Kikizo's Scores

  • Games
For 160 reviews, this publication has graded:
  • 40% higher than the average critic
  • 3% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 3 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Uncharted 2: Among Thieves
Lowest review score: 30 Dead or Alive Paradise
Score distribution:
  1. Negative: 4 out of 160
160 game reviews
    • 79 Metascore
    • 80 Critic Score
    If you are the kind of beat ‘em up fanatic that has regular access to like-minded individuals for local bouts, Tekken 6’s deeply rewarding gameplay and overflowing character roster will provide endless hours of entertainment, in the same way previous iterations have – This is after all what competitive fighting games are all about and Tekken 6 is one of the best.
    • 84 Metascore
    • 80 Critic Score
    It’s an exemplary product, really, but also a very expensive one – that’s the only thing to keep in mind before settling in for a weekend alone with an awesome new peripheral, incredibly loud music and beautiful new patterns to master.
    • 92 Metascore
    • 80 Critic Score
    There’s no doubting Forza 3’s status as the finest racing simulation on the 360, though it is still trailing in Gran Turismo 5’s slipstream for the title of finest racing simulation ever.
    • 87 Metascore
    • 70 Critic Score
    Ratchet and Clank might be living on borrowed time, but between the gags and the glitz we’re happy to forgo collecting a little longer.
    • 90 Metascore
    • 90 Critic Score
    However, the PSP’s traditional but less constricted control setup and higher storage threshold lead to a more playable, content-rich experience than either the DS or (in all probability) the App Store release.
    • 82 Metascore
    • 80 Critic Score
    Jack Black and Tim Curry hold the wonderfully delivered if slightly predictable story together until its conclusion, though at only eight hours or so it’s left to the unexpectedly interesting multiplayer to add longevity rather than the repetitive side-missions and fetch-quests.
    • 96 Metascore
    • 100 Critic Score
    Lacklustre finale aside, this is everything you could ask of a headline third-person shooter and more.
    • 77 Metascore
    • 80 Critic Score
    Staunchly challenging, yet incredibly rewarding, Dragon Rising might deter some due to its unremitting devotion to realism, while upsetting others with its co$nsole-friendly tweaks.
    • 89 Metascore
    • 80 Critic Score
    Demon's Souls is undoubtedly a tough nut to crack, but if you're prepared to dig beneath its hard shell, you'll find a game that is compelling and deeply rewarding in equal measure.
    • 74 Metascore
    • 70 Critic Score
    It’s a graceful, carefully contained experience, heavy on finesse and features but oddly short on competitive spirit.
    • 82 Metascore
    • 60 Critic Score
    Drop-in local multiplayer, though a decent laugh on higher difficulty settings, can’t quite save Dead Space: Extraction from solid rental status.
    • 79 Metascore
    • 70 Critic Score
    My biggest objection to Arctic Edge is also what I most like about the game: it’s the same old Motorstorm in pocket-sized form, a solid “diet” reissue of a sensationally stupid racer.
    • 63 Metascore
    • 40 Critic Score
    Controlling armies of the undead really shouldn’t be this dreary.
    • 83 Metascore
    • 80 Critic Score
    Halo 3: ODST is by no means a flawless game. It provides little in the way of surprises with only minor changes to enemies and arsenals.
    • 83 Metascore
    • 80 Critic Score
    Slightly Mad has thrown away the novelty numberplate, lowered the chassis and tightened the wheel nuts, among other such intelligent-sounding automotive expressions. Forza and GRID still have the edge in terms of raw playability, but EA’s old roadster is closing the distance.
    • 73 Metascore
    • 70 Critic Score
    Given this and a stab at serious inventiveness, Mini Ninjas might have drawn abreast with LEGO Star Wars, rather than sidling warily around the perimeter of essential purchase.
    • 92 Metascore
    • 90 Critic Score
    Arkham Asylum is the kind of eventual coming-to-form which renders years of half-arsed franchise transplantation not just forgivable, but worthwhile.
    • 91 Metascore
    • 90 Critic Score
    So for your money you’re getting one of the best games of the last generation, a dark and difficult sequel, and that most uncommon of beasts, a “hardcore” Wii game.
    • 79 Metascore
    • 70 Critic Score
    Never bring a chainsaw bayonet to a game of cloaks and daggers. The new maps are great, but that stealth sequence should have stayed dead.
    • 77 Metascore
    • 70 Critic Score
    Bound in Blood is a slow but steady cowboy crowd-pleaser which rides close to the beaten track. An excellent story is left to shoulder much of the entertainment value while the gunplay sits back in the saddle. Never less than competent, but not essential.
    • 86 Metascore
    • 80 Critic Score
    Faster, tighter, better balanced and - astonishingly - even glossier than its older brother. The career mode still needs work, the AI could be sharper and offline punch-spammers have it a little too easy, but otherwise this game is every inch the champ.
    • 78 Metascore
    • 70 Critic Score
    Ghostbusters is a good game because it's everything it should have been.
    • 78 Metascore
    • 80 Critic Score
    A fine game for those with psychopathic tendencies, Prototype's relentless sadism may prove too much for some. Still, unleashing a superhero without worrying about consequences is an insane amount of fun. With the greatest powers comes no responsibilities!
    • 70 Metascore
    • 70 Critic Score
    A good tennis game, let down by a frustrating slow campaign and terrible loading times.
    • 86 Metascore
    • 90 Critic Score
    But it's The Sims to near-perfection, crafted with love, calculated to give the most enjoyment to a player and as involving, as simple to get into and as downright fun as it has always been.
    • 85 Metascore
    • 85 Critic Score
    With its karma-driven electric fisticuffs, open-ended parkour antics and stylishly broody ambiance, InFamous is a game worthy of Sucker Punch's slick PS2 releases, and a great addition to the PS3's increasingly formidable exclusive line-up. Shame about the story, but there's plenty to do by the wayside.
    • 71 Metascore
    • 90 Critic Score
    Heavy odds, tricky acrobatics and a whisper-thin health bar combine to make Bionic Commando an action adventure of such unrelenting sadism you'll want to chew your nails out, but also an action adventure that, once you crack it, rewards your labours like few others.
    • 65 Metascore
    • 65 Critic Score
    An offer we can probably refuse, despite the great script and solid sim-management blueprint.
    • 68 Metascore
    • 70 Critic Score
    Ninja Blade is certainly a game with two different sides, but fortunately each side has enough to recommend it - the glamour of the QTEs, the workmanlike derivativeness of the combat - that you can forgive this rather jarring division.
    • 64 Metascore
    • 60 Critic Score
    Brainless fun in small doses, but so many spare parts in the long run.

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