Jeuxvideo.com's Scores

  • Games
For 3,090 reviews, this publication has graded:
  • 39% higher than the average critic
  • 9% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 0.8 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 God of War
Lowest review score: 20 Police Chase
Score distribution:
3121 game reviews
    • 83 Metascore
    • 80 Critic Score
    Despite the Nintendo Switch’s technical limitations, Dark Soul Remastered does a great job so the player can enjoy one of the most iconic game of the last generation of consoles, in a very different way.
    • 75 Metascore
    • 80 Critic Score
    Tango Gameworks' video game proposal will be a milestone. Without ever reaching perfection, Ghostwire Tokyo marks the spirits. The 1:1 scale reconstruction of the Japanese capital, the exploration of a supernatural and urban open world as well as the ethereal combat system alone are worth the detour. Admittedly, the story is sometimes set back and a certain feeling of repetition appears at the end of the course, but these few flaws are compensated for by the very singularity of the work imagined by Shinji Mikami and his teams. Ghostwire Tokyo is indeed that long-awaited memorable trip.
    • 77 Metascore
    • 80 Critic Score
    Its staging has steadily transported us, while its cleverly designed boss fights have us fully engaged. Only, by the time we have fully assimilated its mechanics, Olija has stopped. As soon as the last gear is unlocked, the end credits take us back from the gaming systems that were only waiting for a final level to shine brightly. We would have liked to be able to test our abilities in one final twisted climb, defending ourselves from an ambush with uncertain outcome or in a final duel at the top like Genishiro Ashina de Sekiro.
    • 86 Metascore
    • 80 Critic Score
    The epic is just more beautiful and smoother than the original one, sometimes giving the impression of being in front of a real animated film, especially in front of the carefully animated cutscenes. On PlayStation 5, adaptive triggers add a little extra to the immersion.
    • 60 Metascore
    • 80 Critic Score
    Although a little marked by time, the graphics and sound improvements are successful. The magic of the title still operates as much even after sixteen years, not to mention the multiplatform side making the title more accessible. In short, whether or not you missed the original, this remaster, certainly not flawless, remains an adventure that we invite you to (re) live alone or with someone.
    • tbd Metascore
    • 80 Critic Score
    There’s nothing really new there, but Two Point Hospital: Big Foot is maybe trying to test players for future releases. But it’s still really fun and adds a couple of new interesting things.
    • 79 Metascore
    • 80 Critic Score
    Its staging has steadily transported us, while its cleverly designed boss fights have us fully engaged. Only, by the time we have fully assimilated its mechanics, Olija has stopped. As soon as the last gear is unlocked, the end credits take us back from the gaming systems that were only waiting for a final level to shine brightly. We would have liked to be able to test our abilities in one final twisted climb, defending ourselves from an ambush with uncertain outcome or in a final duel at the top like Genishiro Ashina de Sekiro.
    • 72 Metascore
    • 80 Critic Score
    Outriders Wordslayer is definitely the expansion that fans of Square Enix's Looter-Shooter have been waiting for. Without ever revolutionizing either the game or the genre, this DLC is extremely generous in content and offers enough new features to encourage players to return to the planet Enoch. People Can Fly refines its title in its own way and spices up a desired nervous and gratifying adventure.
    • 75 Metascore
    • 80 Critic Score
    Assassin’s Creed 3 Remastered offers some good upgrades, with smoother visuals and some UI fixes. If the overall experience feels dated at time, it still is a solid experience.
    • 80 Metascore
    • 80 Critic Score
    Yes, because of its lower definition, It’s About Time exhibits sluggish panoramas. Nothing too intrusive for overall readability, except perhaps for times when the character is sliding from one rail to another at full speed, but the downgrade should be noted.
    • 78 Metascore
    • 80 Critic Score
    Outriders Wordslayer is definitely the expansion that fans of Square Enix's Looter-Shooter have been waiting for. Without ever revolutionizing either the game or the genre, this DLC is extremely generous in content and offers enough new features to encourage players to return to the planet Enoch. People Can Fly refines its title in its own way and spices up a desired nervous and gratifying adventure.
    • 70 Metascore
    • 80 Critic Score
    God Wars: The Complete Legend has solid gameplay and awesome musics. Nevertheless, we had logically thought that this Switch release would make a good use of the touchscreen. Sadly, it doesn’t.
