Jolt Online Gaming UK's Scores

  • Games
For 1,125 reviews, this publication has graded:
  • 58% higher than the average critic
  • 6% same as the average critic
  • 36% lower than the average critic
On average, this publication grades 1.2 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Grand Theft Auto: San Andreas
Lowest review score: 10 Ape Escape Academy
Score distribution:
1125 game reviews
    • 85 Metascore
    • 65 Critic Score
    It shows off, but doesn’t have the talent to cash the cheques its looks and potential are writing.
    • 84 Metascore
    • 73 Critic Score
    Space Rangers isn’t going to blow you away, but it may just suck you up for a few long evenings.
    • 84 Metascore
    • 59 Critic Score
    We’re left with a fairly annoying RTS title full of niggling and frustrating bugs, poor design decisions, and pathfinding that has dripped directly from the nose of Satan himself.
    • 83 Metascore
    • 70 Critic Score
    Dead or Alive 3 is the better game overall, but for fans of nostalgia and those desperate to beat each other up over Xbox Live, Dead or Alive Ultimate is as good as it's going to get right now.
    • 83 Metascore
    • 70 Critic Score
    Nintendogs is comparable to "The Sims" in the respect that it’s all quite engaging and entertaining at first, but then everything just becomes an aimless chore.
    • 83 Metascore
    • 70 Critic Score
    Nintendogs is comparable to "The Sims" in the respect that it’s all quite engaging and entertaining at first, but then everything just becomes an aimless chore.
    • 83 Metascore
    • 70 Critic Score
    Nintendogs is comparable to "The Sims" in the respect that it’s all quite engaging and entertaining at first, but then everything just becomes an aimless chore.
    • 83 Metascore
    • 70 Critic Score
    Shows an obvious fondness by the game’s creators for classic videogames, but that’s not really represented in the gameplay, which has sadly run its course here.
    • 82 Metascore
    • 70 Critic Score
    Shows an obvious fondness by the game’s creators for classic videogames, but that’s not really represented in the gameplay, which has sadly run its course here.
    • 80 Metascore
    • 74 Critic Score
    Medal of Honor: Pacific Assault isn’t a revelation that puts new life back into WW2-based first person shooters. It is, however, a revelation for the series, pushing the adrenaline-fuelled action away to make for a much grittier, involving and entertaining experience.
    • 80 Metascore
    • 70 Critic Score
    The combination of RTS and RPG works well, each having its very distinct place in the overall feel of the game. Throw in that multiplayer bonus and developer Phenomic is in danger of having a hit on its hands.
    • 80 Metascore
    • 71 Critic Score
    If you’ve always fancied getting one of those home gym kits that are always in the Argos catalogue and Sunday supplements, then Wii Fit would make an ideal substitute. Without will-power, though, you might want to consider waiting for the inevitable clutch of games to appear that’ll use the potentially excellent balance board in a way that’s just more fun.
    • 79 Metascore
    • 70 Critic Score
    Overall the third Strong Bad episode is more of a Homestar Jogger than a Homestar Runner. Baddest of the Bands lacks the novelty of the first episode and the imaginative gameplay elements of the second, settling into a formula that fans will most likely find mildly enjoyable at best.
    • 79 Metascore
    • 72 Critic Score
    Born of the Blood does exactly what an expansion should do in making an original game bigger and better. The problem is that the balance is way off, leaving it ridiculously challenging to anybody but the most hardened of veterans, and anyone tempted by any original game plus expansion offers in the shops is on a hiding to nothing.
    • 79 Metascore
    • 70 Critic Score
    Overall the third Strong Bad episode is more of a Homestar Jogger than a Homestar Runner. Baddest of the Bands lacks the novelty of the first episode and the imaginative gameplay elements of the second, settling into a formula that fans will most likely find mildly enjoyable at best.
