Multiplayer.it's Scores

  • Games
For 8,412 reviews, this publication has graded:
  • 59% higher than the average critic
  • 10% same as the average critic
  • 31% lower than the average critic
On average, this publication grades 0.6 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Hades II
Lowest review score: 5 Big Rigs: Over the Road Racing
Score distribution:
8424 game reviews
    • 62 Metascore
    • 65 Critic Score
    A crossroad of different genres, Monster Menu is a curious take on S-JRPG by NIS, surely second to no one in this approach. Fun for some hours, not in the medium run.
    • 62 Metascore
    • 70 Critic Score
    God of Rock is the unlikely merge between a rhythm and a fighting game and the result is brilliant. The only downside is that the characters really feel a lot similar to each other.
    • 76 Metascore
    • 75 Critic Score
    Tin Hearts is a puzzle game with fun brain teasers and cute tin soldiers that come to life in the attic of an expert toymaker. However, what emerges in the foreground is a sad story full of love, able to make up for the repetitiveness of the puzzles.
    • 70 Metascore
    • 75 Critic Score
    TT Isle of Man - Ride on the Edge 3's priority is to be a great simulator and at that it excels. If you are a beginner rider, thow, very little help will come your way.
    • tbd Metascore
    • 65 Critic Score
    Tin Can is based on a very interesting idea that brings a bit of novelty to space-themed games. The scarcity of contents, however, penalizes the final yield, limiting the time to spend trapped in the capsule and therefore the fun.
    • 76 Metascore
    • 75 Critic Score
    After What the Golf, Triband brings another crazy take, this time on driving: What the Car is primarily a sort of comedy based on surreal humour, but also an enjoyable little arcade game.
    • 86 Metascore
    • 85 Critic Score
    Humanity is a mix between Rez, Lemmings and Chu-Chu Rocket: practically the puzzle game we've been waiting for.
    • 80 Metascore
    • 70 Critic Score
    Honkai: Star Rail would easily be one of the greatest turn based RPGs of the past few years were it not for it's predatory monetization system.
    • 96 Metascore
    • 100 Critic Score
    Tears of the Kingdom starts from the foundation of the saga and aims for the sky: here, the tradition meets a freedom that's out of reach for modern video games, offering literally infinite ways to interact with a kingdom that is alive and full of content. It's a game which constantly answers any demand from the player and never stops providing new prompts. The return of dungeons, the world that rests hidden beneath the surface, and the floating archipelagos are great additions, but ultimately it's the gameplay - which doesn't know comparatives - to set a new standard.
    • 68 Metascore
    • 70 Critic Score
    There's plenty of charm in Ravenlok, but its substance as an action adventure is quite thin. If you live it like an interactive fable, however, it can be really satisfying.
    • tbd Metascore
    • 85 Critic Score
    Mighty Quest: Rogue Palace is one of the best free games for Netflix users on iOS and Android: a solid, challenging roguelike experience that will reward you with lots of epic loot, spectacular boss fights and twenty different heroes to unlock.
    • 83 Metascore
    • 80 Critic Score
    Cassette Beasts is an excellent title from various points of view, with some slight stumbling blocks on the quality of life, but nothing impeding and so problematic. A truly profound monster taming title that shines for the design of the boss battles and narrative citations to the Arthurian cycle. A title that rewards strategy, thanks to a really well-implemented system of interactions between elements and which also takes full advantage of fusions between creatures and synergies with travel companions.
    • 81 Metascore
    • 70 Critic Score
    Darkest Dungeon II is definitely a good game, skillfully built upon the experience of the first installment. However, perhaps the comparison with the first game led the developers to go overboard, mixing in ambitions of a more traditional narrative role-playing game into the original formula. This ends up creating noticeable contrasts and lengthening the gameplay a bit too much, making it quite burdensome to start over from scratch each time.
    • 83 Metascore
    • 80 Critic Score
    Age of Wonders 4 is a solid 4X. More depth, variety and a smoother interface would have been nice additions to a collaudated formula.
    • 92 Metascore
    • 92 Critic Score
    Quotation forthcoming.
