Multiplayer.it's Scores

  • Games
For 8,435 reviews, this publication has graded:
  • 58% higher than the average critic
  • 10% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.6 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Tears of the Kingdom
Lowest review score: 5 Big Rigs: Over the Road Racing
Score distribution:
8447 game reviews
    • 65 Metascore
    • 70 Critic Score
    Steel Seed didn't entirely convince us. The plot is certainly the weakest side of the adventure: it's a mix of low-impact and predictable scenes that fail to really make us feel like humanity's last hope. The gameplay is certainly better, especially the stealth side. If you plan to play it as pure action, we recommend avoiding it, but if you enjoy a bit of reasoned action that is never too difficult, we recommend it. The platforming sections and the power-up system are also good. Steel Seed shows us that Storm in a Teacup clearly has the ability to say something of its own, but it will take some more time.
    • 83 Metascore
    • 80 Critic Score
    Quotation forthcoming.
    • 80 Metascore
    • 80 Critic Score
    Despite its flaws, Fatal Fury: City of the Wolves is a great fighting game, and its release makes waves especially now that the genre seems to be going through an identity crisis... we just don’t believe its innovative edge and overall quality are enough to represent today what its predecessor was in its time. That said, if you’re in withdrawal from virtual brawls and are looking for a high-quality combat system, we absolutely recommend it.
    • tbd Metascore
    • 60 Critic Score
    It is not easy to catch a glimpse of Yu Suzuki's touch in Steel Paws, which appears as a rather formulaic action RPG roguelike that fails to distinguish itself from many other similar titles. The characterisation can be interesting, between the strange architecture, cute creatures and the almost "Miyazakian" design of the robots, but the obsessive repetitiveness of the gameplay strains goodwill.
    • 69 Metascore
    • 60 Critic Score
    Quotation forthcoming.
    • 79 Metascore
    • 85 Critic Score
    Seeing a game from a new, small reality like Secret Door come to life in the way it did warms the heart and makes one still believe in the ability of videogames to gather a whole bunch of different people on one couch and make them enjoy time together while playing one of the most easily accessible RPG experiences out there.
    • 80 Metascore
    • 80 Critic Score
    Tempest Rising is what the Command & Conquer fan had waited for years.
    • 77 Metascore
    • 70 Critic Score
    Monaco 2 shines in cooperative play, offering local split-screen and cross-play options, though the multiplayer experience is currently limited by the small player base. Despite some balance issues among classes, the game provides a rich and engaging experience, especially in its daily procedurally generated missions.
    • 87 Metascore
    • 75 Critic Score
    Bionic Bay works way better as a speedrunning experience than an adventure with puzzle elements.
    • 92 Metascore
    • 90 Critic Score
    Blue Prince is a handcrafted contraption meticulously crafted with the kind of attention to detail that is typical of obsession, an excellent puzzle-roguelite that falls just a pinch short of the magical dust that made the giants of the genre what they are.
    • 66 Metascore
    • 70 Critic Score
    Despite some issues, particularly with the control system, Star Overdrive emerges as a fascinating and engaging sci-fi adventure, sure to appeal to fans of The Legend of Zelda: Breath of the Wild.
    • 79 Metascore
    • 80 Critic Score
    Lushfoil Photography Sim is a relaxing video game, crafted with love and care, capable of evoking memories or introducing players to incredible new places. Matt Newell has managed to make the act of taking photographs playful as well, thanks to some clever ideas and a sort of "treasure hunt" like searching for specific shots and artifacts within the virtual world he created. It’s certainly an original and one-of-a-kind experience, one that evocatively shifts between a walking simulator and an intriguing virtual photography course.
    • tbd Metascore
    • 70 Critic Score
    The Fool's Apprentice is a management sim for lunatic school principals that put their student's safety at the bottom of the priority list.
    • 81 Metascore
    • 80 Critic Score
    Haste: Broken Worlds is a fast paced, frantic and colorful running game from which the Sonic Team has a lot to learn from.
    • 71 Metascore
    • 80 Critic Score
    Monster Energy Supercross 25 is the best motocross videogame around and a lot of fun for newcomers and veterans alike.
