NTSC-uk's Scores

  • Games
For 578 reviews, this publication has graded:
  • 25% higher than the average critic
  • 2% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 7 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 The Elder Scrolls IV: Oblivion
Lowest review score: 10 Land of the Dead: Road to Fiddler's Green
Score distribution:
  1. Negative: 69 out of 578
578 game reviews
    • 80 Metascore
    • 70 Critic Score
    It may not be the definition of next gen, but it is solidly old school in its delivery. It’s not often that a title comes along so devoid of hype and once again many gamers may pass this by, but if you have yet to sample the delights of the series, you could benefit from effectively three games worth of development that has honed a rough diamond into something getting closer to perfection.
    • 80 Metascore
    • 70 Critic Score
    Being story-driven, the game was also broken up into short chapters, sometimes exceedingly short. With a load required between each one it could mean playing for possibly a few minutes before needing to load the next level.
    • 84 Metascore
    • 70 Critic Score
    There is so much fun to be had from torturing the enemy that at times you have to worry about your own mental state. Yet, for all the satisfaction on offer for the majority of the experience, it ultimately ends on a disappointing low.
    • 89 Metascore
    • 70 Critic Score
    As immediately effective the game may be, look beyond the surface and the game becomes surprisingly shallow.
    • 84 Metascore
    • 70 Critic Score
    Either way it is played, the victory over a huge monster after a forty-minute battle, and then discovering a new series of armour, etc. that can be made from its parts is the sugar that keeps the player coming back. [JPN Import]
    • 83 Metascore
    • 70 Critic Score
    It's a very minor masterpiece; a perfect execution that's inherently shallow rather than profound. Give credit, though, to a hype-free summer blockbuster that will doubtlessly leave the senses tingling.
    • 81 Metascore
    • 70 Critic Score
    The mixture of splendidly chunky and vibrant visuals with coy hum-along tunes draws you deep within the game’s deceptively complex system, refusing to allow you out to even take a bathroom break.
    • 78 Metascore
    • 70 Critic Score
    A great package. A little quirky and rough around the edges, it survives on originality, genuinely funny content and an enormous challenge.
    • 63 Metascore
    • 70 Critic Score
    Diddy Kong Racing DS is still a compulsive challenge and for sheer content and variety, it wins outright. But it’s not a fully convincing reinvention, and equally it’s changed too much to feel like a reassuring old friend.
    • 81 Metascore
    • 70 Critic Score
    Lumines II shows that the game has lost none of its appeal since its initial release, and the music videos really do feel like the next-step and part of a natural progression.
    • 75 Metascore
    • 70 Critic Score
    In its favour, the battle system is easy to pick up and many happy hours can be lost in strategy; it has an addictive quality that makes you want to keep on playing, levelling up, customizing and battling the hours away.
    • 79 Metascore
    • 70 Critic Score
    A devilishly addictive and polished little pinball game that delivers in (grave diggers') spades.
    • 83 Metascore
    • 70 Critic Score
    Despite the repetitive and fiddly combat - which de-harmonises the experience and impacts on the enjoyment factor somewhat - ardent, die-hard fans of the series will have a fulfilling and fun time with the revisited universe.
    • 61 Metascore
    • 70 Critic Score
    Despite its quality it won't set the world on fire like it did back in the Eighties, but it's a poignant and subtle reminder of how games used to be written and how wonderfully brilliant games back then could be.
    • 67 Metascore
    • 60 Critic Score
    Although PBP sports no new additives or flavourings, it rehashes the old ingredients successfully enough, for the most part. [JPN Import]
    • 79 Metascore
    • 60 Critic Score
    In the end, Eternal Sonata is let down by its failure to take advantage of the story it sets up for itself.
    • 76 Metascore
    • 60 Critic Score
    There will obviously be another in the series, by which time Gearbox Software will have hopefully managed to tame both their engine and the irksome controls, and ultimately provide the game experience that this title should have been.
    • 84 Metascore
    • 60 Critic Score
    From the wreckage of its weak structure and thinly spread action, the auspicious concept of Full Spectrum Warrior emerges a damaged, substantially broken vessel. Its strengths, however, are such that only a fool would dismiss it at this juncture.
    • 76 Metascore
    • 60 Critic Score
    Ultimately, The Room comes across as a game afraid of its own potential; not only afraid, in fact, but petrified. For what it achieves the game pays a heavy cost in bad calls, misjudgements and, above all, an uncharacteristically blunt edge.
    • 49 Metascore
    • 60 Critic Score
    There is a steep learning curve. Initially it might appear that avoiding a locked-on missile is an impossibility, but these are realistic representations of modern arms so it was never going to be easy. The solution is to learn what real pilots do.
    • 77 Metascore
    • 60 Critic Score
    The idea that More Brain Training will elevate anyone to Einstein intelligence is perhaps a bit far fetched, but it’s clear that working your brain regularly is as essential as getting enough exercise; more neurons, less flab.
    • 80 Metascore
    • 60 Critic Score
    The presentation and love put into the character designs and attention to detail carries the simplistic and overly easy gameplay further than it should. If you want a gentle introduction to the genre, this is absolutely perfect.
    • 75 Metascore
    • 60 Critic Score
    An undoubtedly flawed, but fun experience - Agrippa’s combat is enjoyable, engaging, and exhilarating, whereas Octavianus’ stealth sections offer nothing new and are fairly limited.
    • 73 Metascore
    • 60 Critic Score
    Double Trouble, like previous games in the series, is a good 12-15 hours long on the first play through. However, this time repetition sets in far quicker than before with quite a few of the later levels becoming quite laborious for all but the most determined of gamers.
    • 90 Metascore
    • 60 Critic Score
    The controls are heavenly but the game isn’t.
    • 70 Metascore
    • 60 Critic Score
    The action is great when it gets going and the bosses will bring a smile to anyone's face. Whilst disappointing in some areas, it does match its budget price point and in some respects even exceeds it.
    • 71 Metascore
    • 60 Critic Score
    Charming, that certainly covers it. One damned charming game from start to finish. It's not perfect, it's not flashy, but it is a real adventure of discovery, and there are plenty of extras to keep everyone happy.
    • 61 Metascore
    • 60 Critic Score
    The game is by no means great but is also certainly not bad.
    • 54 Metascore
    • 60 Critic Score
    Despite the limited number of tracks, the combination of different game modes and difficulty ratings make PocketBike Racer entertaining when it's taken for what it is - an unashamed Mario Kart clone intended to advertise Burger King.
    • 69 Metascore
    • 60 Critic Score
    Obvious flaws and blatant plagiarism aside Conan isn’t a bad game by any stretch, offering a lot of throwaway entertainment and a real challenge on anything above the normal difficulty setting.

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