Nintendo Life's Scores

  • Games
For 5,862 reviews, this publication has graded:
  • 45% higher than the average critic
  • 18% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 8 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Horace
Lowest review score: 10 Lawnmower Game: Racing
Score distribution:
5870 game reviews
    • tbd Metascore
    • 60 Critic Score
    Though perfectly functional, the controls of Ninja-Kid do not always feel natural, sometimes requiring thought to perform the required actions. Get going, however, and the variety of enemies and different tactics employed to eliminate those enemies makes for some enjoyable gameplay .As the challenge increases, survival gets quite samey at the beginning of the stages, but Arcade Archives Kid-Ninja still provides a fun highscore-chasing challenge.
    • tbd Metascore
    • 60 Critic Score
    The gameplay is focused more towards the casual gaming crowd who are looking for a simple yet fun and addictive game, and it provides just that.
    • 65 Metascore
    • 60 Critic Score
    On its own, Falcon Age for the Switch is still a fun experience, but when held up against its VR sibling, it’s an objectively lesser game. Nevertheless, we’d still recommend giving it a shot if only for its remarkably unique premise; after all, it’s probably the closest most of us will get to owning a pet falcon.
    • tbd Metascore
    • 60 Critic Score
    Gravity+ is surprisingly functional and delivers a solid experience. The overall design and presentation does feel a bit rough around the edges, but when you develop a tempo the levels slowly become addictive. The limited content on offer in the base game is probably the biggest criticism, however taking into account the purchasable level design tool gameplay is potentially unlimited. If you would like a solid game on the Wii U that comes with its own level design tool, Gravity+ is one to consider - provided you're cool with paying a bit extra to unlock it.
    • 64 Metascore
    • 60 Critic Score
    Had 99seconds an arcade cabinet yelling for our attention, we would stroll right on up to it and put in the equivalent of 200 Nintendo Points for a quick challenge of skill. It's a title limited in scope but 99seconds does one thing and does it with competence, and that's probably all that we could reasonably ask of it before marching on to the next cabinet.
    • tbd Metascore
    • 60 Critic Score
    While I adored Lego Voyagers' visual style and emotive design of the main bricks, I often found the actual puzzles underwhelming, and the game ended just as they started to get interesting. If you ever find this on sale and want to just enjoy an evening with someone, this is a clever little co-op adventure with surprisingly touching themes. But when it comes to the difficulty of the main puzzles and the amount of content on offer, Lego Voyagers feels a few bricks short of a full set.
    • tbd Metascore
    • 60 Critic Score
    It's quite basic, but 5-in-1 Mahjong's 300 tile arrangements make this the best budget buy in the genre so far for DSiWare, even if the titular extra modes are a mixed bag.
    • tbd Metascore
    • 60 Critic Score
    The limited content in Stern Pinball is nonetheless well-crafted and certainly accurate when compared to real pinball. The issue is it's a rather simplistic game.
    • 68 Metascore
    • 60 Critic Score
    Speaking Simulator is a great idea delivered in mostly the right way. It throws its android protagonist into some brilliantly awkward situations and, once you've unlocked his entire repertoire of facial movements, things get pleasingly hectic. However, a lack of polish with regards to the controls, zero replayability, a janky combo system and the fact you don't actually seem to be able to fail a level all conspire to hold it back from being really easy to recommend.
    • 56 Metascore
    • 60 Critic Score
    In conclusion, Inside My Radio is a fairly novel, robust rhythmic platformer that's fun for a few hours; you'll soon be moving on to other things. Worth picking up for a Sunday afternoon blast if you fancy something a tiny bit different.
    • tbd Metascore
    • 60 Critic Score
    Check out Poncho if you enjoy puzzle problem solving within a slower-paced platforming game environment, otherwise think carefully before trying it out.
