NintendoWorldReport's Scores

  • Games
For 4,803 reviews, this publication has graded:
  • 56% higher than the average critic
  • 7% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 3.1 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Sektori
Lowest review score: 10 Bakugan: Champions of Vestroia
Score distribution:
4837 game reviews
    • 37 Metascore
    • 45 Critic Score
    I came for the appealing art style with the hopes of finding a competent 2D platformer, but ultimately that failed to happen. This already short game doesn’t offer up enough variety to keep it engaging for very long and some mechanical issues only further dampened the experience. Couple all that with very limited replayability and what you’re left with is a forgettable game.
    • 74 Metascore
    • 75 Critic Score
    NBA 2K18 is a strange beast, dishing up unrivaled gameplay on the court while seemingly leaving other areas unpolished and rushed out the door. If your primary goal is diving into MyCareer mode, it’s hard to recommend due to glaring issues that bog down the experience tenfold. On the other hand, if you’re looking to get into some of the other modes including online, NBA 2K18 does a great job of delivering a top notch experience.
    • 84 Metascore
    • 90 Critic Score
    Lack of new content notwithstanding, Rayman Legends: Definitive Edition is, at least for this moment in time, one of the best 2D platformers on the Switch. The level design and varied gameplay are top notch, the graphics and music are beautiful and I’m really amazed by just how much there is to unlock and accomplish in the game -- we’re talking dozens of hours of content. Unless you really like Legends, there isn’t much here for those that have played this on other systems But if you’ve missed out on Rayman’s resurgence on modern consoles, there’s no reason not to pick up this brilliant platformer.
    • 60 Metascore
    • 60 Critic Score
    Unfortunately, especially where control and complexity come into play, what works well in mobile is generally pretty mediocre on the dedicated gaming hardware of the Switch where the competition has set the bar far higher. If you’re truly bored of Mario Kart and looking for something to kick around for a while, or are less bothered by floaty controls than perhaps it will scratch an itch for you. Nonetheless I would have a difficult time recommending it for the majority of gamers out there.
    • 74 Metascore
    • 80 Critic Score
    Quest of Dungeons, for many people, will initially live or die upon its looks unfortunately and if you enjoy a challenge that plays very well in handheld mode I encourage you to give the gameplay a look. Underneath the old school pixel graphics is a rewarding and challenging roguelike experience, one that will probably bring you closer to the original Rogue than anything else you’ll play. The RNG (Random Number Generator) Gods are strong with this title, and though they are often quite cruel when things roll on your side it can be a great feeling. What’s great is there is ample room for strategy and success (as well as humiliating failure, granted) as you encounter the biggest challenges in the game. Why settle for your fate when you have an opportunity to change it by being a tricky bastard? Quest of Dungeons has consistently surprised me with its adherence to the core roguelike formula, with all of its randomness, while also maintaining a consistent degree of challenge.
    • 79 Metascore
    • 85 Critic Score
    As both a Pokemon and semi-casual fighting genre fan I appreciate the amount of detail that went into Pokken Tournament Deluxe. From the design of each Pokemon to the detailed landscape of the battle arenas, no detail went overlooked. Although Pokken is accessible enough for fans that don’t want to get into the weeds it’s clear who the intended audience is. From the detail of the fighting mechanics down to the rewatchable replays, Pokken Tournament DX was expertly designed for the advanced fighting genre fan.
    • 74 Metascore
    • 90 Critic Score
    I have immensely enjoyed my time with Kingdom: New Lands. The set up of randomly generated island variations makes every playthrough both exciting and scary, and the feeling of branching out and fortifying your base is very satisfying. This is not a very action-heavy game, but more a dynamic adventure with the highs of triumph and the lows of defeat all wrapped up in a beautiful simulation game. With a great challenge, subtle and organic strategy and a gorgeous presentation, Kingdom: New Lands brings an excellent title to the Switch, one you won't want to miss.
    • 72 Metascore
    • 75 Critic Score
    If you want to sit back and relax with your Switch, Semispheres is an enjoyable and serene puzzler that is both soothing and tough. The lack of overall meat to the game is a little disappointing, but the ride is very much worthwhile as long as you’re okay with a shorter-than-expected time.
    • 38 Metascore
    • 45 Critic Score
    R.B.I. Baseball 2017 is the sacrifice bunt of the Switch. It has a purpose in theory and might have been acceptable in its current form several years ago, but more efficient ways are on the way to get a sports fix. And with Baseball Stars 2 hopefully coming from Hamster and the fingers-crossed dream of mine that Super Mega Baseball 2 will touch 'em all including the Switch, we won't be lacking for smart baseball options. In a simulation game, I'd at least like to bring Youppi back to a baseball stadium, but that'll have to wait 'til next year.
