Nintendo Life's Scores

  • Games
For 5,879 reviews, this publication has graded:
  • 45% higher than the average critic
  • 18% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 8 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Super Mario Maker
Lowest review score: 10 153 Hand Video Poker
Score distribution:
5888 game reviews
    • 72 Metascore
    • 70 Critic Score
    It’s crazy to think that the original Red Faction Guerrilla came out 10 years ago, especially when you consider no one has matched it for sheer destructive agency. As an open-world third-person shooter, Red Faction Guerrilla: Re-Mars-tered doesn’t do much to set itself apart from the pack, but its unscripted destruction physics help elevate even the most boring of missions into a riot as you smash walls to reach an objective or use a rocket launcher to crumble enemy vehicles. With extra DLC bundled in and some decent Switch exclusive motion controls, Red Faction Guerrilla is another forgotten shooter that deserves a second (or third) shot at stardom.
    • 74 Metascore
    • 70 Critic Score
    Despite the fact that this is unquestionably a very fine video game, there's no escaping the fact that the Switch version has some serious issues; assets are noticeably weaker than they are in other versions, the frame rate is halved and the loading times are maddeningly protracted at points. Fingers are crossed that the developers can remedy some of these problems with proposed updates, but for the time being, this is arguably the least impressive edition of the game – although the fact that it's portable perhaps counts for more than you'd think.
    • 38 Metascore
    • 40 Critic Score
    Mainlining fails to really provide any interesting commentary on its chosen subject matter, revelling instead in caricatures we’ve all experienced a hundred times before; stuff you’ll have seen done better in any Grand Theft Auto game that has parody websites involved. Its gameplay too often degenerates into trial-and-error and lacks any sort of consequences for the player getting things wrong, which renders the whole investigative process pretty much pointless. On Switch these problems are married to a control system which is, in short, terrible, and will likely see you reaching for the off switch long before you’ve reached the end of your investigations.
    • 79 Metascore
    • 80 Critic Score
    The story signposting and interaction model are sophisticated enough that your patience through the linear prologue will be well rewarded. If you do feel like walking away after 8 or 10 hours, then the game will hand you a neat get-out at your first proper ending, which won’t leave you feeling like a quitter. Overall, polish and craftsmanship elevate a lightweight but amusing story to something that really stands out. For visual novel freshmen, it could even be your first crush.
    • tbd Metascore
    • 80 Critic Score
    We’d give this a recommendation to any fans of the Mario RPG series’ – as this hits most of the same notes – or anybody looking for a good RPG to introduce them to the genre. Citizens of Space is a measured step up over its predecessor, and we hope that Ede n Industries will continue this upward momentum with whatever project is coming up next.
    • 69 Metascore
    • 60 Critic Score
    With gorgeous pixellated graphics and a charming, uplifting soundtrack, Furwind is a delight to behold. Unfortunately, with some awkward controls and a lack of any original, engaging ideas, it falls short of being truly great, if only because the Switch is already home to some stellar platforming games that comfortably outshine this workmanlike effort. Still, if you’re a fan of the genre and you're looking for something to keep you busy during the summer months, Furwind’s impressive stage variation and challenging difficulty make it worth a look.
    • 74 Metascore
    • 70 Critic Score
    Much like Onimusha: Warlords before it, Devil May Cry preserves all the things that made it great in 2001, while systematically crystallising all of its faults. It’s a shame it wasn’t given the remake treatment gifted to Resident Evil and Resident Evil Zero – or even have some form of ‘remastering’ to optimise it for Nintendo Switch – but for fans of the series who hold fond memories of slaying demons and attaining that elusive ‘S’ rank, you can now enjoy Dante’s inaugural adventure in handheld form.
