July 2006, p.84]
    • Official Xbox Magazine
    • 74 Metascore
    • 75 Critic Score
    Even if you just want an occasional hectic diversion, Galaga Legions DX is an absorbing enough reinvention of the coin-op classic.
    • 47 Metascore
    • 75 Critic Score
    While the formula feels a bit dated now, the result is a shooter that is still incredibly fun. [Dec 2008, p.90]
    • 63 Metascore
    • 75 Critic Score
    Definitely worth trying, and legitimately funny in places. [Dec 2003, p.154]
    • Official Xbox Magazine
    • 71 Metascore
    • 75 Critic Score
    That full price is steep for what feels like an add-on disc. Gather your bandmates for a money-saving weekend rental, and you’ll have more fun with the oldies than you might expect.
    • 55 Metascore
    • 75 Critic Score
    Even without a huge diversity of modes, there are worse ways to spend $10. [Dec 2009, p.81]
    • Official Xbox Magazine
    • 62 Metascore
    • 75 Critic Score
    Finding an opponent online is easy, although newbies will find little mercy and even less help. Otherwise, this Kollection is an appealing, if never mind-blowing, package.
    • 71 Metascore
    • 75 Critic Score
    Bourne Conspiracy screams weekend rental. It isn’t a one-trick pony, but it has three or four moves at best - enough to truly impress you for a while, but not enough to compel most of you to punch, kick, and shoot all the way to the end of the game.
    • 72 Metascore
    • 75 Critic Score
    A decidedly old-school FPS that modernizes itself just enough to make it fun today. [Nov 2009, p.68]
    • Official Xbox Magazine
    • 80 Metascore
    • 75 Critic Score
    The feature that's sadly missing is the PS2 version's EyeToy-enabled face-mapping mode where your superstar can look like you. [Holiday 2005, p.89]
    • Official Xbox Magazine
    • 57 Metascore
    • 75 Critic Score
    While it’s got some irritating rough patches, Dead Island: Riptide’s 15-hour campaign still manages to be a lot more fun than it has any right to be.
    • 78 Metascore
    • 75 Critic Score
    Ultimately, the promise of Far Cry's early enjoyably beachy facade doesn't entirely pay for the derivative sins of its latter half. [Jun 2006, p.83]
    • Official Xbox Magazine
    • 82 Metascore
    • 75 Critic Score
    In fact, developer Gameloft has managed to give the game a beautiful 3D overhaul and a few minor gameplay updates while mostly maintaining its timeless brilliance. [Aug 2007, p.79]
    • Official Xbox Magazine
    • 80 Metascore
    • 75 Critic Score
    Feels a bit like an expansion pack. But it's a big expansion pack that you can completely vanish into and emerge a couple of weekends later feeling like you got your money's worth. [Dec 2009, p.74]
    • 79 Metascore
    • 75 Critic Score
    But the compelling big-play action, an addicting career mode, and an amusing Home Run Pinball mini-game make The Bigs worth plenty more than the Cracker Jack-toy letdown you might have expected. [Aug 2007, p.78]
    • Official Xbox Magazine
    • 77 Metascore
    • 75 Critic Score
    Unfortunately, it all feels very hollow. Minimal Jim Nantz commentary and crowd noise, limited facial emotions or post-shot reactions, and an overriding... silence makes Tiger 13 feel lifeless. We know golf is supposed to be serene, but it all feels unfinished here, as if the developers meant to take another pass on the audio, animation, and overall presentation.
    • 71 Metascore
    • 75 Critic Score
    All told, MLB 2K6 get two out of three major systems right....not bad in baseball numbers. More important, it's a recommendable offering and finally moves the series in the right direction. [May 2006, p.78]
    • Official Xbox Magazine
    • 72 Metascore
    • 75 Critic Score
    But for $10, the price is alright for this fresh slice of strategic goodness. [Holiday 2009, p.81]
    • Official Xbox Magazine
    • tbd Metascore
    • 75 Critic Score
    Simply another chapter in a thoroughly charming game (OXM rating: 8.0). In other words, fun but not a must-buy.
    • 78 Metascore
    • 75 Critic Score
    There's actually a story, but you'll ignore it to get to the wall-bashing action. [Jun 2006, p.61]
    • Official Xbox Magazine
    • tbd Metascore
    • 75 Critic Score
    To its credit, Real Big Shootin' takes a great game and focuses on one element, offering an experience that's legitimately different. In this case, though, "different" isn't nearly as fun.
    • 81 Metascore
    • 75 Critic Score
    So while the elder console looks like it's stuck with the 360's scraps, the series' next-gen evolution isn't complete either. Project 8 is a strong start and one worth playing, but it definitely feels immature--it's merely a beginning. [Jan. 2007, p.78]
    • Official Xbox Magazine
    • 71 Metascore
    • 75 Critic Score
    If the sheer act of dungeon-crawling is your bag and you don’t mind a subpar story and an unending flood of other random errands to run, Sacred 2 is a great romp that lasts 25 to 30 hours.
    • 75 Metascore
    • 75 Critic Score
    The game plays well, handles easily, and provides plenty of slapstick humor. It's just too bad that its flaws restrict it to a merely enjoyable distraction. [Jan 2004, p.84]
    • Official Xbox Magazine
    • 72 Metascore
    • 75 Critic Score
    Fortunately, nostalgic fans can indulge in four-player split-screen, which - while offering a third as many match types - still manages to recapture some of the fun Bond games have been grasping at for the past 14 years.
    • 56 Metascore
    • 75 Critic Score
    Party's certainly not as deep as its predecessor, but it features some of the most engaging mini-games on 360 to date. [Holiday 2007, p.80]
    • Official Xbox Magazine
    • 83 Metascore
    • 75 Critic Score
    While it succeeds in many respects as a standalone game, Darksiders II disappoints as a sequel. Death's side story proves less eventful than War's mainline quest, with fewer interesting sights and scenarios, plus boss showdowns that are generally less memorable than Darksiders'. It also does little to advance the franchise's narrative.

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