MonsterVine's Scores
- Games
For 61 reviews, this publication has graded:
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55% higher than the average critic
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6% same as the average critic
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39% lower than the average critic
On average, this publication grades 0.1 points higher than other critics.
(0-100 point scale)
Average Game review score: 75
| Highest review score: | Pokemon Pokopia | |
|---|---|---|
| Lowest review score: | Pathologic 3 |
Score distribution:
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Positive: 37 out of 61
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Mixed: 19 out of 61
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Negative: 5 out of 61
62
game
reviews
- By Date
- By Critic Score
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- Critic Score
Moomintroll: Winter’s Warmth is a comfy and surprisingly mature adventure game that combines the satisfaction of exploration with a cast of weird but likable characters. The fetch quests get to be a bit much by the end of the eight-or-so-hour runtime, but it’s not enough to put a hamper on how delightful the game is overall. Whether you’re a fan of Moomintroll or not, you’ll likely have a pretty chill time with Moomintroll: Winter’s Warmth.- MonsterVine
- Posted Apr 27, 2026
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For better or worse, Kumitantei: Old-School Slaughter Episode 1 wears its Danganronpa inspiration on its sleeve, which is a great thing for someone like me who loves that sort of story and gameplay. Despite some flaws and a lack of tutorial, it’s a fun murder mystery with odd-yet-likeable characters and intriguing hints for what the future will hold.- MonsterVine
- Posted Apr 23, 2026
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Fatal Frame II: Crimson Butterfly Remake is a pleasantly anxiety-inducing game that combines the creepy thrills of the horror genre with the sharp satisfaction of taking a good photo. Though there are a couple of bumps in the road when it comes to how smoothly the game plays, the atmosphere and vibes are unparalleled and, when combined with the creative photography-based gameplay, create a remake that is absolutely worth experiencing – so long as you have a bit of extra patience.- MonsterVine
- Posted Mar 9, 2026
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Super Meat Boy 3D may lose a bit of its distinct look in the move to 3D, but the many tense and thrilling levels and the breadth of well-designed content make it a mostly worthy trip into the third dimension. I hope Meat Boy keeps getting weird and distinct new games going forward, as the little skinned fellow seems to have a lot of life left in him.- MonsterVine
- Posted Apr 6, 2026
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Ground Zero is a fantastic example of how to take the things that inspire you, make something great, while maintaining the core DNA, and add your own twist.- MonsterVine
- Posted Apr 17, 2026
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Directive 8020 explores enthralling themes and serves up some aesthetically pleasing scares, but its overreliance on bland stealth sections and janky pacing hold the game back. I’m certainly interested in seeing more of the story routes thanks to the cohesive and quick rewind mechanic, but I think I’ll wait a bit before diving back into all those stealth sections.- MonsterVine
- Posted May 11, 2026
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I should be much more excited about a game that pays homage to games and pop culture, but odd decisions here and there really keep me from wholeheartedly recommending People of Note. The music is great, and the game is pretty frictionless with everything it expects you to do. I really wish People of Note’s verbosity were more focused on the story or even on helping me learn something about music, as this is a rich world with plenty of stories to tell. With the most egregious bugs fixed, I definitely think if you’re here for the journey of these musicians or are hankering for a strangely old-school turn-based RPG, making it to the very special end credits will be worth it.- MonsterVine
- Posted Apr 8, 2026
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As the debut title from developer Nobody Crown, there’s a lot to like with Feline Forensics and the Meowseum Mystery. Sure, its bloated menus and decidedly uncomplicated approach to crime solving might not scratch the itch of the most diehard genre fans, but its laid-back atmosphere and cozy aesthetic help to smooth out the rough patches, even if they don’t completely eliminate them.- MonsterVine
- Posted May 12, 2026
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Dear Me, I Was tackles the challenge of telling a story without any text at all, and it does so with a fair amount of success. At the same time, however, it lacks the impact its emotional moments feel like they’re meant to have. Overall, it’s a short chronicle of a woman’s life that might make you reflect on your connections with the people around you.- MonsterVine
- Posted Mar 6, 2026
