Kotaku's Scores

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626 game reviews
    • 72 Metascore
    • Critic Score
    The game also made a hard tonal and genre shift after the big climax. It was a bold choice, but some players might find the drastic change too jarring. I was ultimately unsatisfied with Backbone’s lack of resolution. I enjoy cliffhangers, but the story concluded with so many questions that I felt like I had only played through half of a game. Though the epilogue resolved one big plot point and fleshed out a major character, everything else, from the conspiracy to the true history of the Kind and Vancouver, was left lingering in the air.
    • 88 Metascore
    • Critic Score
    Rift Apart is, beyond doubt, a fabulous game. It took me 18 hours to reach the credits, because I hunted down every scrap of Raritarium, looked for every secret I could find, and just bathed in its visually astonishing art. I had the best time doing it. Yet, the further I got, the more it nagged at me just how little this series has advanced in 19 years. If having the dimensional conceit and the extraordinary tech wasn’t enough to inspire something new, then what will? If there’s another Ratchet & Clank to come, it’s going to have to make some significant changes, because this might be the last time it can be repeated through its charisma alone.
    • 87 Metascore
    • Critic Score
    I never thought I’d say this about Guilty Gear, but Strive’s visuals are just too much to handle sometimes. [Impressions]
    • 64 Metascore
    • Critic Score
    It’s a shame that Biomutant isn’t a better put-together piece of software. Its world feels unique, the way it blends different combat styles is fun and it’s a visual treat to look at on a big 4K TV. But countless bugs, performance issues, overly talkative NPCs, boring quest design, and a sense of overall jank makes it hard to excitedly share this game with people. If you can put up with the rough edges and don’t mind an annoying narrator, you might have a good time with Biomutant. There is certainly a lot to do. But if you prefer more stable games, I’d advise waiting.
    • 84 Metascore
    • Critic Score
    Village may not live up to the potential of its immediate predecessor, but it’s a safe new entry in the series that induces the same entertaining anxiety as my favorite Resident Evil games and provides a few interesting wrinkles for where the franchise might go next.
    • 86 Metascore
    • Critic Score
    The game is freakin’ gorgeous. You get the standard next-gen fidelity benchmarks—4K resolution and a framerate of 60 frames per second—but the beauty of Returnal is more than mere numbers. It’s how moonlight peeks through the forest canopy, or how blue-tendril fauna arcs toward Selene in moments of respite. It’s the way snow shuffles in the wind. It’s the way fog parts as you stroll through buried tombs. Returnal moves at a brisk pace, but I’ve spent long moments just standing still, drinking in the sights.
    • 79 Metascore
    • Critic Score
    New Pokémon Snap is pretty magical as well. It takes the unique formula of the 1999 original and expands on it just enough to feel like a completely new adventure, without diluting the simple joy of riding and snapping photos of impossible creatures.
    • 83 Metascore
    • Critic Score
    Nier Replicant ver.1.22474487139…, with the handsome younger hero originally exclusive to Japan, looks, plays, and feels better overall, save the unfortunate inclusion of an achievement for players who peek at the underwear of an intersex supporting character. [Impressions]
    • 73 Metascore
    • Critic Score
    Outriders is a strange beast that won’t work for everyone, especially when the servers are down. But it mostly clicked with me. The use of looter shooter mechanics in a single-player experience with a solid narrative filled with fun, self-aware dialogue kept me playing even when fights got a bit annoying or missions were too long. Outriders isn’t a new Destiny or Warframe, and that’s fine. I’m happy that Outriders tries to be something different and more self-contained. It might limit its longevity, but it was nice to play something that was an adventure and not a treadmill covered in bad loot and battle passes.
    • 88 Metascore
    • Critic Score
    I love Monster Hunter Rise’s style. The music is lovely. The characters and creatures are gorgeous, and there’s something about all the oranges and purples in the game’s color palette that just do it for me. The visuals are a little fuzzy, as the Switch is working extra-hard to make the game look good. Really makes me wonder what the eventual PC version is going to look like. For now, I’m content that my character looks damn great. [Impressions]
    • 76 Metascore
    • Critic Score
    While I’ve had a wonderful adventuring in Bravely Default II’s familiar but streamlined JRPG world, it is not of the faint of heart, or those who aren’t ready to get deep into the details of stat math and build synergies. And even then there are more than a few rough edges to catch a frustrating splinter on while playing, something I also did literally when grinding battles in-between doing demolition on my kitchen pantry. Also the game’s sidequests are mostly terrible, but more on that in my full review. [Impressions]
    • 83 Metascore
    • Critic Score
    With Persona 5 Strikers Koei Tecmo took a chance, deviating from its regular approach to these kinds of crossovers, creating something greater than the sum of its parts.
