Official PlayStation Magazine Benelux's Scores

  • Games
For 424 reviews, this publication has graded:
  • 66% higher than the average critic
  • 10% same as the average critic
  • 24% lower than the average critic
On average, this publication grades 1.7 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 98 Grand Theft Auto V
Lowest review score: 14 Unearthed: Trail of Ibn Battuta
Score distribution:
  1. Negative: 26 out of 424
424 game reviews
    • 79 Metascore
    • 80 Critic Score
    The story of the unusual hero Rochard is not a legendary one, but Recoil Games does deliver an interesting puzzle game that will easily keep you entertained for a few hours. [Nov 2011, p.96]
    • Official PlayStation Magazine Benelux
    • 74 Metascore
    • 80 Critic Score
    Ever played as a zebra roaming the post-apocalyptic streets of Tokyo? And if you have, did that zebra wear a hat? It did? Now you're just being a smartass. Tokyo Jungle might just be the most the original game of the year. And the most addictive. [November 2012, p.92]
    • Official PlayStation Magazine Benelux
    • 78 Metascore
    • 80 Critic Score
    A colourful puzzle platformer you should not miss out on if you have a co-op buddy to play it with, because it can get pretty frustrating on your own. It will deliver multiple “eureka!” moments that make puzzle games so great. [October 2013 p.95]
    • Official PlayStation Magazine Benelux
    • 78 Metascore
    • 80 Critic Score
    Two years after his successful debut, Joe Danger returns to expand his film career. Which means that you'll no longer be riding just a bike, but also strap on some skis or hop into a mine cart or ride a unicycle. [November 2012, p.93]
    • Official PlayStation Magazine Benelux
    • 70 Metascore
    • 80 Critic Score
    Even when nothing happens at all, you're still on the edge of your seat. And that's what makes Silent Hill brilliant. The game pushes you towards the edge, never giving you a moment of peace. It drags you up slowly like a rollercoaster, dropping you when you're never really ready for it. [May 2012, p.82]
    • Official PlayStation Magazine Benelux
    • 69 Metascore
    • 80 Critic Score
    We've always been huge fans of the Burnout-series and we were hoping for a new installment. This isn't it, but nonetheless it is a masterfully crafted spin-off. [Nov 2011, p.98]
    • Official PlayStation Magazine Benelux
    • 74 Metascore
    • 80 Critic Score
    If Capcom doesn't start treating this franchise with the respect it deserves, we fear the worst. Just like with Resident Evil 4, it's time for some drastic changes to bring the series back to the top of the bill. That is if Capcom still has the necessary talent. [October 2012, p.105]
    • Official PlayStation Magazine Benelux
    • 72 Metascore
    • 80 Critic Score
    Moments like convincing a police officer to commit suicide because you made him think he murdered his girlfriend prove that Remember Me belongs in the top league of video games. Too bad that Dontnod does not fully capitalize on these moments by limiting your options when remixing memories. [July 2013, p.86]
    • Official PlayStation Magazine Benelux
    • 77 Metascore
    • 80 Critic Score
    The beautiful and eerie locations give Crysis 3 a great atmosphere. Cowering in the tall grass, while being hunted by bloodthirsty aliens, reminded us of the terrifying raptor-scene from Jurassic Park. Blowing up a giant dam caused a spectacle big enough to make our inner vandal smile. [April 2013, p.80]
    • Official PlayStation Magazine Benelux
    • 76 Metascore
    • 80 Critic Score
    Virtual reality succeeds or fails with its controls. And, even though we were extremely skeptical at first, Wonder Book: Diggs Nightcrawler's controls work amazingly well. Except on a rare occasion or two, all of our inputs registered without having to repeat the action. [July 2013, p.90]
    • Official PlayStation Magazine Benelux
    • 74 Metascore
    • 80 Critic Score
    Resident Evil: Revelations' Story is split up into episodes. Alan Wake has already taught us that this is a very effective way of making sure your game has breakneck pace. Maybe we watched too much Lost, but you have to be one cold dude not wanting to now what is going to happen next in this game. [June 2013, p.72]
    • Official PlayStation Magazine Benelux
    • 82 Metascore
    • 80 Critic Score
    The original is five years old, which you will probably notice because of the awful sound effects, but it is still one of the most in-depth fighting games of its generation. And Final Showdown is by far the best version, including the possibility to play online against other players. [July 2012, p.92]
    • Official PlayStation Magazine Benelux
    • 80 Metascore
    • 80 Critic Score
    This puzzle platformer may sport some the most dull looking characters we have ever seen in a videogame. But you just can not help but care for these small little blocks because of the game's very well designed mechanics and great storytelling. [June 2013, p.90]
    • Official PlayStation Magazine Benelux
    • tbd Metascore
    • 80 Critic Score
    If you want to pick up Borderlands 2 again, Krieg might just be the right Psycho of choice to relive the adventure with. His craziness knows no bounds with his split personality or the fact that you can upgrade him to shoot fireballs (out of his arse, we presume) each time he gets hit. [June 2013, p.91]
    • Official PlayStation Magazine Benelux
    • 75 Metascore
    • 80 Critic Score
