Kill Screen's Scores
- Games
For 340 reviews, this publication has graded:
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19% higher than the average critic
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5% same as the average critic
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76% lower than the average critic
On average, this publication grades 7.9 points lower than other critics.
(0-100 point scale)
Average Game review score: 67
| Highest review score: | Bloodborne | |
|---|---|---|
| Lowest review score: | Hatred |
Score distribution:
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Positive: 112 out of 340
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Mixed: 199 out of 340
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Negative: 29 out of 340
340
game
reviews
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- Critic Score
It has been suggested that Catalyst is a remake of Mirror’s Edge, or a reboot, but it is in reality a re-alignment of the first game with the recognizable features of a mainstream videogame, a reparation between the most original of its ideas and the most generic features of its medium.- Kill Screen
- Posted Jul 5, 2016
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As a game, Star Fox Zero isn’t so much broken as deeply and disappointingly lacking in inspiration. Shiny but not smooth, it’s a game about a space-faring fox in a spaceship that turns into a chicken without any sense of joy, and that might be the biggest disappointment of all.- Kill Screen
- Posted Apr 28, 2016
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- Kill Screen
- Posted Sep 28, 2015
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Rarely does a game acknowledge the cycle of play, die, repeat, and finally, succeed. Oblitus instead not only acknowledges it but embraces it; draws a parallel between its protagonist and its player, their movements synchronized, following the same unknown task.- Kill Screen
- Posted Mar 12, 2015
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In large part, the ultimate success of The Wolf Among Us rests on how well Telltale handles Episode 5.- Kill Screen
- Posted Jun 5, 2014
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At its best, Fragments of Him says, “No, you really don’t understand. Let me show you.”- Kill Screen
- Posted May 5, 2016
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- Critic Score
It is flashy fun, a succinct use of the Vita’s abilities, but the game burns quick and leaves nothing to chew on afterwards, like an infographic that missed its own point.- Kill Screen
- Posted Aug 7, 2014
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- Critic Score
Most of the time it’s thrilling, but Nova-111 still wants to hold on to collectables, time trials, and block-pushing. Its clichéd “rescue the scientists” story aims high, at a Hitchhiker’s Guide sort of humor, but the “quirky” element feels forced—when lead scientist Dr. Science isn’t giving you tips, he’s telling you he really likes sandwiches and has unresolved issues with his mother.- Kill Screen
- Posted Nov 6, 2015
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If you prefer plots that are weird to begin with and just get weirder, you will be extremely happy with Hatoful Boyfriend; if you don’t feel excited by every single Japanese pop culture trope re-enacted by pigeons, Hatoful Boyfriend might not be for you.- Kill Screen
- Posted Sep 15, 2014
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- Critic Score
The game is most frightening when it is you, the house, and whatever is in it. It feels a little like the game Gone Home’s opening hinted at, but actually inhabited by evil.- Kill Screen
- Posted Oct 15, 2014
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- Critic Score
Parallax has no plot. It has no character(s). We get no indication of where this Will Shortzean universe is or who made it or why we’re here. We get puzzles. And we do them because they are puzzles, and puzzles demand doing. Because level B-7 is after B-6 and you haven’t finished B-6 yet, have you? This type of circular motivation is where spectacle could save Parallax from itself. Any kind of motivation (even the kind you forget!) is better than knowing that there is no motivation.- Kill Screen
- Posted Mar 26, 2015
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The best adventure games have an engaging story and interesting puzzles. Tesla Effect doesn't have either.- Kill Screen
- Posted May 22, 2014
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It’s clear it likes pinball as much as it likes role-playing games, because the whole game is one big love letter to both, the things mashed together into some odd blender without reason or deeper purpose.- Kill Screen
- Posted Dec 3, 2014