    • 61 Metascore
    • 60 Critic Score
    It’s a straightforward and repetitive online affair that, if you're lucky enough to be matched with the right bunch of randoms or happen to be playing a custom match with friends, can deliver the goods in terms of frights and tension from time to time. However, it has also always been a pretty clunky affair, a fact which is amplified further here by the noticeable graphical downgrade, laggy menus and the exclusion of a bunch of DLC that we really feel should have been included for the steep asking price. Still, if you're a fan who wants a portable version to play on the go, this should satisfy your needs as long as you're happy to grind yourself back to where you were at and fork out for your favourite killers. For everyone else, this is the least impressive version of the game available to buy at its highest price.
    • 61 Metascore
    • 60 Critic Score
    Progressing the twin stick shooter genre is no easy task, and Crimsonland makes a mechanically valiant if visually lethargic attempt. There are the foundations of a great game here - the moment to moment gameplay is a basic yet guilty pleasure of relentless, gratuitous violence, and the perk system and weapons within a level are consistently and immensely rewarding to use. While the action is ludicrous, fun, dumb and obnoxiously brash, the game is let down by its bland presentation, repetitive and uninspired quest mode and non-existent level design. It hides what is, at its core, an addictive and sadistically entertaining experience.
    • tbd Metascore
    • 60 Critic Score
    Although the developer clearly put some effort into improving the overall experience and adding more variety, though, the improvements cannot outweigh the fact that Bags was just more fun.
    • 50 Metascore
    • 60 Critic Score
    It's not the most technically refined gameplay experience you'll ever have, and a lot of the elements just don't add up, but it's campy enough to make you believe it was trying to be epic — and that might just rope you into trying its cheesy brand of arcade action.
    • 80 Metascore
    • 60 Critic Score
    BOXBOY! will surely find an audience among those who are deeply in love with the Game Boy's sensibilities, but this writer is finding it increasingly difficult to be nostalgic for a style that never goes away. What's left, then, is a polished puzzler with surprisingly dull tendencies.
    • tbd Metascore
    • 60 Critic Score
    Pinocchio's Puzzle captures what piecing puzzles together is all about: lighthearted engagement with friends and family. The game could have used some better storytelling and more music, but at only 500 Nintendo Points, it feels fairly priced. While it certainly won't keep you stumped for days, it could prove an easy family purchase to keep the gang occupied for a night or two.
    • 75 Metascore
    • 60 Critic Score
    VBlank Entertainment’s second GTA parody isn’t the close-to-perfect sequel we expected, but it’s still a decent game. Despite all of its numerous shortcomings, there’s still some fun to be had when you’re not toiling through menus, but it's hard not be disappointed when you consider VBlank's previous work; hopefully, like Retro City Rampage, we’ll see a better DX version in the future. As it stands, Shakedown: Hawaii is full of potential, but it’s overshadowed by monotony.
    • tbd Metascore
    • 60 Critic Score
    When it comes to traditional hidden object play, Vacation Adventures: Park Ranger does a good job of keeping things manageable and uncomplicated, offering wonderful scenes that might even make you feel a bit bad to see them so cluttered.
    • 76 Metascore
    • 60 Critic Score
    Despite those technical issues (and the disappointing lack of accessibility options) this is still a visual novel worth experiencing for fans of the genre, or those drawn in by its blend of coffee shop setting and paranormal quirkiness. This Switch port, however, doesn't necessarily show it in the best light.
    • tbd Metascore
    • 60 Critic Score
    Masyu by Nikoli does earn our recommendation, particularly to puzzle fans looking for some interesting variety in their daily diets of Sudoku and Kakuro, but the presentation and controls on offer here do mar the otherwise satisfying experience of solving it. For hardcore puzzle fans it's unquestionably worth playing, but others may be put off by the game's steep difficulty and picky touchscreen controls.
    • tbd Metascore
    • 60 Critic Score
    My Australian Farm, like its predecessors, is a serviceable if somewhat flawed money management game. You won't want to throw your DS on the barbie, nor will you come flying back to it like a boomerang.
