Official U.S. Playstation Magazine's Scores
- Games
For 1,416 reviews, this publication has graded:
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42% higher than the average critic
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2% same as the average critic
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56% lower than the average critic
On average, this publication grades 9.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Spyro: Year of the Dragon | |
|---|---|---|
| Lowest review score: | Gravity Games Bike: Street Vert Dirt |
Score distribution:
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Positive: 509 out of 1416
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Mixed: 674 out of 1416
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Negative: 233 out of 1416
1416
game
reviews
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- Critic Score
Still, it has enough charm to keep some people coming back for more even after completing it, but most will probably put Gitaroo man down after that, wishing for more. [Dec. 2006, p.130]- Official U.S. Playstation Magazine
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- Critic Score
If I bought one golf game this year, this would be it, hands down. [Nov 2005, p.123]- Official U.S. Playstation Magazine
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- Critic Score
Unless you're into cartoony characters and an overdose of wackiness, there really isn't much here beyond simple competence. [Oct 2004, p.98]- Official U.S. Playstation Magazine
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- Critic Score
Not only is it just an excellent port of an arcade game, but it also has one of the best rosters of any fighting game to date, along with enough extras to keep any sort of fighting fan busy for hours on end. [Apr 2006, p.90]- Official U.S. Playstation Magazine
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- Critic Score
I feel greatly disappointed by the lack of polish that could have made it a killer title. [August 2002, p.108]- Official U.S. Playstation Magazine
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- Critic Score
It's the simplicity of it that works; that's what will undoubtedly make this thing the ultimate party toy. [Nov 2003, p.146]- Official U.S. Playstation Magazine
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- Critic Score
Even though the battles may occur in the same settings as the ones in the movie, they lack not only the coolness, but also the soul. [Sept 2004, p.86]- Official U.S. Playstation Magazine
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- Official U.S. Playstation Magazine
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- Critic Score
Surpasses "NFL Blitz" in just about every conceivable manner, thanks largely to gameplay that places greater emphasis on individual player capabilities as opposed to overall team performance. [Mar 2004, p.100]- Official U.S. Playstation Magazine
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- Critic Score
In the ring, inconsistencies abound-weird collision detection, random selling, neutered submission moves, and A.I. that revolves between timid and simply schizoid.- Official U.S. Playstation Magazine
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- Critic Score
As a port of a game from another system, it's disappointing. [June 2001, p.97]- Official U.S. Playstation Magazine
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- Critic Score
All of this makes for a great basketball game that should satisfy the cravings of any hungry Playstation 3-owning basketball fan. [Jan. 2007, p.70]- Official U.S. Playstation Magazine
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- Critic Score
The environments are vast and nicely drawn, though the pop-up is a bit frustrating at times. [June 2001, p.103]- Official U.S. Playstation Magazine
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- Critic Score
The physics make the game so entertaining that you really won't mind having to replay a race over and over again. [Apr 2004, p.99]- Official U.S. Playstation Magazine
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- Critic Score
All the fundamentals of the PS2 version and, well, not a whole lot more. [Dec 2005, p.138]- Official U.S. Playstation Magazine
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- Critic Score
Modern Combat loses some points for its lack of realism (some guns don't have any recoil, for example) and forgettable story line (something about Kazakhstan), but it still serves as a decent war game for those of us too fragile to enlist.- Official U.S. Playstation Magazine
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- Critic Score
Play on the field or in the management office - both work surprisingly well. [Nov 2005, p.114]- Official U.S. Playstation Magazine
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- Critic Score
EA's desire to reinvent is admirable, but given that this is the fourth outing for a franchise beloved for being different, the move toward the conventional does nothing but hurt it. [Dec 2005, p.114]- Official U.S. Playstation Magazine
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- Critic Score
It's not the best WWII game by any stretch, but it's a damn reliable ride. [Jan. 2007, p.72]- Official U.S. Playstation Magazine
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- Critic Score
There's also a ton more to this game than the original. More tracks, more modes, more riders, more everything. [Sept 2003, p.101]- Official U.S. Playstation Magazine
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- Critic Score
It's incredibly satisfying, regardless of your gaming abilities [thanks to huge explosions], and it's so well designed that the control system becomes transparent after spending very little time with it. [Jan 2003, p.118]- Official U.S. Playstation Magazine
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- Critic Score
The biggest improvement (for me anyway) is that Namco absolutely nailed it with the controls this time. [Apr 2003, p.90]- Official U.S. Playstation Magazine
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- Critic Score
For the first time in I can't remember how long, the yearly WWE game is actually fun to play! [Dec. 2006, p.126]- Official U.S. Playstation Magazine
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- Critic Score
It's not an "FF" title for the PSP, but it is a port of one of the better and rarer games in the company's history. [Aug 2006, p.80]- Official U.S. Playstation Magazine
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- Critic Score
A grueling 81 stages of the World Rally Championship await you, all modeled using satellite topography and some of the finest graphics you'll have seen on the PS2 yet. [June 2002, p.101]- Official U.S. Playstation Magazine
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- Official U.S. Playstation Magazine
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- Critic Score
An excellent refinement of the previous Hitman game. For newbies, a spectacular assassination sim with few flaws, but for veterans, perhaps a little underwhelming. [June 2004, p.85]- Official U.S. Playstation Magazine
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- Official U.S. Playstation Magazine
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- Critic Score
The key to Vendetta's success (I mean, seriously, rappers <I>wrestling?</I>) is that it's fast, fluid, and features an almost perfectly balanced wrestling engine. [Apr 2003, p.86]- Official U.S. Playstation Magazine
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- Official U.S. Playstation Magazine