Official U.S. Playstation Magazine's Scores

  • Games
For 1,416 reviews, this publication has graded:
  • 42% higher than the average critic
  • 2% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 9.3 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Spyro: Year of the Dragon
Lowest review score: 10 Gravity Games Bike: Street Vert Dirt
Score distribution:
1416 game reviews
    • 80 Metascore
    • 80 Critic Score
    The part that really pulled me into Sprint Cars, though, is the very cool Career mode...It's a solid little game. [Apr 2002, p.107]
    • Official U.S. Playstation Magazine
    • 80 Metascore
    • 80 Critic Score
    At first, this combat exhilarates, but A.I. flaws appear soon enough...Fighting also gets frustratingly hard, which annoyingly necessitates battles solely for leveling up. [Sept 2004, p.91]
    • Official U.S. Playstation Magazine
    • 80 Metascore
    • 90 Critic Score
    While MGA2 is a lot more newbie friendly, it still requires a fair bit of strategy. [Apr 2006, p.88]
    • Official U.S. Playstation Magazine
    • 79 Metascore
    • 80 Critic Score
    Its combination of great level design and gameplay mechanics challenges your reflexes as well as your mind.
    • 79 Metascore
    • 80 Critic Score
    On its own merits, XML is a solid action-RPG, but as an X-Men game, it's a superb representation of the mythos. [Dec 2004, p.112]
    • Official U.S. Playstation Magazine
    • 79 Metascore
    • 80 Critic Score
    The vehicles are fairly well balanced, with bikes being able to grab more air while the ATVs have easier landings. In fact, that's the biggest issue with Unleashed: It's often difficult to judge where your bike wheels are lined up, which leads to a multitude of crashes.
    • 79 Metascore
    • 80 Critic Score
    Your key characters do much more duing battle than just attack the enemy. [June 2004, p.84]
    • Official U.S. Playstation Magazine
    • 79 Metascore
    • 80 Critic Score
    The collectibles are going to make some of you completely addicted to Deadly Alliance. [Jan 2003, p.131]
    • Official U.S. Playstation Magazine
    • 79 Metascore
    • 80 Critic Score
    Even with the realism injection, it hasn't gotten too far away from its roots...A bit more over-the-top hitting and much more funny commentary would do wonders for the series.[Oct 2003, p.121]
    • Official U.S. Playstation Magazine
    • 79 Metascore
    • 70 Critic Score
    A full-featured chess game... But it's flawed in a lot of little ways, and these little flaws add up. [July 2003, p.93]
    • Official U.S. Playstation Magazine
    • 79 Metascore
    • 60 Critic Score
    The game is technically sound, but inferior track design keeps this one from the greatness of its predecessors.
    • 79 Metascore
    • 80 Critic Score
    Just an all-around great collection, and fighting fans should be thrilled that Capcom was willing to give these great fighting games the treatment that they deserve. [Aug 2006, p.75]
    • Official U.S. Playstation Magazine
    • 79 Metascore
    • 80 Critic Score
    Proof that a Castlevania game can be done in 3D while retaining the essence of the series with great music and gameplay, and a stylized look. There's still room for improvement, but it's a great new beginning. [Nov 2003, p.140]
    • Official U.S. Playstation Magazine
    • 79 Metascore
    • 70 Critic Score
    Laugh-out-loud, knee-slapping, "I can't believe that just happened" humor. [Dec 2001, p.164]
    • Official U.S. Playstation Magazine
    • 79 Metascore
    • 90 Critic Score
    DT does a great job of showing what the genre is capable of on a next gen system. [Oct 2002, p.146]
    • Official U.S. Playstation Magazine
    • 79 Metascore
    • 70 Critic Score
    I like the fielding. It's the best for baserunning. But where's the crowd noise? [May 2004, p.99]
    • Official U.S. Playstation Magazine
    • 79 Metascore
    • 90 Critic Score
    Leave it to Square to find a way to combine survival-horror and RPG elements into a gripping adventure. [Nov 2001, p.50]
    • Official U.S. Playstation Magazine
    • 79 Metascore
    • 70 Critic Score
    Simply said, Final Fantasy Origins is a must-have title for any RPG lover - no matter how casual or passionate your devotion to role-playing games. [Apr 2003, p.88]
    • Official U.S. Playstation Magazine
    • 79 Metascore
    • 80 Critic Score
    The game is free and it's a load of fun. [Oct 2002, p. 150]
    • Official U.S. Playstation Magazine
    • 79 Metascore
    • 70 Critic Score
    Maybe "VF4" spoiled things for us all, but there's no arguing that the bar was raised back in March, and Tekken 4 has failed to jump over it. [Oct 2002, p.144]
    • Official U.S. Playstation Magazine
    • 79 Metascore
    • 70 Critic Score
    Remixing is fine for what it's worth, and you can get pretty intricate with the tools provided for you, but if you try to create your own compositions from scratch, you'll bump up against a pretty low ceiling. [July 2004, p.99]
    • Official U.S. Playstation Magazine
    • 79 Metascore
    • 80 Critic Score
    This is a great update, but it could have been stellar. [Nov. 2006, p.112]
    • Official U.S. Playstation Magazine
    • 79 Metascore
    • 80 Critic Score
    Criterion has succeeded in completely immersing the player in intense, cinematic gunplay--no other shooter has captured the pure awesome-ness and adrenaline of a suspenseful shoot-out in a game quite like this. [Mar 2006, p.85]
    • Official U.S. Playstation Magazine
    • 79 Metascore
    • 70 Critic Score
    The puck has strikingly solid physics...The trouble is, defense is a joke. [Dec 2002, p.164]
    • Official U.S. Playstation Magazine
    • 79 Metascore
    • 80 Critic Score
    It's wonderfully well conceived, and there simply isn't any other game like it. [Dec 2002, p.168]
    • Official U.S. Playstation Magazine
    • 79 Metascore
    • 80 Critic Score
    It plays amazingly well and there's plenty of style and depth to be found here. [Dec 2001, p.161]
    • Official U.S. Playstation Magazine
    • 79 Metascore
    • 80 Critic Score
    1) Real players make the game 10 times more fun. 2) Deathmatching across the continent on your PSP makes you feel like you're from the future.
    • 79 Metascore
    • 80 Critic Score
    Domination suddenly becomes quite spectacularly addictive. It's not doing anything special, but it releases just the right amount of adrenaline to get you truly hooked. [Aug 2003, p.97]
    • Official U.S. Playstation Magazine
    • 79 Metascore
    • 70 Critic Score
    While [Part II] plays almost exactly like the original, it addresses almost all the problems. Gone is the lag, the graphics are much nicer (though still not up to today's standards), and the game is a bit longer. [Dec 2003, p.172]
    • Official U.S. Playstation Magazine
    • 79 Metascore
    • 60 Critic Score
    Rather than fixing what was broken, they just offer tips, which themselves are faulty... Wrath has "rush job" written all over it. [Apr 2003, p.92]
    • Official U.S. Playstation Magazine

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