Kotaku's Scores

  • Games
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On average, this publication grades 0 points higher than other critics. (0-100 point scale)
Average Game review score: 0
Score distribution:
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626 game reviews
    • 71 Metascore
    • Critic Score
    With the game’s ending hinting at a possible sequel, Mutationem stands as a messy first draft. If a follow-up does come, I hope ThinkingStars’ will have the confidence to boldly stand and tell its own unique story rather than remain so shackled to its inspirations.
    • 71 Metascore
    • Critic Score
    I really hope that the performance issues don’t ultimately define how we talk about this generation of games. This isn’t just a game that needed more time in production—Paldea is fundamentally not designed to be pleasant to explore. The open-world mechanics might have felt more novel if I hadn’t also fallen off Pokémon Legends: Arceus earlier this year for similar issues with samey world design and unremarkable graphics. Scarlet needed to clear that low bar, and it did not. Maybe by the time the next generation comes along, the series will be able to recapture what makes Pokémon so thrilling in the first place.
    • 71 Metascore
    • Critic Score
    The end result is a game that I enjoyed but which also frustrated me greatly.
    • 71 Metascore
    • Critic Score
    Look no further than the game developers calling the zombies “freakers,” and expecting us to take that as something new.
    • 71 Metascore
    • Critic Score
    Reunion has all the trappings of a “Fix Fic” written by a disgruntled fan who desperately wanted some third option at the end of Life Is Strange a decade ago and was miffed that Don’t Nod denied it to them.
    • 71 Metascore
    • Critic Score
    Sadly, I never felt like the game truly took advantage of its two-reality system. There’s no big final level that tests all your spirit world knowledge and skills. And that might be because outside of a few instances where you use your spirit self to shoot some energy or burn some moths, there’s not much else to do in the game. You walk around, you pick up stuff, you read some notes and in a few small instances, you get some cutscenes through the eyes of someone else. This simplicity, coupled with a lack of combat, one enemy who is fairly easy to avoid and areas that look good but are filled with the same puzzles over and over made me lose interest.
    • 71 Metascore
    • Critic Score
    The plot and structure of Mass Effect: Andromeda can be viewed as a metaphor for the game itself, where a population eager for a fresh start makes a leap into a new frontier. The destination isn’t the paradise we hoped for. For our characters, Andromeda required a leap of faith, the belief that the universe must hold more for humanity. Nobody anticipated how much work building a new home would really take, and in a way, the entire game is about mitigating everyone’s disappointment. The truth is that Andromeda itself isn’t the promised land players hoped for either, but there is a lot that’s good in this flawed new frontier for Mass Effect. The question is: will you play long enough to find it?
    • 71 Metascore
    • Critic Score
    Yes, it is good and satisfying and even spectacular to play a traditional third-person action adventure in virtual reality. [Tested with Oculus Rift.]
    • 71 Metascore
    • Critic Score
    Flintlock: The Siege of Dawn has its issues, but I think A44 Games has hit upon something special here, creating both an approachable form of soulslike gameplay and a unique, non-conventional fantasy setting that isn’t just another pseudo-European medieval landscape dominated by white men. The game could’ve really reached something greater with an extra five or so hours of gameplay. But what’s on offer here is a low barrier to entry for a genre that is often too eager to delight in your misery.
    • 71 Metascore
    • Critic Score
    The first time I played No Man’s Sky, I moved forward too fast. The second time, I stood still. Now, I’m ready to set out again, anchored by the things I’ll leave behind.
    • 71 Metascore
    • Critic Score
    Destiny 2 is a game about thriving inside the space between new discoveries and big moments. It asks you to patrol the same stretch of post-apocalyptic ramble, defeat the same swarm of strange aliens, and collect the same guns over and over again until you’re tired and fed up, and then asks you to log on the next day and undertake this long, familiar hike toward spiritual exhaustion all over again. And we do. I can’t speak to the reason why millions of others return but for me it’s always been the game’s bold and prolific art direction, super-satisfying kinetics, and granular, romantic world building that’s kept me coming back. Beyond Light nails each of those one again, which is why I haven’t stopped playing it since its release.
    • 70 Metascore
    • Critic Score
    Don’t Stop GirlyPop is an example of a shooter that oozes style and has some cool ideas, like using a flip phone to communicate with your handler, a woman who appears in live-action video clips on your phone’s screen. But its visuals get in the way, and its combat is too focused on chaotic speed and screen-obscuring effects. Perhaps I could still enjoy all of this if the guns were satisfying to use and the enemies fun to kill, but more often than not, I wasn’t sure if I was doing well in a fight or if my guns were even hitting anything. So I’m sorry to say I stopped playing GirlyPop before the game ended. But hey, at least I’ll have the music to jam out, too.
    • 70 Metascore
    • Critic Score
    In 1991, a great opportunity was missed: the opportunity to make an action game for home consoles that captured the immense potential offered by the Terminator 2 license. But at long last, Bitmap Bureau has rectified this wrong with a game that almost feels like a classic of that bygone era. If only we could send it back in time so we all could have enjoyed it back in 1991.
    • 70 Metascore
    • Critic Score
    At the very least, Lego Horizon Adventures feels like a game made with a lot of love for the property it’s based on rather than a cynical cash grab. Whatever comes next, I can at least say that.