    • 74 Metascore
    • 70 Critic Score
    There isn’t a single aspect where Atomfall couldn’t have been better, but somehow, it grabs you till the end, as long as you’re willing to accept its noticeable flaws.
    • 78 Metascore
    • 85 Critic Score
    Neople blew us away, demonstrating an unexpected level of experience and awareness in the soulslike genre. The First Berserker: Khazan is, despite some flaws, an extraordinarily competent soulslike, built for veteran players who want a serious challenge. Sure, there is still room for improvement, it's not very original, and there were some excessive choices here and there... Still, this is a great "first try"and deserves recognition.
    • 77 Metascore
    • 75 Critic Score
    Quotation forthcoming.
    • 67 Metascore
    • 65 Critic Score
    Quotation forthcoming.
    • 81 Metascore
    • 80 Critic Score
    Quotation forthcoming.
    • 64 Metascore
    • 65 Critic Score
    Quotation forthcoming.
    • 76 Metascore
    • 80 Critic Score
    Quotation forthcoming.
    • 77 Metascore
    • 75 Critic Score
    The experience offered by South of Midnight is as evocative as it is imperfect: the Xbox exclusive developed by Compulsion Games delivers a brilliant mix of storytelling, style, and music, but pairs it with gameplay that has clear limitations - somewhat derivative and never truly flawless in the implementation of its rather overused mechanics.
    • 80 Metascore
    • 75 Critic Score
    Koira is an enjoyable video game-fable suitable for everyone, especially those who are not very familiar with video games and want something quick, simple and absolutely non-verbal. The graphics are great, the sound even better, but we admit that it did not impress us all the way through. A couple of plot ideas could have been given more space to make Koira a little more original. As it is, Koira's real limitation is that it doesn't have that knockout punch that makes it an impossible game to ignore. It is 'just' a worthy indie that doesn't waste your time. Still, that's no small feat.
    • 71 Metascore
    • 75 Critic Score
    Bleach: Rebirth of Souls is the fighting game dedicated to the universe of Tite Kubo: it's not perfect, but finally the manga returns to consoles and PC.
    • tbd Metascore
    • 70 Critic Score
    Quotation forthcoming.
    • 83 Metascore
    • 85 Critic Score
    Quotation forthcoming.
    • 72 Metascore
    • 75 Critic Score
    Karma: The Dark World has all the merits and defects of a first work. It wants to say a lot, sometimes too much, in a story that tells of family, love, guilt, control, but sometimes it gets lost in the countless parentheses it opens. On the other hand, it often manages to amaze with a freshness and a production worthy of a video game much bigger than it is. Perhaps the best quality it carries on its shoulders is that of knowing how to talk about freedom despite being born in a political context that makes it almost a subversive work.
    • 82 Metascore
    • 75 Critic Score
    Hard to resist Cataclismo: build ever higher, more imperious and resistant fortresses with bricks that are very reminiscent of Lego, and to see how they resist enemy assaults. Sure, sometimes it hurts to witness our arrogance, to watch the collapse, but that is also the beauty. By day the optimization of resources, the joy of exploration; by night the continuous challenge between the human being and death. Between the solid stone walls and the claws, teeth and tentacles of monsters. Not everything is as fluid and smooth as we would have liked, due to an interface that is sometimes unnecessarily complex, a map readability that is not always exceptional and a basic repetitiveness of the idea, but it is hard not to get excited in front of some of the skirmishes we fought against thousands of enemies.
    • 79 Metascore
    • 80 Critic Score
    Assassin’s Creed Shadows is a gigantic and sumptuous open world, overflowing with activities, missions, collectibles, and events that can entertain players for dozens upon dozens of hours. Feudal Japan is, moreover, depicted with meticulous detail and historical accuracy that radiates an extraordinary dedication and a boundless love for that setting. On top of all that, the two protagonists manage—despite everything—to be genuinely well-developed in terms of gameplay. But when you put so much on the table, it’s easy to overdo it, risking an overwhelming experience—and that’s exactly what happens in terms of repetition and balance of difficulty and progression. Shadows is, in short, the perfect embodiment of the Assassin’s Creed saga that fans want to play. And that is both its greatest strength and its biggest curse.

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