    • tbd Metascore
    • 70 Critic Score
    While there are a fair few top-down dungeon crawlers and action RPGs on Switch today, there’s always room for more – especially when they fly in the face of mobile gaming’s unpredictable quality levels. And while Blade II's aesthetic is nothing new – in fact, we’d say Bloodborne and The Witcher III are really having their style cramped – the quality of its presentation and performance on Switch really makes up for it. Its slick and fast combat has plenty of depth to offer, but it’s let down by samey and uncreative level designs that repeat themselves far too often.
    • 88 Metascore
    • 100 Critic Score
    Put in as simple a manner as possible, this is likely to be the last 2D Mario game you’ll need. It’s Super Mario Maker but with more of everything that made the original so phenomenal. Enemies, themes, game styles, gizmos, powerups, the Story Mode having an actual story, multiplayer, the list of additional gubbins is truly massive when you take a step back. There are a few small niggles here and there, but they're overwhelmingly dwarfed by the sheer joy and unbridled freedom that exceeds the original in spades. Realistically this game poses the question as to whether this is the future for 2D Mario as a whole. For any fan of Mario who owns a Switch – heck, for any Switch owner full stop – buying this game is an absolute necessity.
    • tbd Metascore
    • 80 Critic Score
    Cybarian: The Time Traveling Warrior isn’t a very long game by any stretch of the imagination, but when you take into consideration its low price point, it really is a no-brainer. Engaging, tough combat combined with superb retro graphics and a killer soundtrack make for an experience that fans of old school action titles will relish, if only for a short amount of time.
    • 80 Metascore
    • 80 Critic Score
    Crash Team Racing: Nitro-Fueled is a visually phenomenal upgrade on a PlayStation karting classic, and one that faithfully recreates both its positives (its unique drift boosting system) and its potential irritants (30fps, tricky AI). It does bring a whole new set of issues – mainly lengthy loading times and the fact that playing offline stops you making any progress towards unlocking anything – but while these prevent the game from becoming an absolute must-have, they don’t sour the experience enough to stop us wholeheartedly recommending it regardless.
    • 75 Metascore
    • 70 Critic Score
    Much of We. The Revolution may feel like busy work for a lot of people. You’ll spend so much of the game reading through reams of text and managing stats that we can confidently state that it’s definitely not for everyone. As an insight into the hardships of the French Revolution, however, it’s an incredibly authentic, thoughtful experience, and those with even a lick of interest in history will find a lot to love here.
    • 52 Metascore
    • 60 Critic Score
    While playing a Leisure Suit Larry game is the gaming equivalent of being seen reading a copy of the Daily Sport, this mostly unwanted revival of the series is actually far better than anyone was expecting. Leisure Suit Larry: Wet Dreams Don't Dry's 2D art style has a ’90s comic book feel to it, while the simple point-and-click gameplay is a far better fit than the awful open-world approach the Larry Lovage games took in recent years. While some of the jokes do land, many don’t (even with its tongue impaled through its cheek), and with some often utterly obtuse puzzle designs you’re probably better off enjoying the superior offerings this genre has to offer on Switch.
    • 55 Metascore
    • 40 Critic Score
    Slender: The Arrival is far from the greatest horror game on Nintendo Switch. With the likes of Outlast 2, Layers of Fear, and Resident Evil to compete against, this bland and bare horror title shows its true colours separated from the hype of 2013. Unlike the mystical powers of the Slenderman, there’s nothing compelling here in the slightest, unless you like looking at poorly rendered forestry.
    • 62 Metascore
    • 50 Critic Score
    The Last Remnant Remastered is the sort of game that we wish we could recommend more highly. Though it has plenty of interesting ideas, like the Union battle system and the SaGa-esque character progression, these are all so mired in obscurity and confusion that their impact is considerably lessened or nullified outright. The Last Remnant Remastered is the best ‘bad’ RPG out there; it’s a game that undeniably has some excellent qualities, but it can never manage to get out of its own way. If you can get past the hokey tutorials and confusing mechanics, The Last Remnant Remastered on the Switch stands as one of (if not the) best versions available, as the enhanced visuals and quality of life improvements are now offered alongside the ability to play on the go. We’d give this one a very light recommendation; if you’re an RPG nut and you have the mettle to get through the more frustrating entries of the genre, this is the game for you. If not, we’d recommend you take a pass.
