IGN Japan's Scores

  • Games
For 439 reviews, this publication has graded:
  • 53% higher than the average critic
  • 8% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 3.9 points higher than other critics. (0-100 point scale)
Average Game review score: 79
Highest review score: 100 Pokemon Pokopia
Lowest review score: 25 The Quiet Man
Score distribution:
  1. Negative: 5 out of 439
439 game reviews
    • tbd Metascore
    • 90 Critic Score
    With a high-quality scenario and unique VR presentation, Yuoni Rises immerses the player in its scary yet nostalgic world.
    • tbd Metascore
    • 70 Critic Score
    As a rhythm game Soundart has little originality, and the randomly generated music lacks great rhythm or sense of excitement. That being said, if you enjoy customizing and streaming videos, it might be worth a try.
    • tbd Metascore
    • 70 Critic Score
    Quotation forthcoming.
    • tbd Metascore
    • 70 Critic Score
    Jet Lancer is a shmup with a high difficulty level that becomes a bit tedious halfway, and the storytelling is pretty weak. That said, the refined controls do create an exhilarating experience, making this an interesting new entry to the multidirectional shooter genre.
    • tbd Metascore
    • 80 Critic Score
    Aria Chronicle makes the typical dungeon RPG gameplay loop of grinding your characters to face stronger enemies more accessible for newcomers. While heavily influenced by Darkest Dungeon, a more user-friendly design makes this a recommendable game in its own right.
    • tbd Metascore
    • 100 Critic Score
    Touhou Luna Nights could almost be classified as a Metroidvania game. However, it has become something of its own by eliminating many elements common in the genre. By getting rid of these elements, the essence of the Touhou DNA becomes more obvious, resulting in a masterpiece that couldn’t have been made if it wasn’t based on the Touhou Project series in the first place.
    • tbd Metascore
    • 60 Critic Score
    The game’s illustrations and background art are obviously reminiscent of other works, but together they create a visual style that feels like a good match for the unique story. While not being able to save whenever you want and limited options for text display speed could be seen as part of the presentation, it becomes frustrating when you have to play the same part again.
    • tbd Metascore
    • 70 Critic Score
    Bear’s Restaurant’s setting of serving food at a restaurant is an interesting concept for a videogame, and it is beautifully realized with cute Gameboy Advance-esque 2D sprites. While I wanted the story and characters to be a lot deeper, the bizarre twists in the second half of the game still make the journey worthwhile.
    • tbd Metascore
    • 80 Critic Score
    Vivid Knight is a dungeon RPG inspired by Auto Chess in which luck is necessary to obtain the unit you need the most in each situation. The reliance on chance as the key to victory means this game is not for everyone, but it sure feels great when luck is on your side.
    • tbd Metascore
    • 40 Critic Score
    Wing of Darkness is a robot action game that draws attention with its girl-meets-girl romance elements. While there’s some appeal to the controls and music, neither the gameplay nor story have any real substance. From robot action to flight shooting and romance, none of the game’s main elements are worth your time.
    • tbd Metascore
    • 80 Critic Score
    Metallic Child is a roguelike action game with the unique twist of temporary upgrades. While definitely a game of high quality, the lack of new enemy types in later stages of the game makes the gradation of difficulty feel unbalanced.
    • tbd Metascore
    • 80 Critic Score
    Sol Cresta is a new entry in a legendary series, this time developed by director Hideki Kamiya at PlatinumGames. While complicated mechanics and a difficulty jump in the game’s latter half make it hard to recommend to newcomers to the shmup genre, the formation-based gameplay and the pull of the scoreboard make Sol Cresta feel fresh while staying true to the genre’s roots. Even with a lack of variation in boss design and simple presentation, Sol Cresta is a satisfying game for fans of the genre.
    • tbd Metascore
    • 70 Critic Score
    While easy combat and a story with uninteresting characters left us wanting more, unique boss battles and parkour-action-focused dungeons were enough to keep us entertained throughout the experience.
    • tbd Metascore
    • 70 Critic Score
    TOKOYO is a unique roguelite action game in which the dungeon’s layout changes every 24 hours. While definitely an interesting system, we came across the same floors even after 24 hours had passed. The game’s social elements didn’t do enough to give the passage of time enough meaning either, which makes it hard to say that the system has reached its potential.
    • tbd Metascore
    • 60 Critic Score
    While paying attention to what it is that makes a VR experience fun, RUINSMAGUS fails to take into account the restrictions of the format. While exciting at first, once enemy attacks grow in ferocity RUINSMAGUS becomes frustrating to control. The story about the weaker among us finding a way to live through their beliefs is compelling and might appeal to some players.
    • tbd Metascore
    • 80 Critic Score
    While not bad, Resident Evil Village Gold Edition is an unremarkable version of a great game. The new content definitely plays it safe but delivers what the fans wanted.
    • tbd Metascore
    • 80 Critic Score
    Enjoy the Diner is a game that fascinatingly depicts a place on the border between life and death. It succeeds in utilizing the inorganic feel of a minimalist visual novel as an expression of the story it wants to depict.
    • tbd Metascore
    • 70 Critic Score
    Saeko is avant-garde video game literature. The moment the player learns that they were transformed to their diminutive form by the titular Saeko a few minutes into the game, her true intention becomes clear. While it is graceful that the story branches according to the player’s choices, some of its literary quality can get lost depending on the order in which you experience its multiple endings.

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