    • 79 Metascore
    • 72 Critic Score
    The first half of Bright Side Of The Moon is reasonable enough, but the concluding portion (perhaps the dark side?) is a badly-designed anti-climax that’s rendered even worse by the fact that it’s following on from the magnificent Reality 2.0 – by far the pinnacle of the series.
    • 79 Metascore
    • 69 Critic Score
    Black lasts only eight hours, has no extra modes and no multiplayer. Not even split-screen; not even co-op. Granted, multiplayer FPS games are a two-a-penny these days, but it leaves wide open the question of what exactly you’re paying for here.
    • 79 Metascore
    • 72 Critic Score
    While board games on Xbox Live are not everyone’s cup of tea, those looking for a bit of fast-paced and fun strategy that’s actually quite relaxing to play, Carcasonne certainly delivers, and has the promise of tile-set expansions in the near future.
    • 79 Metascore
    • 68 Critic Score
    It still looks great, it’s still dripping with detail, and there are now even more rides to create and things to do. However, it still plays like it’s a piece of modding software, and not everyone’s going to enjoy it as a result.
    • 78 Metascore
    • 74 Critic Score
    Treyarch have done a commendable job with the single-player in such a tough development cycle, that just managing to make a multiplayer mode that improves upon Finest Hour's is a fantastic achievement.
    • 78 Metascore
    • 74 Critic Score
    2K Sports insistence on cramming new features in every instalment of this long-running series is admirable, but hopefully next time they will focus on tweaking what they currently have and making the offensive side of the game more fun.
    • 78 Metascore
    • 70 Critic Score
    To its credit, Escalation has certainly improved the Joint Ops experience – just not tremendously.
    • 78 Metascore
    • 70 Critic Score
    What the series needs is not useless gimmicks and badly rehashed game mechanics, but good, old-fashioned racing fun. We don’t need customisable bells and whistles; what gamers really want is a Need for Speed that uses its strengths, and doesn’t try to shoe-horn in its weaknesses for the sake of bullet points on a press release.
    • 78 Metascore
    • 74 Critic Score
    It’s Madden, which is no bad thing, but it’s a case of same stuff, different year.
    • 78 Metascore
    • 70 Critic Score
    While not a bad game, our overriding feeling while playing Lego Indiana Jones was that we really wanted to play through Lego Star Wars again. The game works, for all its glitches, and will undoubtedly provide a good few hours of co-op fun with a like-minded second player. Nevertheless, the painful fact is that Lego fatigue has set in far sooner than we had expected it to.
    • 77 Metascore
    • 74 Critic Score
    Treyarch have done a commendable job with the single-player in such a tough development cycle, that just managing to make a multiplayer mode that improves upon Finest Hour’s is a fantastic achievement.
    • 77 Metascore
    • 74 Critic Score
    Surely everybody knows the score by now: EA ever so slightly update FIFA. It gets new stats, new players, new kits and slightly better graphics whilst remaining pretty much the same game it always has been.
    • 77 Metascore
    • 60 Critic Score
    A huge, lazy and sometimes glitchy disappointment of a game. The character progression really doesn't provide a strong enough excuse to keep playing after the initial joy of the combat has dissipated, and the number of times you find yourself going through the same old motions during missions smacks of padding of a magnitude normally associated with the corpulent Don.
    • 77 Metascore
    • 74 Critic Score
    Surely everybody knows the score by now: EA ever so slightly update FIFA. It gets new stats, new players, new kits and slightly better graphics whilst remaining pretty much the same game it always has been.
    • 77 Metascore
    • 72 Critic Score
    It’s such a shame though to see what could have been a splendid old-school RTS with mostly decent presentation (aside from the fact that the camera doesn’t zoom out enough) and three imaginative and well-balanced factions being wasted on a single player campaign that’s broken, and a multiplayer mode that nobody’s yet playing.