    • 84 Metascore
    • 90 Critic Score
    Directed by ex-Cave dev Daisuke Koizumi, who worked on Deathsmiles 2 and Dondonpachi, amongst other great entries in the genre, Rolling Gunner has pedigree, and it shows; this is one of the most addictive, accessible and downright fun shmups currently available on Nintendo’s system. It plays beautifully, looks amazing and is overall one of the most engaging side-scrolling shmups released in recent memory. Kudos to Mebius for creating an entry in the genre that does so much to welcome newcomers into the fold whilst at the same time offering a blisteringly difficult challenge with plenty of hidden depth to hardened warriors looking for their next shooter addiction.
    • 78 Metascore
    • 70 Critic Score
    My Friend Pedro, for the most part, delivers on its promise to provide you with an almost endless variety of ways with which to carry out the flashy brand of OTT violence that’s had gamers eagerly awaiting its release. The controls can be cantankerous at times and the levels are far from being an eclectic mix, but it adds enough diversions to the action with light puzzling and platforming elements to keep things interesting enough to see through to the end. Also, your best friend is a banana.
    • 83 Metascore
    • 70 Critic Score
    For visual novel fans, VA-11 HALL-A is definitely refreshing and distinctive enough to be worth your time. It’s also ideal to play handheld on Switch: touchscreen, Joy-Con, HD rumble, pick-up-and-playability and a close-up screen for reading all add to the experience. If you don’t usually go for visual novels then it’s back to our starting question: can VA-11 HALL-A be excused its lack of gameplay? If you’re happy to try it just for a story, then you’ll be delighted. Delighted enough to read it through six times in search of alternate endings? Probably not. But, like a good cocktail, its flavour lingers after the final sip – so sometimes one is enough.
    • 81 Metascore
    • 90 Critic Score
    While it’s a shame that there are fewer games here than in other Konami collections – we’d have loved to have seen NES title Contra Force or the now-extinct WiiWare title Contra ReBirth – the ones included are universally brilliant. The 8-bit and 16-bit Contra games are among the finest examples of the run ‘n gun genre, and to have almost all of them included in a single release and emulated flawlessly is an absolute treat. Whether you’re a fan of the series or a curious onlooker who’s always wanted to see what the fuss was all about, this is essential.
    • tbd Metascore
    • 50 Critic Score
    PlataGo! has some value as a learning tool for would-be designers of all ages, and it offers a surprising depth of tweakable options to help you put an individual stamp on your levels (and campaigns). However, if the low quality, generic feel of the graphical and audio assets don’t quickly sap your enthusiasm, the frustration of wrestling with the interface to fine-tune more complex creations will.
    • 62 Metascore
    • 70 Critic Score
    Super Neptunia RPG actually has more in common with South Park: The Fractured But Whole than it does more traditional RPGs, simply because it takes systems that can often be a little too complicated and makes them far more palatable for players hoping for a more casual experience. Combat can often drift a little too far into the casual zone – especially with the ability to speed up battles – but the strength of its environmental design and the light-hearted nature of its quests helps this spin-off hold a lot more weight than some of the throwaway cash-ins that have graced PS Vita in recent years.
    • 71 Metascore
    • 60 Critic Score
    Phantom Doctrine certainly shares plenty of DNA with the much-adored XCOM series, but it lacks the polish that’s made the likes of XCOM 2 such an enduring example of how to do tactics right. When Phantom Doctrine really doubles down on the minutiae of its spycraft – including the solving conspiracies and the stealth-focused nature of its missions – its own personality shines through. It’s certainly scrappy here and there – especially when it comes to managing the meta of its spy network – but push past these imperfections and you’ll have plenty of licence for kills (and the occasional thrill).