    What you get in the first hour of Call Juarez: Gunslinger, is exactly the same you will get in the next three or four hours of its story mode. So prepare for absolutely no surprises down the line. Still, Techland did a fine job constructing each level, making Gunslinger a fun ride through the Wild West. [June 2013, p.92]
    • Official PlayStation Magazine Benelux
    • 71 Metascore
    • 80 Critic Score
    Unit 13 is the first proper shooter on a handheld console and, if we have anything to say about it, it certainly won't be the last one. If they are all as good as Zipper Interactive's latest outing on the PlayStation Vita, of course. [March 2012, p.50]
    • Official PlayStation Magazine Benelux
    • 80 Metascore
    • 80 Critic Score
    Certain gimmicks however do show some creativity. At one point you're required to hold the Vita up toward the sun to reveal a hidden text on a piece of parchment. It goes to show that the Vita does have the potential for some crazy puzzles. [March 2012, p.46]
    • Official PlayStation Magazine Benelux
    • 79 Metascore
    • 80 Critic Score
    Aiming at the goal with the rear touchpad works incredibly well. Driving the ball into one of the top corners can be considered a work of art on the PS3, but on the Vita the game almost does it for you. It might be even a little bit too easy. [March 2012, p.63]
    • Official PlayStation Magazine Benelux
    • 88 Metascore
    • 80 Critic Score
    Michel Ancel and his team members have delivered a near perfect port. The only thing bothering us about this Vita version is the lack of any form of co-op, undoubtedly the most entertaining feature of the PS3 game. [March 2012, p.64]
    • Official PlayStation Magazine Benelux
    • tbd Metascore
    • 79 Critic Score
    More than a year and a half after its release, you have an excuse to clear the dust from your Portal 2 copy and put it in your PS3. Even better: you can also dust off your PlayStation Move. Too bad there's barely any narrative accompanying all the new techniques you'll be learning. [January 2013, p.95]
    • Official PlayStation Magazine Benelux
    • 84 Metascore
    • 79 Critic Score
    Build Your AI is an ever so important feature for any couch strategist wanting to lead his favourite team to the Stanley Cup. You can adjust your team's approach line by line. If you have a couple of fast wingers, it might be a good idea to dump the puck from the back. [October 2012, p.76]
    • Official PlayStation Magazine Benelux
    • 78 Metascore
    • 79 Critic Score
    Thanks to the hit series True Blood and the Twilight-movies vampires are hotter than ever and the people from Sucker Punch have just delivered their own festival of blood. This is a nice extension to the main game, even if it only lasts for about four hours. [December 2011, p.100]
    • Official PlayStation Magazine Benelux
    • 72 Metascore
    • 79 Critic Score
    Even though my son is just three years old, as soon as the music started we had his attention. Or to be more exact: Wonderbook had his attention. Curious as he is, he joined the action and judged the game worthy of his attention. To see himself on the telly, how cool is that? [December 2012, p.74]
    • Official PlayStation Magazine Benelux
    • 78 Metascore
    • 79 Critic Score
    Those who have never heard of Retro/Grade will be surprised when the end credits roll a mere seconds after starting the game. You have to interpret the Retro in Retro/Grade quite literally. Thus the game start with you fighting the final boss. [October 2012, p.79]
    • Official PlayStation Magazine Benelux
    • 76 Metascore
    • 79 Critic Score
    Timing and tricks are everything in this game. You have to draw your opponent out, then kick the ball right between his legs. FIFA Street is a vicious cat-and-mouse game with a football. [April 2012, p.78]
    • Official PlayStation Magazine Benelux
    • 71 Metascore
    • 79 Critic Score
    Someone who also will make you chuckle pretty often is Professor Nakayama, the antagonist this time around. He sort of sounds like Stewie from Family Guy, not that it matters, but still. Ow, and there's quest that's all about urine. We feel kind of dirty already. [February 2013, p.90]
    • Official PlayStation Magazine Benelux
    • 76 Metascore
    • 79 Critic Score
    This game features the roller-coaster effect that pr-people in the gaming industry love to show off. In other words: Dead Space doesn't have a single dull moment. The controls however, demand a more deliberate and slower pacing. [March 2013, p.68]
    • Official PlayStation Magazine Benelux
    • 75 Metascore
    • 79 Critic Score
    Bluff your way through a confrontation by aiming your empty gun at an attacker, forcing him back towards the ledge of a roof on a ten story building and then kick him into the abyss while screaming "This is Sparta!". [April 2012, p.102]
    • Official PlayStation Magazine Benelux
    • 64 Metascore
    • 78 Critic Score
    A mere three hours after our departure from the Bay Area we already arrived at Empire City. Outrageous, especially because The Run is the main mode of the game and the story wants us to believe that we just travelled a whopping 4,000 km by car. [December 2011, p.80]
    • Official PlayStation Magazine Benelux
    • 63 Metascore
    • 78 Critic Score
    It's a pity that you get almost no information about how the drawing software works. If you know your way around Paint, you'll probably have no problem figuring it all out, but nonetheless we would have appreciated a little tour of all the available options. [January 2012, p.78]
    • Official PlayStation Magazine Benelux

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