Nintendo Gamer's Scores

  • Games
For 1,482 reviews, this publication has graded:
  • 46% higher than the average critic
  • 7% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 14.3 points lower than other critics. (0-100 point scale)
Average Game review score: 61
Highest review score: 100 Mighty Milky Way
Lowest review score: 0 Fireplacing
Score distribution:
1482 game reviews
    • 56 Metascore
    • 54 Critic Score
    Certainly not dreadful, and better than the first Family Trainer, but if feels like a budget release with a full-price tag. [Nov 2009, p.69]
    • Nintendo Gamer
    • 56 Metascore
    • 40 Critic Score
    A teeth-grindingly stupid premise belies a few okay gameplay ideas. [Aug 2008, p.75]
    • Nintendo Gamer
    • 56 Metascore
    • 40 Critic Score
    Some enemies that weren't can-based would have been even nicer. [Mar 2010, p.73]
    • Nintendo Gamer
    • 56 Metascore
    • 55 Critic Score
    More of the same culinary-based action again, but this time it's more of the same in three dimensions and for up to four players. [Christmas 2011, p.68]
    • Nintendo Gamer
    • 56 Metascore
    • 60 Critic Score
    Not a great game. Not really even a good game. But a very funny game. [June 2009, p.69]
    • Nintendo Gamer
    • 56 Metascore
    • 63 Critic Score
    A few good ideas, but it's mainly happy to fall back on some geriatric genre conventions. [Oct 2008, p.67]
    • Nintendo Gamer
    • 56 Metascore
    • 52 Critic Score
    As a tribute it's more souvenir than towering statue. [Christmas 2010, p.69]
    • Nintendo Gamer
    • 56 Metascore
    • 58 Critic Score
    The coolest of all cool ideas, pieced together in a profoundly uncool way. Wait for MotionPlus to throw up something more substantial.
    • 56 Metascore
    • 70 Critic Score
    "Wii Play" fans will like this inconsistent bunch of around 25 minigames, with competition mode keeping it lodged in your Wii for longer. [Christmas 2007, p.58]
    • Nintendo Gamer
    • 56 Metascore
    • 20 Critic Score
    When it's dark - when the screen is gloomy, and only illuminated by the zoom function - it can be like looking for a needle in a rough school. [Feb 2010, p.75]
    • Nintendo Gamer
    • 56 Metascore
    • 50 Critic Score
    A very basic DS game dressed up for Wii. [Mar 2011, p.69]
    • Nintendo Gamer
    • 56 Metascore
    • 55 Critic Score
    Button-mashing with a few RPG-ish stats thrown in. More of a light breeze than a huge hurricane; don't expect to be blown away by this title. [Feb 2007, p.73]
    • Nintendo Gamer
    • 56 Metascore
    • 40 Critic Score
    Another joyless lump of registered trademarks designed with vulnerable kiddies in mind. [Winter 2009, p.63]
    • Nintendo Gamer
    • 56 Metascore
    • 54 Critic Score
    We can't deny the initial thrill of creating your own dungeon and looting it for meat, but it wont' take long before its charm turns into sheer annoyance. [Dec 2008, p.64]
    • Nintendo Gamer
    • 56 Metascore
    • 50 Critic Score
    A package riddled with niggles. [Sept 2009, p.69]
    • Nintendo Gamer
    • 56 Metascore
    • 65 Critic Score
    Novel controls that take some mastering, but are quite effective. The cheap feel prevents it from developing into anything great. [Mar 2007, p.71]
    • Nintendo Gamer
    • 55 Metascore
    • 50 Critic Score
    There are some cheeky thrills - roughly two per character - but this is tiresome. [Apr 2009, p.58]
    • Nintendo Gamer
    • 55 Metascore
    • 58 Critic Score
    The aiming is too imprecise to be less than an irritation and the different game modes are too similar to each other to be interesting. [Feb 2007, p.82]
    • Nintendo Gamer
    • 55 Metascore
    • 60 Critic Score
    Monkey Ball has grown flabby and gutless. A real shame. [Apr 2011, p.52]
    • Nintendo Gamer
    • 55 Metascore
    • 50 Critic Score
    Outdated, frustrating, repetitive and only intermittently fun. [June 2010, p.68]
    • Nintendo Gamer
    • 55 Metascore
    • 76 Critic Score
    Although not quite as challenging as it could have been, there is still much fun to be had in this quaint little forestry world. [June 2008, p.55]
    • Nintendo Gamer
    • 55 Metascore
    • 52 Critic Score
    A great idea for a puzzle game, with a cool minimal art style, but it's just stretched too thin. The baffling slowdown and useless mini-map only make it worse. [July 2012, p.92]
    • Nintendo Gamer
    • 55 Metascore
    • 35 Critic Score
    Absolute minger of a game. [Christmas 2009, p.66]
    • Nintendo Gamer
    • 55 Metascore
    • 38 Critic Score
    Thunderously dumb combat in an endless succession of technically borked corridors. [Nov 2011, p.65]
    • Nintendo Gamer
    • 55 Metascore
    • 69 Critic Score
    This is by turns frustrating, fun, exciting, dull, a technical achievement and a bit of a mess, but it's the most authentic Indy game yet.
    • 55 Metascore
    • 24 Critic Score
    Possibly the most cynical and tawdry ripoff of "Mario Kart" we've ever seen....A horrible kart game, with pathetic handling, idiotic AI, and no racing tension at all. [Feb 2007, p.83]
    • Nintendo Gamer
    • 55 Metascore
    • 33 Critic Score
    Terrible platforming and puzzling. [June 2008, p.58]
    • Nintendo Gamer
    • 55 Metascore
    • 47 Critic Score
    Far too hard at the beginning, even on Easy mode, and all poorly explained. One for the only the hardiest strategy fans. [Sept 2007, p.63]
    • Nintendo Gamer
    • 55 Metascore
    • 38 Critic Score
    Curse you, feeble minigame collection. [Oct 2010, p.60]
    • Nintendo Gamer
    • 55 Metascore
    • 40 Critic Score
    Stupidly expensive. [June 2010, p.76]
    • Nintendo Gamer

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