IncGamers' Scores

  • Games
For 766 reviews, this publication has graded:
  • 43% higher than the average critic
  • 3% same as the average critic
  • 54% lower than the average critic
On average, this publication grades 4.8 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Dark Souls
Lowest review score: 10 Utopia City
Score distribution:
  1. Negative: 71 out of 766
766 game reviews
    • 70 Metascore
    • 50 Critic Score
    A brave attempt to fuse battlefield strategy and tank sim, let down by baffling UI and feature-starved maps.
    • 70 Metascore
    • 60 Critic Score
    An aggressively contemporary take on a classic series that'll divide as many as it conquers.
    • 70 Metascore
    • 50 Critic Score
    Any half-decent Windows machine will give you a far better range of Ghost Recon goodness for less money. Over here on the PS2, this stand-alone expansion pack just isn't very filling.
    • 70 Metascore
    • 80 Critic Score
    Hi-Rez has created a fast paces fun FPS that has successfully bridged the gap between MMO and shooter. Well worth a look.
    • 70 Metascore
    • 70 Critic Score
    Dead Rising 3's world is grey and bland, yes, but those aren't words that can be used to describe the frenetic zombie-culling action which forms the game's core.
    • 70 Metascore
    • 70 Critic Score
    Ignore the trivial narrative, focus on the grim business of war and you should find this a satisfying and challenging game.
    • 70 Metascore
    • 50 Critic Score
    Granted, this is a budget arcade title, but that doesn't justify the attempt to get away with a bare minimum of content. Vehicle numbers and the variety of game modes are adequate, but the paltry five tracks are a grievous error that put paid to any longevity.
    • 70 Metascore
    • 70 Critic Score
    It's not without its quirks but Cities In Motion is a dependable heir to the transport sim genre's throne.
    • 70 Metascore
    • 80 Critic Score
    Falls just short of the oppressive tone it's aiming for but makes up for it with a satisfying and well-written narrative.
    • 70 Metascore
    • 30 Critic Score
    The three major strengths of past Thief titles - wide open mission design, sound propagation and narrative - are this game’s biggest weaknesses. That is a fundamental problem it cannot hope to overcome.
    • 70 Metascore
    • 60 Critic Score
    There’s no shame in derivation, and Magrunner applies its Portal-like mag-glove idea with confidence. A worthwhile, if unoriginal, addition to the first-person puzzle genre.
    • 70 Metascore
    • 50 Critic Score
    It's a shame to see one of your favourite franchises shrivel up and dry out. Rainbow Six Three on the PS2 is in so many ways the dumbest version of the series yet.
    • 70 Metascore
    • 60 Critic Score
    A criminally short opening chapter that nonetheless offers a glimpse of Rapture at its opulent heights. The noir intentions are dispensed too soon, so the Booker/Elizabeth relationship and familiar combat have to see Burial at Sea through to its disturbing, perplexing climax.
    • 70 Metascore
    • 70 Critic Score
    It's still Hydrophobia, but I'll happily state that this is the best version of the game yet.
    • 70 Metascore
    • 80 Critic Score
    An enjoyable single player space romp with a steep learning curve. Ignore the campaign and persevere with the sandbox for a rewarding experience.
    • 70 Metascore
    • 64 Critic Score
    A competent shooter but one that fails to innovate, expand or better what we've already seen from this genre. The multiplayer is a bit of a diamond-in-the-rough but, due to its 'me too' similarities to the competition, it's unlikely to win over fans of the established franchises for long.
    • 70 Metascore
    • 50 Critic Score
    The Sims 4 is just like a dollhouse: it's pretty and polished and there are all sorts of possibilities, but in the end, it's really quite empty.
    • 70 Metascore
    • 80 Critic Score
    Sound-wise, Moment of Silence pulls the game off practically perfect. The voice-overs for the characters all seem professionally done and add an extra touch of polish to an otherwise solid game experience.
    • 70 Metascore
    • 81 Critic Score
    A brave and largely successful attempt to use the medium of videogames to depict environmental crises.
    • 70 Metascore
    • 60 Critic Score
    A perfectly decent game that lacks variety. It's worth a look now, but if we see some new maps and game modes in the coming months, those should buoy Ghost Recon Online up significantly.
    • 70 Metascore
    • 50 Critic Score
    But while Sengoku has the stable basis of a game, its biggest problem is a feeling of emptiness.
    • 70 Metascore
    • 80 Critic Score
    For the price, it's an admirable effort. Expedition mode alone will keep you occupied long after Euro 2012 is over.
    • 70 Metascore
    • 75 Critic Score
    In short, if you own the original or a similar game go buy a copy you'll love it. Everyone else should keep their sanity by going out, buying a good book and reading it.
    • 70 Metascore
    • 50 Critic Score
    Until someone can come up with better controls, more interaction at key gameplay points and still keep a rugby game playable, rugby fans will have to struggle through with what's available. The only other option is to make rugby like football, so simple that anyone can pick it up in 2 seconds, but I hope that day never comes, you have to separate the men from the boys right ;).
    • 69 Metascore
    • 75 Critic Score
    It has a bad sci-fi fascination to it, assisted by some excellent graphics, and kept me involved like a Sunday afternoon serving of "Star Gate."
    • 69 Metascore
    • 80 Critic Score
    ACE Team’s mastery of visual imagery finds a welcome home in solid Roguelike(like) elements and capable, cancel-heavy Fighting mechanics. Abyss Odyssey is their most impressive all-round title to date.
    • 69 Metascore
    • 50 Critic Score
    The weakest part of BioShock Infinite in four unremarkable wave-combat arenas.
    • 69 Metascore
    • 60 Critic Score
    I hope that, when episode two launches, I'll be bemoaning my own idiocy and falling over myself to award the complete game a much higher score. For now, though, I'm playing it safe: until I know how the whole thing plays out, my recommendation is guarded.
    • 69 Metascore
    • 65 Critic Score
    I would have given Battlefront II a strong recommendation if it had infrastructure mode (Internet) online multiplayer but unfortunately it doesn’t which is a show-stopper, especially when you consider the retail price of the game.
    • 69 Metascore
    • 60 Critic Score
    An enjoyable pirate adventure for those who can tolerate its innumerable flaws.

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