    • 77 Metascore
    • 70 Critic Score
    While not a bad game, our overriding feeling while playing Lego Indiana Jones was that we really wanted to play through Lego Star Wars again. The game works, for all its glitches, and will undoubtedly provide a good few hours of co-op fun with a like-minded second player. Nevertheless, the painful fact is that Lego fatigue has set in far sooner than we had expected it to.
    • 77 Metascore
    • 69 Critic Score
    Black lasts only eight hours, has no extra modes and no multiplayer. Not even split-screen; not even co-op. Granted, multiplayer FPS games are a two-a-penny these days, but it leaves wide open the question of what exactly you're paying for here.
    • 77 Metascore
    • 70 Critic Score
    Overall, Mutant Storm Empire is a good solid shoot-‘em-up and it is definitely worth the 800 points if you’ve had your fun with Mutant Storm Reloaded and Geometry Wars.
    • 77 Metascore
    • 70 Critic Score
    What the series needs is not useless gimmicks and badly rehashed game mechanics, but good, old-fashioned racing fun. We don’t need customisable bells and whistles; what gamers really want is a Need for Speed that uses its strengths, and doesn’t try to shoe-horn in its weaknesses for the sake of bullet points on a press release.
    • 77 Metascore
    • 60 Critic Score
    A huge, lazy and sometimes glitchy disappointment of a game.
    • 77 Metascore
    • 71 Critic Score
    EA have, just as they did with "Battlefield 2," released an unfinished game full to the brim with bugs and annoyances.
    • 77 Metascore
    • 70 Critic Score
    While not a bad game, our overriding feeling while playing Lego Indiana Jones was that we really wanted to play through Lego Star Wars again. The game works, for all its glitches, and will undoubtedly provide a good few hours of co-op fun with a like-minded second player. Nevertheless, the painful fact is that Lego fatigue has set in far sooner than we had expected it to.
    • 76 Metascore
    • 71 Critic Score
    The trouble is it’s not especially outstanding either, and lacks the hook enjoyed by the likes of the Tetris or Bust-a-Move games.
    • 76 Metascore
    • 72 Critic Score
    The real downfall for the game is that there simply isn’t enough content in Rayman: Raving Rabbids to keep you interested for a great deal of time.
    • 76 Metascore
    • 74 Critic Score
    Treyarch have done a commendable job with the single-player in such a tough development cycle, that just managing to make a multiplayer mode that improves upon Finest Hour's is a fantastic achievement.
    • 76 Metascore
    • 72 Critic Score
    It offers that shallow kind of fun that plays on the novelty of the experience rather than anything else. The game is undeniably well-polished, but the longevity value is a bit questionable for anything other than hardcore Star Wars fans.
    • 76 Metascore
    • 55 Critic Score
    This game will probably appeal to people who bought the first, if only to continue the story.
    • 76 Metascore
    • 74 Critic Score
    Surely everybody knows the score by now: EA ever so slightly update FIFA. It gets new stats, new players, new kits and slightly better graphics whilst remaining pretty much the same game it always has been.
    • 76 Metascore
    • 67 Critic Score
    If you’re looking for an extremely cutthroat head-to-head mode then you should certainly take a look.
    • 76 Metascore
    • 72 Critic Score
    In the end, Destroy All Humans! just doesn't provide good value for money, and that's something the developers seem to have lost sight of.
    • 76 Metascore
    • 70 Critic Score
    Race Driver: Create & Race is an extremely well assembled racer which falls short of excellence thanks to its handling style falling squarely between two stools, and the niggles relating to the opponent AI and graphical in-game presentation.
    • 76 Metascore
    • 71 Critic Score
    A game that falls short of expectations. You can see from the early levels and even a few of the later rooms that a lot of really creative ambition and skill was employed in its making, but for whatever reason it’s as though that particular tap of talent was turned to a trickle towards the end. Combined with some control issues that weren’t in the previous two games, Tomb Raider Underworld represents a bit of a downturn for the series.
    • 75 Metascore
    • 70 Critic Score
    To Avalanche Software's credit, The Great Juju Challenge represents a valid step towards a final acclimatisation.