    • 89 Metascore
    • Critic Score
    Super Mario 3D World + Bowser’s Fury is essentially the same game on Switch that some of you may have experienced on Wii U. While there’s no denying that the new hardware can’t keep up with the game’s ambitions at times, this bundle is at its core another fantastic Mario experience. Sure, it pales in comparison to the franchise’s best installments, with a limited moveset and janky camera angles often spoiling the imaginative stages and power-ups, but just like pizza, “bad” Mario is still pretty damn good.
    • 62 Metascore
    • Critic Score
    Destruction AllStars left me with feelings of hope and promise, and some uncertainty. Lucid Games didn’t make advance copies of the game available to Kotaku. Nearly everyone you see playing this game is experiencing it in the same way at the same time. Could it take off the way Fall Guys—which itself received a boost from showing up on PS Plus for a month—did last summer? Or will it sputter out like, say, Bleeding Edge? I don’t know what to make of the game yet. No one does, not really. Luckily, it currently doesn’t cost much to find out. [Impressions]
    • 87 Metascore
    • Critic Score
    If you can get over having to rebuy the game again and not being able to transfer over old saves, Ultimate Edition on next-gen consoles is the best way to play Control outside of a solidly powerful PC. If you didn’t like Control back when it first came out, because it was too hard or you didn’t find the world engaging, this new port won’t change your mind. But if you bounced off the old game due to long load times or performance problems, this might be the best time to jump back in.
    • 85 Metascore
    • Critic Score
    If you can get over having to rebuy the game again and not being able to transfer over old saves, Ultimate Edition on next-gen consoles is the best way to play Control outside of a solidly powerful PC. If you didn’t like Control back when it first came out, because it was too hard or you didn’t find the world engaging, this new port won’t change your mind. But if you bounced off the old game due to long load times or performance problems, this might be the best time to jump back in.
    • 71 Metascore
    • Critic Score
    Sadly, I never felt like the game truly took advantage of its two-reality system. There’s no big final level that tests all your spirit world knowledge and skills. And that might be because outside of a few instances where you use your spirit self to shoot some energy or burn some moths, there’s not much else to do in the game. You walk around, you pick up stuff, you read some notes and in a few small instances, you get some cutscenes through the eyes of someone else. This simplicity, coupled with a lack of combat, one enemy who is fairly easy to avoid and areas that look good but are filled with the same puzzles over and over made me lose interest.
    • 87 Metascore
    • Critic Score
    Even when I was on familiar ground—”safe” in my disguise, surrounded by pretentious and gullible targets, armed with all my secret gadgets and intel—I felt aware of who 47 actually is: lonely and out of place, with few friends and little control over his life. Whatever humanity he might have is twisted up in the machinations of power and capital that he’s both part of and fights against. “Who will you be without a score to settle?” Lucas Grey asks him early in the game, and it’s a question I often turned over as Hitman 3 played out. Essentially, he’d be no one—but then he’s always been that, really; all the rest of his identity is just make believe. Narratively and structurally, Hitman 3 strips its own make believe away, leaving the series’ core darkness on display.
    • 83 Metascore
    • Critic Score
    Despite those missteps, though, I still absolutely loved my time with Like a Dragon. Ichiban was just too charming, Isezaki Ijincho too interesting and its story too irresistible (in its own pulpy way), proving once again that the strength of Yakuza’s heart can easily overcome any of its gameplay shortcomings. Every time I got mad at its RPG failings, I couldn’t stay mad, because every time I got frustrated at the grind Ichiban would do something beautiful, or I’d fight a man holding a giant smoked turkey leg.
    • 86 Metascore
    • Critic Score
    On my PC, beefed up specifically for the game, Cyberpunk performs OK. I can work around the technical failings and laugh at or even admire the bugs. It’s only crashed once, hilariously, when another car hit me so hard the whole game mysteriously shut down. So I’m not playing the broken mess we’re all talking about. Instead, I’m playing a game whose various pieces don’t fit together, where busyness and choices feel like illusions to cover up its emptiness, where key features like driving and gunplay are a chore. I leave each play session a little befuddled and dissatisfied, but then I read about a quest or see a video of an unfamiliar area and boot the game up again. I can’t quite say if I like it, even though saying things like that is part of my job. I’m still playing it, but I’m not always sure why.
    • 77 Metascore
    • Critic Score
    Immortals impressed me. It’s an unexpected success, blending comedy and condensed open-world gameplay into one of the most entertaining games I’ve played this year. Even if the combat lacks some variety and the main quests are a bit stale, the rest of Immortals is fantastic. It takes the modern open-world game and compresses it into something easier to enjoy, covering the whole thing in colorful art, great humor, and a ton of puzzles. If, over the years, you’ve found yourself getting bored of big open-world games that strive to look hyper-realistic and feature 200 hours of quests, Immortals might just be the perfect alternative.
