Nintendo Gamer's Scores
- Games
For 1,482 reviews, this publication has graded:
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46% higher than the average critic
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7% same as the average critic
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47% lower than the average critic
On average, this publication grades 14.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 61
| Highest review score: | Mighty Milky Way | |
|---|---|---|
| Lowest review score: | Monochrome Racing |
Score distribution:
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Positive: 441 out of 1482
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Mixed: 639 out of 1482
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Negative: 402 out of 1482
1482
game
reviews
- By Date
- By Critic Score
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- Nintendo Gamer
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- Critic Score
A decent kick-around. However, AI can be a bit wobbly, the teams are missing their summer transfers, and 06's single-cart multiplayer has rudely vanished. [Dec 2006, p.54]- Nintendo Gamer
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- Critic Score
Competent, joyless football by numbers. But if you don't already own a FIFA game of some description, or you're an Accrington fan, you'll get your money's worth. [Nov 2006, p.56]- Nintendo Gamer
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- Nintendo Gamer
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- Critic Score
If you're good enough, it'll last ages. If you're just an amateur dabbler, at least you'll get to see the ending. What's not to like? [Dec 2006, p.32]- Nintendo Gamer
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- Critic Score
There's no surprises other than neat plot twists and an interesting battle system unique to the series. [Dec 2006, p.45]- Nintendo Gamer
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- Critic Score
This is pretty good fun, with so-bad-it's-hilarious dialogue and cute bestiary, but the cannon fights are just a little too repetitive to stay interesting long. [Dec 2006, p.68]- Nintendo Gamer
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- Critic Score
It's too easy, too repetitive, and worst of all, doesn't have that classic Butch Harman sense of humour. [Apr 2007, p.70]- Nintendo Gamer
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- Critic Score
About the only thing we like is the directness of the chap at the start of "Strider": "KILL HIM! THAT'S YOUR MISSION!" [Nov 2006, p.76]- Nintendo Gamer
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- Critic Score
Dungeon-crawling is deadly dull. [Dec 2006, p.50]- Nintendo Gamer
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- Critic Score
Dungeon-crawling is deadly dull. [Dec 2006, p.50]- Nintendo Gamer
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- Critic Score
Working yourself into a state of anaemia hasn't - well, actually it has been this much fun before, but with added animal touchery this will still delight. [Nov 2006, p.64]- Nintendo Gamer
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- Critic Score
This is Mega Man done right, not New. Don't expect to get too fresh with the touch screen, either. [JPN Import, Oct 2006, p.56]- Nintendo Gamer
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- Critic Score
It's not that it's badly made or anything. It's just a bit dull, and there's only so many polygon peppers we want to chop. [Dec 2006, p.43]- Nintendo Gamer
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- Critic Score
Learn to work with shonky controls and there's a decent game within this lumbering exterior. [Sept 2007, p.71]- Nintendo Gamer
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- Critic Score
Builds (hoho) on the brilliance of its predecessor with improved flying, busier levels - and all the best bits from the only Star Wars trilogy worth bothering with. Pure gaming. [Oct 2006, p.52]- Nintendo Gamer
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- Critic Score
Good in parts, but disappointingly light on features and poor value for money compared to most other Mario sports games. [JPN Import; Oct 2006, p.60]- Nintendo Gamer
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- Critic Score
If only it supported four players, this would be a definite must have. [Dec 2006, p.44]- Nintendo Gamer
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- Critic Score
Not the Star Fox we were hoping for, but one that's surprisig in pulling off the risks that it takes. [Oct 2006, p.58]- Nintendo Gamer
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- Nintendo Gamer
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- Critic Score
It's got the basics, and fans can have fun, but it's effectively pointless if you've got a DS, and definitely pointless if you've got a GameCube. [Nov 2006, p.74]- Nintendo Gamer
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- Critic Score
When cutting and pasting "Mario Kart" into a Pac-Man template, someone forgot to include the folder marked "Incredible Fun." Does anyone really like Pac-Man a a person? [Nov 2006, p.58]- Nintendo Gamer
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- Critic Score
The Manual Mode is so madly uncontrollable that it isn't an option, making the only real option clicking on Auto and going off to make a cup of tea. [Nov 2006, p.77]- Nintendo Gamer
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- Critic Score
Despite quaint touches, this is cumbersome and wholly unoriginal. We didn't come here to get the mick taken out of us by talking mice, you know. [Nov 2006, p.71]- Nintendo Gamer
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- Critic Score
It tries its best, but it simply isn't good enough. Too frustrating for younger players, and too fussy and inconsiderate for anyone else. Still, if you must... [Aug 2006, p.56]- Nintendo Gamer
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- Critic Score
An imbalanced "Gradius"-style powerup system makes getting multiballs and sticky bats far too easy, so you'll find you attention wandering as you clatter unchallenged through one bland brick wass after another. [Aug 2006, p.67]- Nintendo Gamer
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- Critic Score
It's just...fun. It won't last you forever, but it's rare that a game tries this hard to make the most of such a simple idea. We'll have some more, please. [Aug 2006, p.61]- Nintendo Gamer
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- Critic Score
A great, less-serious complement to "Brain Training," far and away the more accessible of the two and less prone to human error and recognition niggles. [Aug 2006, p.60]- Nintendo Gamer
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- Critic Score
Another excellent addition to the DS's catalogue of puzzlers. It's the clacking sounds that do it for us. And the pretty colours. Mmm. [Nov 2006, p.71]- Nintendo Gamer
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- Nintendo Gamer