    • 78 Metascore
    • 80 Critic Score
    Its staging has steadily transported us, while its cleverly designed boss fights have us fully engaged. Only, by the time we have fully assimilated its mechanics, Olija has stopped. As soon as the last gear is unlocked, the end credits take us back from the gaming systems that were only waiting for a final level to shine brightly. We would have liked to be able to test our abilities in one final twisted climb, defending ourselves from an ambush with uncertain outcome or in a final duel at the top like Genishiro Ashina de Sekiro.
    • 73 Metascore
    • 80 Critic Score
    Outriders Wordslayer is definitely the expansion that fans of Square Enix's Looter-Shooter have been waiting for. Without ever revolutionizing either the game or the genre, this DLC is extremely generous in content and offers enough new features to encourage players to return to the planet Enoch. People Can Fly refines its title in its own way and spices up a desired nervous and gratifying adventure.
    • 87 Metascore
    • 80 Critic Score
    Comfortable in the exercise of style imposed by the time loop, the artists of Arkane signed with Deathloop a very good FPS that is as interesting as it is wacky. More action-oriented than a Dishonored, Bethesda's title quickly reaches a level of depth but also of complexity that is rare even for a work by Arkane. The repetitive aspect necessarily linked to the theme of the game is intelligently lessened by the variety of situations, the chance of encounters (with Julianna) and the rise in power. Enjoying a concept of loop without running out of time, Deathloop encourages experiments of all kinds in a universe that contrasts drastically with what the people of Lyon have already produced. And it's good to see that the studio doesn't sing us the same song ... over and over.
    • 88 Metascore
    • 80 Critic Score
    The Mr. X Nightmare expansion reinforces Streets of Rage 4's staple position by correcting rare errors in the original game. It expands the base game's cast with three new heroes (including two dedicated primarily to beginners), adds a Training mode accessible to all and a new mode: Survival. This new proposal with high replayability comes with game mechanics inspired by roguelite, the bosses of the first opus, a brand new musical playlist that fits perfectly to the universe and new environments, even if we can regret a lack of variety on this side. But this is the only big problem with this first DLC. Despite this and to put it simply: Mr. X Nightmare perfectly complements the original work and it will please fans of the genre.
    • 75 Metascore
    • 80 Critic Score
    Yes, the game lacks readability when there are too many enemies. Yes, its level design sometimes loses the player. But Carrion is a successful game that takes being a monster to the extreme.
    • 88 Metascore
    • 80 Critic Score
    Comfortable in the exercise of style imposed by the time loop, the artists of Arkane signed with Deathloop a very good FPS that is as interesting as it is wacky. More action-oriented than a Dishonored, Bethesda's title quickly reaches a level of depth but also of complexity that is rare even for a work by Arkane. The repetitive aspect necessarily linked to the theme of the game is intelligently lessened by the variety of situations, the chance of encounters (with Julianna) and the rise in power. Enjoying a concept of loop without running out of time, Deathloop encourages experiments of all kinds in a universe that contrasts drastically with what the people of Lyon have already produced. And it's good to see that the studio doesn't sing us the same song ... over and over.
    • 88 Metascore
    • 80 Critic Score
    The Mr. X Nightmare expansion reinforces Streets of Rage 4's staple position by correcting rare errors in the original game. It expands the base game's cast with three new heroes (including two dedicated primarily to beginners), adds a Training mode accessible to all and a new mode: Survival. This new proposal with high replayability comes with game mechanics inspired by roguelite, the bosses of the first opus, a brand new musical playlist that fits perfectly to the universe and new environments, even if we can regret a lack of variety on this side. But this is the only big problem with this first DLC. Despite this and to put it simply: Mr. X Nightmare perfectly complements the original work and it will please fans of the genre.
    • 85 Metascore
    • 80 Critic Score
    The Mr. X Nightmare expansion reinforces Streets of Rage 4's staple position by correcting rare errors in the original game. It expands the base game's cast with three new heroes (including two dedicated primarily to beginners), adds a Training mode accessible to all and a new mode: Survival. This new proposal with high replayability comes with game mechanics inspired by roguelite, the bosses of the first opus, a brand new musical playlist that fits perfectly to the universe and new environments, even if we can regret a lack of variety on this side. But this is the only big problem with this first DLC. Despite this and to put it simply: Mr. X Nightmare perfectly complements the original work and it will please fans of the genre.
    • 83 Metascore
    • 80 Critic Score
    Who said Metroidvania and pinball can’t exist in the same game? Yoku’s Island Express shows the opposite by being a great game, thanks to very uncommon and never frustrating gameplay.