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Dragon Quest Smash/Grow does a surprisingly solid job of combining Dragon Quest with roguelite elements in a mobile format. The story is pretty vanilla, and it’s hard to say how much the gacha system will impact the game past launch, but this is a decent enough way to take part in some charming Dragon Quest fun while on the go.- MonsterVine
- Posted Apr 20, 2026
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My Hero Academia: All’s Justice features fun gameplay and some nifty side modes, but the unbalanced battles in the Team Missions and story mode make for a bit of an uneven experience. The playable roster and additional narrative content are great, so fans of My Hero Academia may find it worth checking out for those features alone.- MonsterVine
- Posted Mar 6, 2026
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Town of Zoz’s combat feels a bit jumbled, but the presentation, general gameplay, and music are excellent and make for a pretty unique title. If you don’t see potentially bumpy combat as a dealbreaker, I think there’s a lot to really dig about this game, as it juggles a number of concepts in a distinct and mostly enjoyable way.- MonsterVine
- Posted Apr 14, 2026
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Screamer is an excellent, high-speed racing experience that takes big swings in controls and game design. The racing feels exciting at every moment, and the big single-player mode gives you plenty of tracks to burn rubber on. Much of the story lands flat or doesn’t have enough juice to cover the narrative’s runtime, but it provides enough of an excuse to keep getting back on track. The side modes are a little shallow, but that’s only frustrating because racing in Screamer is just that much fun.- MonsterVine
- Posted Mar 27, 2026
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Cthulhu: The Cosmic Abyss is an interesting take on the Cthulhu Mythos, even if its overall narrative doesn't stand out. Slow-paced, frustrating at times because its puzzles can be opaque, and very dedicated to gathering and understanding clues, it's an experience that should appeal to players who enjoy the detective-like approach of studying every clue they come across.- MonsterVine
- Posted Apr 16, 2026
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Fishbowl has a pretty solid foundation and a great art style, but unfortunately, due to its handling of the subject matter and the repetitive, tedious gameplay, it doesn’t live up to its potential. It’s a sweet game, with great art and some fun music, but Fishbowl struggled to connect with me.- MonsterVine
- Posted Mar 31, 2026
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Ys Memoire: Revelations in Celceta is the same game it’s always been, brought to a new and popular platform, with a new soundtrack that’s not up to snuff. I’m glad Switch owners will be able to play Memories in Celceta; it’s just difficult to recommend the game, considering the PC version is five dollars cheaper and doesn’t have a worse soundtrack. I hope Falcom has bigger plans for its future remasters because this was a little disappointing.- MonsterVine
- Posted Apr 25, 2026
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Damon and Baby has some solid qualities, such as its core gameplay and narrative/setting, but its repetitiveness and confusing map design hold it back from reaching its full potential. I think a couple of additional mechanics and a couple of gameplay tweaks would go a long way for this one, as what’s there is decent, but could be better.- MonsterVine
- Posted Mar 23, 2026
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Dark Auction left me asking “why” quite a bit. Why are we calling the leader of Germany during World War II “X”? Why was AI generated art used at all, especially in a part of the story that talks about the importance of art? Why isn’t this a visual novel, when the 3D exploration adds more tedium than value? Why does the ending feel like it needs a lot more context? Nevertheless, there are still a lot of good moments here, especially in the final chapters when the mystery starts to come together. It’s an interesting story with some unexpected developments, but it just feels like it could have been much more than it is.- MonsterVine
- Posted Mar 6, 2026
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While I appreciate the smaller scale of Dosa Divas, the experience feels unpolished and unrefined. The combat is shallow, even for a 12-hour experience, and the story holds too many cards for the climax, so the moments leading up to it don’t really resonate. The cooking mini-game is a highlight, and the themes about how important cooking is to both culture and community do hit, but the specific story ultimately feels flat.- MonsterVine
- Posted Apr 27, 2026
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Kiln looks great and has a creative idea at its base, but it gets old fairly quickly and doesn’t seem, like it’ll have the longest shelf life. Making pottery is incredibly well-realized and satisfying, and the team-based matches have their moments, but the main gameplay loop gets tiresome, and the lack of stages and content beyond Quench mode makes the game feel more empty than you’d expect.- MonsterVine
