Jolt Online Gaming UK's Scores

  • Games
For 1,125 reviews, this publication has graded:
  • 58% higher than the average critic
  • 6% same as the average critic
  • 36% lower than the average critic
On average, this publication grades 1.2 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Grand Theft Auto: San Andreas
Lowest review score: 10 Ape Escape Academy
Score distribution:
1125 game reviews
    • 63 Metascore
    • 61 Critic Score
    It’s really the co-op mode that saves the game from utter mediocrity. Nevertheless, the abject blandness of pretty much every other facet of the game holds it back from being decent enough to purchase.
    • 75 Metascore
    • 61 Critic Score
    It's too short, too easy, way too repetitive, and the level design is left wanting.
    • 61 Metascore
    • 61 Critic Score
    It's really the co-op mode that saves the game from utter mediocrity. Nevertheless, the abject blandness of pretty much every other facet of the game holds it back from being decent enough to purchase.
    • 62 Metascore
    • 61 Critic Score
    It's really the co-op mode that saves the game from utter mediocrity. Nevertheless, the abject blandness of pretty much every other facet of the game holds it back from being decent enough to purchase.
    • 67 Metascore
    • 61 Critic Score
    Gamers who want to see for the first time the origins of the long-running series will have a decent enough reason to check out Final Fantasy on PSP: its high resolution visuals and distinctly retro gameplay set it aside from modern RPGs. However, for everyone else it’s just another cheap cash-in for Square Enix.
    • 58 Metascore
    • 61 Critic Score
    As something new, Bladestorm: The Hundred Years’ War is familiar but refreshingly new, even if doesn’t exactly work out quite as nicely as Koei probably would have liked.
    • 63 Metascore
    • 61 Critic Score
    As something new, Bladestorm: The Hundred Years’ War is familiar but refreshingly new, even if doesn’t exactly work out quite as nicely as Koei probably would have liked.
    • 64 Metascore
    • 61 Critic Score
    Despite its problems, Runaway: The Dream of the Turtle is still playable on the DS, and fans of the genre looking for some portable point-and-clicking will find themselves with a game to really get stuck into. You’re going to have to forgive a lot of minor annoyances, though.
    • 64 Metascore
    • 61 Critic Score
    It’s really the co-op mode that saves the game from utter mediocrity. Nevertheless, the abject blandness of pretty much every other facet of the game holds it back from being decent enough to purchase.
    • 62 Metascore
    • 61 Critic Score
    The lacklustre story plus the dated look and feel of Broken World spoil Dungeon Siege II’s reputation a bit.
    • 75 Metascore
    • 61 Critic Score
    King of Fighters XI is more of the same, giving fans exactly what they want and completely ignoring the possibility of opening up the series to new players. It’s perfectly balanced and intricately developed, improving upon its predecessors yet still offering nothing so ‘new’ that could improve its score.
    • 72 Metascore
    • 60 Critic Score
    A huge, lazy and sometimes glitchy disappointment of a game. The character progression really doesn’t provide a strong enough excuse to keep playing after the initial joy of the combat has dissipated, and the number of times you find yourself going through the same old motions during missions smacks of padding of a magnitude normally associated with the corpulent Don.
    • 58 Metascore
    • 60 Critic Score
    Battle of the Bands is disappointing in many respects despite the promise held by its central premise.
    • 64 Metascore
    • 60 Critic Score
    All the ingredients for a nice simple and playable game are here, it’s just that carelessness and an unpolished roughness drags the game down to mediocre levels.
    • 69 Metascore
    • 60 Critic Score
    Somewhat annoyingly, the game often requires you to tackle each level a multiple number of times in order to collect items such as shields before the next area is unlocked.
    • 75 Metascore
    • 60 Critic Score
    Every step of the way during Folklore, it’s as though developers Game Republic have been afraid of experimenting with the capabilities of the next-gen, sticking rigidly to formulas that were outdated and poor on the PS2.
    • 63 Metascore
    • 60 Critic Score
    If you’re absolutely desperate to play something like this on your 360, there’s very little else out there.
    • 69 Metascore
    • 60 Critic Score
    Actually worse than "Ankh" in many respects.
    • 57 Metascore
    • 60 Critic Score
    Kuon has a decent premise, and scores well on atmosphere, however it lacks substance and those niggly controls, together with the inconsistencies of the combat system, detract from the overall enjoyment. Ultimately, what could have been a gripping game ends up being a remarkably uninspiring experience.
    • 66 Metascore
    • 60 Critic Score
    Judging by Square-Enix’s immense standards, unbeatable by most developers on their very best day, then Last Remnant is a disappointment. It’s not the epic life consuming RPG we were expecting and falls a long way down the list of top RPG titles for the 360, which is saying something.
    • 63 Metascore
    • 60 Critic Score
    What is important is the difficulty to distinguish between things you’re supposed to collect and things you’re supposed to avoid, especially when the screen fills with lasers and power ups. Even after several hours of play, dying because of this was fairly common.
    • 68 Metascore
    • 60 Critic Score
    The single-player is a fun new addition but is plagued by frustrating design choices and idiotic AI, while the multiplayer is very hard to justify paying £6.99 a month for, especially as the game doesn't even come with a free trial period.
    • 62 Metascore
    • 60 Critic Score
    For all its faults, 24 is strangely compelling largely due to the snappy story-telling, but non-fans of the show may well disagree.
    • 64 Metascore
    • 60 Critic Score
    It’s hard to really dislike Need for Speed Undercover simply because the core game is similar in many ways to the excellent Most Wanted. But it under-aims, underperforms, underachieves and does so while practically throwing a begging bowl at you in the form of purchasable unlocks.
    • 64 Metascore
    • 60 Critic Score
    The single-player is a fun new addition but is plagued by frustrating design choices and idiotic AI, while the multiplayer is very hard to justify paying £6.99 a month for, especially as the game doesn't even come with a free trial period.
    • 69 Metascore
    • 60 Critic Score
    Once you’ve played a couple of matches, you’ve pretty much seen everything that the game has to offer, and you’ll certainly have heard everything that it’s got to say.
    • 59 Metascore
    • 60 Critic Score
    The single-player is a fun new addition but is plagued by frustrating design choices and idiotic AI, while the multiplayer is very hard to justify paying £6.99 a month for, especially as the game doesn't even come with a free trial period.
    • 70 Metascore
    • 60 Critic Score
    Advent Rising is not unenjoyable, but it simply doesn’t make much of an impression, being overtly unoriginal and not nearly as ambitious in its gameplay as in its story.
    • 68 Metascore
    • 60 Critic Score
    Advent Rising is not unenjoyable, but it simply doesn't make much of an impression, being overtly unoriginal and not nearly as ambitious in its gameplay as in its story.
    • 68 Metascore
    • 60 Critic Score
    Somewhat annoyingly, the game often requires you to tackle each level a multiple number of times in order to collect items such as shields before the next area is unlocked.

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