Kotaku's Scores

  • Games
For 0 reviews, this publication has graded:
  • 0% higher than the average critic
  • 0% same as the average critic
  • 0% lower than the average critic
On average, this publication grades 0 points higher than other critics. (0-100 point scale)
Average Game review score: 0
Score distribution:
  1. Positive: 0 out of
  2. Mixed: 0 out of
  3. Negative: 0 out of
626 game reviews
    • 76 Metascore
    • Critic Score
    Tales of Kenzera never challenged me to a point where I felt I needed to give up—but it got close, forcing me to stay level-headed and focused during times of emotional strife. When I’d take a break from playing to grab some more coffee, or step outside to greet the UPS person, I’d feel lighter, as if I had just finished a particularly helpful therapy session.
    • 76 Metascore
    • Critic Score
    It’s hard to get too mad about Aspyr’s just-released Nintendo Switch port for being a buggy mess.
    • 76 Metascore
    • Critic Score
    It strikes a great balance between retaining much of what makes a Paradox grand strategy game so time-consuming while streamlining its approach and interface. If you’ve always been curious about Paradox games but too scared to try one, Imperator—with its sample platter of systems drawn from many of its other big series—is a good place to start.
    • 76 Metascore
    • Critic Score
    Pokken Tournament might not quite be the Pokemon fighting game I’ve been dreaming of for years, but to be fair my dreams are ridiculously lofty. Despite its limited-by-reality scope, it’s the closest we’ve come to capturing the excitement of animated Pokemon battles in video game form.
    • 76 Metascore
    • Critic Score
    Despite a few minor hiccups, Super Mario Party offers precisely what I wanted: a refreshed, ridiculous and majorly replayable virtual board game that won’t totally end my friendships, but might put a few at risk. It’s saturated with small (and large) touches that give the game character, but respectfully relies and improves on classic mechanics.
    • 76 Metascore
    • Critic Score
    It’s tempting to call Wild Bastards an evolution, but that’s unfair to Void, which has its excellent crafting elements and the permadeath of characters (albeit with persistent progress). What’s crucially similar about both, beyond the excellent art and fantastic sense of humor, is that unlike so many roguelite games, they both want you to win. They’re about progressing forward, being able to reach an ending, and then starting all over to try it completely differently. It’s just that in Wild Bastards, there’s so much more that can be different each time.
    • 76 Metascore
    • Critic Score
    Ever Oasis is an intriguing blend of genres that serves as an interesting proof of concept, but is far too bland and repetitive to be a classic of the ARPG genre. And that’s too bad, because after a spate of similarly disappointing entries in the Mana series, I was hoping this spiritual successor would be better. I plodded through it, searching and searching for some kind of respite, something that broke out of the game’s loop of busywork. I never found it. As with most oases, this one turned out to be a mirage.
    • 76 Metascore
    • Critic Score
    House of the Dying Sun’s numerous achievements are all the more remarkable because it is largely the work of one man, an ex-AAA developer named Mike Tipul. In some ways, Dying Sun reminds me of Gunpoint, the terrific single-developer stealth game from 2013. While the games share little in common in terms of style or mechanics, both take a couple of good ideas and expand on them in smart ways without adding flabby padding. Both feel guided by a single vision, and both left me wanting more when the credits rolled.
    • 76 Metascore
    • Critic Score
    If nothing else, I’m absolutely stoked to translate more words. I think I’ve almost figured out how the ancient society did math!
    • 76 Metascore
    • Critic Score
    Yes, the story of putting together a crew to pull off a heist is great. And yeah, working with and against criminal gangs led by people like Jabba is fun. And I love ND-5 and Nix, too! But what I appreciate the most about Star Wars Outlaws is that finally, after all these years of watching the movies, I can step into the Star Wars universe and just exist in it.
    • 76 Metascore
    • Critic Score
    Flashy turn-based battles with plenty of room for strategy, varied character classes with several different avenues of advancement, plenty of semi-optional activities to keep me occupied when I need a break from the main quest—these are things I crave. Toss in a random cat cafe, a mini dating sim, a healthy sense of humor and the odd washed-up Power Ranger wannabe, and I’m in JRPG heaven, silly name be damned.
