Jolt Online Gaming UK's Scores

  • Games
For 1,125 reviews, this publication has graded:
  • 58% higher than the average critic
  • 6% same as the average critic
  • 36% lower than the average critic
On average, this publication grades 1.2 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Grand Theft Auto: San Andreas
Lowest review score: 10 Ape Escape Academy
Score distribution:
1125 game reviews
    • 73 Metascore
    • 79 Critic Score
    With more than a dozen planets to fight on, plus the space battles above several of them, and the large selection of weapons, kits and vehicles, Renegade Squadron goes a long way to provide you with the kind of variety and longevity you look for in a game like this.
    • 73 Metascore
    • 72 Critic Score
    It may not be quite the same as owning a real table, but it’s certainly cheaper and the game feels a lot less cynical than some of the under-polished retro arcade packages that are currently available.
    • 73 Metascore
    • 73 Critic Score
    As a game for all the family and friends it works really well.
    • 73 Metascore
    • 71 Critic Score
    An extremely robust and well-featured RTS with hours of play stretched out waiting to be dived into. The fact that the usual selling point of such titles – the campaign mode – is rather disappointing interferes with how the game will ultimately be received.
    • 73 Metascore
    • 79 Critic Score
    Certainly improves on the original PSP game and in many ways ends up being a better game on the PS2. While it comes much closer to fully capitalising on the ingenuity of the core concept, there’s still a feeling that the series is not quite there yet, with the PSP version lacking refined controls and the PS2 version requiring a little more depth for a home console game.
    • 73 Metascore
    • 71 Critic Score
    What Storm of Zehir does best is in bringing a little bit of Forgotten Realms to life without going too over the top on the story.
    • 73 Metascore
    • 55 Critic Score
    A flung together collection of sub “Now That’s What I Call Music!” tracks doesn’t really make for an enticing prospect.
    • 73 Metascore
    • 73 Critic Score
    It shows that there is huge potential for games that let users create more than just a standard character – if only other companies would grow a set and let their developers use their imaginations more.
    • 73 Metascore
    • 79 Critic Score
    The fact that the game can be enjoyed by adults (provided you don’t mind playing through an extremely easy game) as well as kids epitomises just how strong Madagascar is, particularly as it’s a movie licence.
    • 72 Metascore
    • 77 Critic Score
    A game that you’re going to like a lot or you’re not going to like at all, depending on your tolerance for genuinely challenging gun battles, genuinely unsettling creepiness and genuine-looking bland industrial environments.
    • 72 Metascore
    • 64 Critic Score
    All of the mechanics for a great game are there, yet the more intangible aspects of great game making seem to have been overlooked entirely.
    • 72 Metascore
    • 77 Critic Score
    A competent and enjoyable blaster and a great way to while away some time with friends. It's far from sophisticated, but does strive – and largely succeeds – to keep things fun.
    • 72 Metascore
    • 50 Critic Score
    If you're just after an unmemorable shooter you can fight through that doesn't put you in the shoes of a bullet guzzling maniac, European Assault has its advantages, but to anyone who wants a decent first person shooter: abandon the Medal of Honor franchise now.
    • 72 Metascore
    • 78 Critic Score
    We may not call Bunjigai a classic, largely thanks to its less-than-refined story and level design, but as an action-packed hack and slash experience this game has it where it counts.
    • 72 Metascore
    • 75 Critic Score
    Even with the sheer volume of stuff to do in the game, there have no real improvements over the last game in the series, aside from the inclusion of the ad-hoc multiplay – they’ve even taken a step backwards by forcing players to team up in order to take on half the quests.
    • 72 Metascore
    • 68 Critic Score
    The package is, as a whole, rather rough around the edges. You know you’re in for trouble when even the publisher admits that the tutorial is “a pain and a little time consuming”.
    • 72 Metascore
    • 66 Critic Score
    Sadly what we get is some very cluttered gameplay, a nonsensical story even by Japanese standards, and not much in the way of challenge beyond that which arises from the fiddly method of controlling the tokobots during combat.
    • 72 Metascore
    • 73 Critic Score
    If you really want to have a crack at more cerebral online strategy, you should have a look at the splendid DefCon first. It may not have anywhere near the scope or variety offered in MAN2’s maps and random-ally allocation, but it’s a fair bit cheaper and, dare we say it, requires less work to enjoy.
    • 72 Metascore
    • 70 Critic Score
    Mercenaries 2 is arguably a bigger and more ambitious game than the original, but it feels less polished and less satisfying.
    • 72 Metascore
    • 81 Critic Score
    If you ever played Ecco The Dolphin on the Mega Drive, or its conversion on the DreamCast, and you spent some time just happily swimming around on that first level doing flips and jumps while enjoying the simple delights of the whole virtual-swimming experience, there’s a good chance that Endless Ocean is going to be right up your watery boulevard.
    • 72 Metascore
    • 78 Critic Score
    In the end Sudeki is not without its disappointments, but it also has its moments. Unless you take particular objection to the stylistic setting, it's still worth a throw of the dice.
    • 72 Metascore
    • 79 Critic Score
    The game has style, variety, originality, plenty of content and bags of fun – but let’s face it, when you’ve seen one mountain, you’ve pretty much seen them all. The same goes for a good deal of the other unlockable content.
    • 72 Metascore
    • 68 Critic Score
    This is not a bad diversion for a few hours, but Boing! Docomodake feels like a very short game that could actually have done with exploiting its unique features further. In conclusion, there is still mush-room for improvement.
    • 72 Metascore
    • 73 Critic Score
    With the amount of in game advertising that is all over the place, EA probably don’t need to sell many copies to make enough money to guarantee the next instalment in the franchise. We just hope they make more of that opportunity to evolve the series than they did with this somewhat lacklustre effort.
    • 72 Metascore
    • 65 Critic Score
    If you can live with the fact that there are no expansions aside from a minor collection of downloadable extras, and that, unless you’re somehow immune to the boredom which strikes after playing any instalment of The Sims for more than a week, it probably won’t last you very long, then Life Stories might make for a decent introduction to one of the most over-exposed series of all time.
    • 72 Metascore
    • 79 Critic Score
    The AI falls prey to cheap tricks consistently; almost all of the characters have to be unlocked through the single player and to unlock all of the drama scenes you need encyclopaedic knowledge of the series itself.
    • 72 Metascore
    • 71 Critic Score
    The story and puzzle solving elements work really well, but Sherlock Holmes: The Awakened is badly let down by this insistence on making some clues as obscure as possible.
    • 72 Metascore
    • 69 Critic Score
    With a bit more clout in the technology and art departments, the lack of compelling gameplay could have been forgiven, but as it is Wild Earth remains more of a curiosity.
    • 72 Metascore
    • 69 Critic Score
    Overall Juarez is not a bad FPS, with its unusual setting and unique approach; it’s just not as good as it could have been, suffering as it does from some real wasted potential.
    • 72 Metascore
    • 79 Critic Score
    Developers Slant Six have done a good job fitting a new genre into both the PSP itself and an existing series: it was about time the third person tactical action sim made its way onto a handheld.

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