No DPad's Scores

  • Games
For 237 reviews, this publication has graded:
  • 42% higher than the average critic
  • 5% same as the average critic
  • 53% lower than the average critic
On average, this publication grades 2.3 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Wild Frontier
Lowest review score: 25 Red Star
Score distribution:
  1. Negative: 18 out of 237
237 game reviews
    • 67 Metascore
    • 50 Critic Score
    Robot Rampage looks good, sounds good, but plays mediocre.
    • 67 Metascore
    • 50 Critic Score
    If you just can't live without some sort of sci-fi themed dual-stick shooter where you kill robots and there are different maps, it might be just the thing for you. But for my money, there are more exciting experiences available in this genre on the iOS platform.
    • 67 Metascore
    • 25 Critic Score
    For right now, it's nothing more than a bad first-person shooter.
    • 66 Metascore
    • 75 Critic Score
    Dungeon Defenders has potential, and it's a really fun game; there's absolutely no doubt about that. But I would love to see an improved interface and controls-mind you, they're not bad, but not good either-along with some better graphics.
    • 66 Metascore
    • 25 Critic Score
    XS Games failed to realize the demographics of the App Store and failed to edit their game accordingly, making for one of the most difficult, frustrating, and annoying games I have ever played.
    • 65 Metascore
    • 25 Critic Score
    Both the worst LotR game and one of the worst tower defense games I have ever played.
    • 65 Metascore
    • 75 Critic Score
    Bottom-line, Children of Carnia is an enjoyable role-playing game, though it becomes occasionally tedious with its fetch quests and grinding.
    • 65 Metascore
    • 50 Critic Score
    A lengthy experience at a reasonable price.
    • 65 Metascore
    • 75 Critic Score
    Twin Blades: The Reaping Vanguard is a great button-masher, and one of the prettiest games in the app store.
    • 65 Metascore
    • 50 Critic Score
    NFL Flick Quarterback is a fun arcade game, but I wish there was more. Right now, it's just an overpriced arcade game that doesn't exactly live up to its potential.
    • 64 Metascore
    • 25 Critic Score
    Not only does the game take forever to get started, but you'll swear it's loading even as you play. Even with the speed cranked up, the game just feels sluggish.
    • 63 Metascore
    • 75 Critic Score
    The game does a wonderful job of rewarding progress without sacrificing accessibility, challenges the player without resorting to cheap tactics or the whimsy of chance, and contains enough content to keep even the most avid puzzlers busy for some time to come.
    • 63 Metascore
    • 25 Critic Score
    Homerun Battle 2, as you can see, makes me quite furious. And disappointed. And shocked.
    • 63 Metascore
    • 50 Critic Score
    For those looking for some action won't find it here; you're better off in space with Gameloft's NOVA or fighting Italian soldiers in Assassin's Creed II.
    • 63 Metascore
    • 50 Critic Score
    I enjoyed Super Turbo Action Pig; I love the name, game, and artwork. Gameplay is a bit unoriginal, but The Joystick Generals did a solid job of reinventing gameplay that hasn't exactly done well on the iPhone.
    • 62 Metascore
    • 50 Critic Score
    Somewhat bipolar: the boss encounters are well realized and refreshing, while the level-design only average at best.
    • 61 Metascore
    • 50 Critic Score
    Vanquish: The Oath of Brothers is a hack-and-slash button-masher with an excellent story, good controls, and striking visuals. I really liked it, but I do wish it had a touch more depth via customization so there was a reason to replay it beyond seeing if I could rack up 4,000 kills instead of just 3,500.
    • 60 Metascore
    • 50 Critic Score
    As a dual-stick shooter, Catacombs fails because it's not frantic enough. As an action game, it fails because the combat isn't very interesting. As an RPG, it fails because it's not deep enough. As an adventure and a game of exploration, it fails because there's no incentive to progress and nothing new to discover as you go.
    • 60 Metascore
    • 25 Critic Score
    Overall, it's not that fun and way too repetitive, and while it's quite frantic, it doesn't save Zombie Wonderland from being titled as one of the most repetitive games on the App Store… in a bad way.
    • 59 Metascore
    • 25 Critic Score
    Controls still suck.
    • 58 Metascore
    • 50 Critic Score
    Split/Second is certainly a nice change from the more pure sim style racers out there, but it's defining feature lacks legs for long-term enjoyment.
    • 57 Metascore
    • 25 Critic Score
    Anyone looking for a true Ridge Racer experience shouldn't find one here, and with such a lack of true content and more of a DLC extravaganza, Namco has managed to once again destroy a once beautiful franchise.
    • 57 Metascore
    • 25 Critic Score
    Honestly, by the time you've gotten five minutes into Daisy Mae's Alien Buffet, you will have seen just about everything the game has to offer. The only reason to go on playing after that is to unlock the three or four costume changes, as the game has no other staying power.
    • 57 Metascore
    • 50 Critic Score
    The match-3 mechanics, in my opinion, are quite simple and a bit too unoriginal for my tastes.
    • 57 Metascore
    • 25 Critic Score
    Cocoto Magic Circus looks good but plays horribly.
    • 56 Metascore
    • 25 Critic Score
    It doesn't feel quite 'finished' and the sheer frustration of trying to work with the controls precludes any real chance of having fun.
    • 54 Metascore
    • 25 Critic Score
    Rogue Running looks the part, but sadly does not play it well.
    • 53 Metascore
    • 50 Critic Score
    The approach to gameplay feels about ten-years old. As in early Resident Evil games, players will often find the simple act of walking through a room cumbersome.
    • 53 Metascore
    • 50 Critic Score
    This game is great… except for the controls.
    • 49 Metascore
    • 50 Critic Score
    It really is sad that Splatterhouse did not receive wider recognition during its time, because it was a good game for its time. Hell, probably even a great one. However, really all side-scrolling beat-em-up games boil down to the same essential gameplay mechanics, and this game is those mechanics at their most basic.

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