    • 76 Metascore
    • Critic Score
    I’m not angry at Kingdom Come, I’m just… disappointed. It was touted as this grand historical representation, an abandonment of fantasy for a true medieval setting, a game that would let us live the middle ages. But the game we got is just this busted, inconsistently ambitious RPG that shines in points, but falls apart in most others.
    • 76 Metascore
    • Critic Score
    This game is everything I love about survival horror. There are foreboding environs to explore. Horrific monsters both large and small to slay or avoid. The sound design sends chills down the spine, from the evocative soundtrack to the anguished moans of The Lost. There is plenty of challenge, and players must choose their battles wisely and carefully manage their resources. With a shocking amount of blood and a surprising amount of heart, The Evil Within 2 slashes, stomps, and sneaks its way into the pantheon of all-time greats. When I finished the story, I had to stop myself from immediately starting a new game. That’s partially because this is one of the best survival horror games I’ve played...
    • 76 Metascore
    • Critic Score
    With Miitomo being a social app and Pokémon GO a licensed Niantic creation, Super Mario Run is Nintendo’s first real foray into mobile gaming. They’ve fumbled the execution somewhat, but these first stumbling steps bring with them a game that’s worth playing.
    • 76 Metascore
    • Critic Score
    I don’t care that much of the open-world glut is flavorless and unsatisfying. I don’t care that the story is largely delivered through dolls whose bodies ignore the writing behind them. I don’t care that my decisions don’t always matter. I’m here for everything Rise of the Ronin is serving because I’m still having a great time with Team Ninja’s latest game. I’m enjoying the combat, which is approachable, deep, and varied. I’m enjoying the setting, which is inspired by IRL events I’ve studied for years. I’m enjoying the characters, all of whom are three-dimensional and memorable. (I’ve teared up a few times when some of my fave characters died.) Hell, I’m even enjoying the uninspired side content simply because I get to swing my sword. For better and worse, Rise of the Ronin is Team Ninja’s “Greatest Hits” RPG. There might be a dud or two in the tracklist, but on the whole, this record—I mean, game—bangs.
    • 76 Metascore
    • Critic Score
    Playing WarioWare reminds me how, and why, I became a critic. It was by playing hundreds of games for two hours each, regardless of tone or genre. My grandmother, and her parallel love of movies, let me touch an entire Family Video’s worth of weird and messy art. My colleague John Walker recently asked if there’s any kind of video game I don’t play, and I told him no, there isn’t. Games I don’t like are still interesting, and still worth my time and energy.
    • 76 Metascore
    • Critic Score
    Cold War takes all those positives from Modern Warfare, and now we’re one step further with pretty much cross-everything. The multiplayer and Zombies matches are crossplay and cross-generation, meaning no one gets left behind if they couldn’t score a new PS5 or Xbox. There’s also cross-progression, so you can switch platforms without losing your progress.
    • 76 Metascore
    • Critic Score
    It’s a shame those stuttering screams are littered throughout a game I was otherwise drawn into. If you have the tolerance for jump scares, especially ones that have no real basis in the world, have at it. For everyone else, you might need to take some breaks walking through Cain’s mansion like I did, but once you’re past them, there’s a pretty compelling escape room mystery here, elevated by great performances from its two leads. Dead Take is scariest when it’s rooted in something real, and even if there’s a disclaimer assuring everyone it’s not based on anyone specific, know that Duke Cains walk among us.
    • 76 Metascore
    • Critic Score
    Color Splash is so damned imaginative and beautiful, though, so colorful and confidently funny. Even when it annoyed me, it was only fleetingly.
    • 76 Metascore
    • Critic Score
    I’m enamored by Stray Gods’ writing and art, but the thing that makes it unique is the worst part about it. Whenever I was enjoying the writing, acting, or art, the music would kick in and I’d mutter “oh, okay, here we go again” until it was time to pick my choices and direct the song one way or another. It’s such a cool idea, but the foundation is so shaky that I sometimes wish it was just a standard adventure game so its best parts could shine through. It wouldn’t have been as eye-catching or original without its gimmick, but it would’ve been a better game.
