NintendoWorldReport's Scores

  • Games
For 4,803 reviews, this publication has graded:
  • 56% higher than the average critic
  • 7% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 3.1 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Sektori
Lowest review score: 10 Bakugan: Champions of Vestroia
Score distribution:
4837 game reviews
    • 66 Metascore
    • 55 Critic Score
    It's the same as the previous games, but battling bosses now requires that you slog through a turn-based map before you can reach them. If this sounds appealing to you, then enjoy!
    • 58 Metascore
    • 50 Critic Score
    It's easy to see why this game never made it over to the states in the first place. It's nowhere near as much fun as the previous games in the series, and it's hampered by bad level design and boring gameplay.
    • 66 Metascore
    • 70 Critic Score
    A game that has a great set of concepts, but inevitably falls short once you realize there's not much to it, and that you're essentially traveling along a linear path and repeating the same process over and over again until you reach the end, with your only occasional relief being the driving sessions.
    • 86 Metascore
    • 95 Critic Score
    It offers the most intuitive, polished and entertaining use of the touch screen yet. What's more, it has enough depth to hold a player's attention for hours on end. [JPN Import]
    • 60 Metascore
    • 60 Critic Score
    Everything about the game feels like it needs just a little bit more polish, especially the tilt sensor. What could be a very innovative and fun mechanic to add to a platforming game ultimately falls short of its goal and only manages to hamper the gameplay.
    • 71 Metascore
    • 55 Critic Score
    In all honesty, European Assault is just boring.
    • 85 Metascore
    • 85 Critic Score
    By bringing back some of the complexity from the Super Famicom titles that the GBA games have lacked, and by catering to new players by compensating the difficulty level, Intelligent Systems have crafted a fine addition to the Fire Emblem name. [JPN Import]
    • 88 Metascore
    • 90 Critic Score
    Twisted, a lowly GBA game, is everything that the DS-powered "Touched" was not. It's big, it's funny, it's well designed, and it's fun.
    • 69 Metascore
    • 80 Critic Score
    If you didn't notice already, this means that there were not only no Nintendo songs, but there were no children songs, either.
    • 73 Metascore
    • 75 Critic Score
    Though it comes off feeling low-tech (and it is, really), Revenge of the Sith for the DS is more or less on equal footing with the GBA version it shares so much in common with. The 3D multiplayer mode may well be worth the $10 price difference...but only if you’ve got friends to play it with.
    • 73 Metascore
    • 75 Critic Score
    Hardly a "must own" game, but it's surprisingly good stuff considering it's based on a big-budget movie.
    • 76 Metascore
    • 65 Critic Score
    It's bad when great games from yesterday lose their steam. It's worse when that very same game's mechanics are implemented in an all-new title.
    • 71 Metascore
    • 70 Critic Score
    An excellent example of a new form of gameplay unique to the DS. It’s pure fun and puts a smile on the face of anybody playing it. [Import]
    • 58 Metascore
    • 40 Critic Score
    Just tedious.
    • 48 Metascore
    • 50 Critic Score
    This is what happens when you get an old, dated license and have absolutely no idea what to do with it.
    • 73 Metascore
    • 80 Critic Score
    Its simple presentation may deter players who like a bit more pizzazz and graphical flare, but an entertaining game with lastability awaits those who decide to pick it up. [JPN Import]
    • 62 Metascore
    • 60 Critic Score
    Gameplay is what makes or breaks a puzzle game, and that's where Mr. Driller 2 falls flat. It can't seem to decide if it wants to be an action game or a puzzle game.
    • 81 Metascore
    • 75 Critic Score
    The final difference between the Xbox and GameCube versions that I'll mention is a horrible oversight in the Displace level.
    • 58 Metascore
    • 60 Critic Score
    The developers made little effort to adapt Rayman 2 for the handheld, transforming a brilliant game into a mushy blur.
    • 44 Metascore
    • 50 Critic Score
    Unfortunately, it runs on the same engine and is built on nearly the same game design as the last two TMNT games, which were less than spectacular to begin with... At full price, it would be hard to recommend Mutant Melee to anyone.
    • 61 Metascore
    • 50 Critic Score
    A game that could have been great. But due to the glaring control issues and lack of player rewards, it becomes a chore rather than a game, and most players will probably be bored or frustrated if they bother to play it.
    • 73 Metascore
    • 85 Critic Score
    Mixes elements of classic Mario games and sidescrolling shooters with touch screen controls for an experience like you’ve never played before.
    • 46 Metascore
    • 70 Critic Score
    Amazingly, the game still manages to be rather fun if you can get past the warts.
    • 80 Metascore
    • 85 Critic Score
    Gripes aside, Donkey Kong Jungle Beat is a fantastic platforming game with plenty of new ideas and a great style to call its own. The game also features beautiful graphics which are reminiscent of the technical qualities of Rare's "Star Fox Adventures."
    • 87 Metascore
    • 75 Critic Score
    All that's needed is a more intuitive control scheme, some variety in training and dialogue, and some MUSIC DURING GAMEPLAY.
    • 78 Metascore
    • 80 Critic Score
    The big change in Dream Champ Tournament is the boss stages. Unlike the previous GBA title, which simply had Klonoa and the bosses duke it out, you now have to race the bosses. This fits well with the "tournament" aspect of the story, if you're paying any attention to it.
    • 56 Metascore
    • 50 Critic Score
    This game will only last you few for a few hours, if you're lucky.
    • 60 Metascore
    • 40 Critic Score
    Lack of subtlety is FIFA Street's serious illness – and it drastically shortens the game's life. When you then begin to get tired of constantly seeing the same animations – which are supposed to be the most accomplished aspect of the game – there is little left to hold your interest.
    • 88 Metascore
    • 90 Critic Score
    With the pitching mini-game and Owner Mode (or Dynasty Mode for the less hardcore), gamers will have plenty to enjoy for the rest of this baseball season and well into the off-season.
    • 81 Metascore
    • 85 Critic Score
    While other games in the Wario Ware series have been packed full of micro-games and unlockables, SaWaRu falls slightly short of the lofty goals set by its predecessors. The overall number of games is smaller, and the fact that some of them are very similar serves to make the list appear even slimmer.

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