Official U.S. Playstation Magazine's Scores

  • Games
For 1,416 reviews, this publication has graded:
  • 42% higher than the average critic
  • 2% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 9.3 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Tony Hawk's Pro Skater 2
Lowest review score: 10 DICE: DNA Integrated Cybernetic Enterprises
Score distribution:
1416 game reviews
    • 59 Metascore
    • 60 Critic Score
    I have to wonder how well a child could handle the somewhat complex controls. [Mar 2002, p.110]
    • Official U.S. Playstation Magazine
    • 80 Metascore
    • 60 Critic Score
    The problem is that there just isn't much gameplay there. [Jan 2002, p.138]
    • Official U.S. Playstation Magazine
    • 78 Metascore
    • 90 Critic Score
    This is truly a 100-hour RPG. [Dec 2001, p.172]
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 70 Critic Score
    If only the tricks were fun to perform. [Jan 2002, p.130]
    • Official U.S. Playstation Magazine
    • 77 Metascore
    • 90 Critic Score
    It is really freaking hard. Holy hell. [Jan 2002, p.136]
    • Official U.S. Playstation Magazine
    • 97 Metascore
    • 100 Critic Score
    The replayability is off the charts. [Dec 2001, p.168]
    • Official U.S. Playstation Magazine
    • 87 Metascore
    • 90 Critic Score
    It may be more like THPS2.5, but that doesn't mean you won't love it. [Dec 2001, p.174]
    • Official U.S. Playstation Magazine
    • 65 Metascore
    • 70 Critic Score
    There's no denying its fun gameplay and flat-out likability. [Dec 2001, p.172]
    • Official U.S. Playstation Magazine
    • 81 Metascore
    • 70 Critic Score
    It’s actually better than its pretty PS2 twin. [Feb 2002, p.116]
    • Official U.S. Playstation Magazine
    • 70 Metascore
    • 50 Critic Score
    Tries so hard to be good, but fails at just about every turn. [Dec 2001, p.169]
    • Official U.S. Playstation Magazine
    • tbd Metascore
    • 10 Critic Score
    Lord, even the graphics are terrible. How can you have terrible graphics in a mini-golf game? [Feb 2002, p.117]
    • Official U.S. Playstation Magazine
    • 68 Metascore
    • 60 Critic Score
    Its presentation and story make it respectable, nonetheless. [Dec 2001, p.162]
    • Official U.S. Playstation Magazine
    • tbd Metascore
    • 60 Critic Score
    It's amusing for a few hours, but it won't ever burrow deep into your psyche like the best puzzlers do. [Jan 2002, p.146]
    • Official U.S. Playstation Magazine
    • 61 Metascore
    • 70 Critic Score
    I'd highly recommend Sunny to surfing fans, though. [Dec 2001, p.170]
    • Official U.S. Playstation Magazine
    • 57 Metascore
    • 50 Critic Score
    As a racing game, it's pretty much par for the course. You race, you win, you open stuff up...seen it before, thank you. [Jan 2002, p.140]
    • Official U.S. Playstation Magazine
    • 71 Metascore
    • 70 Critic Score
    Soft of resembles a four-person "Ico" – only not as pretty and much harder to get the hang of. [Jan 2002, p.132]
    • Official U.S. Playstation Magazine
    • 97 Metascore
    • 100 Critic Score
    The most innovative, outlandish, brilliant video game I've ever seen. [Jan 2002, p.126]
    • Official U.S. Playstation Magazine
    • 63 Metascore
    • 60 Critic Score
    It's the closest thing to an honest-to-God flight sim a PlayStation has seen. [Nov 2001, p.160]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 70 Critic Score
    Vicarious Visions fails to match the overall magic captured so well by Neversoft's original. [Nov 2001, p.168]
    • Official U.S. Playstation Magazine
    • 94 Metascore
    • 100 Critic Score
    With the exception of a rather throwaway plot, absolutely no part of Devil May Cry escapes the realm of coolness superior. [Nov 2001, p.152]
    • Official U.S. Playstation Magazine
    • 85 Metascore
    • 90 Critic Score
    Speaking as a true Winston Cup fan, I can't say enough nice things about this game. [Dec 2002, p.169]
    • Official U.S. Playstation Magazine
    • 65 Metascore
    • 30 Critic Score
    Why does the game look like crap? [Jan 2002, p.141]
    • Official U.S. Playstation Magazine
    • 77 Metascore
    • 90 Critic Score
    It keeps you on the edge of your seat the entire way through. It's an amazing rush. [Nov 2001, p.155]
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 70 Critic Score
    You'll be surprised how the 2D backgrounds still hold up despite being 10 years old. [Nov 2001, p.166]
    • Official U.S. Playstation Magazine
    • 36 Metascore
    • 40 Critic Score
    I’d commend the scope of the design, but you that it’s let down by the execution. [Feb 2002, p.113]
    • Official U.S. Playstation Magazine
    • tbd Metascore
    • 40 Critic Score
    Talk about sloppy control and poor level design. [Jan 2002, p.147]
    • Official U.S. Playstation Magazine
    • 44 Metascore
    • 30 Critic Score
    A terrible game. [Jan 2002, p.130]
    • Official U.S. Playstation Magazine
    • 83 Metascore
    • 100 Critic Score
    The controls are great, it's exceptionally playable, and if you're a real gearhead you should be very excited. [June 2002, p.128]
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 40 Critic Score
    Save your money for a PS2 and a copy of Thunder for that system. It's worth it. [Jan 2002, p.146]
    • Official U.S. Playstation Magazine
    • 58 Metascore
    • 70 Critic Score
    A limited trick set takes away from the power of the game. [Oct 2001, p.135]
    • Official U.S. Playstation Magazine

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