Noisy Pixel's Scores

  • Games
For 1,934 reviews, this publication has graded:
  • 55% higher than the average critic
  • 17% same as the average critic
  • 28% lower than the average critic
On average, this publication grades 1.5 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Sakuna: Of Rice and Ruin
Lowest review score: 10 Outbreak: Endless Nightmares
Score distribution:
1936 game reviews
    • tbd Metascore
    • Critic Score
    I’m not completely aware of the stakes that Bond is currently facing, but the origin story is being handled better than I could have imagined. Bond is just an insanely difficult character to get right, especially when this game is dealing with him before he becomes the fully formed legend everyone already knows. [3-Hour Hands-On Impressions]
    • 42 Metascore
    • 40 Critic Score
    Tokyo Scramble is an ambitious stealth adventure that introduces a handful of clever mechanics but struggles to unify them into a satisfying whole. While its dinosaur-infested setting and gadget-driven stealth show flashes of creativity, those moments are undermined by an incoherent story, repetitive encounters, and rough presentation. The result is a game that feels more exhausting than engaging, one that hints at a stronger experience it never quite becomes.
    • tbd Metascore
    • 40 Critic Score
    Dread Meridian sets out to deliver a chilling Lovecraftian horror experience in VR, but its technical shortcomings and uneven gameplay hold it back from greatness. While the atmospheric setup and some core mechanics show promise, immersion is constantly undercut by frustrating bugs and poor design decisions.
    • 29 Metascore
    • 20 Critic Score
    Code Violet is a deeply flawed survival horror title that struggles to justify its existence. While it offers occasional moments of visual density and fan service appeal, its lack of coherent design, constant technical issues, and frustrating gameplay mechanics make it a chore to play. The narrative is confusing, the systems are poorly explained, and the experience feels like a mishmash of abandoned ideas. Despite some visual ambition, Code Violet ultimately fails to respect the player’s time or intelligence.
    • 69 Metascore
    • 45 Critic Score
    Fia and the Wondrous Academy has a remarkable cast whom I always loved seeing interacting on screen. But almost every single facet tied to the gameplay experience provided no fulfillment, simply being an exercise in going through the motions for the sake of obligatory progress. No matter your history with the Mado Monogatari IP, this outing is not worth your time.
    • tbd Metascore
    • 40 Critic Score
    April Grove is certainly visually pleasing and offers up a playlist of gorgeous songs to help you relax, but outside of that, it is a nothing sandwich. A wafer thin gameplay loop and stark content offerings fail to even be compelling as a background timewasting activity.
    • tbd Metascore
    • 40 Critic Score
    While I was just a tad hopeful about Scar-Lead Salvation due to its developer changing up genres from the norm in a new IP, what's here is unacceptable. The abysmally designed choices permeating every facet of progression, from its lack of enemy variety, repetitive room structure, and meager meaning in choice, make this undoubtedly one of Compile Heart's worst games yet.
    • 58 Metascore
    • 40 Critic Score
    Death end re;Quest: Code Z is an overly eager follow-up to Compile Heart's darker RPG series, suffering from a noticeably rushed main narrative and botched character dynamics. Further, the gameplay genre shift has been handled rather poorly, with dull progression and unnecessarily frustrating growth permeating the experience. Unless you're a dedicated fan of the Death end re;Quest series, Code Z is not worth your time.
    • 51 Metascore
    • 40 Critic Score
    Neptunia Riders VS Dogoos attempts to deliver a Katamari-like gameplay experience with a comedic premise, starring fan-favorite Uzume Tennouboshi. However, the game falls flat with its rushed narrative, shallow mechanics, and lack of meaningful content, making it feel more like a cash grab than a worthy entry in the Neptunia series.
    • 74 Metascore
    • 40 Critic Score
    Life is Strange: Double Exposure revives Max Caulfield’s story, but the introduction of a convoluted dual-timeline mechanic and an uninspiring cast make it a less memorable entry in the series. While Max’s iconic wit shines through environmental interactions, technical bugs and disjointed pacing detract from the experience. Despite some nostalgic moments, this return to Life is Strange’s world struggles to capture the charm that made the original special.