- Posted May 14, 2026
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Invincible VS is quite similar to the series’ protagonist, Invincible. He’s often conflicted, and as an alien, human, and superhero, he has much to live up to. In Invincible VS’ case, I’m not sure that it does live up to expectations. Quarter Up’s first effort should be applauded for developing a fighting game that could be a hit with both casuals and high-level players, but it could just as easily not find an audience with its conflicting decisions. Competition is tough in fighting games, and that remains true for…Invincible VS.- MonsterVine
- Posted Apr 30, 2026
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Life is Strange: Reunion is another misstep in how Max’s story is handled. While better than the last entry, this is simply not the send-off for Chloe and Max that I had hoped for. Between the lack of downtime, Max having virtually no consequences for her actions, and Chloe’s unimpressive return, I was fairly disappointed. I think Max & Chloe deserve better.- MonsterVine
- Posted Mar 31, 2026
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If you can ignore the shameful use of AI-tools in the game development process, Defiance Remastered might be worth it alone for the bonus materials. What we have is a well-preserved remaster of a very flawed game, just as flawed now as it was in 2003, albeit a bit more noticeable.- MonsterVine
- Posted Mar 6, 2026
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John Carpenter’s Toxic Commando feels like a shallow attempt at making a Left 4 Dead-like game. A lot of it feels like style over substance, with poor writing, an empty world, and an underdeveloped story. Even though fighting off hordes of zombies can be fun, it quickly becomes dull when it’s one of the only good things you have going for yourself.- MonsterVine
- Posted Mar 16, 2026
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Under the Island isn’t charming enough in its graphics or writing, so its gameplay foibles can be forgiven, and this is ultimately a shame, as the game attempts an 11th-hour reveal musing about how easily people can be swayed by honeyed words and how that can result in utter devastation. With some patches and playtesting, this game could be at least bearable. To think, all of this could’ve been avoided by respecting an island’s culture.- MonsterVine
- Posted Mar 6, 2026
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Tokyo Scramble has some neat ideas, but the frustrating gameplay, choppy performance, and poorly-written characters hold it back from succeeding as a stealth game. I hope the more inventive aspects of the game can make a return in a more polished title down the line, as Tokyo Scramble sadly isn’t worth buying for those alone.- MonsterVine
- Posted Mar 6, 2026
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Romeo Is A Dead Man is a frustrating experience. I wanted to meet it on its own terms and let the insanity and sci-fi camp wash over me. But too much time spent in boring and tedious gameplay loops, coupled with weak character relationships, left me without anything of substance to hold onto.- MonsterVine
- Posted Mar 6, 2026
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Legacy of Kain: Ascendance allows players to experience the events of previous games through a different lens in an entirely different genre than they’re accustomed to. Unfortunately, the combat is boring, and the story is winding and doesn’t pay off. As the game ends, we’re shown Raziel being thrown into the void, leading into the Soul Reaver games, left wondering why this game was even necessary.- MonsterVine
- Posted Apr 17, 2026
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Pathologic 3 is a bizarre remake of a game from 2005 that seems to combine the worst elements from Persona 5 and the Arrow TV series, and wants you to think that it’s somehow compelling. Its lack of atmosphere and plain dressing sap any curiosity I had, and the need for the game to hide even the most basic of information may attract the equivalent of horror game Soulslike fans, but I’d urge anyone to stay away. Somewhere in Pathologic 3, there’s a very interesting Trauma Center game with plenty of lore, decisions to make, and patients to save. Unfortunately, a time-travel and horror story is grafted onto it. Horror fans, you deserve better.- MonsterVine
- Posted Mar 6, 2026
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| This publication has not posted a final review score yet. | |
| These unscored reviews do not factor into the Metascore calculation. | |
In Progress & Unscored
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- Critic Score
Ultimately, I walked away even more excited than when I first sat down to play it. IO Interactive proved that they know what it takes to create a memorable Bond experience. As I’m writing this, I can’t help but wonder how the overall story will play out. That said, I’m extremely excited to see what 007 First Light has to offer upon its full release next month on May 27. [Hands-On Impressions]- MonsterVine
- Posted Apr 30, 2026
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