Kotaku's Scores

  • Games
For 0 reviews, this publication has graded:
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On average, this publication grades 0 points higher than other critics. (0-100 point scale)
Average Game review score: 0
Score distribution:
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  2. Mixed: 0 out of
  3. Negative: 0 out of
627 game reviews
    • 80 Metascore
    • Critic Score
    Worth experiencing. Even when the game is at its most sluggish, it’s never boring. For a story-heavy RPG, good writing can make up for all other deficiencies, and this is a prime example of that.
    • 80 Metascore
    • Critic Score
    I’ve always believed that mobile games are an approachable gateway for new fans to enjoy an otherwise esoteric IP, and Engage streamlines the gameplay in all the right ways. Unfortunately, though, the story falls short of what I’ve come to expect from any Fire Emblem game, and I’m still struggling to understand why. With Fates, the poor writing could be attributed to its sheer character bloat, but Engage has a reasonably normal-sized cast. The watered-down stories felt like an intentional appeal to capture new audiences. But at some point, I want to move on from the appetizer to the main course. With its disposable conversations, shallow handling of themes, and incohesive visual design, Engage is the chicken wing, rather than a full chicken dinner.
    • 80 Metascore
    • Critic Score
    Outside of Civ’s relentless near-perfection, Endless Space 2 is now one of the real standard-bearers in the 4X space. While some of its more direct elements come up short, its implementation of politics is a masterstroke, adding depth and complexity to part of a game that often feels like an arbitrary chore.
    • 80 Metascore
    • Critic Score
    The Artful Escape began as a fantasy of what a teenage Johnny Galvatron thought the rockstar life could look like. Instead, it serves as a psychedelic reminder. Francis needs some help from flying turtles and transdimensional brainstems, but eventually he gains freedom from his Bob Dylan-esque uncle through his own intergalactic persona. And while we can’t all just step into the cosmos to escape our troubles, one way or another, we all need to be ourselves someday, free of shadow.
    • 80 Metascore
    • Critic Score
    The highlight of Reanimal is its final hour, which includes sequences that differentiate themselves from the rest of the game by putting you in the position of being both the hunter and the hunted. And the conclusion helps give some meaning to the repeated images you see throughout the adventure that hint at its larger story...If anything, this bright spot only highlighted my disappointment with the game even more because I know Tarsier can make a good game. Unfortunately, a handful of highs and a nice ending don’t redeem the hours I spent meandering from place to place, unmotivated and unamused.
    • 80 Metascore
    • Critic Score
    The changes Valhalla brings to the franchise feel as great as a warm hearthfire during a cold winter night. The game’s developers have crafted a world that is wonderful to explore, that soaked up hours and hours of my day before I noticed It. The changes to how the game handles loot and questing, for example, make it a nicer experience to play. Overall, it feels a lot of care and thought went into making Valahalla feel less like a checklist of things to do and more like a world to organically experience.
    • 80 Metascore
    • Critic Score
    Plunkett: There are four constants in life. Death, taxes, a new Yakuza game every year and Bob Utsunomiya being a creepy piece of shit.
    • 80 Metascore
    • Critic Score
    If the stages themselves weren’t enough to make me appreciate how good Shadow Generations felt to play, the White Space’s open world solidified for me that Sega cooked with traversal this time around.
    • 80 Metascore
    • Critic Score
    If you liked BoxBoy, you’ll really like BoxBoxBoy. If you didn’t play BoxBoy, I don’t know what you’re waiting for. BoxBoxBoxBoy? Might be a bit too much.
    • 80 Metascore
    • Critic Score
    Just like the titular scrappy band of underdogs, Marvel’s Guardians of the Galaxy defied all of my expectations. What I expected to be an awkward mishandling of one of Marvel’s most unlikely superhero teams turned out to be one of the most faithful and entertaining depictions of the Guardians since their 2014 movie debut, and one of my favorite games of 2021.
    • 80 Metascore
    • Critic Score
    The magic of Pokémon is that it lets you tap into a sense of wonder that becomes more and more difficult to access as an adult. Sword and Shield do that more successfully than any Pokémon release has in years. It won’t be everything to everyone, and it will not make everyone happy. I’m not sure it needs to. It’s a portal to a new world. And it definitely has something for Pokémon’s core audience: everyone in the entire world.
    • 80 Metascore
    • Critic Score
    Even if Nintendo had not sent me the game for free, I probably would have paid $60 for it day one. Then I would have 100%’d it in several feverish hours, in portable mode, on my sofa, in the dark, late at night, with the sound off. As my sweat cooled I would have likely begun brainstorming a New New Super Mario Bros.
    • 80 Metascore
    • Critic Score
    As long as we’re not bullshitting here, I do not think Call of Duty: Modern Warfare is a good video game. At the same time, it’s a game I enjoy playing, because I am, as I just established, a hypocrite. Or at the very least, I have been able to negotiate with myself a church-and-state separation between the well-established norms and pleasures of first-person military shooter video games, and their often specious storytelling.
    • 80 Metascore
    • Critic Score
    While Old Skies is a more “traditional” adventure game than Unavowed, it does the game a disservice to leave it at that. This is a hugely ambitious game, perhaps even seven different games combined into one, repeatedly reinventing its approach to its central conceit throughout. And it’s one that’s stuck with me, one I keep thinking about days after I finished playing. [Impressions]
    • 80 Metascore
    • Critic Score
    Don’t get it twisted, this is still a very hard Soulslike.
