Nintendo Gamer's Scores

  • Games
For 1,482 reviews, this publication has graded:
  • 46% higher than the average critic
  • 7% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 14.3 points lower than other critics. (0-100 point scale)
Average Game review score: 61
Highest review score: 100 Mighty Milky Way
Lowest review score: 0 Monochrome Racing
Score distribution:
1482 game reviews
    • 56 Metascore
    • 63 Critic Score
    A few good ideas, but it's mainly happy to fall back on some geriatric genre conventions. [Oct 2008, p.67]
    • Nintendo Gamer
    • 65 Metascore
    • 60 Critic Score
    Neither bad nor ugly, but reasonably good. [Nov 2008, p.73]
    • Nintendo Gamer
    • 73 Metascore
    • 70 Critic Score
    There are a few duffers here but the good definitely outweighs the bad. [Jan 2009, p.70]
    • Nintendo Gamer
    • 18 Metascore
    • 20 Critic Score
    Just horrible. [Nov 2008, p.73]
    • Nintendo Gamer
    • 59 Metascore
    • 70 Critic Score
    Physics-based puzzle mazes with a slightly duff hero and a very slick control method. [Oct 2008, p.69]
    • Nintendo Gamer
    • 65 Metascore
    • 63 Critic Score
    An RPG-fan-only purchase - but they'll probably love it. [Oct 2008, p.76]
    • Nintendo Gamer
    • 39 Metascore
    • 36 Critic Score
    Instead of giving you the game disc, the sales assistant could open the box and curl out a steaming log in there, and you'd have almost as much fun playing with it. [Dec 2008, p.56]
    • Nintendo Gamer
    • 73 Metascore
    • 65 Critic Score
    Basic, shallow and sickeningly cute, New Inernational Track & Field is fine fo a five-minute blast. Just don't expect to stay entertained for long. [July 2008, p.71]
    • Nintendo Gamer
    • 76 Metascore
    • 75 Critic Score
    It's short and fairly basic, but well presented. [Jan 2009, p.71]
    • Nintendo Gamer
    • 53 Metascore
    • 40 Critic Score
    Misfires with its repetitive gameplay and ships that handle like ice skaters. [Sept 2008, p.67]
    • Nintendo Gamer
    • 75 Metascore
    • 80 Critic Score
    Camelot have done it again, weaving their unique brand of golfing simplicity on a console where swing confusion rules. It could do with some padding, but this is a great start. [Mar 2008, p.56]
    • Nintendo Gamer
    • 59 Metascore
    • 47 Critic Score
    Some of the monkey animations are cool, though. [Oct 2008, p.77]
    • Nintendo Gamer
    • 45 Metascore
    • 40 Critic Score
    The online multiplayer adds some value, but the core gameplay is repetitive to the max. [Oct 2008, p.74]
    • Nintendo Gamer
    • 80 Metascore
    • 89 Critic Score
    Seasoned Civ fans will love how the heart and soul of the game have been distilled to DS without losing any of the appeal. [Oct 2008, p.66]
    • Nintendo Gamer
    • 37 Metascore
    • 37 Critic Score
    The presentation's pretty ropey too. [Dec 2008, p.76]
    • Nintendo Gamer
    • 18 Metascore
    • 20 Critic Score
    There's more fun to be had in reading instruction manuals for toasters. [Oct 2008, p.75]
    • Nintendo Gamer
    • 79 Metascore
    • 79 Critic Score
    As far as the DS series goes this is a big leap. For Trauma Center as a whole? Nothing new. [Oct 2008, p.64]
    • Nintendo Gamer
    • 70 Metascore
    • 80 Critic Score
    All the aural pleasure of a Newton's cradle mixed with the explosive satisfaction of Mii-controlled, cannon-propelled marbles. What's not to love? [Sept 2008, p.66]
    • Nintendo Gamer
    • 73 Metascore
    • 61 Critic Score
    Not really that innovative. [Oct 2008, p.62]
    • Nintendo Gamer
    • 51 Metascore
    • 54 Critic Score
    Doesn't make great use of the Wii controls and EVE can be a sod to fly around. [Oct 2008, p.70]
    • Nintendo Gamer
    • 54 Metascore
    • 45 Critic Score
    A so-so puzzler spoiled by airborne interludes. [Oct 2008, p.77]
    • Nintendo Gamer
    • 44 Metascore
    • 59 Critic Score
    Don't expect anything taxing but there's just enough content to make this a worthwhile multiplayer title for the younger gamer. [Aug 2008, p.62]
    • Nintendo Gamer
    • 80 Metascore
    • 82 Critic Score
    Engrossing tactical fun withthe depth and attention to detail we've come to expect from the new wave of Final Fantasy games on Nintendo consoles. Well worth it. [Sept 2008, p.62]
    • Nintendo Gamer
    • 68 Metascore
    • 60 Critic Score
    Sideways grip may well be more like proper tennis, but it's not comfy. Lefties aren't welcome. [Aug 2008, p.58]
    • Nintendo Gamer
    • 65 Metascore
    • 60 Critic Score
    Newcomers should steer clear. [Oct 2008, p.77]
    • Nintendo Gamer
    • 39 Metascore
    • 48 Critic Score
    A pale imitation of a far more ambitious game, Alone in the Dark on Wii is too higgledy-piggledy to satisfy. A handful of terrific highs can't make up for hours of lows. [Sept 2008, p.58]
    • Nintendo Gamer
    • 69 Metascore
    • 60 Critic Score
    Old school sci-fi shooter with one trick but plenty of "high-score challenge" potential thanks to loads of levels and four-player split-screen support. [Oct 2008, p.75]
    • Nintendo Gamer
    • 71 Metascore
    • 80 Critic Score
    The grip makes it feel like more of a silly Guitar Hero toy than a hardcore contender, but hand cramps aside, this is a thoughtful adaptation for DS. [Oct 2008, p.63]
    • Nintendo Gamer
    • 80 Metascore
    • 80 Critic Score
    Taken on its own merits, this is a great multiplayer music game with plenty of replay value. It's just a pity other consoles get much more bang for their buck. [Oct 2008, p.61]
    • Nintendo Gamer
    • 39 Metascore
    • 35 Critic Score
    Experimental racing concepts should be tested in the developers' studios, not on shop shelves. [Sept 2008, p.54]
    • Nintendo Gamer

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