MGG's Scores

  • Games
For 581 reviews, this publication has graded:
  • 44% higher than the average critic
  • 8% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 2.4 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 98 Death Stranding
Lowest review score: 25 Generation Zero
Score distribution:
  1. Negative: 5 out of 581
584 game reviews
    • 77 Metascore
    • 65 Critic Score
    Crimson Desert’s best moments come when you think about the game it could have been, were it not for its overabundance of clunky mechanics and its painfully sluggish controls. Riddled with glitches and systems that don’t work, Pearl Abyss’s first single-player game can rely on its sublime open world, or its core management system borrowed from BDO, to occasionally lift us out of our frustration.
    • 64 Metascore
    • 70 Critic Score
    God of War Sons of Sparta isn't a bad game, but there's almost nothing that sets it apart from the competition. It's not very pretty, the combat isn't particularly unique, and there are clumsy moments throughout. Comparing it to Hollow Knight: Silksong or other independent Metroidvania games, which are cheaper, doesn't do it any favors. Its co-op mode could have made a difference if it weren't so poorly designed. We would recommend it more to die-hard fans of the God of War franchise than to experts of the Metroidvania genre.
    • 74 Metascore
    • 65 Critic Score
    Very stylish and with high-quality staging ideas, Romeo is a Dead Man is nevertheless a merely adequate game that we would find difficult to recommend wholeheartedly. Despite everything, beneath this thick layer of flaws, Grasshopper Manufacture manages to convey a kind of touching sincerity that makes it impossible to be completely angry with it. A video game B movie that is as frustrating as it is endearing.
    • 65 Metascore
    • 70 Critic Score
    Call of Duty: Black Ops 7 leaves a truly mixed impression. The campaign, which is too arcade-like and too similar to Zombie mode, lacks charm, pace, and consistency. Multiplayer offers solid content for a launch, but strays into excessive futurism that breaks the readability. Fortunately, Zombie mode clearly saves the day: complete, coherent, demanding, and fun, it recaptures the spirit of the best installments. Ultimately, this Call of Duty is solid in places, but very unbalanced when you look at it in detail. It feels like there was no balance in the development of each game mode. Some modes, notably Zombie, received more attention than others.
    • 81 Metascore
    • 70 Critic Score
    Solidly grounded, Borderlands 4 is a satisfying looter shooter, with a quest for the ultimate equipment that will undoubtedly appeal to many players. But the transition to an open world hasn't been entirely smooth, and despite all the nice new features in this installment, it's hard to get overly invested in the planet Kairos: generic activities, erratic difficulty, and an overall pace that's choppy due to too many dialogue sequences somewhat spoil the fun. Is this enough to prevent you from fully enjoying a 100% co-op game with very decent content? Not sure.
    • 78 Metascore
    • 65 Critic Score
    Hell is Us is another title that would have been better suited to being a movie rather than a game. Rather than focusing on Souls-like action or puzzles to offer solid gameplay, it attempts to combine these two radically different genres, and the result is disappointing. Finding an audience looking for both of these experiences at once is difficult enough, but they have also been treated superficially, even clumsily, because of this ill-advised compromise. It is therefore unlikely that they will satisfy the majority of players. This is all the more unfortunate given that the overall production is of fairly good quality and the atmosphere is sometimes incredible. Hell is Us confronts us with the horrors of war in a way that few games dare to do, but its message risks being lost in the wanderings of the gameplay.
    • 72 Metascore
    • 70 Critic Score
    Atomfall is a likeable game, managing to offer an interesting adventure despite a few clumsinesses and flaws stemming from its limited resources, such as combat and an infiltration system with superficial mechanisms. Exploring every nook and cranny of the zone is at the heart of the experience, and is unquestionably the most successful and engaging aspect. The possibility of finding multiple ways of progressing to complete the story is also appreciated. This is a game worth discovering, if you're waiting for a sale or a price reduction. Waiting for future DLC and updates, which should enrich the gaming experience, might also be wise.
    • 77 Metascore
    • 70 Critic Score
    Unfortunately, Avowed isn't that famous new Skyrim made-in-2025, with its vast, intoxicating universe, updated gameplay and narration worthy of the greatest games. The result is rather mediocre and dated, both visually and in terms of gameplay, taking us back a decade, and not for the right reasons.A disappointment considering the game's potential and the solid foundations on which it could have been built, and which is one of those games where you think “with X more months of development, maybe we've got something solid”. In any case, the PC version of Avowed is currently a failure, and fortunately the game is available on Game Pass day1, which we strongly advise you to take advantage of if you want to make up your own mind.
    • 73 Metascore
    • 70 Critic Score
    STALKER 2 Heart of Chornobyl is a difficult, immersive and often frustrating game. Few compromises have been made, making the gameplay as brutal as the universe in which it takes place. Progress is slow and painful, especially with the many bugs present, while death can be as sudden as it is unfair. It requires a solid dose of patience, but it has to be said that exploring the area is well worth it, with all its dangers and mysteries that we try to unravel. The tools and interactions at our disposal are far too limited. This reduces gameplay and options to the bare minimum, sometimes destroying the immersion the game has worked so hard to build.