    • 75 Metascore
    • 61 Critic Score
    It's too short, too easy, way too repetitive, and the level design is left wanting.
    • 75 Metascore
    • 60 Critic Score
    A huge, lazy and sometimes glitchy disappointment of a game. The character progression really doesn’t provide a strong enough excuse to keep playing after the initial joy of the combat has dissipated, and the number of times you find yourself going through the same old motions during missions smacks of padding of a magnitude normally associated with the corpulent Don.
    • 75 Metascore
    • 70 Critic Score
    To Avalanche Software's credit, The Great Juju Challenge represents a valid step towards a final acclimatisation.
    • 75 Metascore
    • 66 Critic Score
    This is the Xbox 360 dammit, show it some respect and put some effort into your ports people.
    • 75 Metascore
    • 72 Critic Score
    Worms feels more dumbed down than watered down, and 800 points is a lot for the novelty of playing an old game in HD. Still, if you buy it, people will most certainly come out to play, and ultimately the gameplay transcends the rather sparse contents.
    • 75 Metascore
    • 70 Critic Score
    Port Royale 2 is certainly a game of two halves – on the one hand, there’s a dull and tedious economic engine that could suck the life blood out of many gamers quicker than Dracula with a busty virgin. But on the other hand, there’s the engrossing and open-ended combat system that allows you to carve out a career as a buccaneer.
    • 75 Metascore
    • 72 Critic Score
    For some S.T.A.L.K.E.R. Clear Sky will reek of a badly designed game, while for others it will resemble a well designed reality, but for us it’s somewhere in between the two and none the better for it.
    • 75 Metascore
    • 71 Critic Score
    A game that falls short of expectations. You can see from the early levels and even a few of the later rooms that a lot of really creative ambition and skill was employed in its making, but for whatever reason it’s as though that particular tap of talent was turned to a trickle towards the end. Combined with some control issues that weren’t in the previous two games, Tomb Raider Underworld represents a bit of a downturn for the series.
    • 75 Metascore
    • 72 Critic Score
    The game’s saving grace is the entertaining Mission mode, which adds some much needed longevity to proceedings, with plenty of tasks to complete for more ryo.
    • 75 Metascore
    • 65 Critic Score
    All told, even with the addition of unlockable race and time trial modes, Pursuit Force is actually a very short game. Certainly it is if you give up due to frustration (we wouldn’t blame you), but even if you spend ten hours completing, about eight of those hours will be failed attempts.
    • 75 Metascore
    • 71 Critic Score
    You’d expect the first of a trilogy to be the most novel and at least as good as future instalments, but in this case we’re really hoping for a greater effort for the next outing. It’s worth noting that there’s no multiplayer and little replayability, but a Steam version of the original SiN has been bundled with it as a sort of bribe.
    • 75 Metascore
    • 65 Critic Score
    It’s a full blown advert for anyone doubting the need to upgrade and a serious slur on the series’ newfound "Unlimited" take on the racer.
    • 75 Metascore
    • 60 Critic Score
    Every step of the way during Folklore, it’s as though developers Game Republic have been afraid of experimenting with the capabilities of the next-gen, sticking rigidly to formulas that were outdated and poor on the PS2.
    • 75 Metascore
    • 71 Critic Score
    If this Mercury was put into a thermometer, it would be floating just above “lukewarm”.
    • 75 Metascore
    • 62 Critic Score
    The magnificence of rolling around, attaching yourself to everything that moves or doesn’t move is lost on you so called gamers, too afraid of the words of us game journalists to buy something unique, entertaining and insanely brilliant as this. Even if it isn’t great on PSP.
    • 75 Metascore
    • 64 Critic Score
    Yet no matter how straightforward Still Life is and how simple it looks, it’s incredibly easy to fall for. Aside from a few unnecessary inflections and misplaced accents here and there, the storytelling and voice acting is superb.
