Official Xbox Magazine's Scores
- Games
For 2,495 reviews, this publication has graded:
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58% higher than the average critic
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5% same as the average critic
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37% lower than the average critic
On average, this publication grades 5 points lower than other critics.
(0-100 point scale)
Average Game review score: 70
| Highest review score: | Fallout 3 | |
|---|---|---|
| Lowest review score: | Pulse Racer |
Score distribution:
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Positive: 1,261 out of 2495
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Mixed: 940 out of 2495
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Negative: 294 out of 2495
2495
game
reviews
- By Date
- By Critic Score
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- Critic Score
Minor graphical upgrades, a new hidden character, and new ending sequences. Nothing spectacular, but it adds up to make this the best version currently available. [July 2003, p.81]- Official Xbox Magazine
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- Critic Score
May not be as challenging as "MX Unleashed," but it's definitely more polished. [May 2004, p.76]- Official Xbox Magazine
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- Critic Score
A solid game with tons of depth and the best volleyball game ever made. [Sept 2003, p.80]- Official Xbox Magazine
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- Critic Score
Undeniably fun, with solid controls, tons of charisma, and respectable tech specs. [Dec 2002, p.154]- Official Xbox Magazine
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- Critic Score
As with all action-RPGs, Fallout's best played with a friend. It's not the deepest dungeon crawler, but it is among the most fun. [Feb 2004, p.76]- Official Xbox Magazine
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- Critic Score
The defensive side of EA Sports' game is like the St. John's men's team: weak and vulnerable. [Holiday 2004, p.82]- Official Xbox Magazine
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- Official Xbox Magazine
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- Critic Score
A surprisingly entertaining, blissfully uncomplicated shooter... But it's not the kind of game that you'll absolutely fixate on finishing. [Apr 2005, p.80]- Official Xbox Magazine
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- Critic Score
Just like a Bond girl - incredibly pretty, smart (but not too smart), entertaining (but not too entertaining), and good for a couple of great surprises. And just like the movies, you're left salivating for the next one. [Mar 2004, p.76]- Official Xbox Magazine
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- Critic Score
Although it's worth the 5-10 hours of your time that it will take to complete the main game, we honestly expected a little more. [Dec 2003, p.80]- Official Xbox Magazine
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- Critic Score
Doesn't feel as complete as it should. But the sheer intensity and scale of the battles, as well as the expertly crafted environments and diversity of characters, make it work better than you'd expect. [Nov 2004, p.86]- Official Xbox Magazine
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- Critic Score
Some innovations (like the group combo system) work well, while others don't (the out-of-place cel-shaded characters). As an addictive substance, Legends is pure X-tasy. [Dec 2004, p.94]- Official Xbox Magazine
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- Critic Score
Another gem in a surprising embarrassmenet of [Xbox] brawling riches. [Aug 2005, p.85]- Official Xbox Magazine
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- Critic Score
Desite this strictly linear gameplay, there are still times when you'll be confused as to what you're supposed to do next. That just doesn't equal a fun gaming experience by any stretch of the imagination. [Jan 2005, p.82]- Official Xbox Magazine
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- Critic Score
If you can get over the graphics and little glitches, High Heat is an exceptionally deep and fun baseball game that will please baseball purists more than any other baseball game. [Apr 2003, p.81]- Official Xbox Magazine
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- Critic Score
It's hard as hell, partially because it's meant to be, partially because the complex, non-adjustable control scheme is completely non-intuitive, and partially because the camera is simply too twitchy...[yet] we love the strangely gorgeous Gunvalkrie. [Apr 2002, p.72]- Official Xbox Magazine
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- Critic Score
Provides hours of well-polished, addictive gameplay. [Nov 2004, p.89]- Official Xbox Magazine
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- Critic Score
Quite possibly the most inventive, accessible, and incredibly fun surfer ever. [Dec 2001]- Official Xbox Magazine
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- Critic Score
Weird AI and incomplete NASCAR track selection don't hold back this racer. [Dec 2001]- Official Xbox Magazine
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- Critic Score
The most polished and enjoyable hunting game ever made. It's surprisingly well-designed, with graphics and environments that actually make you feel like you're roaming the great outdoors. [Dec 2003, p.130]- Official Xbox Magazine
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- Critic Score
The heart of Juiced is the pedal-to-the-medal street racing. And that's where it shines like a freshly buffed coat of pearlescnet paint. [June 2005, p.83]- Official Xbox Magazine
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- Critic Score
Surpisingly but appealingly worth your time and money. [Nov 2004, p.84]- Official Xbox Magazine
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- Critic Score
The Xbox equivalent of "War & Peace." [August 2002, p.77]- Official Xbox Magazine
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- Official Xbox Magazine
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- Critic Score
Cost notwithstanding, Line of Contact further adds to the most unique gaming experience in the world today. It's beautiful, immersive, and just plain fun. [May 2004, p.74]- Official Xbox Magazine
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- Critic Score
Crisp visuals, smooth control, and hours of gameplay. [Jan 2003, p.76]- Official Xbox Magazine
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- Critic Score
The high degree of difficulty is one of the few problems with this otherwise brilliant game...Still may be the best movie license game ever made. [Jan 2004, p.81]- Official Xbox Magazine
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- Critic Score
But by releasing the same core game three years running and refusing to incorporate other games' innovations, ESPN is content to take its single, rather than go for extra bases. [Apr 2004, p.75]- Official Xbox Magazine
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- Critic Score
It packs a ton of bedwetting frights into those [few] hours, and there's nothing like a game that leaves you craving even more. [May 2005, p.83]- Official Xbox Magazine
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- Critic Score
The addition of the classic SpyHunter game from '83 kicks the game's score up a few notches just for the cool bonus. [May 2002, p.78]- Official Xbox Magazine