    • 70 Metascore
    • Critic Score
    I enjoyed a lot of Maneater, even if the repetitive missions grated on me. It was fun to swim around as a shark, fighting whales and hunting down evil humans. Exploring the world of Port Clovis as a sleek and deadly maneater reminded me of how great it felt to swing around NYC in Spider-Man, including ignoring objectives to explore just a little longer and find collectibles. Despite its lack of things to do, Maneater does one thing—being a bloodthirsty shark—very well.
    • 70 Metascore
    • Critic Score
    The aging gunslinger known as the Madden franchise is showing some wear and tear, with Madden NFL 25 being the latest example. While I don’t ever expect it to be put out to pasture, it might be time for the old coach to take a year off to revamp its approach.
    • 70 Metascore
    • Critic Score
    The Indigo Disk may have some great concepts, but ultimately, the game still feels like a concept that hasn’t been fully realized. It has all the features of a great evolution of Pokémon’s design and narratives, buried by a game barely holding together.
    • 70 Metascore
    • Critic Score
    The narrow focus of Near Death is appealing. Its designers succeed in presenting a refreshingly simple game about a straightforward struggle to live. They simply pit you against the cold, and they have erected an arduous and interesting interactive obstacle course you must overcome to survive.
    • 70 Metascore
    • Critic Score
    If you want to play a Halo game with the simpler story, backs-to-the-wall tone and cinematic flair of Bungie’s good ol’ days go right ahead and play Halo Wars 2. Just don’t expect the quality of the game to match that of the cutscenes.
    • 70 Metascore
    • Critic Score
    Code Vein II doesn’t just take a superficial anime aesthetic and use it as window dressing on a popular genre. Its story and charming cast elevate it to create a unique middle ground that will appeal to JRPG and Soulslike fans alike. It’s got its fair share of issues, such as the performance woes and boring enemy fodder design. Still, if you’re looking to ease into the Soulslike genre before hitting the big leagues, Code Vein II is worth spilling blood over.
    • 70 Metascore
    • Critic Score
    But what I really like—what I love, even—is grabbing a character and a set of clubs and taking on a course on my own terms. Mario Golf: Super Rush might make many players feel the need for speed, but its chill, regular old golf game is pretty super in its own right. [Impressions]
    • 70 Metascore
    • Critic Score
    Relooted is a big, Black middle finger to the lingering violence of colonialism. It’s a game that does more than ask, “What if Indiana Jones was actually the good guy he claims he is?” It’s spiritual wish fulfillment. Instead of relying on the benevolence of colonizers to do the right thing, Relooted lets you take back what should have never left in the first place.
    • 70 Metascore
    • Critic Score
    Assuming you don’t collect or do everything in every world, Cosmic Shake is about 10 hours long, which is similar to 2020’s remake. And while it crams a lot of good jokes and pretty levels into that runtime, it leaves a lot out, too, with the lack of multiple playable characters the most disappointing excision. I also found Cosmic Shake to be a bit less stable than Battle, though its technical issues never made it unplayable. Still, even if it isn’t quite the sequel I wanted to 2020’s amazing remake, I’m still very happy to get another colorful, fun, and light-hearted Spongebob action platformer in 2023.
    • 69 Metascore
    • Critic Score
    I’m interested in playing Man of Medan with more groups of people to see where else its story could go, and to see if it reaches more satisfying ends than the one I got. Ultimately, though, I fear that it’s destined to be more of a cult classic than a blockbuster.
    • 69 Metascore
    • Critic Score
    I do not regret my time with A New Frontier, but the emotional core at the center of the series seems rotten. There are seeds of greatness here, but A New Frontier never gave them the necessary time to grow. The Walking Dead started as a story about people. It was about a convict looking to redeem himself and a child growing up in an unfair world. A New Frontier chases after these figures but no matter how hard it runs, it always remains firmly in their shadows.
    • 69 Metascore
    • Critic Score
    Still having a good time, but it’s more about the company than the activities...At least now I know which one Battleborn is. It’s the one that needs to do better by Shayne & Aurox.
    • 69 Metascore
    • Critic Score
    The result is rubbish. Wildlands’ gameplay is too chaotic to call back to Tom Clancy classics like Rainbow Six or the series’ earlier titles. Its politics are too vapid to compete with the Splinter Cell series’ pulpy yet prescient narratives. Wildlands wants to be everything. It succeeds at being nothing.
    • 69 Metascore
    • Critic Score
    Lightfall is definitely a slow burn. I can’t recommend it to people who aren’t already invested in the game in some way, unlike The Witch Queen, which was arguably the best shooter campaign of 2022...But I think, or at least I’m hopeful, that it will bear more fruit over the long run. Season of Defiance is already off to a really strong start compared to other expansion-adjacent seasons, quality of life is improving, a lot of the currencies and grinding is getting streamlined, and there’s room to tie up a lot of interesting loose ends before The Final Shape. [Ethan Gach]
    • 69 Metascore
    • Critic Score
    I consider The Callisto Protocol one of the most ambitious games I played this year, maybe even the most next to Elden Ring (though I think Elden Ring is in a league of its own—I don’t know if anything will be able to approach its depth and sophistication for a long time). Its thoughtful attention to environment, sound, and touch is what, I think, next-gen gaming should be like: an experiment with the senses and with story. The game has its issues, too, which can’t be ignored. But at least it feels human.
    • 69 Metascore
    • Critic Score
    Even if you can get used to the awkward controls, Star Fox Zero is merely mediocre. It’s as disappointing a major Nintendo console release as there’s been in some time.

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