    • 58 Metascore
    • 60 Critic Score
    The Last Case of Benedict Fox is far from being a bearer of H.P. Lovecraft’s thematics in the gaming world: the cosmic horror of the Providence writer is replaced by a plot that at times manages to result engaging, but ultimately reveals to be anchored to more classical horror themes, linked to magic, to the occult, and to the creation of constructs that can be governed by man. Beyond these considerations, the video game produced by Plot Twist is released on the market in a technical state that is far from excellent, and with considerable limitations in terms of readability of progression in its exploratory stages, as well as with a system of enhancements that is anything but exciting. The Last Case of Benedict Fox remains a discreet metroidvania but is lost in the vast sea of productions – even with similar themes – much more refined and refined, proving to be an experience far from unforgettable.
    • 56 Metascore
    • 60 Critic Score
    With a terrible gunplay, a blank open world, and a forgettable story, Arkane's new open world shooter is something far distant from anything that the studio made in the past. Something must have gone irreparably wrong in the development of Redfall, nonetheless, it represents a huge defeat for anyone who expected a good reason to fire up their Xbox Series S|X after a 2022 of empty promises.
    • tbd Metascore
    • 65 Critic Score
    The streamlined structure and easy to pick up gameplay works flawlessly for the first levels of Summon Quest, but its short length and lack of challenge flaw the entire experience, on the long run.
    • tbd Metascore
    • 70 Critic Score
    Viking Rise is a solid strategy game that doesn't revolutionize the genre in any way.
    • 81 Metascore
    • 85 Critic Score
    Stranded: Alien Dawn is an excellent survival game and one of Haemimont Games' best titles, demonstrating great competence and skill in managing such a complex game. Of course, there could have been more in terms of character customization and graphics style, but aside from that, it is an engaging experience that does not leave you regretting the time spent playing.
    • 65 Metascore
    • 60 Critic Score
    Minabo - A walk through life is a simulator with very original ideas, but also with very random mechanics.
    • 74 Metascore
    • 80 Critic Score
    The Mageseeker is an action RPG that tells a compelling story without requiring any knowledge of the lore of League of Legends and has a solid and enjoyable combat system.
    • 83 Metascore
    • 85 Critic Score
    Entertaining and charming, Labyrinth of Galleria is another example on how NIS mastered its own genre and delivered another fun, well built DRPG.
    • 85 Metascore
    • 85 Critic Score
    Star Wars Jedi: Survivor is an improvement through and through but the slow building storyline and the unpolished visuals keep it away from true greatness.
    • 71 Metascore
    • 80 Critic Score
    Teslagrad 2 is a successful game that if it was slightly more ambitious it would certainly have stood out more.
    • 60 Metascore
    • 65 Critic Score
    With the strength of an ant, Point Blank Games managed to create an open world full of opportunities, even though the challenge was evidently larger than the size of the studio. The game has potential, but with a rigid and clunky combat system and many technical issues, it ended up collapsing under the weight of its own ambitions.
    • 79 Metascore
    • 90 Critic Score
    Afterimage is a densely packed metroidvania, with numerous regions, secrets and methods for upgrading the character. Platforming is a key part of the experience, with many sections that are quite intense though never overly complex. In terms of combat expect lots of bosses, a myriad of common enemies and a difficulty level that is far from high. For at least thirty hours you will have fun exploring a world that is beautiful to look at and has a mythology with potential, too bad only that the plot is poorly laid out and fails to take advantage of various ideas from the lore.
    • 71 Metascore
    • 70 Critic Score
    This puzzle game in VR has an emotional story about what's big and what's small told through easy to understand puzzles and with clever use of virtual reality.
    • 81 Metascore
    • 75 Critic Score
    Quotation forthcoming.
    • 82 Metascore
    • 75 Critic Score
    Roots of Pacha was built with skill and dedication by a small team and deserves your undivided attention: far from being a Stardew Valley clone, it offers an adventure full of content and heart, in the name of collaboration and progress. Some technical issues notwithstanding and considering that it is common occurrence for rural life simulators to "grow" over time thanks to the feedback of their communities, we were amazed by the very high quality of the adventure proposed by Soda Den, even if some minigames are a bit repetitive and the "hook" for the exploration sections of the caves is not very effective at the beginning.

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