    • 75 Metascore
    • 65 Critic Score
    Featuring jumping, gliding, twatting things with sticks, and bucket loads of what some would call "wit", this game has it all.
    • 75 Metascore
    • 70 Critic Score
    What the series needs is not useless gimmicks and badly rehashed game mechanics, but good, old-fashioned racing fun. We don't need customisable bells and whistles; what gamers really want is a Need for Speed that uses its strengths, and doesn't try to shoe-horn in its weaknesses for the sake of bullet points on a press release.
    • 75 Metascore
    • 61 Critic Score
    King of Fighters XI is more of the same, giving fans exactly what they want and completely ignoring the possibility of opening up the series to new players. It’s perfectly balanced and intricately developed, improving upon its predecessors yet still offering nothing so ‘new’ that could improve its score.
    • 75 Metascore
    • 74 Critic Score
    The terrible music and pointless battle animation do nothing to help out what is already a well balanced card game.
    • 74 Metascore
    • 74 Critic Score
    If you’re not offended by constant references to burritos, fajitas and, erm, chickens, then Chile Con Carnage does demonstrate how a third-person shooter can be fun on the PSP in spite of its controller deficiencies.
    • 74 Metascore
    • 68 Critic Score
    An unfortunately aimless and inadequate sequel: a game that somehow manages to improve many areas but makes others worse in the process.
    • 74 Metascore
    • 73 Critic Score
    Pokemon Link may well fall short in several key areas – most notably with the lack of play options – but on the whole, it’s actually a fairly pleasing puzzler with all the right ingredients to keep you engaged for a decent period.
    • 74 Metascore
    • 70 Critic Score
    The story is derivative, the aliens are clichéd and stupid and the gameplay is pretty bog standard for the most part.
    • 74 Metascore
    • 71 Critic Score
    The game is short and sweet but with little to offer any replay value. It’s a mishmash of good ideas that have been thrown together with only some success. It bodes well for a sequel, though.
    • 74 Metascore
    • 72 Critic Score
    The level of depth and historical accuracy is not going to sit easy with most gamers, but if you consider yourself a war-gamer or even a historian then this has your name written all over it.
    • 74 Metascore
    • 70 Critic Score
    There isn’t anything to say about the multiplayer mode apart from “avoid”. Single player though is still good fun, and perhaps more importantly it is simple, which should help it appeal to the masses who can look past the sickeningly cute graphics and sounds.
    • 74 Metascore
    • 68 Critic Score
    Formula One Championship Edition is a weak debut for F1 on PS3, trying to hide its complete lack of progress and innovation behind a high-def exterior; but it’s not all bad.
    • 74 Metascore
    • 72 Critic Score
    In the end, Destroy All Humans! just doesn’t provide good value for money, and that’s something the developers seem to have lost sight of.
    • 74 Metascore
    • 68 Critic Score
    Solid at its core and deft in attack, Genji is still a swipe or two away from being something seriously special.
    • 74 Metascore
    • 70 Critic Score
    What the series needs is not useless gimmicks and badly rehashed game mechanics, but good, old-fashioned racing fun. We don’t need customisable bells and whistles; what gamers really want is a Need for Speed that uses its strengths, and doesn’t try to shoe-horn in its weaknesses for the sake of bullet points on a press release.
    • 74 Metascore
    • 55 Critic Score
    There’s nothing of note here – nothing thrilling or stirring, or any part fuelled with even a hint of passion for the sport it wants to portray. Don’t say we didn’t warn you.
    • 74 Metascore
    • 69 Critic Score
    Offers neither the palm-moistening, heart-racing action of a really great arcade racer, nor the challenge and satisfying controls of a decent simulation. It seems that Namco has seriously misjudged the level of challenge in the game.
    • 74 Metascore
    • 72 Critic Score
    Bomberman Land Touch! 2 is something of a glorified update, albeit to an admittedly still enjoyable game that benefits greatly from competitive online play.