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Mafia III is a game that’s held back by its conventional anchors. It wants to be game about the South but remains content to use its setting rarely as little more than a local color curiosity. It proposes a radical representation of race but falls prey to the conventional chores of open-world banality. Though it initially seems eager to “Tell about the South,” Mafia III does not have the patience or interest to do so. Its violence and exploitation-style racial politics, however, make the trip to New Bordeaux worth effort—as long as the person heading down South isn’t looking for anything more than a sightseeing tour.- Kill Screen
- Posted Nov 4, 2016
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- Critic Score
Thankfully, the lynchpin for this game is a pretty decent lynchpin, so if you love ghosts and Instagram and don’t mind redundancy, then Fatal Frame: Maiden of Black Water is the sixth scariest thing you can do with a camera.- Kill Screen
- Posted Oct 23, 2015
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Although it suffers from the dated standards of structure and action—acting more as an imitation of what we might remember of the SNES-era than a succession—Citizens of Earth flourishes when it embraces its own silliness.- Kill Screen
- Posted Feb 3, 2015
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When the stakes are low, the incongruity between CounterSpy’s stealth and action components matters little, but at DEFCON 1, you’re looking at mutual assured destruction. It’s a bit ironic that a game about escalating international tensions stumbles when it comes to its own escalating action.- Kill Screen
Posted Aug 25, 2014 -
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This game is impossible to play without thinking, specifically, of the Australian horror film The Babadook.- Kill Screen
- Posted Nov 11, 2015
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- Critic Score
A competently executed tactical RPG with a jejune script and stylized window dressing.- Kill Screen
- Posted Sep 16, 2016
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Quantum Break, in enlarging their length and complexity, turns them into a crutch that’s forced to support a game that can’t consistently match their appeal.- Kill Screen
- Posted Apr 12, 2016
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- Critic Score
The game hangs like a pendulum, waiting for the player’s hand to send it this way or that, to pass through the darkness of civil war, and cast their own meaning—like sunlight—upon the action.- Kill Screen
- Posted May 21, 2015
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- Critic Score
By day 100, you’re starting to lose sight of the goal. They gave you 180 days to finish out your tenure as chief; at first it sounded like a death sentence, now it’s more like a prison sentence.- Kill Screen
- Posted Jul 28, 2016
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- Critic Score
If The Wire was a conversation with an audience about culture and society, The Detail seems content to converse only with other fans of the show; to speak in excited tones about their favorite parts.- Kill Screen
- Posted Aug 20, 2015
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- Critic Score
Mario Party 10 is the purest embodiment of an actual board game yet seen in the series.- Kill Screen
- Posted Mar 31, 2015
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Yet in Need for Speed the handling, the fun, the art, all of this, they are so stacked under layer after layer of meaninglessness, multi-faceted surfaces that gesture at everything and deliver nothing. It was a good run, but as I came off the slope and headed into a tunnel bathed in tungsten glow the moment was lost.- Kill Screen
- Posted Nov 12, 2015
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- Critic Score
Knee Deep is at best ankle-high. It’s shallow, and it constantly flops between making fun of gossip and a perpetuator of it.- Kill Screen
- Posted Jul 20, 2015
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- Critic Score
There’s no danger in Absolute Drift, just repetition. Every point is a slam dunk. Every swing a hole-in-one. Every meal is dessert, and I’m starting to miss broccoli.- Kill Screen
- Posted Aug 13, 2015
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- Critic Score
Although it suffers from the dated standards of structure and action—acting more as an imitation of what we might remember of the SNES-era than a succession—Citizens of Earth flourishes when it embraces its own silliness.- Kill Screen
- Posted Feb 4, 2015
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The latest from Dejobaan therefore seems like a stepping stone, a strong premise and peaceful beginning with little longevity and little to do outside the foundation of the game. You have to wonder if there will be more to write in the future.- Kill Screen
- Posted Jan 9, 2015
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- Critic Score
It’s too bad that half the game—the half that tries so hard to be a game—makes you wish you could double jump with some rocket implants.- Kill Screen
- Posted Aug 19, 2015
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