Metro GameCentral's Scores

  • Games
For 4,380 reviews, this publication has graded:
  • 18% higher than the average critic
  • 6% same as the average critic
  • 76% lower than the average critic
On average, this publication grades 8.7 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 The Legend of Zelda: Tears of the Kingdom
Lowest review score: 0 Dungeon Keeper
Score distribution:
4430 game reviews
    • 49 Metascore
    • 20 Critic Score
    A monument to not only everything that is wrong with escort missions but with bad action game design in general.
    • 49 Metascore
    • 30 Critic Score
    The apes look pleasantly simian, and it’s nice observing conversations from behind the small visible portion of your hairy forearms, but these are small beacons of light in an otherwise unremittingly bleak landscape.
    • 49 Metascore
    • 10 Critic Score
    Not just a terrible video game but one conceived purely out of greed and a contempt for its audience – not to mention the hapless parents guilted into furnishing Nintendo’s coffers.
    • 49 Metascore
    • 40 Critic Score
    As bland and unmemorable as 3D platforming gets, and clearly not a Pac-Man game at all – just a cynical piece of tie-in merchandise.
    • 49 Metascore
    • 30 Critic Score
    A disastrous failure whose technical shortcomings may one day be fixed but whose design failings, and obliviousness to its own potential, suggests a game that is irrevocably broken.
    • 49 Metascore
    • 60 Critic Score
    An atmospheric and often perplexing exploration game that suffers from bugs, uneven level design, and an unwavering dedication to leaving you to your own devices.
    • 49 Metascore
    • 20 Critic Score
    Easily the worst MMA game yet and also one of the most ineptly designed and ruthlessly un-entertaining fighting games for years.
    • 49 Metascore
    • 20 Critic Score
    Koei’s scraping of the Dynasty Warriors barrel breaks through the bottom and into the floor below, with a cheap, lazy sequel to an already sub-par game.
    • 49 Metascore
    • 20 Critic Score
    The same old Dynasty Warriors formula is reused and abused yet again, and not even giant robots can save it.
    • 49 Metascore
    • 50 Critic Score
    An unlikely mix of the bland, the predictable, and the surprisingly excellent – which only makes the mediocre end result all the more frustrating.
    • 49 Metascore
    • 20 Critic Score
    A deeply flawed attempt to make a cross between Warhammer: Vermintide and an old school scrolling beat ‘em-up, with dumb and repetitive combat that’s never fun even in co-op.
    • 49 Metascore
    • 40 Critic Score
    Turning Castlevania into a one-on-one fighter is a dumb idea but at least this tries to be different.
    • 49 Metascore
    • 40 Critic Score
    The real survival horror here is enduring the repetitive scares and gameplay all the way to the end.
    • 49 Metascore
    • 50 Critic Score
    The mix of influences seems like they should work very well, but the limitations will frustrate both shooter fans and Minecraft addicts.
    • 49 Metascore
    • 20 Critic Score
    No game could've been worth this long a wait but the sheer level of incompetence and inanity is the only way that Duke Nukem Forever impresses.
    • 49 Metascore
    • 30 Critic Score
    The ‘80s nostalgia is laid on so thick you could almost choke from it, in this joyless proof that too much nostalgia can be a bad thing.
    • 49 Metascore
    • 30 Critic Score
    If you aren't sick of zombies yet, you will be after this new attempt at a revamped Zombies Ate My Neighbors.
    • 49 Metascore
    • 30 Critic Score
    It looks like Cannon Fodder, and to a degree it plays like Cannon Fodder, but this bizarre sequel lacks the heart, soul, and mind of the 16-bit classic.
    • 48 Metascore
    • 50 Critic Score
    The co-op action can be fun, but the rest of the game is just as dull and miserable as life in occupied America is portrayed.
    • 48 Metascore
    • 40 Critic Score
    In terms of gameplay, it has little in common with the 37-year-old original but the fact that this is a generic and unremarkable copy of other, better games unfortunately makes this a very authentic sequel.
    • 48 Metascore
    • 30 Critic Score
    Bad film tie-ins are nothing new, but this seems more of a waste than usual given the subject matter.
    • 48 Metascore
    • 20 Critic Score
    It’s almost impressive that the bottom of the barrel has been established this early on in the Xbox One’s career, but that’s the only achievement of note for this wretchedly awful racer.
    • 48 Metascore
    • 30 Critic Score
    Omega Factor is a classic 2D game that everyone should play. This is a shameful, artless knock-off.
    • 48 Metascore
    • 30 Critic Score
    It's only a cheap pack-in title but this not only fails as a game, it's also a terrible way to show off the Wii Remote Plus/Wii Motion Plus.
    • 48 Metascore
    • 20 Critic Score
    Pitifully inept real-time strategy that makes almost every design and technology mistake possible.
    • 48 Metascore
    • 30 Critic Score
    A technical showcase for the 3DS but artistically speaking this gets almost everything wrong, from the banal action to the laughable storytelling.
    • 48 Metascore
    • 30 Critic Score
    A gruelling and protracted stat-management simulation, with paltry interactions and stilted dialogue that’s entirely removed from the actual process of parenting.
    • 48 Metascore
    • 30 Critic Score
    The least hand-crafted horror game ever, whose legion of design missteps and tepid scares make the worst of an already clichéd set-up.
    • 48 Metascore
    • 30 Critic Score
    It often seems like you're making more effort in the game than the developers did, with this miserable showcase for PlayStation Move.
    • 48 Metascore
    • 20 Critic Score
    There isn’t even a win condition, you just keep battering back identikit waves of badly drawn enemies in small, bland maps until one overwhelms you. It’s the video game equivalent of clinical depression.

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