    • 75 Metascore
    • Critic Score
    With dialogue this unsexy, it feels like Phoenix Labs added dating elements to its game because that’s what you do in a game like Stardew Valley, and that’s what women like...I’m ready to move on from that.
    • 75 Metascore
    • Critic Score
    After finishing the campaign, I found myself itching for more of the game’s combat. But sadly, all I was left with was a boring-as-hell opening set of levels that are only loosely made up for with level structures lifted from other AAA games later on. And I have little desire to play through the sequences where I’m shooting people who don’t feel like a threat. I guess there’s the multiplayer to look forward to, but this campaign is a wildly missed opportunity for those who enjoy military-themed first-person shooters. [Campaign Impressions]
    • 75 Metascore
    • Critic Score
    In this Tomb Raider, Lara Croft again shows signs of renewal, not as the gritty survivor we met in 2013, but as a more complex character who actually talks to the people she meets on her travels and understands the gravity of her actions.
    • 75 Metascore
    • Critic Score
    MultiVersus is great. But I wouldn’t feel good about letting my own kid play it. That sucks.
    • 75 Metascore
    • Critic Score
    This game is really for my 12-year-old nephew. He loves Lego and Minecraft and is a natural tinkerer, and would rise to the challenge of creating different courses in a limited, largely immutable space. That’s not to say an adult couldn’t also experiment, and I expect social media at Christmastime will be flooded with images of truly wacky course design. If you have a suitable space for it, and can tap into the latent power of your imagination, then Mario Kart Live: Home Circuit will enjoy a decently long life in your household. Or, if you’re like me, someone whose creativity has been worn thin by the realities of being a bill-paying adult, the kart alone will deliver plenty of fun just from chasing around your pets.
    • 75 Metascore
    • Critic Score
    EA UFC 3 is closer to nailing this whole UFC video game thing than the comparatively thin EA UFC 2, but while this one has plenty of meat on its bones, it lacks connective tissue. In fight parlance, it’s a solid mid-tier fighter, a gatekeeper to the top rather than a championship-caliber contender.
    • 75 Metascore
    • Critic Score
    I helped heal Visions of Mana itself from its illness. Things were wrong, the world was not functioning properly. And the poor people doing their best to keep life worth living couldn’t see it. Even in the moments when they could feel it, even when Val at one point begged to be “the villain” under the weight of grief, the world was sticking to its guns and refusing to acknowledge the problem. But in those final moments, when my confusion almost turned to tears as the world was right again, I realized I had helped put Mana back on track. Just like so many folks out there hope Visions of Mana itself is doing. How do you put a score on that? I’m grateful I don’t have to this time.
    • 75 Metascore
    • Critic Score
    And that’s really what it comes down to for me, what makes Double Exposure a strong and worthy sequel to the original. It’s genuinely interested in Max as a person, in exploring her, in developing her further. It respects her enough to let her grow and change in ways that feel consistent with her experience and who she’s always been. Fans who just wanted more of what they got in the original Life Is Strange may be frustrated by the fact that Max’s life has entered a new chapter of ambiguity and growth, but, then, things rarely go precisely the way we want them to. Much of getting older and growing as a person is about carrying the pain of the past with some measure of grace and still maintaining the capacity for hope, joy, and love. If you ask me, Max is doing just fine.
    • 75 Metascore
    • Critic Score
    Right now, much of Absolver might feel small, but it has plenty of room to grow. Its foundation is solid: a well-designed combat system in a distraction-free world. Whether you spend a handful of hours seeing the sights or days delving into meta-discussions on the best builds, Absolver’s fresh approach to hand-to-hand combat is a welcome addition to the pantheon of one-on-one fighters.
    • 75 Metascore
    • Critic Score
    It’s a shame that this game is in such a rough state at launch, including numerous performance hiccups on Xbox Series X. There are some really cool and funny ideas in High on Life 2.

Top Trailers