Kotaku's Scores

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Average Game review score: 0
Score distribution:
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627 game reviews
    • 89 Metascore
    • Critic Score
    The experience was as captivating and memorable as I’d hoped. I was glued to it until I was done. My only wish is that I could erase my brain and play it again.
    • 89 Metascore
    • Critic Score
    Wake remains a fascinating protagonist, prickly and sometimes unlikeable, which only makes him feel more human and authentic. Saga holds her own, balancing Wake’s ego and attitude out with warmth, though she is not without her own demons to overcome. But it’s all the strange, personal, uncompromising moments in the story that really make the game sing with a distinct and singular creative energy. In a review of the new film All of Us Strangers, my friend, the film critic Walter Chaw, observes that art actually becomes more deeply relatable and more universal as it becomes more personal. “The miracle of being human,” he writes, “is the more you flay your chest, lay it bare to muscle, then sinew, then bone, exposing your heart fluttering there in its cage, the more familiar your humiliation becomes. The only universal is the personal.”
    • 89 Metascore
    • Critic Score
    A remarkable overachiever. Battlefield 1's creators could have taken the easy road. They could have omitted a campaign. They could have hastily assembled its multiplayer like the atrociously conceived Star Wars Battlefront. They didn’t. In this day and age, that makes all the difference in the world and it made all the difference here. Battlefield 1 could have been a disrespectful mess. Instead, it rises above to deliver an outstanding historical shooter.
    • 89 Metascore
    • Critic Score
    With Horizon, the studio is finally let loose to show us how much more they’re capable of, and what they’re capable of is jaw-dropping.
    • 89 Metascore
    • Critic Score
    Netherrealm Studios stumbling while adding an innovative new feature to Injustice 2 would have been much more tragic if the bits they normally excel at, fighting and storytelling, weren’t so spectacular this time around. Where follow-ups to traditional comic book events often fail, Injustice 2 is a worthy successor to the original in almost every way.
    • 88 Metascore
    • Critic Score
    Monster Hunter Wilds is at its most beautiful and chaotic when all the elements and residents of its dynamic world accidentally collide; multiple monsters locked in a turf war as smaller creatures scurry around, some trying to escape, others following their pack leader into the action, all while hunters set exploding traps and raging storms pass through before eventually breaking into daylight. I wish all of this were integrated into the harder, better, stronger, faster logic at the heart of the game’s RPG progression in more sophisticated ways, but that liveliness does inject more life and zeal into a very familiar pattern, one that still works and now feels more robust than ever.
    • 88 Metascore
    • Critic Score
    Lorelei and the Laser Eyes is an amalgamation of influences living alongside one another in the same way the hotel in which it is set seems to hold so many times at once. It’s a reflection of the game’s biggest questions. What is the point of creating and consuming art? Is it a curse, or a gift? That’s the big mystery at the heart of Lorelia and the Laser Eyes. The answer is up to interpretation, but as it exists within such a carefully crafted maze of twisting puzzles and story beats, I can only assume this kind of gift for creating art is just that, a gift. And we, the players, are its lucky recipients. At least that’s my perception of it, and that’s about as close to the truth as I’ll get.
    • 88 Metascore
    • Critic Score
    The thing I loved most about playing Cocoon is how often I found answers without even seeking them. It’s so keen to share its secrets with you that it works harder at creating the illusion of being lost or stuck than it does at actually trying to stump the player or leave them feeling stranded. Like a complex sequence of sleight-of-hand coin tricks, its overwhelming layers are only there to disorient you long enough that you feel surprised and delighted when the object is revealed again. And Cocoon’s tricks are ones I won’t soon forget.
    • 88 Metascore
    • Critic Score
    That’s my favorite thing about Nier: Automata. Knowing that it’s accessible to all sorts of players means there’ll be plenty of people to revel with me in this equal parts charming and macabre world that Yoko Taro and PlatinumGames have built.
    • 88 Metascore
    • Critic Score
    Rift Apart is, beyond doubt, a fabulous game. It took me 18 hours to reach the credits, because I hunted down every scrap of Raritarium, looked for every secret I could find, and just bathed in its visually astonishing art. I had the best time doing it. Yet, the further I got, the more it nagged at me just how little this series has advanced in 19 years. If having the dimensional conceit and the extraordinary tech wasn’t enough to inspire something new, then what will? If there’s another Ratchet & Clank to come, it’s going to have to make some significant changes, because this might be the last time it can be repeated through its charisma alone.
    • 88 Metascore
    • Critic Score
    There’s no doubt in my mind that Animal Well is one of the best games of the year. It’s also one I’ll never forget.
    • 88 Metascore
    • Critic Score
    The Ivalice Chronicles isn’t the perfect version of Final Fantasy Tactics I can imagine in my head, but it’s unquestionably the best version of the one that actually exists. The Ivalice Chronicles, like its protagonist Ramza Beoulve, stands athwart history a flawed but uncompromising messenger with one simple plea: “Go back and play one of the best games ever made.”
    • 88 Metascore
    • Critic Score
    The edges are rough but the core is solid. Dishonored 2 may not redefine the formula set by the its predecessor, but it is still one hell of a game. The game stumbles but always manages to recover. Like a bumbling assassin that somehow get the kill, Dishonored 2 manages to succeed in the face of almost unassailable odds.
    • 88 Metascore
    • Critic Score
    The game is also gorgeous to look at. Cuphead takes up a hand drawn art-style evocative of early Disney or Max Fleischer cartoon and is simply delightful to watch.
