Jeuxvideo.com's Scores

  • Games
For 3,087 reviews, this publication has graded:
  • 39% higher than the average critic
  • 9% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 0.8 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 God of War
Lowest review score: 20 Police Chase
Score distribution:
3118 game reviews
    • tbd Metascore
    • 80 Critic Score
    Quotation forthcoming.
    • 83 Metascore
    • 80 Critic Score
    Quotation forthcoming.
    • 69 Metascore
    • 75 Critic Score
    An interesting experience that mixes investigation, puzzles and chasing scenes with jumpscares. The forest and the oppressing atmosphere are really well handled, and we really liked the end of the game, that unfortunately, concludes an intense, yet short and sometimes too conventionnal, story.
    • 67 Metascore
    • 75 Critic Score
    An interesting experience that mixes investigation, puzzles and chasing scenes with jumpscares. The forest and the oppressing atmosphere are really well handled, and we really liked the end of the game, that unfortunately, concludes an intense, yet short and sometimes too conventionnal, story.
    • 81 Metascore
    • 80 Critic Score
    With a rework of the lighting system and the integration of Rin, the new character, Catherine Full Body is a great way to rediscover the message and themes, atypical and original, brought by the developers of this puzzle-game.
    • 75 Metascore
    • 45 Critic Score
    Man of Medan is quickly overtaken by a very average writing quality and an abominable technical level synonymous with jerks and other constant freezes.
    • 69 Metascore
    • 45 Critic Score
    Man of Medan is quickly overtaken by a very average writing quality and an abominable technical level synonymous with jerks and other constant freezes.
    • 69 Metascore
    • 45 Critic Score
    Man of Medan succeeds in bringing nice effects, several endings, good jumpscares and a good coop concept, but fails to bring pleasant optimization (uncanny valley syndrom, numerous loadings, freezes...). Plus, the writting isn't as good as it was in Until Dawn, and doesn't help us get involved in the story.
    • 64 Metascore
    • 70 Critic Score
    A pleasant hack'n Slash with interesting characters, interfaces, scenario and gameplay features. We would have liked a less stat-focus loot system, which is deeply linked to the forge system.
    • 87 Metascore
    • 80 Critic Score
    A stunning action game, well optimized, greatly rythmed by a dynamic OST and by some of the best fighting scenes we've ever seen in a Platinum production. It's a shame that the ending missions aren't as interesting as it should, or that the platform sequences aren't a strength.
    • 64 Metascore
    • 80 Critic Score
    A refreshing concept, smart and well executed with a solid immersion and a deep progression feeling that let you forge your own story through evolution. Unfortunately, the game isn't for everyone and it can be frustrating, especially in the first hours, thanks to camera, interfaces, or punitive death system.
    • 84 Metascore
    • 75 Critic Score
    A really strange 15-hour experience, one that is unfortunately too linear, brings intense gunfights, psy powers, and a really great living environment that defies the laws of physics and time.
    • 85 Metascore
    • 75 Critic Score
    A really strange 15-hour experience, one that is unfortunately too linear, brings intense gunfights, psy powers, and a really great living environment that defies the laws of physics and time.
    • 82 Metascore
    • 75 Critic Score
    A really strange 15-hour experience, one that is unfortunately too linear, brings intense gunfights, psy powers, and a really great living environment that defies the laws of physics and time.
    • 74 Metascore
    • 80 Critic Score
    This Episode 4 is probably the most hard-hitting episod from Life Is Strange 2. A black, dark world is now shiwing in plain sight right before Sean’s eyes and now we’re expecting a very strong finish. Great story-telling.
    • 72 Metascore
    • 55 Critic Score
    Despite some obvious qualities, Oninaki loses its strenght because of too many omnipresent flaws. Poor realization, balance issues and failed dungeons sequences, there’s too much to really enjoy what’s left.
    • 69 Metascore
    • 55 Critic Score
    Despite some obvious qualities, Oninaki loses its strenght because of too many omnipresent flaws. Poor realization, balance issues and failed dungeons sequences, there’s too much to really enjoy what’s left.
    • 68 Metascore
    • 55 Critic Score
    Despite some obvious qualities, Oninaki loses its strenght because of too many omnipresent flaws. Poor realization, balance issues and failed dungeons sequences, there’s too much to really enjoy what’s left.
    • 79 Metascore
    • 80 Critic Score
    Yu-Gi-Oh ! Legacy of the Duelist – Link Evolution takes advantage from the Nintendo Switch, providing a great experience with more thant 9 000 cards to collect.
    • 80 Metascore
    • 85 Critic Score
    Dicey Dungeons is a smart little game you can play whenever you want, just 20 min in between other activities… until you realize you’ve been playing it for hours.
    • tbd Metascore
    • 35 Critic Score
    Playing Zoro is nice and all but 90% of the content come from the original game, and it doesn’t have anything interesting to tell. If The Void Mirror Prototype fills some holes, it still feels empty.
    • tbd Metascore
    • 35 Critic Score
    Playing Zoro is nice and all but 90% of the content come from the original game, and it doesn’t have anything interesting to tell. If The Void Mirror Prototype fills some holes, it still feels empty.
    • tbd Metascore
    • 35 Critic Score
    Playing Zoro is nice and all but 90% of the content come from the original game, and it doesn’t have anything interesting to tell. If The Void Mirror Prototype fills some holes, it still feels empty.
    • tbd Metascore
    • 70 Critic Score
    The penalty system, plus the capricious AI is quickly frustrating but FIA European Truck Racing Championship has many qualities that may speak to the racing truck fans.
    • 60 Metascore
    • 70 Critic Score
    The penalty system, plus the capricious AI is quickly frustrating but FIA European Truck Racing Championship has many qualities that may speak to the racing truck fans.
    • 73 Metascore
    • 70 Critic Score
    The penalty system, plus the capricious AI is quickly frustrating but FIA European Truck Racing Championship has many qualities that may speak to the racing truck fans.
    • 76 Metascore
    • 80 Critic Score
    Thanks to the MUT and Franchise gamemodes, the game offers a great density and an immersive experience, with a solid technical aspect. Unfortunately, the story mode, this year, isn't better than the Longshot mode that we saw on last year's edition.
    • 79 Metascore
    • 80 Critic Score
    Thanks to the MUT and Franchise gamemodes, the game offers a great density and an immersive experience, with a solid technical aspect. Unfortunately, the story mode, this year, isn't better than the Longshot mode that we saw on last year's edition.
    • 72 Metascore
    • 80 Critic Score
    Thanks to the MUT and Franchise gamemodes, the game offers a great density and an immersive experience, with a solid technical aspect. Unfortunately, the story mode, this year, isn't better than the Longshot mode that we saw on last year's edition.
    • 54 Metascore
    • 50 Critic Score
    In spite of some good ideas such as infiltration, Cyberpulot fails to be a complete gain, looking more like a two hours experience with a lazy scenario, a weak sense of challenge, and fighting scenes that lacks intensity.

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