Official U.S. Playstation Magazine's Scores

  • Games
For 1,416 reviews, this publication has graded:
  • 42% higher than the average critic
  • 2% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 9.3 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Spyro: Year of the Dragon
Lowest review score: 10 Gravity Games Bike: Street Vert Dirt
Score distribution:
1416 game reviews
    • 85 Metascore
    • 80 Critic Score
    Saves itself from mediocrity through sheer force of its oddity. I honestly don't know what to expect next from Nautilus. [Nov 2004, p.138]
    • Official U.S. Playstation Magazine
    • 85 Metascore
    • 80 Critic Score
    It's a good time - just not as much fun as "ESPN NHL" down on the ice. But it's easily the most full-featured hockey game ever to come along. [Oct 2003, p.121]
    • Official U.S. Playstation Magazine
    • 85 Metascore
    • 70 Critic Score
    Falling short to a tighter, more polished "Madden." [Jan 2002, p.132]
    • Official U.S. Playstation Magazine
    • 85 Metascore
    • 80 Critic Score
    It's easy to play, but it's got remarkable depth and tons of replayability. [Apr 2002, p.104]
    • Official U.S. Playstation Magazine
    • 85 Metascore
    • 70 Critic Score
    The first game in the series that tries to accommodate both sides by combining quick action with the technical elements of wrestling, and it works -- almost. [Jan 2004, p.132]
    • Official U.S. Playstation Magazine
    • 85 Metascore
    • 80 Critic Score
    VJ2 is the better overall game, but it's a very rudimentary and evolutionary step rather than a revolutionary leap forward. [Jan 2005, p.108]
    • Official U.S. Playstation Magazine
    • 85 Metascore
    • 90 Critic Score
    FIFA's awesome graphics, great controls and ample array of options ensured that it became the ick for fans of the fastest growing sport in the world. [Nov 2001, p.43]
    • Official U.S. Playstation Magazine
    • 85 Metascore
    • 90 Critic Score
    Though not the never-ending chain of quests found in a "real" EverQuest game, Champions certainly stands as the longest, deepest title in the "Baldur's Gate: Dark Alliance' vein yet seen on a console. [Mar 2004, p.102]
    • Official U.S. Playstation Magazine
    • 85 Metascore
    • 100 Critic Score
    In all my years of playing MMORPGs, none has grabbed me as strongly as FFXI. None has made me more proud of my in-game accomplishments or more excited to see what's around the next corner. I'm addicted. [Mar 2004, p.97]
    • Official U.S. Playstation Magazine
    • 85 Metascore
    • 90 Critic Score
    Speaking as a true Winston Cup fan, I can't say enough nice things about this game. [Dec 2002, p.169]
    • Official U.S. Playstation Magazine
    • 85 Metascore
    • 80 Critic Score
    Easily the biggest and the best DDR yet. [Dec 2002, p.158]
    • Official U.S. Playstation Magazine
    • 85 Metascore
    • 100 Critic Score
    King is the best, most synergetic convergence of film and videogame I've ever seen. It turns Two Towers' wow factor into an emphatic "holy freaking crap!"
    • 85 Metascore
    • 90 Critic Score
    It's gorgeous. Without a shadow of a doubt, it's the best-looking game on the system—it's a case study in how to portray the speed and ferocity of racing.
    • 85 Metascore
    • 90 Critic Score
    Have you ever walked out of a particularly good horror flick only to discover that your muslces ache because you've been tensing them up in anticipation of the next terrifying event? Silent Hill 3 is like that. [Aug 2003, p.95]
    • Official U.S. Playstation Magazine
    • 85 Metascore
    • 80 Critic Score
    If you can deal with the slight learning curve for the controls, Fight Night won't disappoint any boxing fan. [May 2004, p.97]
    • 84 Metascore
    • 80 Critic Score
    An extremely robust and flexible item-creation system, and one that offers hours upon hours of gameplay beyond the main story. [Sept 2003, p.100]
    • Official U.S. Playstation Magazine
    • 84 Metascore
    • 80 Critic Score
    It's hard to hit with finesse, not much outside of deep world tour mode. [Dec 2005, p.138]
    • Official U.S. Playstation Magazine
    • 84 Metascore
    • 100 Critic Score
    The sensation of FIFA "playing itself" is pretty much gone, and it's clear that the A.I. has been seriously overhauled... If you want to fully immerse yourself in soccer culture, FIFA is pretty incredible. [Dec 2003, p.156]
    • Official U.S. Playstation Magazine
    • 84 Metascore
    • 90 Critic Score
    I'm sure its stunning presentation and ambitious structure will surprise you. I hope they do a sequel. [Feb 2005, p.78]
    • 84 Metascore
    • 100 Critic Score
    So say what you will about TimeSplitters being too arcadey or too cartoony or not serious enough—I'll just be over here having a hell of a time. Last I checked, that's what games were for.
    • 84 Metascore
    • 80 Critic Score
    The garage feature in Midnight Club 3 offers so many different customization and tuning options that it could've easily been its own car customization game.
    • 84 Metascore
    • 90 Critic Score
    The best baseball game on the market. [Apr 2002, p.102]
    • Official U.S. Playstation Magazine
    • 84 Metascore
    • 70 Critic Score
    When I took a break from playing, sat back and really thought about it, I realized that I really couldn’t care less if I never played this game again. And that’s just not right. [Mar 2002, p.104]
    • Official U.S. Playstation Magazine
    • 84 Metascore
    • 80 Critic Score
    A deep, long (70 hours!), story-driven RPG that tackles some of the weightier issues out there... Yet another winner from Squaresoft. [Nov 2001, p.54]
    • Official U.S. Playstation Magazine
    • 84 Metascore
    • 80 Critic Score
    With Lego Star Wars II, not only does the game itselff provide a general improvement over the previous release, but it also reinforces just how much better the original(which, technically, is the sequel)Star Wars trilogy is. [Oct. 2006, p.86]
    • Official U.S. Playstation Magazine
    • 84 Metascore
    • 80 Critic Score
    It does such a great job of mimicking the flow and feel (albeit a little faster) of basketball that you really can't go wrong. [Nov 2004, p.140]
    • Official U.S. Playstation Magazine
    • 84 Metascore
    • 90 Critic Score
    Capcom took the formula that worked so well for the original Devil May Cry and added depth with new techniques that work incredibly well given the way enemies act in the game. This—plus the excellent cut-scenes, amazing backgrounds, and great character models—proves DMC 3 is a worthy successor to Dante's original adventure.
    • 84 Metascore
    • 80 Critic Score
    If you were a fan of the original, you'll more likely than not find that this sequel serves you adequately... [just d]on't be surprised if something doesn't feel quite right. [Dec 2002, p.168]
    • Official U.S. Playstation Magazine
    • 84 Metascore
    • 80 Critic Score
    Just better enough than last year's game to warrant a purchase. Just. [Apr 2006, p.79]
    • Official U.S. Playstation Magazine
    • 84 Metascore
    • 90 Critic Score
    It's an undeniably great game - it's just not meant for the casual player. [Jan 2006, p.80]
    • Official U.S. Playstation Magazine

Top Trailers