Metro GameCentral's Scores

  • Games
For 4,393 reviews, this publication has graded:
  • 18% higher than the average critic
  • 6% same as the average critic
  • 76% lower than the average critic
On average, this publication grades 8.7 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Grand Theft Auto V
Lowest review score: 0 Dungeon Keeper
Score distribution:
4444 game reviews
    • 74 Metascore
    • 70 Critic Score
    The creator of XCOM returns with some interesting new ideas, but without the budget or time to refine them Phoenix Point struggles to offer a viable alternative to its more established rival.
    • 82 Metascore
    • 70 Critic Score
    A relatively engaging finale but one that suffers from all the problems of the series as a whole, with too little interactivity and a lethargic plot that struggles to get into gear.
    • 83 Metascore
    • 70 Critic Score
    A masterclass in terms of cinematic adaptation and slow burn survival horror, but the overly long running time and lack of compelling storytelling prevents it from being a classic.
    • 82 Metascore
    • 70 Critic Score
    One of the best-looking games of the generation and an indie adventure with a serious but subtle message to tell… it’s just a shame it’s still not that much fun to play.
    • 59 Metascore
    • 60 Critic Score
    Part of the problem is clearly the budget, with low-tech visuals and poor sound quality, but that would’ve been a lot easier to forgive if the gameplay had been stronger. It’s not awful, and is a reasonable gateway game into other, better games, but the obvious danger is that if you’re unimpressed by the flawed experience of Narcos you might be even less likely to try out XCOM. And since nobody really expected a game based on Narcos to be any good, that would be the real tragedy here.
    • 59 Metascore
    • 40 Critic Score
    A game of exploration and combat that’s hamstrung by PlayStation VR’s unreliable motion-tracking and a movement system seemingly designed by someone who hates you.
    • 87 Metascore
    • 90 Critic Score
    Another excellent PC to console port, with surprisingly intuitive controls and a wealth of content and options that make this one of the best strategy games ever.
    • 67 Metascore
    • 60 Critic Score
    A literal dream come true for fans and while most others will struggle to understand the appeal it’s impossible not to admire Yu Suzuki’s vision and tenacity in not only making the game but making it his way.
    • 68 Metascore
    • 70 Critic Score
    The best Bubble Bobble game in over two decades and while it isn’t quite as perfectly formed as the original it is one of the best couch co-op games of the year.
    • 52 Metascore
    • 50 Critic Score
    There’s moments of greatness, and genuine terror, in this loving homage to everyone’s favourite double-hearted alien, but time and again it’s dragged down by dull puzzles and drab storytelling.
    • 47 Metascore
    • 30 Critic Score
    There’s the endoskeleton of a good movie adaptation here, but with dire graphics, dull combat, and tedious missions this low budget shooter is very easy to resist.
    • 79 Metascore
    • 70 Critic Score
    An earnest attempt to create the ultimate Jedi simulator but the mishmash of game influences and an unengaging story leaves it only impacting on the surface.
    • 84 Metascore
    • 90 Critic Score
    A sizeable improvement on last year’s already excellent game, with major changes and minor tweaks that will delight veteran players and encourage newcomers.
    • 47 Metascore
    • 20 Critic Score
    A short, boring, and painfully repetitious glimpse into the life of bees that will make you wish you had a virtual can of Raid handy.
    • 80 Metascore
    • 70 Critic Score
    The furore over Dexit may be overblown but even without it this is an underwhelming and unambitious attempt to modernise Pokémon and expand its horizons.
    • 80 Metascore
    • 70 Critic Score
    The furore over Dexit may be overblown but even without it this is an underwhelming and unambitious attempt to modernise Pokémon and expand its horizons.
    • 80 Metascore
    • 70 Critic Score
    The furore over Dexit may be overblown but even without it this is an underwhelming and unambitious attempt to modernise Pokémon and expand its horizons.
    • 73 Metascore
    • 70 Critic Score
    It’s a short game, but its beautiful hand drawn art style is a source of constant delight, as are the interactions in this work of startling originality from the makers of Samorost and Machinarium.
    • 70 Metascore
    • 60 Critic Score
    Controls on a touchscreen are hit and miss though, which can leave you wondering whether you’ve solved a puzzle but messed up the controls, or simply haven’t figured something out correctly. It’s also a great deal less satisfying than the games it borrows from, even if it does look and sound consistently spooky.
    • tbd Metascore
    • 80 Critic Score
    Although similar in some respects to Hearthstone, the tactical depth and ability to deploy game-changing combos keeps it fresh and distinct, the touchscreen port playing even better than the PC original. There’s still an undertone of pay-to-win but provided you don’t take things too seriously it doesn’t spoil the fun.
    • tbd Metascore
    • 30 Critic Score
    It’s designed to be relaxing, but the reality of not knowing what the hell is going on is actually slightly stressful and eventually extremely dull.
    • tbd Metascore
    • 70 Critic Score
    Fights themselves are a bit light on tactics, with the looming shadows on all sides making it impossible to see enemies before they’re right on top of you, but the range of other activities and role-playing style progress of your troops will appeal to those who love XCOM but prefer their games a bit less sadistic.
    • tbd Metascore
    • 80 Critic Score
    As you progress across its worlds the complexity layers on, with new powers and gardeners constantly being added in what is a clever, likeable, and surprisingly deep game.
    • tbd Metascore
    • 60 Critic Score
    It’s a bit of lightly addictive throwaway fun, a sense that’s undermined by rounds against overwhelmingly more powerful computer-controlled snakes.
    • tbd Metascore
    • 80 Critic Score
    Puzzles soon become multi-layered memory tests, especially when you’re trying to pare back the number of moves used, and there’s no hint system, so you’re on your own (or on YouTube) if you get stuck; although the tinkering and eventual epiphany is where the real joy lies.
    • 72 Metascore
    • 70 Critic Score
    The best Need For Speed in several years, which may sound like mild praise but despite a lack of variety this is a fun arcade racer hybrid that respects its roots.
    • 73 Metascore
    • 70 Critic Score
    A welcome return for one of gaming’s greatest puzzle franchises, and while it’s not quite the best in the series it certainly has the most content.
    • 93 Metascore
    • Critic Score
    Red Dead Redemption 2 is an amazing achievement in terms of production values, but it is also a fundamentally flawed video game that leverages its seemingly infinite resources in such a self-indulgent way that it undermines both its storytelling and your patience for seeing it through to the end.
    • 69 Metascore
    • 50 Critic Score
    A serviceable mini-game compilation with some moderately interesting highlights, held back by peculiar design decisions and little replay value.
    • 82 Metascore
    • 70 Critic Score
    A work of unbridled ambition and imagination but also a pretentious, contrived, and frequently quite dull gameplay experience - Death Stranding is peak Hideo Kojima.

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