NZGamer's Scores

  • Games
For 2,085 reviews, this publication has graded:
  • 62% higher than the average critic
  • 6% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 1.9 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 100 Gears of War 4
Lowest review score: 20 Smash 'N' Survive
Score distribution:
2085 game reviews
    • 74 Metascore
    • 65 Critic Score
    If you take away all the things that Fire Emblem Warriors does wrong, you end up with a hack and slash game where you wipe out hundreds of bad guys every few minutes. There are impressive special moves, and seeing your favourite Fire Emblem characters come to life on the battlefield is impressive. The thing is, it’s just not doing anything you haven’t seen before. Fire Emblem Warriors could’ve kept the current look and feel, and trusted itself to tell a whole new story while introducing a slew of lovable new characters. Instead it ends up relying on retelling stories from previous titles, with none of the love and care they were originally given.
    • 67 Metascore
    • 65 Critic Score
    Codename: Panzers Cold War has some good things going for it but it feels like the developers were rushed to get the game completed.
    • 74 Metascore
    • 65 Critic Score
    Technically the title is extremely impressive too, so if you're looking for a title to sell PSPs to your friends, this might do it.
    • 65 Metascore
    • 65 Critic Score
    Multiplayer aside, the single-player story is short-lived, clocking in at around 7 hours from start to finish. Despite this though, you’ll be left with some great memories and a soft spot for the two characters before you’re finished.
    • 60 Metascore
    • 65 Critic Score
    Beautiful, next-gen visuals can’t redeem lacklustre gameplay.
    • 68 Metascore
    • 65 Critic Score
    Mario Party: Star Rush is a tight collection of mini games which are fun even in single player. It’s just too bad that the main modes which encapsulate them aren’t entertaining at all. If you can overlook the grind, then it’s worth playing for the mini games. If you can’t, I’d look for a party elsewhere.
    • 58 Metascore
    • 65 Critic Score
    A solid tower wars title with little competition in the genre at the moment. Unfortunately, it's let down by a large difficulty jump and, although it's a visually pleasing title, the grid displaying locations isn't on by default - a strange omission for any tower defence title.
    • 60 Metascore
    • 65 Critic Score
    Maybe I am missing the point slightly, and this is purely edutainment for the little ones to expand their mind? Even then you would be better off with a DS and Brain Training.
    • 69 Metascore
    • 65 Critic Score
    It makes good sense as a PC downloadable, where the interface and audience align, but here? Not so much.
    • 75 Metascore
    • 65 Critic Score
    By design, Thieves in Time is a fairly simple experience, so if you want more of a challenge, maybe it’s time to graduate to something that’s going to stretch you a little more. I personally need more from a game at this stage of my life. Sorry Sly, it’s not you, it’s me.
    • 74 Metascore
    • 65 Critic Score
    Bad storytelling and mission design that brings mechanical flaws to the forefront, however, and dampens whatever momentum the experience has. If the best time you can have with Dying Light is through avoiding the main content, maybe that says a lot about how you shouldn’t be structuring an open world game.
    • 77 Metascore
    • 65 Critic Score
    Shu
    Despite being a good, beautifully stylised game, Shu suffers from being too short. The price of $20 is well suited but this is a game you will most likely only play the once before pushing it to the back of your gaming draw. Not only is it going to sit at the back of your mind as a fond memory; sadly you’re not going to bother recommending it to anyone either.
    • 66 Metascore
    • 65 Critic Score
    The online requirement seems pointless, but it’s an enjoyable racing game overall.
    • 72 Metascore
    • 65 Critic Score
    The end result is that car enthusiasts will enjoy the customisation options and traditional driving methods but other fans of the series will be frustrated at the missing action from previous games.
    • 73 Metascore
    • 65 Critic Score
    Playing right through will take you about five or five-and-a-half hours, so it’s not a long game - but you know what else is repetitive and takes less time than that? Call of Duty. Do a value-for-money comparison on that.
    • 72 Metascore
    • 65 Critic Score
    It feels like an odd mesh of classic Castlevania, Symphony of the Night, and Lords of Shadow, and like any jack of all trades, it masters none of these elements.
    • 67 Metascore
    • 65 Critic Score
    Enjoyable and frustrating in equal measure.
    • 68 Metascore
    • 65 Critic Score
    This is a rather shortlived experience that dives head first into a pit of tedium after some early promise.
    • 72 Metascore
    • 65 Critic Score
    I’m no expert at fighting games. I like them, but I’m terrible at them, and tend to judge them on how well they do when both players are blindfolded. Marvel vs. Capcom: Infinite passes that test well, making for a great party game. Most of my issues with the roster comes down to personal preference, but it’s safe to say you shouldn’t pick it up for the story mode alone.
    • tbd Metascore
    • 65 Critic Score
    While the overall feel is perhaps best described as a bit rough around the edges, we have to remember that this is a mini after all, and the price reflects that.
    • 59 Metascore
    • 65 Critic Score
    There’s a solid foundation to Orbital Gear. The momentum-based aerial acrobatics are fluid, and mastering them is rewarding. The weapons are varied, and it’s interesting how they interact with the game world. It’s disappointing then, as the delay they have in firing is at odds with the one-to-one ease of movement the game is built around.
    • 74 Metascore
    • 65 Critic Score
    Tumble certainly has its flaws but for under $20, it isn't going to break the bank either. Those hoping for the fun times had with Boom Blox will be disappointed, but Tumble is definitely for more serious puzzle gamers.
    • 65 Metascore
    • 65 Critic Score
    In summary, there are many, many hours of playing time to be had in Atelier Rorona: The Alchemist of Arland; however repetitious game play and time constraints make it an acquired taste, best suited to fans of the series.
    • 63 Metascore
    • 65 Critic Score
    Despite being a side-show from the annual attractions, it’s still business as usual. Standard stealth with a null story amidst an interesting and unventured historical period. Like me, that last part may be enough to entice. Just don’t expect the former to feel as novel.
    • tbd Metascore
    • 65 Critic Score
    Overall, Around the World in 80 Days offers an hour or so more playing time than Call of Atlantis – and is very similar; however it's not quite as much fun.
    • 60 Metascore
    • 65 Critic Score
    The third-person madness was a nice change from the typical FPS experience but many seasoned gamers will probably find the simplified gameplay mechanics a bit too tame for their liking.
    • 64 Metascore
    • 65 Critic Score
    Although Yakuza: Dead Souls gives a negative first impression with chunky controls and lack of an English dub, as you progress you adapt your play style compensate for the awkward controls. In addition, there's a lot to do in Kamurocho - in and outside of the quarantine zone - if you've got the time for it.
    • 62 Metascore
    • 65 Critic Score
    Yes, it's pretty rough around the edges and yes, it can be frustrating to interface with. What it is, however, is a very good story with an engaging combat engine, lots of content and a good bias towards action.
    • 55 Metascore
    • 65 Critic Score
    Despite the delays on the release date, it still feels rushed and slapped together at the last minute despite some promising planning and concept designs (I still want to buy a life-size Mantel solider suit).
    • 68 Metascore
    • 65 Critic Score
    The game does come in at a mid-price point of $69.99 though, which could be a factor when considering another PSVR shooter, Farpoint, comes out in May. If you remember Descent fondly, or enjoyed RIGS, then Starblood Arena could be worth checking out, but it’s hardly a PSVR seller. It’s a shame Sony don’t encourage playable PSVR demos to allow owners to at least try out a game before investing, because this is a game that’s difficult to recommend to everyone.

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