    • 86 Metascore
    • 80 Critic Score
    Silent Hill f is first and foremost a bold gamble, a reinvention that ventures into uncharted territory. It creates a persistent strangeness, deeply imbued with Japanese folklore, that is as disconcerting as it is captivating. Its clumsy combat and excessive action weigh down the experience, but its universe, its characters, and its soundscape impose a unique identity, which pushes us to scratch away its layers of mystery until the last minute. Imperfect but striking, Silent Hill f will undoubtedly remain as the episode that dared to redefine fear through the prism of Japanese culture, with flashes of brilliance that we never forget.
    • 77 Metascore
    • 80 Critic Score
    A family adventure that exudes good humor and which will undoubtedly warm your heart, Tchia delivers a story as touching as it is effective and gratifies us with absolutely brilliant music and highly warm characters. It's also an exploration game that is teeming with beautiful little ideas, making the ride devilishly pleasant. We only regret that the open world is not attractive enough in terms of content to keep us long in its scope once the story is over.
    • 80 Metascore
    • 80 Critic Score
    The beginning of a dynasty? The Samoan Bloodline has ruled the WWE for over half a century: Dwayne Johnson, Roman Reigns' Fatu and Anoa'i families can attest. With The Island and an interesting open world, WWE 2K25 aims to revive its family tree. It's a milestone, but with significant room for improvement for this ambitious mode. Despite its richness, the latter lacks a map, shaky matchmaking, and a near-essential need for VC (virtual currency) to be competitive online. It's a first step toward the heights already reached in terms of lifespan: the game modes and customization options are still gargantuan enough to impress newcomers. A good omen for the future of the violent saga.
    • 89 Metascore
    • 80 Critic Score
    The Mr. X Nightmare expansion reinforces Streets of Rage 4's staple position by correcting rare errors in the original game. It expands the base game's cast with three new heroes (including two dedicated primarily to beginners), adds a Training mode accessible to all and a new mode: Survival. This new proposal with high replayability comes with game mechanics inspired by roguelite, the bosses of the first opus, a brand new musical playlist that fits perfectly to the universe and new environments, even if we can regret a lack of variety on this side. But this is the only big problem with this first DLC. Despite this and to put it simply: Mr. X Nightmare perfectly complements the original work and it will please fans of the genre.
    • 83 Metascore
    • 80 Critic Score
    Who said Metroidvania and pinball can’t exist in the same game? Yoku’s Island Express shows the opposite by being a great game, thanks to very uncommon and never frustrating gameplay.
    • 82 Metascore
    • 80 Critic Score
    Silent Hill f is first and foremost a bold gamble, a reinvention that ventures into uncharted territory. It creates a persistent strangeness, deeply imbued with Japanese folklore, that is as disconcerting as it is captivating. Its clumsy combat and excessive action weigh down the experience, but its universe, its characters, and its soundscape impose a unique identity, which pushes us to scratch away its layers of mystery until the last minute. Imperfect but striking, Silent Hill f will undoubtedly remain as the episode that dared to redefine fear through the prism of Japanese culture, with flashes of brilliance that we never forget.
    • 76 Metascore
    • 80 Critic Score
    A family adventure that exudes good humor and which will undoubtedly warm your heart, Tchia delivers a story as touching as it is effective and gratifies us with absolutely brilliant music and highly warm characters. It's also an exploration game that is teeming with beautiful little ideas, making the ride devilishly pleasant. We only regret that the open world is not attractive enough in terms of content to keep us long in its scope once the story is over.
    • 84 Metascore
    • 80 Critic Score
    The beginning of a dynasty? The Samoan Bloodline has ruled the WWE for over half a century: Dwayne Johnson, Roman Reigns' Fatu and Anoa'i families can attest. With The Island and an interesting open world, WWE 2K25 aims to revive its family tree. It's a milestone, but with significant room for improvement for this ambitious mode. Despite its richness, the latter lacks a map, shaky matchmaking, and a near-essential need for VC (virtual currency) to be competitive online. It's a first step toward the heights already reached in terms of lifespan: the game modes and customization options are still gargantuan enough to impress newcomers. A good omen for the future of the violent saga.
    • 84 Metascore
    • 80 Critic Score
    Who said Metroidvania and pinball can’t exist in the same game? Yoku’s Island Express shows the opposite by being a great game, thanks to very uncommon and never frustrating gameplay.

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