Launcher (The Washington Post)'s Scores

  • Games
For 110 reviews, this publication has graded:
  • 49% higher than the average critic
  • 5% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 3.4 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Cuphead in the Delicious Last Course
Lowest review score: 45 Hello Neighbor 2
Score distribution:
  1. Positive: 72 out of 110
  2. Negative: 1 out of 110
115 game reviews
    • 69 Metascore
    • 60 Critic Score
    This uneven mix of humor and design keeps High on Life from ever feeling like a natural combination of video game and traditional comedy, even if there are plenty of moments where glimpses of some better blend of the two elements appears. What’s here is worthwhile for audiences curious about the concept of a comedy shooter, but it’s too uneven and stiflingly desperate to please to recommend beyond that.
    • 74 Metascore
    • 60 Critic Score
    While brimming with gorgeous visuals and charm, for a game about time, “Cris Tales” doesn’t seem to value yours.
    • 68 Metascore
    • 60 Critic Score
    Striking Distance’s debut is a swing and a miss, but The Callisto Protocol ends on a cliffhanger. If the studio decides to revisit the series with a sequel, I’m hoping the second outing will be better than the first.
    • 63 Metascore
    • 50 Critic Score
    There is no shortage of enjoyable things to do in Saints Row, but doing them means putting up with a severe lack of polish. As it currently stands, Saints Row is barely playable. It’s good, mindless fun, but I cannot recommend it in good faith. I offer a little prayer that a day one patch can address some of these concerns, and that the studio has a long-term plan to salvage this promising title.
    • 73 Metascore
    • 50 Critic Score
    The systems felt too brittle to warrant a more considered approach. In this Western, it doesn’t pay to be a master of the quick draw so much as the quick save, stopping to back up every inch of progress, in case your next move pulls the chair from under you.
    • 63 Metascore
    • 50 Critic Score
    The problem with Battlefield 2042 isn’t a short supply of [Battlefield] moments, it’s the flimsy and frustrating connective tissue between them.
    • 72 Metascore
    • 50 Critic Score
    In play, it is smartly dressed but simple, like a child of wealthy parents who can afford to be a bit dim.
    • 65 Metascore
    • 50 Critic Score
    As the final credits rolled on “Twin Mirror,” I was baffled, having witnessed five hours of an uneven, dull mystery that never finds its footing.
    • 73 Metascore
    • 50 Critic Score
    Eternal Threads almost seems aware that it’s not building a strong case for your emotional investment in whether these six people live or die. Throughout the game, mission control chimes in to remind you that these people’s lives definitely matter, that the average person has such and such number of descendants, so the fate of these six people and, more importantly, whoever comes after them could ultimately decide the fate of the world. And while that’s all technically true, I suppose, I can’t help but feel that “Eternal Threads” would have found infinitely more success laying the foundation for players to care about its existing characters instead of hinging your investment on theoretical stakes.
    • 59 Metascore
    • 45 Critic Score
    The overarching problem, I think, is that the game rarely sets up its horror. The best horror films and games ramp up the tension — and release it with a scare. But a neighbor coming up to you and catching you while you attempt to solve a puzzle mostly just feels random. There’s no setup — just surprise from something you couldn’t possibly foresee. More often than not, as I hid in closets from my pursuers, I felt frustrated rather than scared. I either wanted to continue what I was doing before, or for the pursuers to find me just to get it over with.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • 86 Metascore
    • Critic Score
    I didn’t get very far in Returnal, and it’s not for lack of trying. The game is tough for me — and I play “Dark Souls” to relax. [Impressions]
    • 75 Metascore
    • Critic Score
    As enjoyable as Modern Warfare II is — and it is certainly enjoyable on the whole — the moments when the story prompts uncomfortable real-world questions about the game’s intentions shatter its illusion of immersive entertainment. In those moments, I forget about whatever it is that Capt. Price and Co. are tasked with doing and just wonder what people were thinking when they made the decision to include whatever cringeworthy moment I just witnessed. As Infinity Ward plunges ahead with this story — teasing an upcoming Russian attack during a mid-credits cutscene that includes a nod to the airport massacre from the original Modern Warfare 2 — they’d do well to devote a little more scrutiny to such decisions. [Campaign Review]
    • 72 Metascore
    • Critic Score
    A few of its mini games (there are six in total) are terse and rulebook-driven. Some are mechanically straightforward to the point of profound dullness. Others still are primarily about wildly flailing the controller side to side. None are particularly athletically taxing, at least not in the same ways I remember “Wii Sports.” [Provisional Score = 70]
    • tbd Metascore
    • Critic Score
    Valheim is a good, even great, game. But these days, games have to be more than just games. And Valheim is pretty good at that, too. [Early Access Score = 80]
    • 96 Metascore
    • Critic Score
    Probably the easiest, most enticing way to describe the sheer scale of Elden Ring is to say it’s like receiving two to three new Dark Souls games in one.

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