    • 71 Metascore
    • Critic Score
    Destiny 2 is a game about thriving inside the space between new discoveries and big moments. It asks you to patrol the same stretch of post-apocalyptic ramble, defeat the same swarm of strange aliens, and collect the same guns over and over again until you’re tired and fed up, and then asks you to log on the next day and undertake this long, familiar hike toward spiritual exhaustion all over again. And we do. I can’t speak to the reason why millions of others return but for me it’s always been the game’s bold and prolific art direction, super-satisfying kinetics, and granular, romantic world building that’s kept me coming back. Beyond Light nails each of those one again, which is why I haven’t stopped playing it since its release.
    • 79 Metascore
    • Critic Score
    For those with cleaner children than mine, Sackboy: A Big Adventure is exactly the sort of non-threatening video game that’s perfect for family game night. It’s charming, with a kid-friendly story and forgiving gameplay that won’t result in ugly tears. It might even inspire someone to one day work at a Michael’s or Joanne’s.
    • 78 Metascore
    • Critic Score
    Fans primarily looking for a meaningful addition to Breath of the Wild’s canon can skip this game. It wastes the opportunity to establish the deep connections present in Breath of the Wild, instead serving only as a vehicle for beating up bokoblins as your Breath of the Wild fave. In the absence of other payoffs—for example, I’d forgive every sin named here if, as is typical for the Dynasty Warriors franchise, each character got their own story mode—not even my ardent love for these characters was enough to sustain my interest over the entire, artificially padded game. Again, you can play as Lady Urbosa. That’s it. That’s the game.
    • 76 Metascore
    • Critic Score
    Cold War takes all those positives from Modern Warfare, and now we’re one step further with pretty much cross-everything. The multiplayer and Zombies matches are crossplay and cross-generation, meaning no one gets left behind if they couldn’t score a new PS5 or Xbox. There’s also cross-progression, so you can switch platforms without losing your progress.
    • 92 Metascore
    • Critic Score
    Demon’s Souls on PlayStation 5 is very much the Demon’s Souls you remember from PlayStation 3. It doesn’t miss a beat, nailing the same melancholy atmosphere and compelling gameplay that would eventually spawn fellow instant-classics like Dark Souls, Bloodborne, and Sekiro. While there were bound to be a few aspects that could have been more faithful to the original, PlayStation 5’s Demon’s Souls remake stands out as an incredibly fun way to revisit the cursed land of Boletaria. It’s creepy. It’s gloomy. You’ll get invaded by laggy assholes near the end of a long level and have to do the whole thing over again. It feels like coming home.
    • 80 Metascore
    • Critic Score
    The changes Valhalla brings to the franchise feel as great as a warm hearthfire during a cold winter night. The game’s developers have crafted a world that is wonderful to explore, that soaked up hours and hours of my day before I noticed It. The changes to how the game handles loot and questing, for example, make it a nicer experience to play. Overall, it feels a lot of care and thought went into making Valahalla feel less like a checklist of things to do and more like a world to organically experience.
    • 84 Metascore
    • Critic Score
    Marvel’s Spider-Man: Miles Morales is a beautiful game with a big heart, weighed down by the obligation inherent to all the names in its title. In its absolute best and most joyfully surprising moments, it reminds us that cities are shared spaces with overlapping stories. It shows us that the opposite of web-swinging through Manhattan isn’t stealth setpieces and fight scenes with dozens of enemies, but chatting with your deaf/hard-of-hearing neighbor using sign language. It plays, looks, and feels like the game it evolved from, but it has aims that are both bigger in theme and smaller in scope.
    • 75 Metascore
    • Critic Score
    This game is really for my 12-year-old nephew. He loves Lego and Minecraft and is a natural tinkerer, and would rise to the challenge of creating different courses in a limited, largely immutable space. That’s not to say an adult couldn’t also experiment, and I expect social media at Christmastime will be flooded with images of truly wacky course design. If you have a suitable space for it, and can tap into the latent power of your imagination, then Mario Kart Live: Home Circuit will enjoy a decently long life in your household. Or, if you’re like me, someone whose creativity has been worn thin by the realities of being a bill-paying adult, the kart alone will deliver plenty of fun just from chasing around your pets.
    • 79 Metascore
    • Critic Score
    Star Wars: Squadrons is good. For folks who have been wanting a Star Wars game all about X-wings and dogfighting, you’ll more than likely be happy with what’s on offer in Squadrons. Bugs and some multiplayer issues prevent it from being a totally smooth experience, but I’d still highly recommend Squadrons to anyone who thinks it sounds fun to moonlight as a hotshot Star Wars pilot.

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