    • 88 Metascore
    • Critic Score
    Some players will conquer Celeste quickly, scaling mountain walls and zipping through hallways in a frenzy. I’ll remember Celeste for a long time to come, thinking back on its mystical ruins and wind-swept peak. It’s a joyous game brimming with hope and one of the best video game jumps ever.
    • 88 Metascore
    • Critic Score
    Even with all its changes, THPS1+2 perfectly captures a moment in time. It’s a damaged Polaroid photo scanned, digitized, and lovingly retouched. It’s gravel picked out of a scraped knee. It’s a night of sleep untouched by nightmares and insomnia. It is, as it always was, just what I need in this moment.
    • 88 Metascore
    • Critic Score
    I thoroughly enjoyed Horizon Forbidden West, and I suspect anyone who loves open-world RPGs will thoroughly enjoy it as well. But despite getting a kick out of fighting robot dinos, despite the enthralling time sink of “Machine Strike,” despite finding myself ravenous to return to this rich, inspired open world, I can’t shake how plainly Forbidden West misses the one philosophical throughline that helped its predecessor ascend to greatness: Sometimes, the question is more interesting than the answer.
    • 88 Metascore
    • Critic Score
    Beneath its stylish mid-century modern decor and abandoned military installation intrigue, however, Deathloop can be a grindy and all too familiar affair. Its constituent parts are mostly excellent, but never cohere into something more than just a good shooter with a clever premise. This doesn’t stop it from being a good game, but it could have been a much more surprising one.
    • 88 Metascore
    • Critic Score
    Unity of Command II shows that even in a genre as tried-and-tested as this, where so much has remained the same for so long, that there’s room for change that not only interesting, but exciting.
    • 88 Metascore
    • Critic Score
    I’m glad that Dread really goes for it, that it wants to make you feel hunted and disadvantaged and that it’s willing to feel hostile in order to accomplish that. The result is a feeling that survival itself is a reward more meaningful than all the upgrades in the world, a feeling I rarely get from games anymore. But ZDR never captivated me the way previous Metroid settings have, and as a conclusion to the story arc, Dread seems to misunderstand what made the early chapters resonate. Samus is wonderful, a survivor, an icon, and she endures. But when I think back on my time with her over the past several decades, Dread will forever dwell in the shadows of my favorite Metroid memories.
    • 88 Metascore
    • Critic Score
    While the improvements that Nintendo has made ensure it will likely have a much smoother launch than the first attempt, if that game’s trajectory is any indication, the game’s story is just beginning. We won’t truly know how Super Mario Maker 2 did until millions of fans are bashing away at it. For now, I can say that Nintendo has delivered a much more robust and feature-rich Mario maker, and hope players will use it well.
    • 88 Metascore
    • Critic Score
    All I know is, the game asks for my best. And as it becomes itself, I want to live up to wherever it’s going.
    • 88 Metascore
    • Critic Score
    Valhalla knows the parts of Ragnarök fans are jonesing to revisit a year later. Though I adore the 2018 reboot, Ragnarök devotes so much time to watching its world expand and collapse that I lost sight of why I was happy to see this dissection of Kratos’ divisive character. I imagine plenty of people will feel Valhalla lets him off too easily. But this expansion does feel like the follow-up to his story that was missing between the reboot and Ragnarök, and confirmation Santa Monica Studio still gets what made its new take on Kratos compelling in the first place.
    • 88 Metascore
    • Critic Score
    I love Monster Hunter Rise’s style. The music is lovely. The characters and creatures are gorgeous, and there’s something about all the oranges and purples in the game’s color palette that just do it for me. The visuals are a little fuzzy, as the Switch is working extra-hard to make the game look good. Really makes me wonder what the eventual PC version is going to look like. For now, I’m content that my character looks damn great. [Impressions]
    • 88 Metascore
    • Critic Score
    Civ VI, which is already building upon what made Civ V so great anyway, forces you to adapt and play differently each time depending on your map and policies, so...yeah, we could be in for a long, fun ride with this one.
    • 88 Metascore
    • Critic Score
    The most beautiful and exciting game in the series. The depth remains, but many of the fiddly irritations that have been holding this series back have been swept away. As a long-time Monster Hunter player, it’s a wonderful thing to witness.
    • 88 Metascore
    • Critic Score
    Between the order hall campaigns and the core storyline that carries players through the expansion’s four initial zones (in any order) and beyond, Legion is packed with powerful plot moments, moments that carry real weight.
    • 88 Metascore
    • Critic Score
    Pillars of Eternity II could’ve been brilliant were it more focused. It has a lot of good ingredients—scraps of interesting narrative, clever characterizations, a complex faction system, and pirate-themed spins on the RPG tropes of yore. The game’s got so much unfulfilled promise that, even though I think it’s a plenty enjoyable game on the whole, I can’t help but feel disappointed by it. I had a fine enough time at sea, but frankly, I’m happy to be finished and back on solid ground.
    • 88 Metascore
    • Critic Score
    The main plot of Night in the Woods didn’t move me much, and in fact it disappointed me a little in its shift from relatable ‘people stuff’ into grander, supernatural machinations. But for me the plot was secondary to the experience of kicking around town, bumping Mae up against everybody’s lives, seeing myself, who I could have been, who I’ll never be.
    • 88 Metascore
    • Critic Score
    Nioh is one of the most memorable and competent action games in a long time. There’s a genuine speed to combat, and the mixture of stances, magic, and other options turns any battle into a violent crescendo of action. It rockets players from challenge to challenge, remaining consistently exciting throughout. Nioh is a focused powerhouse of samurai action and folk whimsy that surpasses games like Dark Souls and brings a truly fast and dynamic pace to action-RPGs.

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