Joystiq's Scores

  • Games
For 768 reviews, this publication has graded:
  • 46% higher than the average critic
  • 3% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 1.8 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 The Wolf Among Us: Episode 4 - In Sheep's Clothing
Lowest review score: 20 Conduit 2
Score distribution:
  1. Negative: 68 out of 768
768 game reviews
    • 43 Metascore
    • 40 Critic Score
    NBA Live 14 is a bungled attempt to produce a viable basketball simulation, and its failures are likely to linger in the minds of players for years to come.
    • 43 Metascore
    • 40 Critic Score
    Wait ... this is a retail game? And you have to pay $50 for it? Unfortunately, in spite of a few good ideas, Naughty Bear is too sloppily executed, and too shallow to recommend -- especially as a "full" retail experience.
    • 42 Metascore
    • 40 Critic Score
    Venetica contains hints of a compelling quest but feels like its development life was cut short. The end result is a potentially grand concept that just can't flourish within its forced, generic confines.
    • 42 Metascore
    • 60 Critic Score
    Attempt to play this style-over-substance offering as thoughtfully as its creators intended, and you'll wind up disappointed. Accept it as a button-masher, rather than the deep brawler it wants to be, however, and working out Crom's anger issues might become your next go-to guilty pleasure.
    • 42 Metascore
    • 30 Critic Score
    Putting a $60 price tag on this dud is tantamount to Charlotte spinning a web above her beloved pig friend Wilbur reading "Holy Jesus, This Pig Is Delicious," somehow believing the world would be better for the slaughter.
    • 41 Metascore
    • 50 Critic Score
    Wayward Manor has charm for the adorable-goth market, but not so much for puzzle game enthusiasts. It's simple, slightly janky and kind of cute, with an OK story and sub-par game design.
    • 40 Metascore
    • 30 Critic Score
    I imagine it's difficult to make a game called Blood Drive less fun than attending an actual blood drive, but, by golly, someone's done it. At least when you donate blood you get a cookie and juice at the end.
    • 38 Metascore
    • 50 Critic Score
    If it had greater enemy variety and required players to utilize their full arsenal of abilities – and if its technical issues were ironed out – it might have really been something special.
    • 38 Metascore
    • 40 Critic Score
    Whenever the recognition is working, Kinect really does enhance the experience of Steel Battalion, enabling the fantasy of piloting a very real walking tank and delivering a thrill of satisfaction with every confirmed kill. When the tech fails, however, at least in my experience, it fails in such a fundamental way that it's impossible to ignore.
    • 38 Metascore
    • 20 Critic Score
    This is the worst, laziest, most manipulative type of licensed game making. It's a top-to-bottom disaster that nobody, especially not anyone who gives a crap about Harry Potter, should play.
    • 37 Metascore
    • 30 Critic Score
    Quantum Theory will always be remembered (if it's remembered at all) as that game that tried desperately to be Gears of War and failed miserably.
    • 36 Metascore
    • 40 Critic Score
    The levels are also incredibly samey and brief – Kung Fu Rider is basically an arcade game that would have played better with a regular controller, and might have been worthwhile as a $10 PSN release.
    • 36 Metascore
    • 20 Critic Score
    Power Gig: Rise of the SixString is a dumbfounding product. It centers itself around a peripheral which is a real guitar, yet it doesn't allow the player to use the real guitar as if it were a real guitar. Instead, it settles for using a new toy to manipulate an old game -- but still manages to categorically fail at both.
    • 33 Metascore
    • 30 Critic Score
    A flimsy, forgettable, phoned-in Call of Duty. The only entertainment value comes from watching the relationship between Activision and Sony, who now seem chummy enough to exchange gag gifts.
    • 32 Metascore
    • 30 Critic Score
    Unlike Deadly Premonition, Earth Defense Force 2025, or other games that hide genuine depth behind an awkward presentation, Magus has no hidden quality, charm or saving grace. It's entirely witless, and none of its mechanics strive for anything beyond mediocrity. Despite its issues, though, Magus is surprisingly breezy to play.
    • 25 Metascore
    • 30 Critic Score
    AMY
    It's almost unfair to review Amy, given the state it's in. On the other hand, it's sort of unfair that it was published at all. The thought of anyone spending money on Amy -- possibly drawn in by the promising trailers -- only to wind up with this mess, is quite honestly a little enraging. There might have been a decent story here once, or even good survival horror, but it's gone now.
    • tbd Metascore
    • 50 Critic Score
    There's the potential for a great competitive puzzler here, but the missing features, along with the iffy odds of actually connecting to an online game without something getting mucked up, make Magical Drop 5 impossible to recommend.
    • tbd Metascore
    • 40 Critic Score
    Fans of the comic may enjoy a new way to experience Blue Estate's universe, directly from the creator himself, but the game's pacing is forced and its characters ill-developed. I wonder how many Blue Estate comic fans own a Leap Motion in the first place.

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