    • 69 Metascore
    • 65 Critic Score
    For all its faults, Enotria: The Last Song is a pretty decent Souls-like, but it doesn't know how to use its ideas, which deprives it of any chance of standing out. Rather than promoting radically different styles of play, the configurations are limited to offering a little optimization at best. Combat balancing problems and its limited lifespan are also major black spots, in a genre rich in titles of far better quality, for a not-so-different price.
    • 66 Metascore
    • 65 Critic Score
    We'd probably have preferred to wait for a more accomplished version of the magical sport in the next Hogwarts Legacy, but “Quidditch Champions” at least has the merit of existing. With a lifespan shorter than watching all 8 Harry Potter films, the latest title from Unbroken Studios and Warner Bros Games seems to be a foretaste of what fans can expect in the near future. With its free-to-play packaging, it's a complete experience where you can play every role on a Quidditch team, for less than 30 euros.
    • 83 Metascore
    • 70 Critic Score
    Age of Mythology was a banger for its time, and even today it remains a good game for RTS fans, especially those who appreciate a slightly slower gameplay system than Warcraft/Starcraft. Only Retold offers little more than graphical improvements and a slightly reworked campaign. The new game mode to be added post-launch may change this opinion, but today, it's hard to see a compelling reason to buy this version.
    • 70 Metascore
    • 60 Critic Score
    Solo Leveling Arise is a game that has the potential to be a good one, but suffers from a lack of optimizations and a business model that will try to make you pull out the blue card in order to save a few options and time. Despite this, it does have a good combat system, pretty good graphics, a fairly high quality soundtrack and plenty of content, but it's a shame that this is spoiled by a few immediate details. However, if you really want to try it out since it's free, we advise you to turn to the PC version, in the hope that the problems will be rectified fairly quickly.
    • 67 Metascore
    • 70 Critic Score
    This reboot of Alone in the Dark is mainly driven by its characters and its story, whose particularly meticulous narrative resources immerse us in an intriguing atmosphere and scenario. Fighting and puzzles are unfortunately disappointing, with only a handful of memorable confrontations and a few (too few) devious puzzles. This 2024 version of Alone in the Dark won't become a genre staple, but it will keep survival-horror fans busy until the release of the Silent Hill 2 remake.
    • 59 Metascore
    • 70 Critic Score
    Skull and Bones isn't incredible, but neither is it a nameless wreck. For those who didn't play Black Flag back in the day, it's still a good experience to have as a pirate, with then some pretty memorable battles and also the pleasure of customizing your ship and equipping it with the best weapons. But if you've ever had an experience with the opus released in 2013, it's clear that this title will certainly leave a bitter taste in your mouth. While the sea battles are a real highlight, the rest of the game seems bland, with redundant missions and a feeling of limited exploration. Despite this, the whole game remains pleasant to play, with a campaign lasting between 25 and 30 hours.
    • 78 Metascore
    • 70 Critic Score
    Banishers: Ghosts of New Eden really could have been a great game that could have made its mark on the narrative RPG genre. With an innovative concept, a poignant story and choices that make the player think and affect, there was enough to satisfy, not to mention some sumptuous landscapes, successful immersion and a well-thought-out combat system that could have been developed further. All these good ideas are ravaged by poor technique, NPCs from another decade, boringly repetitive gameplay and exploration, and uninvolving combat that deserved better. The whole RPG aspect of the game is unfortunately far too superficial and obsolete, and we're simply content to move forward in the story to find out what's good about it.
    • 60 Metascore
    • 60 Critic Score
    If you take away the game's classy art direction and particularly well embodied main characters, there's not much left for Suicide Squad to convince. Its service-oriented looter-shooter mechanics break the rhythm into a thousand pieces, and the shameful repetitiveness of the mission objectives (5 different types over 10 hours of play) undermines what little motivation there is left to dig deeper into its botched endgame. It's just a decent, pretty romp to be enjoyed with friends, but certainly not at full price.
    • 72 Metascore
    • 70 Critic Score
    Dragon Quest Monsters Le Prince des Ombres will bring back memories for fans of Dragon Quest IV, and will be convincing for fans of the license or of J-RPGs. However, it may also hold back the arrival of new players, as its technical aspects may pose a problem, despite a really advanced synthesis system, an excellent soundtrack and good ideas such as the season system. In the end, the best way to find out whether it's for you or not is to play the demo.
    • 67 Metascore
    • 65 Critic Score
    Warhammer Age of Sigmar Realms of Ruin has a lot going for it, including high-quality production, numerous game modes and a variety of factions, but it suffers from one of the worst flaws of any video game: it's not very interesting or fun. Managing your army is unsatisfying, lacking control and options on the one hand, and on the other, the game is slow, cumbersome and punishing. It takes a lot of effort to get used to its particular gameplay, and is likely to put off many players.