    • tbd Metascore
    • 75 Critic Score
    I enjoyed my time with Double Dragon 4, it looks, sounds and plays exactly how I remember it back when I was a kid. The addition of new modes, being able to customize the controls and fun local multiplayer will make this one I most certainly will break out when friends are over. I mean how often do you get the chance to show somebody a green version of Abobo getting tornado kicked.
    • 85 Metascore
    • 90 Critic Score
    Everything about NeuroVoider just feels good. As a fan of the RPG genre, I love how strategy based thinking has been perfectly mixed with heart pounding action. The biggest concern with Rougelike permadeath is avoiding the feeling of staleness and there is no concern of that here. For one of the best Indie experiences on the Switch so far, the small investment into learning the complexity of the inventory system is more than worth it.
    • 85 Metascore
    • 95 Critic Score
    With their powers combined, Nintendo and MercurySteam basically struck gold with this game. Samus Returns is a dynamite entry in the fabled series and deserves to be mentioned in the same breath as Metroid: Zero Mission and Super Metroid. If you’ve been waiting for a new 2D Metroid game from Nintendo for more than a decade, you owe it to yourself to play this game.
    • 71 Metascore
    • 65 Critic Score
    When I first started Lichtspeer I was worried the gameplay wouldn’t be varied enough to keep it from getting dull. The new elements provided a nice change, but by the conclusion I couldn’t help but trust my first instincts. It tries to spice it up with some abilities, but ultimately it’s about the core mechanic of throwing the spear. While fun and satisfying to nail an enemy from across the screen, the well runs dry towards the end of your journey, especially with the spike in difficulty when dealing with bosses.
    • 79 Metascore
    • 80 Critic Score
    Monster Hunter Stories was a very enjoyable adventure, but the battle system let it down. With all the improvements made to make the game pop, the battles feel shallow during the campaign. You are asked to make a boring leap of faith in the hopes of finding rewards. Everything else about the game works. Exploring the world hasn't been better than this and the style just pops on the Nintendo 3DS. Newcomers and veterans alike will find a lot to love, but also need to go in with lowered expectations about the combat.
    • 74 Metascore
    • 70 Critic Score
    If you’re looking for a thought provoking experience, whether it’s to enjoy the artistic level design or to deduce the lore that's presented in the story, then you will enjoy The Bridge. It will take a couple of hours to complete the initial 24 puzzles of the main story and, not surprisingly, the final 24 puzzles are a more challenging mirror copy with an alternate ending. My brain got a workout plotting courses on 2-dimensional paths that don’t exist in the 3-dimensional world but the reality warping experience was worth it.
    • tbd Metascore
    • 40 Critic Score
    Super Sidekicks takes simple mechanics to the extreme, but in doing so creates an experience that’s chaotic and often frustrating. Lovers of the beautiful game are going to need to wait a bit longer for a worthwhile representation of the sport on Switch.
    • 82 Metascore
    • 70 Critic Score
    As would be expected for a pair of 3DS games, the Gunvolt titles look sharp in handheld mode. There was a bit of an adjustment period when playing on TV, as I had mostly played Blaster Master Zero in handheld mode so I wasn’t used to the pixels being enlarged for TV visibility. It’s especially notable in the first game’s credits. The music is not really noticeable until the Japanese pop idol overrides kick in, but those songs are a nice reward for the first game and serve as the DLC for the second title. Inti Creates’s first six months on Switch have been quite strong, and this package is keeping the streak alive. Some of the additional content may water down the experience, but both games at their heart are worth a look.
    • 64 Metascore
    • 65 Critic Score
    All in all League of Evil is a very hard but ultimately just simply okay platformer. Even when its tendrils sunk into me, technical hiccups like unresponsive controls and shoddy level design, accompanied with a fairly obtuse level constructor, held this back from being a true gem on the eShop. As a fan of difficult platformers, I certainly enjoyed my time, but if that's not up your alley, you might want to steer clear of this flawed (but fun) title. 

    • 48 Metascore
    • 35 Critic Score
    Looking over the complete package there aren’t many notable features that make Boost Beast compelling, even for casual puzzle fans who are dying for a traditional match-3 to play on their Switch. The truth is, even if the game looks appealing to you in some form, if you have a smartphone of an average size you’re far better off getting the game in that space. It’s important for the Switch to have a diverse lineup that includes something for everyone. Unfortunately in the case of Boost Beast, even lacking an alternative for a simple and traditional match-3 experience, I have a hard time recommending it to anyone.