    • 85 Metascore
    • 90 Critic Score
    Brace Yourself Games has crafted a unique Zelda game which fits in perfectly with the rest of the family. A transfusion from Crypt of the NecroDancer gives the old top-down template a fresh spin but it still manages to feel like Zelda. By allowing a talented indie developer to play in the universe, Nintendo has gained a fantastic entry in the franchise that feels like a celebration – specifically of its music, a part of the series destined to take a back seat as the majesty of Hyrule is increasingly conveyed through the scale of its world rather than melodies from the days when the 'kingdom' was really a walled garden. Cadence of Hyrule is not just a brilliant game, it's a brilliant Zelda game - one that you won't want to miss.
    • 83 Metascore
    • 90 Critic Score
    What you've got here are two of the finest examples of the genre, accompanied by a third likeable entry which is also well worth a look. When you consider the many hours of top-notch entertainment on offer, the price is very nearly a steal.
    • tbd Metascore
    • 20 Critic Score
    Radiation City is shovelware, to put it bluntly. Within the entirety of its (admittedly large) open world, there isn’t a single original idea to be found. The ideas it copies from its contemporaries aren’t well implemented either. If you’re looking for an enjoyable open-world zombie game, look somewhere else. If you just want a thrilling undead experience, check out Resident Evil.
    • 68 Metascore
    • 70 Critic Score
    Fans of the show and of complicated RPGs will no doubt find plenty to love here in the likable characters, complex character customization, and frantic battle system while those who would consider themselves to be unfamiliar with RPGs or the anime will no doubt be put off by the uneven, sometimes cringe-worthy writing, lack of effective tutorials, and general tedium present throughout the whole experience. We’d give Sword Art Online: Hollow Realization a recommendation overall – this is a good, quality RPG – just make sure you do a bit of research in advance to confirm that it’s what you’re looking for.
    • 60 Metascore
    • 70 Critic Score
    While ultimately less accessible than the likes of Wargroove (which taps into that Nintendo-centric DNA of Advance Wars far better), Battle Worlds: Kronos does a decent job of bringing a more complex and challenging take on turn-based hex strategy. The reinforcements system makes this far less ‘hard’ than its tutorials would have you believe, although it’s a much purer experience without them. The lack of online multiplayer support stings, but it’s balanced out by a hotseat local version. Its overly long mission structure doesn’t lend itself to short bursts of play, but for those looking for something suitably meaty in the strategy department will find plenty to enjoy.
    • tbd Metascore
    • 30 Critic Score
    Bullet Battle: Evolution does not bode well for the future of online shooters on Switch. With it looking increasingly unlikely Call of Duty will ever return to Nintendo hardware, it falls to other studios to fill that gap. Unfortunately, undercooked messes like this one don’t help the cause. A free-to-play shooter that’s riddled with disabled microtransactions that bottleneck progress, this is a clunky effort that’s in dire need of some proper optimisation and a complete overhaul of its progression systems and balancing. You’re far better off sticking to Fortnite, Realm Royale, DOOM and Paladins for your online shooting needs.
    • tbd Metascore
    • 60 Critic Score
    Super Skelemania is a passable – if mostly superfluous – effort in a sea of similar games. The satisfying movement mechanics you uncover ensure that the hour you spend playing won’t feel wasted, but whether you’ll feel compelled to pick it up again – or if you soon struggle to recall ever having played it in the first place – is another matter. Nonetheless, there are certainly less competent, and more cynical releases to filter through on the eShop.
    • 59 Metascore
    • 70 Critic Score
    There’s no denying Warlocks 2: God Slayers has really improved upon the original game that completely bypassed a Nintendo platform release. The larger levels, more refined character traits and continued support for co-op play does help it stand out among its Metroidvania-esque, pixel art-styled brethren. However, the lack of support for online play (something present on PC and other version of the game) takes the shine off this package, especially for a game that’s substantially more fun to play with others.

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