Official Xbox Magazine UK's Scores

  • Games
For 2,214 reviews, this publication has graded:
  • 40% higher than the average critic
  • 6% same as the average critic
  • 54% lower than the average critic
On average, this publication grades 7.5 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Joe Danger: Special Edition
Lowest review score: 10 Double Dragon II: Wander of the Dragons
Score distribution:
2214 game reviews
    • 58 Metascore
    • 80 Critic Score
    Gloriously shallow co-op shooting. [July 2013, p.79]
    • Official Xbox Magazine UK
    • 86 Metascore
    • 90 Critic Score
    Despite some slight technical let downs, and a few underwhelming aesthetics, Brothers is a rather beautiful tale of love and loss, of fables and fairy tales, and of family most of all. [July 2013, p.78]
    • 62 Metascore
    • 60 Critic Score
    Ultimately, in being unashamed, obnoxious, immature and insane, Deadpool is Deadpool alright - for better and for worse.
    • 86 Metascore
    • 80 Critic Score
    It all works together to make this the funniest and most thoughtful expansion of the Season Pass. Whether you've got the energy to go back and blow the cobwebs off your old gun hoard is up to you. We'd definitely recommend it.
    • 72 Metascore
    • 60 Critic Score
    The on-track action can be exhilarating, but the career is too functional to impress. MotoGP 13 goes just as far as it has to, but never becomes truly essential.
    • 62 Metascore
    • 60 Critic Score
    A matter of surviving endless similar rooms, and repetitive mini-bosses with too much health.
    • 78 Metascore
    • 70 Critic Score
    It's by no means perfect, but Undead Labs has won itself a high level of forgiveness, with an atmospheric world that's as compelling as it is flawed.
    • 70 Metascore
    • 70 Critic Score
    Because Remember Me has moments of novel brilliance. The Memory Remix segments aren't particularly challenging, or even puzzles in the real sense. They're more a fun way of tinkering with things, and seeing what happens. They do work perfectly well as a narrative device, and a change in pace. The combat system, which might appear strategically moribund to anyone with long experience of gaming, develops constantly throughout the game, which helps prevent you from becoming bored.
    • 79 Metascore
    • 90 Critic Score
    It's warm, frequently funny, and stylish. It's extremely good value at 800MP. It's just hard enough to keep you biting. And most of all, it's just bloody great.
    • 76 Metascore
    • 80 Critic Score
    A gimmicky but fun mix of fan service. [June 2013, p.103]
    • Official Xbox Magazine UK
    • 70 Metascore
    • 60 Critic Score
    There's no actual reason for this. [June 2013, p.91]
    • Official Xbox Magazine UK
    • 83 Metascore
    • 80 Critic Score
    Vibrant and vivacious violence. [June 2013, p.91]
    • Official Xbox Magazine UK
    • 78 Metascore
    • 80 Critic Score
    That Grid 2 remains so enjoyable despite its reserved approach is to the credit of its formula. It's slick, sexy and hugely accomplished, but without any revolutionary additions or changes that elevate it above what the series did before.
    • 76 Metascore
    • 70 Critic Score
    If all you want is to gun down wave after wave of enemies set to the pleasant Southern drawl of its narrator, hang up your spurs and have at it. If however, you demand a little innovation with your arcade shooters, then much like Silas himself, tales of Gunslinger's greatness may be greatly exaggerated.
    • 41 Metascore
    • 40 Critic Score
    Way of the Dogg is a squandered opportunity to fill a genre gap in the Arcade. It's a quick hour's job to mop up 300G, though. So there's always that.
    • 75 Metascore
    • 90 Critic Score
    Deficits notwithstanding, this is a superb port of what may be the best survival-horror game on Xbox since Dead Space first lurched onto the scene.
    • 80 Metascore
    • 80 Critic Score
    Metro: Last Light is one big dose of more-of-the-same. It has the same mid-2000's flavour, and pulls it off once again by offering a varied set of locations and missions. It has no aspirations above being a linear FPS, and if you're OK with that, it's a treat. If you find your arse being handed to you, though - consider sticking to the darkness.
    • 80 Metascore
    • 70 Critic Score
    That Ubisoft saw fit to make a shooter for laughs is enormously commendable, and a step that we hope others will follow. But its commitment to dumbing down means that this is a pure-bred B-game rather than all-star A-lister.
    • 42 Metascore
    • 30 Critic Score
    The unkindest cut of all is that you only rarely get to actually command the Enterprise, and when you do, the implementation would disgrace the average Call of Duty turret sequence.
    • 81 Metascore
    • 80 Critic Score
    Monaco is a stylish and considered game that's all the more remarkable for being the work of just one man. It's absolutely worth your money.
    • 55 Metascore
    • 50 Critic Score
    Decent idea, but far too fussy to be fun. [May 2013, p.85]
    • Official Xbox Magazine UK
    • 49 Metascore
    • 40 Critic Score
    Let's hope this failed attempt doesn't deter other people from trying. [May 2013, p.85]
    • Official Xbox Magazine UK
    • 63 Metascore
    • 80 Critic Score
    Let's just say there are no huge surprises, but it's extremely well executed. The narrative has always been the strength of ACIII, and the DLC campaign is no exception.
    • 77 Metascore
    • 80 Critic Score
    Transferable save games, unlimited fast travel access and 100,000 rift crystals to spend might help swing the deal. For those on the fence however, the full game with hours of new content should be all you need to hop off. We wouldn't be surprised if this is the best budget release all year.
    • 57 Metascore
    • 40 Critic Score
    It's so much easier to forgive glitches, outdated visuals and flick-book framerate when you've got a friend laughing at them too, but this doesn't mean we should forgive them. Should Riptide wash up on your shore, you'd best throw in back in.
    • 79 Metascore
    • 80 Critic Score
    If there's anything that vanilla Dishonored could have offered more of, it's Dunwall. With two new locations - a stinking whale slaughterhouse, and an area called the legal district - you get some excellent new places to see, so it's disappointing to retread ground in the final mission.
    • 81 Metascore
    • 70 Critic Score
    A lack of decent advanced tutorials keeps the bats firmly separated from the boys and the likelihood of extensive replay fairly slim. But for fans of the DCU, it's show-stopping fun. It's the game we deserve, if not the one we need right now.
    • 73 Metascore
    • 80 Critic Score
    So much content has been wrung out of this game that there's even a reward for the number of miles you bail out of jumps. That's right: you get rewarded for not being very good. Basically, if you don't enjoy this game you're probably dead from the waist down.
    • 17 Metascore
    • 10 Critic Score
    Between getting stuck on invisible walls, being forced to watch awkward cut-scene transitions, and having to repeatedly restart at a checkpoint due to a horribly executed platform sequence I can honestly say I didn't enjoy a second of it. Everything about it feels cheap and hastily thrown together.
    • 58 Metascore
    • 60 Critic Score
    With a bit of fine-tuning, Powerslide could be a championship contender. As it stands, it's still a few tweaks away from being truly race-ready.

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