    • tbd Metascore
    • Critic Score
    Fields of Mistria is incredibly polished for an Early Access game. It boasts a charming cast of fleshed out, loveable characters, and an impressive amount of customisation for both player characters and decoration. The gameplay balances a nice balance between quality of life features, new twists to a well-known formula, and nostalgia. If you are looking for a stand-out title in the farming-sim genre, Fields of Mistria is sure to delight. [Early Access Score = 90]
    • 72 Metascore
    • 40 Critic Score
    Zenless Zone Zero introduces players to a post-apocalyptic world where they navigate mysterious hollows and battle various enemies. While the combat is visually impressive and the character designs are appealing, the game suffers from a lackluster narrative, repetitive missions, and a heavy reliance on gacha mechanics. Although it has potential, Zenless Zone Zero currently struggles to stand out in the crowded gacha game market.
    • 55 Metascore
    • 40 Critic Score
    Library of Ruina offers a dark and compelling narrative with engaging turn-based card combat and rich voice acting that brings its unique characters to life. However, the game is hindered by excessive grinding, poor port quality on the Nintendo Switch, and a steep learning curve that may overwhelm new players. While its depth in character customization and distinct visual and audio presentation stand out, the repetitive gameplay loop and static visual novel elements may detract from the overall experience. For the best experience, it's recommended to play this intriguing but flawed title on PC.
    • 58 Metascore
    • 45 Critic Score
    Neptunia Game Maker R:Evolution stands out for a novel protagonist choice and some new characters with endearing dynamics. Yet, the tiring and frustrating combat design, dull narrative, and overabundance of lackadasical growth make this an adventure you're better off avoiding. This is an unfortunate, substantial drop in quality from Neptunia: Sisters VS Sisters.
    • 58 Metascore
    • 30 Critic Score
    Classic Collection is so bad that it is actively driving people back to the original game as it bleeds players, and given that the original is less than a third of the price, I can't blame anyone for that. This is an unfinished, shoddy product that doesn't feel good to play, and that's if you can play it at all.
    • tbd Metascore
    • 30 Critic Score
    Ancient Weapon Holly falls short of delivering a compelling roguelike action experience, marred by its overly simplistic gameplay, lack of narrative engagement, and repetitive dungeon layouts. While the game introduces a unique combat mechanic, it fails to build upon this foundation, resulting in a monotonous and unrewarding experience.
    • 36 Metascore
    • 45 Critic Score
    The original Flashback continues to shine as one of the greatest games ever created. Its enduring brilliance serves as a reminder of what a truly exceptional gaming experience can be. As time goes on, we can only hope that Flashback 2 will fade into obscurity, allowing the legacy of its predecessor to remain undiminished.
    • 60 Metascore
    • 30 Critic Score
    Super Crazy Rhythm Castle is a game that you’ll want to end as soon as it begins. I feel like it’ll find success as a novelty game where people challenge their patience or within indie circles of pretentious gamers who argue that this narrative is genius and we’re the ones not capable of understanding its brilliance. Regardless, it’s not a good game, but in retrospect, I’ve never experienced anything like it, so that’s a positive.
    • tbd Metascore
    • 20 Critic Score
    Silent Hill Ascension, with its promising live participation concept, initially piqued my interest but ultimately fell short due to a rushed narrative, generic characters, and an array of microtransactions. While it successfully brings the community together for some collaborative decision-making, the game’s overall experience leaves much to be desired. The repetitive endurance segments, issues with the PC interface, and the high cost of the season pass further diminish the appeal.
    • tbd Metascore
    • 40 Critic Score
    To be blunt, the current state of the game provides enjoyable combat, but it’s the only aspect that’s enjoyable. The crippling issue is the poorly executed script, which drags down Reverse: 1999 as a whole. As a seasoned mobile gamer, this is the first game I’ve reviewed that I actively don’t want to play because I see it as a waste of potential. In its current state, unless a player solely focuses on the aesthetic appeal of gacha characters and disregards the need for them to have personalities or engage in a compelling storyline, it’s challenging to envision anyone enjoying this game long enough to keep it alive. There might be a promising time-travel story with plenty of potential ideas, but it’s hard to follow when almost every voiced line of dialogue is distractingly subpar.