    • 74 Metascore
    • 73 Critic Score
    It’s just too hardcore for the light-weights and too light-weight for the hardcore.
    • 74 Metascore
    • 74 Critic Score
    While some of the set ups and situations are undoubtedly quirky and amusing, there’s nothing this time around to compare to the idiosyncratic psychoanalysis dream-sequence or the sitcom filming from the first and second instalments respectively. And in a game so straightforward, this is a problem.
    • 74 Metascore
    • 70 Critic Score
    What the series needs is not useless gimmicks and badly rehashed game mechanics, but good, old-fashioned racing fun. We don't need customisable bells and whistles; what gamers really want is a Need for Speed that uses its strengths, and doesn't try to shoe-horn in its weaknesses for the sake of bullet points on a press release.
    • 74 Metascore
    • 69 Critic Score
    We want a full-on SSX game for the Wii – one that feels like "SSX 5," not just a very competent spin-off. Blur will just about do until then, though.
    • 74 Metascore
    • 67 Critic Score
    Infected is one of those rare PSP games that manages to tick all the right boxes in terms of design, functionality and execution, so it’s no wonder it received so much hype prior to release. Sadly none of that translates to a particularly compelling gameplay experience.
    • 74 Metascore
    • 69 Critic Score
    Thanks to its clunking interface and reluctance to be inventive in pretty much any respect, it’s tricky to describe it as little more than SimCity 4 in a Roman toga.
    • 74 Metascore
    • 70 Critic Score
    To Avalanche Software’s credit, The Great Juju Challenge represents a valid step towards a final acclimatisation.
    • 73 Metascore
    • 64 Critic Score
    Only time will tell whether Naruto will become a gaming joke or not, but for now Naruto fans in the UK could do a lot worse than Naruto: Ultimate Ninja 2, though they could also do better.
    • 73 Metascore
    • 71 Critic Score
    Just Cause does have the qualities of an addictive game, but there isn’t enough substance to keep you interested for very long. And for all its fancy stunts and gun battles, the nannying controls take away the element of skill, making the whole experience feel a bit shallow.
    • 73 Metascore
    • 73 Critic Score
    A pleasant enough diversion that’s unlikely to hold the attention for any great length of time. It’s fun enough while it lasts, though.
    • 73 Metascore
    • 65 Critic Score
    Featuring jumping, gliding, twatting things with sticks, and bucket loads of what some would call "wit", this game has it all.
    • 73 Metascore
    • 73 Critic Score
    Those are the game’s main transgressions, but you do get used to them and learn how to avoid most of the major problems. You’ll want to take the effort too, because at its heart Second Sight is a good game whose rewards outweigh its frustrations.
    • 73 Metascore
    • 72 Critic Score
    Only hardcore fans of Warhammer need really apply: there are quite simply too many other RTS games out there which are far better, many of which beat Mark Of Chaos at its own game without even intending to.
    • 73 Metascore
    • 70 Critic Score
    To put it simply, The Angel of Death is an exceptional 2D point and click title masquerading as a fairly good 3D counterpart. There is simply no reason why George now resides in a new multi-dimensional world, bar entertaining its weakest element – its physical challenges.
    • 73 Metascore
    • 68 Critic Score
    There really is no excuse for the workmanlike presentation though – if Sony are going to keep releasing these games, they should at least put something new in them.
    • 73 Metascore
    • 72 Critic Score
    It may not be quite the same as owning a real table, but it’s certainly cheaper and the game feels a lot less cynical than some of the under-polished retro arcade packages that are currently available.
    • 73 Metascore
    • 73 Critic Score
    As a game for all the family and friends it works really well.
    • 73 Metascore
    • 71 Critic Score
    An extremely robust and well-featured RTS with hours of play stretched out waiting to be dived into. The fact that the usual selling point of such titles – the campaign mode – is rather disappointing interferes with how the game will ultimately be received.

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