    • 70 Metascore
    • 70 Critic Score
    Despite its substantial content and solid gameplay, Warcraft Rumble is not a game that players will be unanimous about. It suffers from a number of shortcomings, such as the fact that free-to-play progression is slowed down, that load times can be a little long, that there's no fun to be had, and that it can be frustrating. However, it will also find its target audience, who will love the universe and be able to enjoy it even if they don't spend much time on it each day.
    • 76 Metascore
    • 65 Critic Score
    Mission accomplished for Robocop: Rogue City. It's a pretty good game for fans of the license and 80s action films. Everything is faithfully reproduced and even enriched, while offering a gameplay that makes good use of Robocop's particularities, both as a cybernetic policeman serving the city and as a killing machine. In this context, it's quite amusing, even pleasant, to follow Alex Murphy and his little phrases before a big massacre. However, the game won't be of much interest to other players. Its content won't appeal to them, it's too short, too repetitive and too poorly produced to justify its price tag.
    • 75 Metascore
    • 70 Critic Score
    Wario Ware Move It! is a decent addition to Nintendo's series of absurd microgames: with a concept that brings it very close to the Wii's Smooth Moves, this new episode mixes dozens of convincing challenges with other, much more imprecise proposals and sometimes very vague instructions. It's also one of the sparsest Wario Ware releases in terms of content, taking 6 to 7 hours to play through all the microgames, with no real reason to come back to them afterwards.
    • 68 Metascore
    • 55 Critic Score
    We're still wondering why Capcom didn't make its new multiplayer title free-to-play from the outset: its early-access content and the presence of a store and a premium combat pass leave no room for carelessness when it comes to the product we're holding in our hands. And despite a catchy concept and cool exoskeletons to hold in your hands, Exoprimal doesn't manage to be interesting for more than a handful of hours, the time it takes to see its 3 maps and take part in the rare original events it offers. It's a big waste of money, and we really don't recommend buying it as is.
    • 75 Metascore
    • 65 Critic Score
    Warhammer 40000: Boltgun is a nice retro FPS that takes elements from 1993's DOOM by making the fights more nervous and in a recent packaging, which makes it enjoyable to play. Nevertheless, you shouldn't ask too much of it, because basically, it's just about liquidating dozens of enemies in a succession of arenas. Only for the trigger-happy.
    • 53 Metascore
    • 65 Critic Score
    Already made complicated by its niche Xbox exclusive aspect and high price despite access to Game Pass day1, Redfall and Arkane miss their opportunity to release a great game. This "most ambitious project" is also one of their least successful. FPS, RPG, single player, multiplayer, open world and other keywords, a little bit of everything for a lot of nothing and inconsistencies. This accumulation of good ideas and the few very good points of the game are ruined by the many problems (AI, optimization in particular) that tarnish it. A world, its exploration and bad guys nevertheless pleasant, with which we would have liked to get more involved and that the developers give it an even stronger identity.
    • 65 Metascore
    • 70 Critic Score
    Minecraft Legends is a good multiplayer RTS that we recommend to all those who want to discover the genre. Especially since the graphics are not bad if you like pixel art and the game is fluid. Accessible while offering some difficulty, it still takes a little time before fully appreciating this new spin-off which promises wild games with friends.
    • 72 Metascore
    • 70 Critic Score
    The Walking - Dead Saints & Sinners: Chapter 2 - Retribution still shines with its physics engine and the interactions it allows, offering a nice immersion in its universe with a successful atmosphere. Apart from new interesting weapons and night exploration, it brings very few novelties and is much more directional, putting more action on the confrontations than on its story or its characters. It is still a very good game, but it looks more like a DLC than an original title. So newcomers should rather go to the first episode before playing it, especially since it doesn't help much to understand the context if you missed the beginning.
    • 80 Metascore
    • 60 Critic Score
    Wo Long: Fallen Dynasty is a lazy game, devoid of ambitions. It copies and superficially applies the Souls' recipe, in a way unworthy of the studio to which we owe Nioh. It is a generation or two behind graphically, and its poor gameplay, unbalanced on many levels, doesn't make you want to dwell on it. There are some interesting ideas in the package, but they were so under-exploited that they might as well not exist.
    • 60 Metascore
    • 65 Critic Score
    Blood Bowl 3 should delight the ultra fans of the first hour of the license, or at least those whose team is part of the line-up of the game from its release. If you can get past the roster issue and the (potential) business model issue, then it's still a game that "does the job", without reinventing anything. The atmosphere is still great, beating up the opposing teams is still satisfying... Special mention to the menus and customizations which have really evolved since Blood Bowl 2.
    • 75 Metascore
    • 70 Critic Score
    Wild Hearts doesn't just copy Monster Hunter, it also has plenty of good ideas, such as the changing environment and map installations. But the overall lack of polish and questionable balancing nevertheless proves to be unfortunate, and it still never manages to be as satisfying as its model. Whether it's the combat, the graphics, or the different systems of the game, the basics are there, but it's not quite accomplished enough to fully indulge in the pleasure of hunting big monsters.

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