    • tbd Metascore
    • 45 Critic Score
    No one asked for Gargoyles Remastered, and I can see why. While the 16-bit gothic graphics are gorgeous, the gameplay does not hold up regardless of what style you’re playing in. The combat is dull, the platforming sections are frustratingly difficult due to bad controls, the bosses are laughable, and the experience is over before you know it. Although the added modes and rewind feature are cool, I’d say this is a Remastered release for the die-hards only and not a reason to play a game that you think you missed out on.
    • tbd Metascore
    • 45 Critic Score
    Considering the text and performance issues, Angel Whisper is primarily recommended for patient fans of the visual novel genre. Beyond that, it’s a title that hints at the developers’ potential but falls short of showcasing their full capabilities, as they seem more focused on surprising players with plot twists than crafting a coherent and well-structured experience.
    • 61 Metascore
    • 40 Critic Score
    Infinity Strash: Dragon Quest The Adventure of Dai is not an experience I recommend to anyone. Regardless of your familiarity with the series, I can promise you that this is not worth the time. Even fans who love the source material will get nothing positive from this title, as the miserable gameplay loop and surface-level storytelling will do nothing to initiate or enhance anybody’s love for the IP. What is here is more representative of a mobile game’s structure, with a console coating that’s mostly deceitful above all else.
    • 69 Metascore
    • 45 Critic Score
    When playing through Affogato, your brain becomes curious as there is a strong idea and concept to behold. However, the execution of each of these elements is unexceptional and doesn’t pull off anything memorable. The inspirations behind them are clear, but they don’t mesh well together in this format. I found myself loving the aesthetic, but the beauty fades before your very eyes as you trudge through the game, diminishing the experience over time.
    • 54 Metascore
    • 35 Critic Score
    The gameplay of Xuan-Yuan Sword: Mists Beyond the Mountains is an unoptimized mess. There is no attempt at balancing or scaling, with the only positive being a unique presentation. When it comes down to it, this has the capacity to become truly and unironically great, but the translation and mechanics need to be rebuilt from the ground up. As it is now, you’re better off not wasting your time and money.
    • tbd Metascore
    • 40 Critic Score
    Despite the myriad of technical and design issues, it’s apparent that the developers of Runes Magica had a clear idea of the kind of gameplay systems they wanted to create. However, the final product fails to capture the features of what makes action platformers engaging. While it could benefit from an update, many tweaks would need to be made to the core mechanics to capitalize on what is potentially engaging. In its current state, you won’t find anything enjoyable here that you couldn’t find done better in another game.
    • 68 Metascore
    • 40 Critic Score
    Strong environmental puzzles, unfortunately, don’t do anything to save GYLT, and as such, there’s nothing here I would really recommend to anyone other than to a younger gamer just getting into the genre. Horror fans will have seen everything this game has to offer before, and a lack of anything gripping will stop newcomers from sticking around for its brief runtime.
    • 71 Metascore
    • 40 Critic Score
    Forspoken: In Tanta We Trust is a lacking experience that doesn’t provide enough substance on a gameplay, character, or story level to justify its existence. At most, I found some enjoyment in the new combat ideas and the dialogue between Frey and Cinta, yet their executions only reach a surface level. After the credits and accompanying conclusion, which also contains blatant sequel bait that will likely never be fulfilled, I wasn’t left feeling any more invested in the land of Athia than I previously was.
    • 33 Metascore
    • 45 Critic Score
    Sadly, The Lord of the Rings: Gollum is not the precious that we were looking for. Gollum's inner battle mechanics are fun but aren't a prominent feature in a game consumed by terrible platforming sections and dated visuals. Voice acting adds promise to the experience along with a stellar soundtrack, but there's no real reason for you to play this game unless you yearn for a retro platforming experience or simply love Gollum.
    • 56 Metascore
    • 40 Critic Score
    Redfall is an anomaly because a game with this good of a team behind can't possibly be this bad, and yet, it is. There are these drips of looter shooter, RPG, and multiplayer elements sprinkled throughout, but none of them work together, delivering a messy and almost incomprehensible experience. Still, gunplay and exploration stay consistently fun, thanks to the satisfaction of taking down enemies and the level design. That being said, the single-player campaign is dull, but the multiplayer campaign could provide bouts of fun comprised of laughing at the strange AI behavior or the fact that no one can find keys to a door.

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