    • 85 Metascore
    • 90 Critic Score
    It’s one of those rare instances where the positive pre-release reception was totally justified and made the ultimate pay-off even better. The developers at Ubisoft Milan and Paris took their time to figure what works about strategy games and elevated it to a form that can be enjoyed by many. Add to that the pure cleverness of the adventure, and what results in an absolute must play for Nintendo Switch owners. This is the best game the Rabbids have starred in and they only needed Mario to achieve it.
    • 76 Metascore
    • 75 Critic Score
    All in all, forma.8 is a game that presents a lot of very fresh concepts that absolutely deserve to be explored further. My issues with its combat system didn’t become a real problem until late in the game, and even then it was generally relegated to short encounters that I’d have to retry a couple times. On the other hand exploration, while at times confusing, was never short on awe inspiring moments. Emerging from a challenging series of encounters in tight hallways and finding yourself in a huge room with five options of which door to go through next is what makes this type of game so fun, and forma.8 sure has a lot of those moments.
    • 76 Metascore
    • 80 Critic Score
    Besides Tetris, puzzle games have had a hard time keeping my attention. As we’re finding out with the Switch, games I wouldn't have previously enjoyed are finding new audiences with its ability to play quick snippets of games anywhere you go. Piczle Lines DX is a perfect example of a game that works great in any situation and provides so much content that only the most puzzle-obsessed fans will be able to get through them all, maybe.
    • tbd Metascore
    • 70 Critic Score
    Runners aren’t generally a genre I delve too deep into, but Kid Tripp has me rethinking why I don’t. Originally pulling me in with its art direction, the real beauty of this game is in the fun and addicting gameplay. They strike a great balance of accessibility and challenge, and even give the option for players who want more of a challenge to do so. The only glaring flaw is the limited content the package has to offer. While there are some incentives to revisit levels in the form of challenges, those dry up relatively fast which left me wanting more.
    • 76 Metascore
    • 85 Critic Score
    Overall I was really impressed with the quality of games included in Jackbox Party Pack. All but one of them are very solid experiences that can always dish up a fun time. I was literally on the floor laughing during a game of Word Spud, and every other game brought out the best (and worst) of my friends and family. Of course your mileage will vary by how many people you can play with, so make sure to invite many friends to the party if you want to truly have an event to remember.


    • 67 Metascore
    • 70 Critic Score
    To enjoy this game you’ll need to understand going in that the story is based on Minecraft, but you will not experience any of its free building or open sandbox trademarks. If we simply judge the game on its entertainment value then I can say I had a great time. The story is great, the acting is top notch and Telltale did a great job of capturing the spirit of Minecraft. If you're a fan of the Minecraft universe and enjoy kids movies with humour to satisfy adults then you will enjoy this—what I will continue to call an interactive movie.
    • 73 Metascore
    • 85 Critic Score
    Chicken Wiggle is an intuitively-designed, tightly-controlled 2D platformer that has the potential for an unlimited amount of content. 3DS owners that pick this game up are getting a great value, despite a few minor issues that I had with the game. Atooi has once again crafted a fine, challenging platformer that is easy to recommend to any fan of the genre.
    • 86 Metascore
    • 90 Critic Score
    Sonic Mania is a delightful return to the 2D platforming style that first made the hedgehog a star. The love from the development team for 16-bit Sonic is evident in every moment of the game. Fans of classic Sonic must buy this game, but the excellent level design, music, and graphics will please all people who enjoy a well-thought-out sidescroller.
    • 74 Metascore
    • 80 Critic Score
    All in all, Use Your Words executes well on what it sets out to offer: An accessible party game. Your mileage will definitely vary with the amount of people you have to play with, and three people are needed at minimum to play. But if you have enough friends at your disposal there is definitely a lot of fun to be had in this game, and it will certainly create great memories with your friends and family.
    • 61 Metascore
    • 70 Critic Score
    Phantom Trigger is one of those games that you play through once. You won't play it for the story, but the rewarding combat and flashy environments are here to entertain. These will keep you glued to your screen until the credits roll. The enemies and objectives don't really change for the most part, but at least they give you a reasonable challenge. The game is perfectly fine with those looking for something quick and flashy, but don't expect something you will remember months from now. With 6 hours on the counter, it’s over before you know it.
    • 91 Metascore
    • 100 Critic Score
    While Retro City Rampage DX’s story was somewhat short, its time on my Switch will not be. I still have plenty of side missions and collectables to grab, or I might just run down some pedestrians while riding the train. I love this game. And I think it loves me, too.

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