    • 80 Metascore
    • Critic Score
    Even taking its whiffs and missed opportunities into account, I’ve still loved every hour I’ve spent with Gathering Storm. It’s an expansion that may not stick its landing, but which should still be applauded and admired for the way it sets out to change the very world we play on, and succeeds.
    • 80 Metascore
    • Critic Score
    The magic of Pokémon is that it lets you tap into a sense of wonder that becomes more and more difficult to access as an adult. Sword and Shield do that more successfully than any Pokémon release has in years. It won’t be everything to everyone, and it will not make everyone happy. I’m not sure it needs to. It’s a portal to a new world. And it definitely has something for Pokémon’s core audience: everyone in the entire world.
    • 80 Metascore
    • Critic Score
    Avowed is a special game that I’ll likely replay multiple times over the next decade not just because I want to see every option, but because I want to return to this world and its people again and again.
    • 80 Metascore
    • Critic Score
    All the songs they’ve sung have been about believing in yourself and living for your dreams. They’re incredibly catchy if sometimes lacking in substance, but I enjoyed watching all of their performances.
    • 80 Metascore
    • Critic Score
    Both Rhok’zan and Stardust are flawed characters with trauma relating to the idea of giving and receiving romantic love. The threat of something so big engulfing their identity causes both to sometimes cower away and distract themselves from the possibility of a deeper love by leaning into suggestive humor. But the game gives them a path toward happiness that breaks a cycle of trauma. A lesser game wouldn’t be able to reach this cathartic conclusion, but because Date to Die For balances its many influences so well, it pulls it off. It’s not a good horror game or a good dating sim. It’s a great version of something else that is all its own.
    • 80 Metascore
    • Critic Score
    I’d love to see a sequel to Spilled that adds more levels, more ways to clean stuff up, and maybe even co-op. But for now, Spilled is a solid and gentle indie game that lets me clean up the world for an hour, and that’s nice. I really like that.
    • 80 Metascore
    • Critic Score
    It’s over too soon and just one extra mode shy of what might feel like a more complete experience. If it follows the mold of Shredder’s Revenge, we’ll get a steady cadence of free updates and a paid DLC at some point. But for now, it does exactly what it needs to: add fresh tricks to a classic genre that makes it feel like you’re a ’90s Marvel action figure rampaging through a Saturday morning cartoon.
    • 80 Metascore
    • Critic Score
    I can’t summon the necessary bile to truly dislike Gravity Rush 2, nor can I summon the necessary warmth to love it. In the aftermath of its grand finale I was exhausted in every way, happy to have gone on such an epic journey and just as happy that it was finally over.
    • 80 Metascore
    • Critic Score
    The magic of Pokémon is that it lets you tap into a sense of wonder that becomes more and more difficult to access as an adult. Sword and Shield do that more successfully than any Pokémon release has in years. It won’t be everything to everyone, and it will not make everyone happy. I’m not sure it needs to. It’s a portal to a new world. And it definitely has something for Pokémon’s core audience: everyone in the entire world.
    • 80 Metascore
    • Critic Score
    It definitely feels like the odd Yakuza game out.
    • 80 Metascore
    • Critic Score
    It’s that spirit of authenticity and unwavering commitment to a distinctive vision that makes Path of the Goddess so refreshing right now, especially at this level of budget, production, and quality. When so many games feel like they could have been made by anybody for nobody, Path of the Goddess feels like something unique made for people who never knew how much they’d love it. Creative swings like that don’t always work out. Path of the Goddess is one that definitely does.
    • 80 Metascore
    • Critic Score
    A few late-game difficulty spikes, some heavy-handed story elements, and a few lackluster weapons hold back Mouse: PI For Hire a bit, but it’s still an incredibly creative, inventive, unique, and action-packed FPS that mixes classic cartoon animation, noir cliches, and satisfying gunplay into something that is unlike any shooter I’ve played before.
    • 80 Metascore
    • Critic Score
    There is very little new or novel about Pokémon Let’s Go! Eevee and Pikachu. Even the divisive new mechanics are cribbed from Pokémon Go. In the end, I don’t feel like that matters. It’s still Pokémon. It’s still a story about learning who you are and what you’re capable of, still a chance to become emotionally connected to the creatures who help you on that journey.
    • 80 Metascore
    • Critic Score
    Despite Hinterberg telling me that I should confront my problems rather than run away from them, I’d happily run back to this game time and time again. The beauty of its rendition of the Alps is hard to overstate, and I was enamored by the mere act of jogging up and down its sumptuous trails. Its top-notch dungeon design only further complements what an absolute joy it was to sink into its world filled with magic. Like the best vacation spots, I can’t wait to be drawn in by Hinterberg’s magnetism again and revel in its luxuries for a long time to come.
    • 80 Metascore
    • Critic Score
    It is a museum exhibiting its own architecture. Its decadent spectacle is the closest games have come yet to giving me the catharsis of walking into a Louis Vuitton store and neither buying anything nor being asked to leave...I challenge Metacritic to extract a number from that last paragraph.

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