    • 69 Metascore
    • 60 Critic Score
    Final Fantasy XV Pocket Edition HD is the sort of game that you play and then wonder why exactly it needs to exist. Though it does a great job of capturing the spirit of Final Fantasy XV in several ways, it drops the ball in some others, resulting in an inferior facsimile of a game that is already seen as something of a rough gem. There’s very little reason to give Pocket Edition HD a go if you’ve already played Final Fantasy XV, and if you haven’t, we’d give this a tenuous recommendation at best. There are many moments where the live-action combat is satisfying and the cutesy visuals are charming, but this is hardly something that we’d say should be close to the top of your wish list.
    • 75 Metascore
    • 60 Critic Score
    .hack//G.U. Last Recode isn’t a bad game, it’s just aggressively mediocre. These three games weren’t fantastic when they were new and, surprise surprise, they still aren’t great now. Repetitive dungeon design, extremely easy combat, and an often nonsensical narrative prove to be this release’s greatest weaknesses, holding it back from fulfilling the interesting concept of its premise. Still, if you want the nostalgia trip or for some reason aren’t satisfied with the near-bottomless list of more interesting RPGs on the Switch, it may be worth the punt. We’d give this one a light recommendation, then, but would say you’re better off picking up the remasters of Final Fantasy XII or Shin Megami Tensei III if you’re looking for a worthwhile sixth-generation RPG. If it’s specifically the concept of a single player MMO that interests you, then either CrossCode or one of the Xenoblade releases will scratch that itch far better.
    • tbd Metascore
    • 60 Critic Score
    Angry Birds Star Wars isn’t a bad game. While it does suffer from a few issues here and there, it’s an enjoyable experience overall.
    • 62 Metascore
    • 60 Critic Score
    Power Rangers: Battle for the Grid isn't some cheap tie into a quarter-century-old franchise – at least not in sense of its core mechanics and gameplay. With a smooth 60fps in all formats on Switch, lots of modes to play through and support for ranked and casual bouts online, it's a decent fighter, even without the licence. However, an ugly yet suitably contemporary approach to content accessibility leaves this game feeling frustratingly spartan to anyone who doesn't invest in a rolling number of ongoing season passes. This seems to be the way all fighting games are going – just look at Dead or Alive 6's awful DLC setup – but it's not a welcome direction.
    • tbd Metascore
    • 60 Critic Score
    1993 Shenandoah is an unexpectedly polarizing title: previous Commodore Amiga owners and fans will undoubtedly love it and blissfully enjoy the sights and sounds of their beloved childhood, but folks who either missed out on the Amiga or are too young to know the machine might feel completely baffled that such titles managed to hold anyone's attention for long. Even so, we can’t deny that having games recovered from decades ago is always a welcome surprise, and for that, we are more than pleased to salute the addition of this one to the Nintendo Switch's ever-growing, ever-impressive shmup library. It's not for everyone, then, but if you loved the Amiga, then you'll probably love this.
    • tbd Metascore
    • 60 Critic Score
    At 200 Points, Portable Shrine Wars is right for the price: if you're looking for an engaging game that harkens back to a more arcade style and is fun in short bursts, then you might find this one to be right for you.
    • 71 Metascore
    • 60 Critic Score
    Phantom Doctrine certainly shares plenty of DNA with the much-adored XCOM series, but it lacks the polish that’s made the likes of XCOM 2 such an enduring example of how to do tactics right. When Phantom Doctrine really doubles down on the minutiae of its spycraft – including the solving conspiracies and the stealth-focused nature of its missions – its own personality shines through. It’s certainly scrappy here and there – especially when it comes to managing the meta of its spy network – but push past these imperfections and you’ll have plenty of licence for kills (and the occasional thrill).
    • 68 Metascore
    • 60 Critic Score
    If you're looking for a "game" which you can play a few minutes every day that doesn't really require a lot of effort, Hello Flowerz is probably your best bet.

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